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authorTor Andersson <tor@ccxvii.net>2024-04-21 21:12:45 +0200
committerTor Andersson <tor@ccxvii.net>2024-04-21 21:25:23 +0200
commitadbf0f6dcc440cfa9f1b6aac00529b5fd5b54cf3 (patch)
treec42d4c627777fa9fcb4b50844bafcbde716b3fd8
parent6ff36e1475930490d20420308018fde51a219655 (diff)
downloadplantagenet-adbf0f6dcc440cfa9f1b6aac00529b5fd5b54cf3.tar.gz
Remove battle capability troops and disband at aftermath.
TODO: make it a manual step.
-rw-r--r--rules.ts148
1 files changed, 66 insertions, 82 deletions
diff --git a/rules.ts b/rules.ts
index fd1ae80..e7832a6 100644
--- a/rules.ts
+++ b/rules.ts
@@ -6,7 +6,6 @@
// TODO: 1.7.3 English Ships -- no more than 9 lords may have ships
// TODO: check interaction of Naval Blockade with Great Ships when parleying across multiple seas
-// TODO: manually rout lords in battle
// TODO: [Influence] button instead of [Pay] when paying influence (or [Pay influence])?
@@ -22,6 +21,8 @@
NAVAL BLOCKADE - for Tax and Tax Collectors
REGROUP - other timing windows
+ Manual ADD and REMOVE battle capability troops at reposition and aftermath
+
Scenario special rules.
Ia: Allied Networks (limit exile boxes)
@@ -513,6 +514,7 @@ function is_lieutenant(lord: Lord) {
}
// TODO: optimize these functions with range checks (like wilderness war)
+// TODO: use array tests (and compact NOWHERE/CALENDAR/CALENDAR_EXILE just before and after normal locales for them to also be in the array
function is_seaport(loc: Locale) {
return set_has(data.seaports, loc)
@@ -2622,9 +2624,7 @@ function disband_lord(lord: Lord, permanently = false) {
for (let x of all_force_types) {
set_lord_forces(lord, x, 0)
- if (get_lord_routed_forces(lord, x) > 0) {
- set_lord_routed_forces(lord, x, 0)
- }
+ set_lord_routed_forces(lord, x, 0)
}
set_lord_moved(lord, 0)
@@ -5498,6 +5498,8 @@ function has_strike(pos: number) {
function add_battle_capability_troops() {
let here = game.battle.where
+ // TODO: track these explicitly in game.battle for better removal
+
for (let lord of all_lords) {
if (get_lord_locale(lord) !== here)
continue
@@ -5540,39 +5542,33 @@ function add_battle_capability_troops() {
}
//... And removing them at the end of the battle
-function remove_battle_capability_troops() {
+function remove_battle_capability_troops(lord: Lord) {
let here = game.battle.where
-
- for (let lord of all_lords) {
- if (get_lord_locale(lord) !== here)
- continue
-
- if (lord_has_capability(lord, AOW_YORK_MUSTERD_MY_SOLDIERS) && has_york_favour(here)) {
- add_lord_forces(lord, MEN_AT_ARMS, -2)
- add_lord_forces(lord, LONGBOWMEN, -1)
- }
- if (lord_has_capability(lord, AOW_LANCASTER_MUSTERD_MY_SOLDIERS) && has_lancaster_favour(here)) {
- add_lord_forces(lord, MEN_AT_ARMS, -2)
- add_lord_forces(lord, LONGBOWMEN, -1)
- }
- if (lord_has_capability(lord, AOW_LANCASTER_WELSH_LORD) && is_wales(here)) {
- add_lord_forces(lord, LONGBOWMEN, -2)
- }
- if (lord_has_capability(lord, AOW_YORK_PEMBROKE) && is_wales(here)) {
- add_lord_forces(lord, LONGBOWMEN, -2)
- }
- if (lord_has_capability(lord, AOW_YORK_PERCYS_NORTH1) && is_north(here)) {
- add_lord_forces(lord, MILITIA, -4)
- }
- if (lord_has_capability(lord, AOW_YORK_PERCYS_NORTH2) && can_supply_at(LOC_CARLISLE, 0)) {
- add_lord_forces(lord, MILITIA, -4)
- }
- if (lord_has_capability(lord, AOW_YORK_KINGDOM_UNITED) && (is_north(here) || is_south(here) || is_wales(here))) {
- add_lord_forces(lord, MILITIA, -3)
- }
- if (lord_has_capability(lord, AOW_LANCASTER_PHILIBERT_DE_CHANDEE) && is_at_or_adjacent_to_friendly_english_channel_port(here)) {
- add_lord_forces(lord, MEN_AT_ARMS, -2)
- }
+ if (lord_has_capability(lord, AOW_YORK_MUSTERD_MY_SOLDIERS) && has_york_favour(here)) {
+ add_lord_forces(lord, MEN_AT_ARMS, -2)
+ add_lord_forces(lord, LONGBOWMEN, -1)
+ }
+ if (lord_has_capability(lord, AOW_LANCASTER_MUSTERD_MY_SOLDIERS) && has_lancaster_favour(here)) {
+ add_lord_forces(lord, MEN_AT_ARMS, -2)
+ add_lord_forces(lord, LONGBOWMEN, -1)
+ }
+ if (lord_has_capability(lord, AOW_LANCASTER_WELSH_LORD) && is_wales(here)) {
+ add_lord_forces(lord, LONGBOWMEN, -2)
+ }
+ if (lord_has_capability(lord, AOW_YORK_PEMBROKE) && is_wales(here)) {
+ add_lord_forces(lord, LONGBOWMEN, -2)
+ }
+ if (lord_has_capability(lord, AOW_YORK_PERCYS_NORTH1) && is_north(here)) {
+ add_lord_forces(lord, MILITIA, -4)
+ }
+ if (lord_has_capability(lord, AOW_YORK_PERCYS_NORTH2) && can_supply_at(LOC_CARLISLE, 0)) {
+ add_lord_forces(lord, MILITIA, -4)
+ }
+ if (lord_has_capability(lord, AOW_YORK_KINGDOM_UNITED) && (is_north(here) || is_south(here) || is_wales(here))) {
+ add_lord_forces(lord, MILITIA, -3)
+ }
+ if (lord_has_capability(lord, AOW_LANCASTER_PHILIBERT_DE_CHANDEE) && is_at_or_adjacent_to_friendly_english_channel_port(here)) {
+ add_lord_forces(lord, MEN_AT_ARMS, -2)
}
}
@@ -7494,34 +7490,6 @@ function goto_death_check() {
log_h4("Death Check")
- // TODO: move this to aftermath.
- remove_battle_capability_troops()
-
-/*
- for (let lord of all_lords) {
- if (is_lord_on_map(lord)) {
- // Disband lords without troops
- if (!lord_has_unrouted_troops(lord)) {
- set_delete(game.battle.routed, lord)
- set_delete(game.battle.fled, lord)
- disband_lord(lord)
- }
- }
- }
-
- for (let lord of all_lords) {
- if (is_lord_on_map(lord)) {
- // Routed Vassals get disbanded
- for_each_vassal_with_lord(lord, v => {
- if (set_has(game.battle.routed_vassals, v)) {
- array_remove(game.battle.routed_vassals, v)
- disband_vassal(v)
- }
- })
- }
- }
-*/
-
set_active_defender()
if (has_defeated_lords() || has_any_friendly_routed_vassals()) {
if (is_bloody_thou_art_triggered())
@@ -7845,25 +7813,20 @@ states.warden_of_the_marches = {
logi(`Moved lord to ${locale_name[game.where]}`)
- // TODO: move this stuff to somewhere common?
+ set_lord_forces(lord, RETINUE, 1)
+ for (let x of all_force_types)
+ set_lord_routed_forces(lord, x, 0)
+
+ remove_battle_capability_troops(lord)
+
set_lord_locale(lord, game.where)
- if (!lord_has_unrouted_troops(lord)) {
- disband_lord(lord, false)
- } else {
- set_lord_forces(lord, RETINUE, 1)
- }
- for (let x of all_force_types) {
- set_lord_forces(lord, x, 0)
- if (get_lord_routed_forces(lord, x) > 0) {
- set_lord_routed_forces(lord, x, 0)
- }
- }
- for_each_vassal_with_lord(lord, v => {
- if (set_has(game.battle.routed_vassals, v)) {
- array_remove(game.battle.routed_vassals, v)
- disband_vassal(v)
- }
- })
+
+ // vassals are disbanded in normal death check state later
+
+ // lords without troops are disbanded during aftermath
+
+ // remember these lords to remove battle capability troops during aftermath
+ // if (!game.battle.warden) game.battle.warden = [] set_add(game.battle.warden, lord)
},
done() {
end_held_event()
@@ -7875,6 +7838,27 @@ states.warden_of_the_marches = {
// === 4.4.4 ENDING THE BATTLE: AFTERMATH ===
function goto_battle_aftermath() {
+ // TODO: manually remove capability troops and disband lords who are left without troops
+
+ for (let lord of all_lords)
+ if (get_lord_locale(lord) !== game.battle.where)
+ remove_battle_capability_troops(lord)
+
+ for (let lord of all_lords) {
+ if (is_lord_on_map(lord)) {
+ // Disband lords without troops
+ if (!lord_has_unrouted_troops(lord)) {
+ set_delete(game.battle.routed, lord)
+ set_delete(game.battle.fled, lord)
+ disband_lord(lord)
+ }
+ }
+ }
+
+ end_battle_aftermath()
+}
+
+function end_battle_aftermath() {
set_active(game.battle.attacker)
// Discard played battle events