diff options
author | Troy Nordine <tdnordine@gmail.com> | 2023-12-16 11:29:19 -0600 |
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committer | Troy Nordine <tdnordine@gmail.com> | 2023-12-16 11:29:19 -0600 |
commit | 1b408793d996ccb9de0c6968589f9fc60c04198f (patch) | |
tree | bf860cc452dec8f2270edcb10a8bdbb115394743 /rules.js | |
parent | ded199f5d460ade482adb913f37195465646334b (diff) | |
download | plantagenet-1b408793d996ccb9de0c6968589f9fc60c04198f.tar.gz |
Fixed assign hits with multi targets. Plus more.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 140 |
1 files changed, 60 insertions, 80 deletions
@@ -408,9 +408,9 @@ const AOW_YORK_YORKS_FAVOURED_SON = Y20 const AOW_YORK_SOUTHERNERS = Y21 const AOW_YORK_FAIR_ARBITER = Y22 const AOW_YORK_HASTINGS = Y24 -const AOW_YORK_PEMBROKE = Y25 +const AOW_YORK_PEMBROKE = Y25 const AOW_YORK_FALLEN_BROTHER = Y26 -const AOW_YORK_PERCYS_NORTH1 = Y27 +const AOW_YORK_PERCYS_NORTH1 = Y27 const AOW_YORK_FIRST_SON = Y28 const AOW_YORK_STAFFORD_BRANCH = Y29 const AOW_YORK_CAPTAIN = Y30 @@ -484,7 +484,7 @@ const EVENT_LANCASTER_PARLIAMENT_TRUCE = L20 // TODO const EVENT_LANCASTER_FRENCH_FLEET = L21 // TODO // Forbid sail const EVENT_LANCASTER_FRENCH_TROOPS = L22 -const EVENT_LANCASTER_WARWICKS_PROPAGANDA = L23 +const EVENT_LANCASTER_WARWICKS_PROPAGANDA = L23 const EVENT_LANCASTER_WARWICKS_PROPAGANDA2 = L24 const EVENT_LANCASTER_WELSH_REBELLION = L25 const EVENT_LANCASTER_HENRY_RELEASED = L26 @@ -553,10 +553,10 @@ const EVENT_YORK_ASPIELLES = Y13 // TODO // select one of enemy's Lord mats to show it to you. Perhaps write those in the log ? const EVENT_YORK_RICHARD_OF_YORK = Y14 // TODO // This Levy, game state parley, score += 1 -const EVENT_YORK_LONDON_FOR_YORK = Y15 +const EVENT_YORK_LONDON_FOR_YORK = Y15 const EVENT_YORK_THE_COMMONS = Y16 // TODO // This Levy Same as other add X events. Never mandatory -const EVENT_YORK_SHEWOLF_OF_FRANCE = Y17 +const EVENT_YORK_SHEWOLF_OF_FRANCE = Y17 const EVENT_YORK_SUCCESSION = Y18 // TODO // This Levy 1 Parley action each levy for each Lancastrian lord cost 1 less // and automatic success (success = true) @@ -1627,7 +1627,7 @@ function can_add_troops(lordwho, locale) { } function can_add_troops_beloved_warwick(lordwho, locale) { - if (!has_exhausted_marker(locale) && + if (!has_exhausted_marker(locale) && !is_exile(locale) && lord_has_capability(lordwho, AOW_YORK_BELOVED_WARWICK) ) @@ -1637,10 +1637,10 @@ function can_add_troops_beloved_warwick(lordwho, locale) { } function can_add_troops_irishmen(lordwho, locale) { if ( - (!has_exhausted_marker(locale) && + (!has_exhausted_marker(locale) && (locale === LOC_IRELAND || data.port_3.includes(locale))) && - lord_has_capability(lordwho, AOW_YORK_IRISHMEN) - ) + lord_has_capability(lordwho, AOW_YORK_IRISHMEN) + ) return true else return false @@ -1651,7 +1651,7 @@ function can_add_troops_sof(lordwho, locale) { for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { number -= get_lord_forces(lord, MERCENARIES) } - if (!has_exhausted_marker(locale) && + if (!has_exhausted_marker(locale) && !is_exile(locale) && lord_has_capability(lordwho, AOW_YORK_SOLDIERS_OF_FORTUNE) && (get_lord_assets(lordwho, COIN) > 0 || get_shared_assets(lordwho, COIN) > 0) && @@ -2603,7 +2603,7 @@ function goto_lancaster_event_welsh_rebellion() { } } for (let loc = first_locale; loc <= last_locale; loc++) { - if (in_wales(loc) && has_favoury_marker(loc)) + if (in_wales(loc) && has_favoury_marker(loc)) can_play_remove_favour = true } @@ -2611,12 +2611,12 @@ function goto_lancaster_event_welsh_rebellion() { game.state = "welsh_rebellion_remove_troops" game.who = NOBODY game.count = 0 - } + } else if (can_play_remove_favour) { game.state = "welsh_rebellion_remove_favour" game.who = NOBODY game.count = 0 - } + } else { end_immediate_event() } @@ -2638,7 +2638,7 @@ states.welsh_rebellion_remove_troops = { if (done) { view.actions.done = 1 } - } + } else if (game.who !== NOBODY) { if (game.count >= 0) { view.prompt = `Remove ${game.count} Troops from ${data.lords[game.who].name}.` @@ -2646,7 +2646,7 @@ states.welsh_rebellion_remove_troops = { game.who = NOBODY } else { - if (get_lord_forces(game.who, BURGUNDIANS) > 0) + if (get_lord_forces(game.who, BURGUNDIANS) > 0) gen_action_burgundians(game.who) if (get_lord_forces(game.who, MERCENARIES) > 0) gen_action_mercenaries(game.who) @@ -2655,7 +2655,7 @@ states.welsh_rebellion_remove_troops = { if (get_lord_forces(game.who, MEN_AT_ARMS) > 0) gen_action_men_at_arms(game.who) if (get_lord_forces(game.who, MILITIA) > 0) - gen_action_militia(game.who) + gen_action_militia(game.who) } } } @@ -2696,7 +2696,7 @@ function end_welsh_rebellion() { end_immediate_event() } -// === EVENTS: HENRY RELEASED === +// === EVENTS: HENRY RELEASED === function goto_lancaster_event_henry_released() { if (has_favourl_marker(LOC_LONDON)) { logi(`Henry Released : 5 Influence for Lancaster`) @@ -2705,7 +2705,7 @@ function goto_lancaster_event_henry_released() { end_immediate_event() } -// === EVENTS : L'UNIVERSELLE ARAGNE === +// === EVENTS : L'UNIVERSELLE ARAGNE === function goto_lancaster_event_luniverselle_aragne() { let can_play = false @@ -2774,14 +2774,14 @@ states.yorkist_aragne = { view.actions.done = 1 } } else { - + } }, vassal(other) { push_undo() goto_aragne_save(other) - }, + }, done() { end_universelle_aragne() }, @@ -2837,7 +2837,7 @@ function end_universelle_aragne() { end_immediate_event() } -// === EVENTS : TO WILFUL DISOBEDIANCE === +// === EVENTS : TO WILFUL DISOBEDIANCE === function goto_lancaster_event_to_wilful_disobediance() { let can_play = false @@ -2854,7 +2854,7 @@ function goto_lancaster_event_to_wilful_disobediance() { end_immediate_event() logi(`No Effect`) } - + } states.wilful_disobediance = { @@ -2885,7 +2885,7 @@ states.wilful_disobediance = { function goto_lancaster_event_french_war_loans() { for (let lord = first_lancaster_lord; lord <= last_lancaster_lord; ++lord) { if (is_lord_on_map(lord) && !is_lord_on_calendar(lord)) { - add_lord_assets(lord, PROV, 1) + add_lord_assets(lord, PROV, 1) add_lord_assets(lord, COIN, 1) logi(`1 Coin and 1 Provender added to ${data.lords[lord].name}`) } @@ -2943,7 +2943,7 @@ function tudor_banner_eligible() { return true } } - else + else return false } @@ -3078,7 +3078,7 @@ states.tax_collectors = { } view.actions.done = 1 }, - lord(lord) { + lord(lord) { push_undo() game.where = NOWHERE game.who = lord @@ -3146,7 +3146,7 @@ states.double_tax_collectors = { add_lord_assets(game.command, COIN, 4) } else { log(`Tax of %${game.where} failed.`) - + } set_lord_moved(game.who, 0) game.who = NOBODY @@ -3199,13 +3199,13 @@ states.london_for_york = { function check_london_protected() { // TODO IF HENRY/MARGARET ARE MUSTERED IT DOES NOT CHANGE FAVOUR -// ONLY L17/L18 and Pillage will cancel that event +// ONLY L17/L18 and Pillage will cancel that event //(it is annuled when london go to neutral if (game.state === "pillage") { return false } if (game.flags.london_for_york === 1 && game.where === LOC_LONDON) { - return true + return true } else { return false @@ -3314,12 +3314,12 @@ states.richard_leigh = { } } -// === EVENTS: CHARLES THE BOLD === +// === EVENTS: CHARLES THE BOLD === function goto_york_event_charles_the_bold() { for (let lord = first_york_lord; lord <= last_york_lord; ++lord) { if (is_lord_on_map(lord) && !is_lord_on_calendar(lord)) { - add_lord_assets(lord, PROV, 1) + add_lord_assets(lord, PROV, 1) add_lord_assets(lord, COIN, 1) logi(`1 Coin and 1 Provender added to ${data.lords[lord].name}`) } @@ -3905,12 +3905,12 @@ states.levy_muster_lord = { view.actions.levy_beloved_warwick = 1 if (can_add_troops_irishmen(game.who, here)) - view.actions.levy_irishmen = 1 + view.actions.levy_irishmen = 1 if (can_add_troops_sof(game.who, here)) view.actions.soldiers_of_fortune = 1 } - + if (game.count === 0 && game.flags.free_levy === 1 && can_add_troops(game.who, here)) { view.actions.levy_troops = 1 } @@ -4029,7 +4029,7 @@ states.levy_muster_lord = { function chamberlains_eligible_levy(locale) { for (let vassal = first_vassal; vassal <= last_vassal; ++vassal) - if (is_vassal_mustered_with(vassal, game.who) && + if (is_vassal_mustered_with(vassal, game.who) && lord_has_capability(game.who, AOW_LANCASTER_CHAMBERLAINS)) { if (locale === data.vassals[vassal].seat) return true @@ -4051,7 +4051,7 @@ states.soldier_of_fortune = { } } } - } + } // Done if (done) { view.prompt = "Soldiers of fortune: Done." @@ -4098,7 +4098,7 @@ states.soldier_of_fortune = { } if (number === 5) merc = 1 - else + else merc = 2 add_lord_assets(lord, COIN, -1) add_lord_forces(game.who, MERCENARIES, merc) @@ -5350,7 +5350,7 @@ function exile_lord(lord) { } else { disband_lord(lord, false) - set_lord_calendar(lord, current_turn() + 1) + set_lord_calendar(lord, current_turn() + 1) } } @@ -5481,7 +5481,7 @@ function command_has_harbingers() { function chamberlains_eligible_supply(source) { for (let vassal = first_vassal; vassal <= last_vassal; ++vassal) - if (is_vassal_mustered_with(vassal, game.command) && + if (is_vassal_mustered_with(vassal, game.command) && lord_has_capability(game.command, AOW_LANCASTER_CHAMBERLAINS)) { if (source === data.vassals[vassal].seat) return true @@ -5602,7 +5602,7 @@ states.supply_source = { function quartermasters_eligible_supply(source) { for (let vassal = first_vassal; vassal <= last_vassal; ++vassal) - if (is_vassal_mustered_with(vassal, game.command) && + if (is_vassal_mustered_with(vassal, game.command) && lord_has_capability(game.command, AOW_LANCASTER_CHAMBERLAINS)) { if (source === data.vassals[vassal].seat) return true @@ -6035,7 +6035,7 @@ states.tow_extra_ip = { if (game.actions <= 0) return false - if (lord_has_capability(game.command, AOW_LANCASTER_MERCHANTS) && count_deplete(loc) > 0) + if (lord_has_capability(game.command, AOW_LANCASTER_MERCHANTS) && count_deplete(loc) > 0) return true else return false @@ -6118,11 +6118,11 @@ function count_deplete(loc) { } if (game.count > 1) return game.count = 2 - else + else return game.count } -// === CAPABILITY : BURGUNDIANS === +// === CAPABILITY : BURGUNDIANS === function can_levy_burgundians(lord) { if (is_seaport(get_lord_locale(lord)) && !is_exile(get_lord_locale(lord)) && lord_has_capability(lord, AOW_YORK_BURGUNDIANS) && game.flags.burgundians === 0) { @@ -6137,7 +6137,7 @@ function can_action_agitators() { if (game.actions <= 0) return false - if (lord_has_capability(game.command, AOW_YORK_AGITATORS)) + if (lord_has_capability(game.command, AOW_YORK_AGITATORS)) return true else return false @@ -6181,7 +6181,7 @@ function end_agitators() { resume_command() } -// === CAPABILITY : HERALDS === +// === CAPABILITY : HERALDS === function can_action_heralds() { if (game.actions <= 0) @@ -6194,7 +6194,7 @@ function can_action_heralds() { if (!is_seaport(here)) return false - if (!lord_has_capability(game.command, AOW_LANCASTER_HERALDS)) + if (!lord_has_capability(game.command, AOW_LANCASTER_HERALDS)) return false return true @@ -6323,7 +6323,7 @@ function add_battle_capability_troops() { add_lord_forces(lord, LONGBOWMEN, 2) } if (lord_has_capability(lord, AOW_YORK_PERCYS_NORTH1) && data.locales[here].region === "North") { - add_lord_forces(lord, MILITIA, 4) + add_lord_forces(lord, MILITIA, 4) } if (lord_has_capability(lord, AOW_YORK_PERCYS_NORTH2) && can_supply_at(LOC_CARLISLE, 0)) { add_lord_forces(lord, MILITIA, 4) @@ -6361,7 +6361,7 @@ function remove_battle_capability_troops() { add_lord_forces(lord, LONGBOWMEN, -2) } if (lord_has_capability(lord, AOW_YORK_PERCYS_NORTH1) && data.locales[here].region === "North") { - add_lord_forces(lord, MILITIA, -4) + add_lord_forces(lord, MILITIA, -4) } if (lord_has_capability(lord, AOW_YORK_PERCYS_NORTH2) && can_supply_at(LOC_CARLISLE, 0)) { add_lord_forces(lord, MILITIA, -4) @@ -6735,7 +6735,7 @@ states.flee_battle = { log(`${lord_name[lord]} Fled the battle of %${game.battle.where}.`) set_add(game.battle.fled, lord) if (set_has(game.battle.reserves, lord)) { - set_remove(game.battle.reserves, lord) + array_remove(game.battle.reserves, lord) } else { for (let x = 0; x < 6; x++) { if (game.battle.array[x] === lord) { @@ -7013,7 +7013,7 @@ function determine_engagements() { if (filled(e[0]) && filled(e[1])) { results.push(e) } else if (filled(e[0])) { - set_add(center, e[1]) + set_add(center, e[0]) } else if (filled(e[1])) { set_add(center, e[1]) } @@ -7206,18 +7206,14 @@ function goto_assign_hits() { game.state = "assign_hits" if (game.battle.target === NOBODY) { let count = 0 - let found = NOBODY + let targets = [] for (let pos of game.battle.engagements[0]) { let lord = game.battle.array[pos] if (is_friendly_lord(lord)) { - found = pos - ++count + targets.push(pos) } } - if (count > 1) - game.state = "select_target" - else - game.battle.target = found + game.battle.target = targets } } @@ -7252,24 +7248,6 @@ function end_attacker_assign_hits() { continue_engagement() } -states.select_target = { - inactive: "Select Target Lord", - prompt() { - view.prompt = "Battle: Select Lord to Assign Hits to." - for (let pos of game.battle.engagements[0]) { - if (has_strike(pos)) { - let lord = game.battle.array[pos] - if (is_friendly_lord(lord)) - gen_action_lord(lord) - } - } - }, - lord(lord) { - game.battle.target = get_lord_array_position(lord) - game.state = "assign_hits" - }, -} - function end_assign_hits() { for (let pos of game.battle.engagements[0]) { game.battle.ah[pos] = 0 @@ -7284,7 +7262,9 @@ function end_assign_hits() { function for_each_target(fn) { let target = game.battle.target - fn(game.battle.array[target]) + for (let target of game.battle.target) { + fn(game.battle.array[target]) + } } function prompt_hit_forces() { @@ -7321,7 +7301,7 @@ states.assign_hits = { retinue(lord) { if((lord === LORD_MARGARET) && (lord_has_capability(AOW_LANCASTER_YEOMEN_OF_THE_CROWN)) && get_lord_forces(lord, MEN_AT_ARMS) > 0) action_assign_hits(lord, MEN_AT_ARMS) - else + else action_assign_hits(lord, RETINUE) }, burgundians(lord) { @@ -7901,8 +7881,8 @@ function goto_battle_aftermath() { if (is_lord_on_map(lord)) { for_each_vassal_with_lord(lord, v => { if (set_has(game.battle.routed_vassals, v)) { - set_remove(game.battle.routed_vassals, v) - disband_vassal(vassal) + array_remove(game.battle.routed_vassals, v) + disband_vassal(v) } }) } @@ -8519,7 +8499,7 @@ function disband_lord(lord, permanently = false) { for (let x = 0; x < FORCE_TYPE_COUNT; ++x) { set_lord_forces(lord, x, 0) - //set_lord_routed(lord, x, 0) + //set_lord_routed(lord, x, 0) } set_lord_moved(lord, 0) @@ -8842,7 +8822,7 @@ function tides_calc() { let presl = 0 let presy = 0 let prewl = 0 - let prewy = 0 + let prewy = 0 let prel = 0 let prey = 0 let x = 0 @@ -9046,7 +9026,7 @@ function tides_calc() { if (data.locales[get_lord_locale(lord)].region === "South") { presy = 1 } - if (data.locales[get_lord_locale(lord)].region === "Wales") + if (data.locales[get_lord_locale(lord)].region === "Wales") prewy = 1 } } |