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author | teisuru <31881306+teisuru@users.noreply.github.com> | 2024-02-20 17:40:45 +0100 |
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committer | teisuru <31881306+teisuru@users.noreply.github.com> | 2024-02-20 17:40:45 +0100 |
commit | 7cd89c4adde49cb3642f4d585818267c126e6402 (patch) | |
tree | 42daba587b094ad694f80df9b578995fa90acdfd /rules.js | |
parent | ccb919b3df47365c10b7da9c5789ad19b30e74d3 (diff) | |
download | plantagenet-7cd89c4adde49cb3642f4d585818267c126e6402.tar.gz |
naval_blockade parley
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 79 |
1 files changed, 77 insertions, 2 deletions
@@ -1640,7 +1640,8 @@ exports.setup = function (seed, scenario, options) { swap_battle_attacker:0, supply_depot:0, loyalty_and_trust:0, - warden_of_the_marches:0 + warden_of_the_marches:0, + naval_blockade:0 }, command: NOBODY, @@ -6015,6 +6016,11 @@ states.parley = { push_undo() game.where = loc add_influence_check_distance(map_get(game.parley, loc, 0)) + if (is_levy_phase() && check_naval_blockade("levy parley", loc)) { + roll_naval_blockade() + } + if (is_campaign_phase() && check_naval_blockade("campaign parley", loc)) + roll_naval_blockade() }, spend1: add_influence_check_modifier_1, spend3: add_influence_check_modifier_2, @@ -7105,7 +7111,6 @@ function search_tax(result, start) { } } } - if (result) return result else @@ -7562,6 +7567,51 @@ function end_exile_pact() { // === CAPABILITY : NAVAL BLOCKADE +function parley_through_sea(start, locale) { + // Only entered in levy + let ships = get_shared_assets(start, SHIP) + + if (ships === 0) { + game.flags.naval_blockade = -1 + } + + search_dist.fill(0) + search_seen.fill(0) + search_seen[start] = 1 + + let queue = [ start ] + while (queue.length > 0) { + let here = queue.shift() + let dist = search_dist[here] + let next_dist = dist + 1 + + if (is_friendly_locale(here)) { + for (let next of data.locales[here].adjacent) { + if (!search_seen[next]) { + search_seen[next] = 1 + search_dist[next] = next_dist + queue.push(next) + if (next === locale) { + game.flags.naval_blockade = -1 + } + } + } + if (ships > 0 && is_seaport(here)) { + for (let next of find_ports(here)) { + if (!search_seen[next]) { + search_seen[next] = 1 + search_dist[next] = next_dist + queue.push(next) + if (next === locale && game.flags.naval_blockade !== -1) { + game.flags.naval_blockade = 1 + } + } + } + } + } + } +} + function check_naval_blockade(action, locale) { let ports = [data.port_1, data.port_2, data.port_3] game.what = action @@ -7569,6 +7619,18 @@ function check_naval_blockade(action, locale) { if (!lord_has_capability(LORD_WARWICK_Y, AOW_YORK_NAVAL_BLOCKADE) || !is_seaport(get_lord_locale(LORD_WARWICK_Y)) || is_exile(get_lord_locale(LORD_WARWICK_Y))) { return false } + + if (action === "levy parley") { + parley_through_sea(get_lord_locale(game.who), locale) + if (game.flags.naval_blockade !== 1) { + return false + } + } + + if (action === "campaign parley" && data.locales[locale].adjacent.includes(get_lord_locale(game.command))) { + return false + } + for (let port of ports) { if (set_has(port, get_lord_locale(LORD_WARWICK_Y)) && set_has(port, locale)) { return true @@ -7594,6 +7656,12 @@ states.naval_blockade = { log(`Attempt to counter Naval Blockade ${success ? "Failed" : "Successful"}: (1-2) ${success ? HIT[roll] : MISS[roll]}`) if (success) { logi(`Successfully overran C${AOW_YORK_NAVAL_BLOCKADE}`) + if (game.what === "levy parley") { + game.flags.naval_blockade = -1 + } + if (game.what === "campaign parley") { + game.flags.naval_blockade = -1 + } if (game.what === "levy ship") { add_lord_assets(game.who, SHIP, 1) } @@ -7618,6 +7686,13 @@ states.naval_blockade = { else { logi(`Failed C${AOW_YORK_NAVAL_BLOCKADE}`) } + if (game.what === "levy parley") { + pop_state() + resume_levy_muster_lord() + } + if (game.what === "campaign parley") { + resume_command() + } if (game.what === "levy ship") { pop_state() resume_levy_muster_lord() |