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authorteisuru <31881306+teisuru@users.noreply.github.com>2024-01-22 02:43:15 +0100
committerteisuru <31881306+teisuru@users.noreply.github.com>2024-01-22 02:43:15 +0100
commit778ac7eea3566e3db2187b95ad60d1a2502703be (patch)
treea3c6e560e053d6c24fc0a7f0977250f06f41cfbd
parent0e4eaeb55fdb710796af6590bb0fd25609f55614 (diff)
downloadplantagenet-778ac7eea3566e3db2187b95ad60d1a2502703be.tar.gz
Event L7
for trust not him vassal levy enemy during battle
-rw-r--r--rules.js100
1 files changed, 94 insertions, 6 deletions
diff --git a/rules.js b/rules.js
index 1a82792..76f826d 100644
--- a/rules.js
+++ b/rules.js
@@ -8156,6 +8156,7 @@ function end_attacker_events() {
}
function goto_defender_events() {
+ clear_undo()
set_active_defender()
log_br()
if (can_play_battle_events())
@@ -8417,18 +8418,27 @@ function action_battle_events(c) {
set_add(game.events, c)
switch (c) {
case EVENT_LANCASTER_LEEWARD_BATTLE_LINE:
+ break;
case EVENT_LANCASTER_SUSPICION:
game.state = "suspicion"
+ break;
case EVENT_LANCASTER_FOR_TRUST_NOT_HIM:
- // game.state = "for_trust_not_him"
+ game.state = "for_trust_not_him"
+ break;
case EVENT_LANCASTER_RAVINE:
// game.state = "ravine"
+ break;
case EVENT_YORK_LEEWARD_BATTLE_LINE:
+ break;
case EVENT_YORK_SUSPICION:
game.state = "suspicion"
+ break;
case EVENT_YORK_CALTROPS:
+ break;
case EVENT_YORK_REGROUP:
+ break;
case EVENT_YORK_SWIFT_MANEUVER:
+ break;
}
}
@@ -8522,16 +8532,94 @@ states.influence_check_suspicion = {
// === EVENT : FOR TRUST NOT HIM ===
states.for_trust_not_him = {
- inactive: "For trust not him",
+ inactive: "For trust not him \u2014 Select Lord",
prompt() {
- view.prompt = "Select a friendly and then an enemy vassal to levy him."
- view.actions.done = 1
+ let done = true
+ view.prompt = "Select a friendly lord"
+ for (let lord = first_lancaster_lord; lord <= last_lancaster_lord; lord++) {
+ if (is_lancaster_lord(lord) && get_lord_locale(lord) === game.battle.where) {
+ done = false
+ gen_action_lord(lord)
+ }
+ }
+ if (done) {
+ view.actions.done = 1
+ }
},
- done() {
- end_defender_events()
+ lord(lord) {
+ push_undo()
+ game.who = lord
+ push_state("for_trust_not_him_vassal")
+ },
+}
+
+states.for_trust_not_him_vassal = {
+ inactive: "For trust not him \u2014 Select Vassal",
+ prompt() {
+ view.prompt = "Select an enemy Vassal"
+ for (let vassal = first_vassal; vassal <= last_vassal; vassal++) {
+ if (is_vassal_mustered_with_york_lord(vassal)) {
+ // Hastings & Salisbury with Alice Montagu capability are immune.
+ if ((get_vassal_lord(vassal) !== LORD_SALISBURY || !lord_has_capability(LORD_SALISBURY, AOW_YORK_ALICE_MONTAGU)) && data.vassals[vassal].name !== "Hastings") {
+ gen_action_vassal(vassal)
+ }
+ }
+ }
+ },
+ vassal(v) {
+ push_undo()
+ game.which = v
+ goto_influence_check_for_trust_not_him()
+ },
+}
+
+function goto_influence_check_for_trust_not_him() {
+ init_influence_check(game.who)
+ game.check.push({
+ cost: 0,
+ modifier: data.vassals[game.which].influence * (game.active === LANCASTER ? -1 : 1),
+ source: "vassal",
+ })
+ push_state("for_trust_not_him_bribe")
+}
+
+
+states.for_trust_not_him_bribe = {
+ inactive: `Influence check`,
+ prompt() {
+ view.prompt = `Influence check : Success bribes ${data.vassals[game.which].name} `
+ prompt_influence_check()
},
+ spend1: add_influence_check_modifier_1,
+ spend3: add_influence_check_modifier_2,
+ check() {
+ let results = do_influence_check()
+ if (game.who === LORD_HENRY_TUDOR && lord_has_capability(LORD_HENRY_TUDOR, AOW_LANCASTER_TWO_ROSES)) {
+ logi(`Automatic success C${AOW_LANCASTER_TWO_ROSES}`)
+ }
+ else {
+ logi(`Attempt to bribe ${data.vassals[game.which].name} ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`)
+ }
+ if (results.success) {
+ clear_undo()
+ muster_vassal(game.which, game.who)
+ end_influence_check()
+ end_for_trust_not_him()
+ } else {
+ clear_undo()
+ end_influence_check()
+ end_for_trust_not_him()
+ }
+ },
+}
+
+function end_for_trust_not_him() {
+ game.who = NOBODY
+ game.which = NOTHING
+ resume_battle_events()
}
+// === BATTLE: RAVINE ===
states.ravine = {
inactive: "Ravine",