diff options
author | Tor Andersson <tor@ccxvii.net> | 2023-10-10 12:57:30 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-12-10 18:16:55 +0100 |
commit | fc2c97e9cd8ee5f89a41f1bb783630f11a277b37 (patch) | |
tree | b0fdf4b4e0edf3a0500a5f5f78a5e5c8fdf76b80 | |
parent | 9ae554711e803094ed6f43ffe940737c1eaf1558 (diff) | |
download | plantagenet-fc2c97e9cd8ee5f89a41f1bb783630f11a277b37.tar.gz |
drop game.crown property (redundant with game.rebel)
-rw-r--r-- | rules.js | 16 |
1 files changed, 7 insertions, 9 deletions
@@ -802,8 +802,13 @@ function update_aliases() { first_enemy_lord = -1 last_enemy_lord = -1 } - P1 = game.rebel - P2 = game.crown + if (game.rebel === YORK) { + P1 = YORK + P2 = LANCASTER + } else { + P1 = LANCASTER + P2 = YORK + } } function load_state(state) { @@ -1835,7 +1840,6 @@ exports.setup = function (seed, scenario, options) { active: null, rebel: null, - crown: null, state: "setup_lords", stack: [], victory_check: 0, @@ -1921,7 +1925,6 @@ function setup_Ia() { game.turn = 1 << 1 game.rebel = YORK - game.crown = LANCASTER game.active = YORK game.victory_check = 40 game.influence = 0 @@ -1954,7 +1957,6 @@ function setup_Ib() { game.turn = 1 << 1 game.rebel = YORK - game.crown = LANCASTER game.active = YORK game.victory_check = 45 game.influence = 0 @@ -2000,7 +2002,6 @@ function setup_Ic() { game.turn = 5 << 1 game.rebel = YORK - game.crown = LANCASTER game.active = YORK game.victory_check = 45 game.influence = 6 @@ -2047,7 +2048,6 @@ function setup_II() { game.turn = 1 << 1 game.rebel = LANCASTER - game.crown = YORK game.active = LANCASTER muster_lord(LORD_EDWARD_IV, LOC_LONDON) muster_lord(LORD_PEMBROKE, LOC_LONDON) @@ -2085,7 +2085,6 @@ function setup_III() { game.turn = 1 << 1 game.rebel = LANCASTER - game.crown = YORK game.active = LANCASTER muster_lord(LORD_RICHARD_III, LOC_LONDON) muster_lord(LORD_NORTHUMBERLAND_Y2, LOC_CARLISLE) @@ -2114,7 +2113,6 @@ function setup_ItoIII() { game.turn = 1 << 1 game.rebel = YORK - game.crown = LANCASTER game.active = YORK muster_lord(LORD_YORK, LOC_ELY) muster_lord(LORD_MARCH, LOC_LUDLOW) |