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authorteisuru <31881306+teisuru@users.noreply.github.com>2023-12-17 12:28:55 +0100
committerteisuru <31881306+teisuru@users.noreply.github.com>2023-12-17 12:28:55 +0100
commit3e727fcf703521420eba26ceabeed7d5bd98e3a6 (patch)
treee37fecdf5743eb5a1d7c499575b431320051f9a9 /rules.js
parent0d5b0485857bf3f09f22c38d17ea580086f3d6ec (diff)
downloadplantagenet-3e727fcf703521420eba26ceabeed7d5bd98e3a6.tar.gz
hold events timing
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js256
1 files changed, 228 insertions, 28 deletions
diff --git a/rules.js b/rules.js
index 1d091fc..03e2989 100644
--- a/rules.js
+++ b/rules.js
@@ -544,7 +544,7 @@ const EVENT_YORK_BLOCKED_FORD = Y11 // TODO
// Blocked ford basically force the player being approached to choose battle rather
// then exile.
// Be careful about interaction aswell with EVENT FLANK ATTACK
-const EVENT_YORK_PARLIAMENTS_TRUCE = Y12 // TODO
+const EVENT_YORK_PARLIAMENT_TRUCE = Y12 // TODO
// Can be played during Levy and Campaign
// Read L11 Basically it forbids to go to locales where enemy are as long as
// this event is active (until end of this campaign)
@@ -1886,7 +1886,8 @@ exports.setup = function (seed, scenario, options) {
burgundians:0,
charity:0,
bloody:0,
- london_for_york:0
+ london_for_york:0,
+ surprise_landing:0
},
command: NOBODY,
@@ -2191,6 +2192,11 @@ function is_leeward_battle_line_in_play() {
return false
}
+function is_caltrops_in_play() {
+ if (game.active === YORK)
+ return is_event_in_play(EVENT_YORK_CALTROPS)
+}
+
function is_escape_ship_in_play() {
if (game.active === LANCASTER)
return is_event_in_play(EVENT_LANCASTER_ESCAPE_SHIP)
@@ -2198,6 +2204,16 @@ function is_escape_ship_in_play() {
return is_event_in_play(EVENT_YORK_ESCAPE_SHIP)
}
+function is_regroup_in_play() {
+ if (game.active === YORK)
+ return is_event_in_play(EVENT_YORK_REGROUP)
+}
+
+function is_swift_maneuver_in_play() {
+ if (game.active === YORK)
+ return is_event_in_play(EVENT_YORK_SWIFT_MANEUVER)
+}
+
function goto_immediate_event(c) {
switch (c) {
// This Levy / Campaign
@@ -2607,6 +2623,7 @@ function goto_lancaster_event_welsh_rebellion() {
let can_play_remove_favour = false
for (let lord = first_york_lord; lord <= last_york_lord; ++lord) {
if (is_lord_on_map(lord) && is_lord_in_wales(lord)) {
+ set_lord_moved(lord, 1)
can_play_remove_troops = true
}
}
@@ -2638,7 +2655,7 @@ states.welsh_rebellion_remove_troops = {
let done = true
if (game.who === NOBODY) {
for (let lord = first_enemy_lord; lord <= last_enemy_lord; lord++) {
- if (is_lord_on_map(lord) && is_lord_in_wales(lord)) {
+ if (is_lord_on_map(lord) && is_lord_in_wales(lord) && get_lord_moved(lord)) {
gen_action_lord(lord)
done = false
}
@@ -2651,20 +2668,21 @@ states.welsh_rebellion_remove_troops = {
if (game.count >= 0) {
view.prompt = `Remove ${game.count} Troops from ${data.lords[game.who].name}.`
if (game.count === 0) {
+ set_lord_moved(game.who, 0)
game.who = NOBODY
}
- else {
- if (get_lord_forces(game.who, BURGUNDIANS) > 0)
- gen_action_burgundians(game.who)
- if (get_lord_forces(game.who, MERCENARIES) > 0)
- gen_action_mercenaries(game.who)
- if (get_lord_forces(game.who, LONGBOWMEN) > 0)
- gen_action_longbowmen(game.who)
- if (get_lord_forces(game.who, MEN_AT_ARMS) > 0)
- gen_action_men_at_arms(game.who)
- if (get_lord_forces(game.who, MILITIA) > 0)
- gen_action_militia(game.who)
- }
+ else {
+ if (get_lord_forces(game.who, BURGUNDIANS) > 0)
+ gen_action_burgundians(game.who)
+ if (get_lord_forces(game.who, MERCENARIES) > 0)
+ gen_action_mercenaries(game.who)
+ if (get_lord_forces(game.who, LONGBOWMEN) > 0)
+ gen_action_longbowmen(game.who)
+ if (get_lord_forces(game.who, MEN_AT_ARMS) > 0)
+ gen_action_men_at_arms(game.who)
+ if (get_lord_forces(game.who, MILITIA) > 0)
+ gen_action_militia(game.who)
+ }
}
}
},
@@ -3102,8 +3120,6 @@ states.double_tax_collectors = {
inactive: "Tax Collectors",
prompt() {
view.prompt = "Tax: Select the location to tax for double."
- console.log(get_lord_locale(game.who))
- console.log(game.who)
if (game.where === NOWHERE) {
for (let loc of search_tax_collectors([], get_lord_locale(game.who)))
gen_action_locale(loc)
@@ -3481,8 +3497,38 @@ function prompt_held_event_lordship() {
gen_action_card(c)
}
+function prompt_held_event_intercept() {
+ for (let c of current_hand())
+ if (can_play_held_event(c) || can_play_held_event_intercept(c))
+ gen_action_card(c)
+}
+
function can_play_held_event(c) {
switch (c) {
+
+ /* APPROACH
+ case EVENT_LANCASTER_BLOCKED_FORD:
+ return can_play_l_blocked_ford()
+ case EVENT_YORK_BLOCKED_FORD:
+ return can_play_y_blocked_ford()
+ */
+
+ case EVENT_LANCASTER_ASPIELLES:
+ return can_play_l_aspielles()
+ case EVENT_LANCASTER_REBEL_SUPPLY_DEPOT:
+ return can_play_rebel_supply_depot()
+ case EVENT_LANCASTER_SURPRISE_LANDING:
+ return can_play_surprise_landing()
+ case EVENT_LANCASTER_PARLIAMENT_TRUCE:
+ return can_play_l_parliament_truce()
+ case EVENT_YORK_PARLIAMENT_TRUCE:
+ return can_play_y_parliament_truce()
+ case EVENT_YORK_ASPIELLES:
+ return can_play_y_aspielles()
+ case EVENT_YORK_YORKIST_PARADE:
+ return can_play_yorkist_parade()
+ case EVENT_YORK_SUN_IN_SPLENDOUR:
+ return can_play_sun_in_splendour()
}
return false
}
@@ -3493,6 +3539,16 @@ function can_play_held_event_lordship(c) {
return false
}
+function can_play_held_event_intercept(c) {
+ switch (c) {
+ case EVENT_LANCASTER_FLANK_ATTACK:
+ return can_play_l_flank_attack()
+ case EVENT_YORK_FLANK_ATTACK:
+ return can_play_y_flank_attack()
+ }
+ return false
+}
+
function action_held_event(c) {
push_undo()
play_held_event(c)
@@ -3507,6 +3563,76 @@ function goto_held_event(c) {
// === EVENTS: HOLD - UNIQUE ===
+function can_play_l_aspielles() {
+ if (game.hand_y.length > 0 || game.hidden === 1) {
+ return true
+ }
+ return false
+}
+
+function can_play_y_aspielles() {
+ if (game.hand_y.length > 0 || game.hidden === 1) {
+ return true
+ }
+ return false
+}
+
+function can_play_l_parliament_truce() {
+ if (game.state !== "battle") {
+ return true
+ }
+ return false
+}
+
+function can_play_y_parliament_truce() {
+ if (game.state === "campaign") {
+ return true
+ }
+ return false
+}
+
+
+function can_play_rebel_supply_depot() {
+ for (let lord of game.group) {
+ if (get_lord_moved(lord) && is_seaport(get_lord_locale(game.command))) {
+ return true
+ }
+ }
+ return false
+}
+
+function can_play_surprise_landing() {
+ if (game.flags.surprise_landing === 1 && is_seaport(get_lord_locale(game.command))) {
+ return true
+ }
+ return false
+}
+
+function can_play_y_parliament_truce() {
+ if (game.state === "campaign") {
+ return true
+ }
+ return false
+}
+
+function can_play_yorkist_parade() {
+
+}
+
+function can_play_l_flank_attack() {
+ if (game.who !== NOBODY && !is_event_in_play(EVENT_YORK_PARLIAMENT_TRUCE) && !is_event_in_play(EVENT_LANCASTER_PARLIAMENT_TRUCE)) {
+ return true
+ }
+ return false
+}
+
+function can_play_y_flank_attack() {
+ if (game.who !== NOBODY && !is_event_in_play(EVENT_YORK_PARLIAMENT_TRUCE) && !is_event_in_play(EVENT_LANCASTER_PARLIAMENT_TRUCE)) {
+ return true
+ }
+ return false
+}
+
// === EVENTS: HOLD - SHIFT CYLINDER ===
function action_held_event_lordship(c) {
@@ -4452,6 +4578,7 @@ function goto_command() {
game.group = [ game.command ]
+ game.flags.surprise_landing = 0
game.flags.first_action = 1
game.flags.first_march_highway = 0
@@ -4463,18 +4590,21 @@ function resume_command() {
}
function spend_action(cost) {
+ game.flags.surprise_landing = 0
game.flags.first_action = 0
game.flags.first_march_highway = 0
game.actions -= cost
}
function spend_march_action(cost) {
+ game.flags.surprise_landing = 0
game.flags.first_action = 0
game.flags.first_march_highway = 0
game.actions -= cost
}
function spend_all_actions() {
+ game.flags.surprise_landing = 0
game.flags.first_action = 0
game.flags.first_march_highway = 0
game.actions = 0
@@ -4620,8 +4750,9 @@ function influence_capabilities(lord, score) {
is_friendly_locale(here)
)
score += 2
- if (is_friendly_locale(here) && lord_has_capability(lord, AOW_YORK_FAIR_ARBITER))
+ if (has_favoury_marker(here) && lord_has_capability(lord, AOW_YORK_FAIR_ARBITER)) {
score += 1
+ }
if (lord_has_capability(AOW_YORK_FALLEN_BROTHER) && !is_lord_in_play(LORD_CLARENCE))
score += 2
@@ -4664,7 +4795,7 @@ function do_influence_check() {
success = true
else if (roll === 6)
success = false
- else if (lord_has_capability(game.who, AOW_LANCASTER_TWO_ROSES) && game.state === "")
+ else if (lord_has_capability(game.who, AOW_LANCASTER_TWO_ROSES) && game.state === "levy_muster_vassal")
success = true
else
success = roll <= rating
@@ -5153,6 +5284,9 @@ states.intercept = {
view.prompt = `Choose lord to intercept moving lords?`
let to = get_lord_locale(game.command)
+ prompt_held_event_intercept()
+
+
if (game.who === NOBODY) {
for (let next of data.locales[to].not_paths)
for_each_friendly_lord_in_locale(next, gen_action_lord)
@@ -5978,6 +6112,7 @@ states.sail = {
if (has_unbesieged_enemy_lord(to))
goto_confirm_approach_sail()
else
+ game.flags.surprise_landing = 1
resume_command()
},
}
@@ -6650,13 +6785,67 @@ function could_play_card(c) {
}
function can_play_battle_events() {
+ if (game.active === LANCASTER) {
+ if (could_play_card(EVENT_LANCASTER_LEEWARD_BATTLE_LINE))
+ return true
+ if (could_play_card(EVENT_LANCASTER_SUSPICION))
+ return true
+ if (could_play_card(EVENT_LANCASTER_FOR_TRUST_NOT_HIM))
+ return true
+ if (could_play_card(EVENT_LANCASTER_RAVINE))
+ return true
+ }
+ if (game.active === YORK) {
+ if (could_play_card(EVENT_YORK_LEEWARD_BATTLE_LINE))
+ return true
+ if (could_play_card(EVENT_YORK_SUSPICION))
+ return true
+ if (could_play_card(EVENT_YORK_CALTROPS))
+ return true
+ if (could_play_card(EVENT_YORK_REGROUP))
+ return true
+ if (could_play_card(EVENT_YORK_SWIFT_MANEUVER))
+ return true
+ if (could_play_card(EVENT_YORK_PATRICK_DE_LA_MOTE))
+ return true
+ }
return false
}
function prompt_battle_events() {
// both attacker and defender events
+ if (game.active === LANCASTER) {
+ gen_action_card_if_held(EVENT_LANCASTER_LEEWARD_BATTLE_LINE)
+ gen_action_card_if_held(EVENT_LANCASTER_SUSPICION)
+ gen_action_card_if_held(EVENT_LANCASTER_FOR_TRUST_NOT_HIM)
+ gen_action_card_if_held(EVENT_LANCASTER_RAVINE)
+
+ }
+ if (game.active === YORK) {
+ gen_action_card_if_held(EVENT_YORK_LEEWARD_BATTLE_LINE)
+ gen_action_card_if_held(EVENT_YORK_SUSPICION)
+ gen_action_card_if_held(EVENT_YORK_CALTROPS)
+ gen_action_card_if_held(EVENT_YORK_REGROUP)
+ gen_action_card_if_held(EVENT_YORK_SWIFT_MANEUVER)
+ gen_action_card_if_held(EVENT_YORK_PATRICK_DE_LA_MOTE)
+ }
+ view.actions.done = 1
+}
- view.actions.done = 1
+function prompt_battle_events_death() {
+ // both attacker and defender events
+ if (game.active === LANCASTER) {
+ gen_action_card_if_held(EVENT_LANCASTER_ESCAPE_SHIP)
+ gen_action_card_if_held(EVENT_LANCASTER_WARDEN_OF_THE_MARCHES)
+ gen_action_card_if_held(EVENT_LANCASTER_TALBOT_TO_THE_RESCUE)
+ gen_action_card_if_held(EVENT_YORK_REGROUP)
+ gen_action_card_if_held(EVENT_YORK_SWIFT_MANEUVER)
+ gen_action_card_if_held(EVENT_YORK_PATRICK_DE_LA_MOTE)
+ }
+ if (game.active === YORK) {
+ gen_action_card_if_held(EVENT_YORK_ESCAPE_SHIP)
+ }
+ view.actions.done = 1
}
states.attacker_events = {
@@ -6687,14 +6876,23 @@ states.defender_events = {
}
function action_battle_events(c) {
- game.what = c
- set_delete(current_hand(), c)
- set_add(game.events, c)
- switch (c) {
- default:
- break
- }
- resume_battle_events()
+ game.what = c
+ set_delete(current_hand(), c)
+ set_add(game.events, c)
+ switch (c) {
+ case EVENT_LANCASTER_LEEWARD_BATTLE_LINE:
+ case EVENT_LANCASTER_SUSPICION:
+ game.state = "suspicion"
+ case EVENT_LANCASTER_FOR_TRUST_NOT_HIM:
+ game.state = "for_trust_not_him"
+ case EVENT_LANCASTER_RAVINE:
+ game.state = "ravine"
+ case EVENT_YORK_LEEWARD_BATTLE_LINE:
+ game.state = "suspicion"
+ case EVENT_YORK_CALTROPS:
+ case EVENT_YORK_REGROUP:
+ case EVENT_YORK_SWIFT_MANEUVER:
+ }
}
// === BATTLE: FLEE ===
@@ -7837,6 +8035,8 @@ states.death_or_disband = {
prompt() {
view.prompt = `Death or Disband: Select lords to roll for Death or Disband.`
+ prompt_battle_events_death()
+
let done = true
for (let lord of game.battle.fled) {
if (is_friendly_lord(lord)) {