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authorteisuru <31881306+teisuru@users.noreply.github.com>2023-06-03 23:19:42 +0200
committerTor Andersson <tor@ccxvii.net>2023-12-10 18:16:34 +0100
commitcc3b0aec032a16bdcc8010825368bb1ebfced1d6 (patch)
tree9ff7c9175b568d58620d01c8140d4945c69a69db
parent10d96d5eb8a0564025f8eb683f926cae7d3cd5f0 (diff)
downloadplantagenet-cc3b0aec032a16bdcc8010825368bb1ebfced1d6.tar.gz
Removal of Siege action and Lieutenant interaction
-rw-r--r--rules.js111
1 files changed, 44 insertions, 67 deletions
diff --git a/rules.js b/rules.js
index ba1ba4c..1b5c1e5 100644
--- a/rules.js
+++ b/rules.js
@@ -408,6 +408,17 @@ function current_hand() {
return game.hand2
}
+function is_summer() {
+ return current_season() === SUMMER
+}
+function is_winter() {
+ return current_season() === WINTER
+}
+function is_spring() {
+ return current_season() === SPRING
+}
+
+
function is_campaign_phase() {
return (game.turn & 1) === 1
}
@@ -958,33 +969,13 @@ function used_seat_capability(lord, where, extra) {
return AOW_RUSSIAN_ARCHBISHOPRIC
return -1
}*/
-/*
+
function for_each_seat(lord, fn, repeat = false) {
let list = data.lords[lord].seats
for (let seat of list)
fn(seat)
-
- if (is_teutonic_lord(lord)) {
- if (has_global_capability(AOW_TEUTONIC_ORDENSBURGEN)) {
- for (let commandery of COMMANDERIES)
- if (repeat || !set_has(list, commandery))
- fn(commandery)
- }
- }
-
- if (is_russian_lord(lord)) {
- if (has_global_capability(AOW_RUSSIAN_ARCHBISHOPRIC))
- if (repeat || !set_has(list, LOC_NOVGOROD))
- fn(LOC_NOVGOROD)
- }
-
- if (lord === LORD_YAROSLAV) {
- if (has_conquered_marker(LOC_PSKOV))
- if (repeat || !set_has(list, LOC_PSKOV))
- fn(LOC_PSKOV)
- }
-}*/
+}
function is_lord_seat(lord, here) {
let result = false
@@ -1040,15 +1031,15 @@ function has_enemy_lord(loc) {
return true
return false
}
-/*
+
function has_unbesieged_enemy_lord(loc) {
for (let lord = first_enemy_lord; lord <= last_enemy_lord; ++lord)
- if (get_lord_locale(lord) === loc && is_lord_unbesieged(lord))
+ if (get_lord_locale(lord) === loc)
return true
return false
}
-function has_unbesieged_friendly_lord(loc) {
+/*function has_unbesieged_friendly_lord(loc) {
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
if (get_lord_locale(lord) === loc && is_lord_unbesieged(lord))
return true
@@ -1123,7 +1114,7 @@ function remove_favour_marker(loc) {
set_delete(game.pieces.favour, loc)
}
-function has_exhausted_marker(loc) {
+function has_ravaged_marker(loc) {
return set_has(game.pieces.exhausted, loc)
}
@@ -1658,7 +1649,7 @@ function is_hill_in_play() {
return false
}
-function is_famine_in_play() {
+/* function is_famine_in_play() {
if (game.active === TEUTONS)
if (is_event_in_play(EVENT_RUSSIAN_FAMINE))
return true
@@ -1666,7 +1657,7 @@ function is_famine_in_play() {
if (is_event_in_play(EVENT_TEUTONIC_FAMINE))
return true
return false
-}
+}*/
function no_muster_of_or_by_lord(lord) {
if (lord === LORD_KNUD_ABEL)
@@ -2650,15 +2641,6 @@ states.campaign_plan = {
}
function end_campaign_plan() {
- if (game.pieces.lieutenants.length > 0) {
- log("Lieutenants")
- for (let i = 0; i < game.pieces.lieutenants.length; i += 2) {
- let upper = game.pieces.lieutenants[i]
- let lower = game.pieces.lieutenants[i + 1]
- logi(`L${upper} over L${lower}`)
- }
- }
-
set_active(P1)
goto_command_activation()
}
@@ -2686,10 +2668,10 @@ function goto_command_activation() {
if (game.command === NOBODY) {
log_h2("Pass")
goto_command_activation()
- } else if (is_lower_lord(game.command)) {
+ } /*else if (is_lower_lord(game.command)) {
log_h2(`L${game.command} - Pass`)
goto_command_activation()
- } else if (!is_lord_on_map(game.command)) {
+ }*/ else if (!is_lord_on_map(game.command)) {
log_h2(`L${game.command} - Pass`)
goto_command_activation()
} else {
@@ -2729,11 +2711,11 @@ function goto_command() {
game.flags.first_march = 1
// 4.1.3 Lieutenants MUST take lower lord
- game.group = [ game.command ]
+ /*game.group = [ game.command ]
let lower = get_lower_lord(game.command)
if (lower !== NOBODY)
set_add(game.group, lower)
-
+*/
resume_command()
update_supply_possible()
}
@@ -2806,7 +2788,7 @@ states.command = {
// 4.3.2 Marshals MAY take other lords
if (is_marshal(game.command)) {
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
- if (lord !== game.command && !is_lower_lord(lord))
+ if (lord !== game.command)
if (get_lord_locale(lord) === here)
gen_action_lord(lord)
}
@@ -2821,8 +2803,8 @@ states.command = {
if (can_action_supply())
view.actions.supply = 1
- if (can_action_siege())
- view.actions.siege = 1
+ /* if (can_action_siege())
+ view.actions.siege = 1 */
if (can_action_forage())
view.actions.forage = 1
if (can_action_ravage())
@@ -3492,11 +3474,11 @@ let _supply_cost = new Array(last_locale+1)
let _supply_carts = new Array(last_locale+1)
function is_supply_forbidden(here) {
- if (has_unbesieged_enemy_lord(here))
+ /*if (has_unbesieged_enemy_lord(here))
return true
if (is_unbesieged_enemy_stronghold(here))
- return true
- if (is_friendly_territory(here) && has_conquered_marker(here))
+ return true*/
+ if (is_friendly_territory(here))
return true
return false
}
@@ -3516,20 +3498,14 @@ function init_supply() {
let carts = 0
let ships = 0
let available = 2
-
- if (season === SUMMER) {
- carts = get_shared_assets(here, CART)
- }
- if (season === SUMMER || season === RASPUTITSA) {
- ships = count_shared_ships()
- }
-
+ carts = get_shared_assets(here, CART)
+ ships = count_shared_ships()
if (ships > 2)
ships = 2
- if (is_famine_in_play())
+ /*if (is_famine_in_play())
available = game.flags.famine ? 0 : 1
-
+*/
let seats = []
if (available > 0) {
for_each_seat(game.command, seat => {
@@ -3541,13 +3517,14 @@ function init_supply() {
let seaports = []
if (ships > 0) {
- if (game.active === TEUTONS)
+ if (game.active === YORK)
for (let port of data.seaports)
if (!is_supply_forbidden(port))
seaports.push(port)
- if (game.active === RUSSIANS)
- if (!is_supply_forbidden(LOC_NOVGOROD))
- seaports.push(LOC_NOVGOROD)
+ if (game.active === LANCASTER)
+ for (let port of data.seaports)
+ if (!is_supply_forbidden(port))
+ seaports.push(port)
}
if (seaports.length === 0)
ships = 0
@@ -3807,16 +3784,16 @@ function can_action_forage() {
if (game.actions < 1)
return false
- if (is_famine_in_play())
- return false
+ /* if
+ return false */
let here = get_lord_locale(game.command)
if (has_ravaged_marker(here))
return false
if (is_summer())
return true
- if (is_friendly_stronghold_locale(here)) // FIXME: simpler check?
- return true
+// if (is_friendly_stronghold_locale(here)) // FIXME: simpler check?
+// return true
return false
}
@@ -3841,8 +3818,8 @@ function has_adjacent_unbesieged_enemy_lord(loc) {
function can_ravage_locale(loc) {
if (!is_enemy_territory(loc))
return false
- if (has_conquered_marker(loc))
- return false
+/* if (has_conquered_marker(loc))
+ return false */
if (has_ravaged_marker(loc))
return false
if (is_friendly_locale(loc)) // faster check?