diff options
author | teisuru <31881306+teisuru@users.noreply.github.com> | 2023-09-24 15:44:04 +0200 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-12-10 18:16:55 +0100 |
commit | 351cf02deb5088680c4cc41409e7a1ce1c2f2640 (patch) | |
tree | bcd54addb11aef082b66b34c76a8f308e908316b | |
parent | 80401195318e3b7da7cc54c78f2c2f5edc284406 (diff) | |
download | plantagenet-351cf02deb5088680c4cc41409e7a1ce1c2f2640.tar.gz |
capabilities part 3
L14, L28, L36, Y5, Y11, Y13, Y30, Y31
-rw-r--r-- | rules.js | 149 |
1 files changed, 109 insertions, 40 deletions
@@ -336,7 +336,7 @@ const AOW_LANCASTER_CHAMBERLAINS = L10 // TODO const AOW_LANCASTER_IN_THE_NAME_OF_THE_KING = L11 const AOW_LANCASTER_COMMISION_OF_ARRAY = L12 // TODO const AOW_LANCASTER_EXPERT_COUNSELLORS = L13 -const AOW_LANCASTER_PERCYS_POWER = L14 // TODO +const AOW_LANCASTER_PERCYS_POWER = L14 const AOW_LANCASTER_KINGS_PARLEY = L15 // TODO const AOW_LANCASTER_NORTHMEN = L16 // TODO const AOW_LANCASTER_MARGARET = L17 // TODO @@ -348,9 +348,9 @@ const AOW_LANCASTER_STAFFORD_ESTATES = L22 // TODO const AOW_LANCASTER_MONTAGU = L23 // TODO VASSAL LEVY ONLY const AOW_LANCASTER_MARRIED_TO_A_NEVILLE = L24 const AOW_LANCASTER_WELSH_LORD = L25 // TODO -const AOW_LANCASTER_EDWARD = L26 // TODO VASSAL ONLY +const AOW_LANCASTER_EDWARD = L26 // TODO VASSAL LEVY ONLY const AOW_LANCASTER_BARDED_HORSE = L27 // TODO -const AOW_LANCASTER_LOYAL_SOMERSET = L28 // TODO INFLUENCE ONLY +const AOW_LANCASTER_LOYAL_SOMERSET = L28 const AOW_LANCASTER_HIGH_ADMIRAL = L29 const AOW_LANCASTER_MERCHANTS = L30 // TODO const AOW_LANCASTER_YEOMEN_OF_THE_CROWN = L31 // TODO @@ -358,28 +358,28 @@ const AOW_LANCASTER_TWO_ROSES = L32 // TODO const AOW_LANCASTER_PHILIBERT_DE_CHANDEE = L33 // TODO const AOW_LANCASTER_PIQUIERS = L34 // TODO const AOW_LANCASTER_THOMAS_STANLEY = L35 // TODO -const AOW_LANCASTER_CHEVALIERS = L36 // TODO +const AOW_LANCASTER_CHEVALIERS = L36 const AOW_LANCASTER_MADAME_LA_GRANDE = L37 // TODO const AOW_YORK_CULVERINS_AND_FALCONETS = [ Y1, Y2 ] // TODO const AOW_YORK_MUSTERD_MY_SOLDIERS = Y3 // TODO const AOW_YORK_WE_DONE_DEEDS_OF_CHARITY = Y4 // TODO -const AOW_YORK_THOMAS_BOURCHIER = Y5 // TODO +const AOW_YORK_THOMAS_BOURCHIER = Y5 const AOW_YORK_GREAT_SHIPS = Y6 // TODO const AOW_YORK_HARBINGERS = Y7 const AOW_YORK_ENGLAND_IS_MY_HOME = Y8 // TODO const AOW_YORK_BARRICADES = Y9 const AOW_YORK_AGITATORS = Y10 // TODO -const AOW_YORK_YORKISTS_NEVER_WAIT = Y11 // TODO +const AOW_YORK_YORKISTS_NEVER_WAIT = Y11 const AOW_YORK_SOLDIERS_OF_FORTUNE = Y12 // TODO -const AOW_YORK_SCOURERS = Y13 // TODO +const AOW_YORK_SCOURERS = Y13 const AOW_YORK_BURGUNDIANS = [ Y14, Y23 ] // TODO const AOW_YORK_NAVAL_BLOCKADE = Y15 // TODO const AOW_YORK_BELOVED_WARWICK = Y16 // TODO const AOW_YORK_ALICE_MONTAGU = Y17 // TODO const AOW_YORK_IRISHMEN = Y18 // TODO const AOW_YORK_WELSHMEN = Y19 // TODO -const AOW_YORK_YORKS_FAVOURED_SON = Y20 // TODO +const AOW_YORK_YORKS_FAVOURED_SON = Y20 const AOW_YORK_SOUTHERNERS = Y21 // TODO const AOW_YORK_FAIR_ARBITER = Y22 // TODO const AOW_YORK_HASTINGS = Y24 // TODO @@ -388,8 +388,8 @@ const AOW_YORK_FALLEN_BROTHER = Y26 // TODO const AOW_YORK_PERCYS_NORTH1 = Y27 // TODO const AOW_YORK_FIRST_SON = Y28 // TODO const AOW_YORK_STAFFORD_BRANCH = Y29 // TODO -const AOW_YORK_CAPTAIN = Y30 // TODO -const AOW_YORK_WOODWILLES = Y31 // TODO +const AOW_YORK_CAPTAIN = Y30 +const AOW_YORK_WOODWILLES = Y31 const AOW_YORK_FINAL_CHARGE = Y32 // TODO const AOW_YORK_BLOODY_THOU_ART = Y33 // TODO const AOW_YORK_SO_WISE_SO_YOUNG = Y34 // TODO @@ -919,6 +919,12 @@ function count_group_transport(type) { return n } +function count_group_lords() { + let n = 0 + for (let lord of game.group) + n += 1 + return n +} function max_plan_length() { @@ -2505,7 +2511,7 @@ states.levy_muster_lord = { push_undo() let info = data.lords[game.who] let locale = data.locales[get_lord_locale(game.who)].type - if (!lord_has_capability(game.who, AOW_LANCASTER_QUARTERMASTERS)) + if (!lord_has_capability(game.who, AOW_LANCASTER_QUARTERMASTERS) && !lord_has_capability(game.who, AOW_YORK_WOODWILLES)) deplete_locale(get_lord_locale(game.who)) switch(locale) { @@ -2877,6 +2883,11 @@ function is_first_march_highway() { function goto_command() { game.actions = data.lords[game.command].command + if (lord_has_capability(game.command, AOW_YORK_THOMAS_BOURCHIER) && is_city(get_lord_locale(game.command))) + game.actions += 1 + if (lord_has_capability(game.command, AOW_YORK_YORKS_FAVOURED_SON)) + game.actions += 1 + game.group = [ game.command ] game.flags.first_action = 1 @@ -2921,6 +2932,20 @@ function end_command() { goto_feed() } +function other_marshal_or_lieutenant(lord, loc) { + let here = loc + let n = 0 + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) + if (lord !== game.command) { + if (get_lord_locale(lord) === here && (is_marshal(lord) || is_lieutenant(lord))) + n += 1 + } + if (n === 0) + return false + else + return true +} + states.command = { inactive: "Command", @@ -2939,7 +2964,7 @@ states.command = { prompt_held_event() // 4.3.2 Marshals MAY take other lords - if (is_marshal(game.command)) { + if (is_marshal(game.command) || (lord_has_capability(game.command, AOW_YORK_CAPTAIN) && !other_marshal_or_lieutenant(game.command, here))) { for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) if (lord !== game.command) if (get_lord_locale(lord) === here) @@ -3009,6 +3034,20 @@ states.command = { } // === INFLUENCE CHECKS === +function influence_capabilities(lord, score) { + let here = get_lord_locale(game.group) + if (game.state === "parley" && lord_has_capability(game.group, AOW_LANCASTER_IN_THE_NAME_OF_THE_KING)) + score += 1 + if (get_lord_locale(LORD_MARGARET) === here && lord_has_capability(game.group,AOW_LANCASTER_LOYAL_SOMERSET)) + score += 1 + if (lord_has_capability(lord, AOW_YORK_YORKS_FAVOURED_SON)) + score += 1 + if (get_lord_locale(LORD_WARWICK_L) === here && lord_has_capability(game.group,AOW_LANCASTER_MARRIED_TO_A_NEVILLE) && is_friendly_locale(here)) + score += 2 + + return score +} + function init_influence_check(lord) { game.check = [] @@ -3023,13 +3062,7 @@ function end_influence_check() { function count_influence_score() { let here = get_lord_locale(game.group) let score = game.check.reduce((p,c) => p+c.modifier, 0) - if (game.state === "parley" && lord_has_capability(game.group, AOW_LANCASTER_IN_THE_NAME_OF_THE_KING)) - score += 1 - if (get_lord_locale(LORD_MARGARET) === here && lord_has_capability(game.group,AOW_LANCASTER_LOYAL_SOMERSET)) - score += 1 - if (get_lord_locale(LORD_WARWICK_L) === here && lord_has_capability(game.group,AOW_LANCASTER_MARRIED_TO_A_NEVILLE) && is_friendly_locale(here)) - score +=2 - + score = influence_capabilities(game.group, score) if (score > 5) score = 5 if (score < 1) @@ -3311,8 +3344,14 @@ function prompt_march() { } } else if (game.actions === 0 && is_first_march_highway()) { - for (let to of data.locales[from].adjacent_by_highway) { - gen_action_locale(to); + for (let to of data.locales[from].adjacent_by_highway) { + gen_action_locale(to); + } + } + + if (lord_has_capability(game.command, AOW_YORK_YORKISTS_NEVER_WAIT) && game.actions === 0 && is_first_march_highway() && count_group_lords() === 1) { + for (let to of data.locales[from].adjacent_by_road) { + gen_action_locale(to) } } } @@ -3383,7 +3422,7 @@ function march_with_group_2() { let ways = list_ways(from, to) - if (data.ways[way].type === 'highway' && is_first_march_highway()) { + if (data.ways[way].type === 'highway' && is_first_march_highway() || (is_first_march_highway() && data.ways[way].type === 'road' && count_group_lords() === 1)) { spend_march_action(0) } else if (data.ways[way].type === 'highway') { @@ -3392,6 +3431,9 @@ function march_with_group_2() { } else if (data.ways[way].type === 'road') { spend_march_action(1) + if (lord_has_capability(game.command, AOW_YORK_YORKISTS_NEVER_WAIT) && count_group_lords() === 1) + game.flags.first_march_highway = 1 + } else if (data.ways[way].type === 'path') { spend_all_actions() @@ -3676,7 +3718,7 @@ function has_adjacent_enemy(loc) { function goto_forage() { push_undo() let here = get_lord_locale(game.command) - if (has_adjacent_enemy(here)) { + if (!has_adjacent_enemy(here) && is_neutral_locale(here)) { let die = roll_die() if (die <= 4) { add_lord_assets(game.command, PROV, 1) @@ -3687,11 +3729,29 @@ function goto_forage() { log(`${MISS[die]}, Forage Failure`) } } + + else if (has_adjacent_enemy(here) || is_favour_enemy(here)) { + let die = roll_die() + if (die <= 3) { + add_lord_assets(game.command, PROV, 1) + log(`${HIT[die]}, Foraged at %${here}`) + deplete_locale(here) + } + else { + log(`${MISS[die]}, Forage Failure`) + } + } + else { add_lord_assets(game.command, PROV, 1) log(`Foraged at %${here}`) deplete_locale(here) } + if (lord_has_capability(game.command, AOW_YORK_SCOURERS)) { + add_lord_assets(game.command, PROV, 1) + log(`1 Extra Provender (Scourers)`) + } + spend_action(1) resume_command() } @@ -3969,7 +4029,7 @@ function start_battle() { set_add(game.battle.reserves, lord) if (lord_has_capability(lord, AOW_LANCASTER_EXPERT_COUNSELLORS) || lord_has_capability(lord, AOW_LANCASTER_VETERAN_OF_FRENCH_WARS)) game.battle.valour[lord] = data.lords[lord].valour + 2 - else if (lord_has_capability(lord, AOW_LANCASTER_ANDREW_TROLLOPE || lord_has_capability(lord, AOW_LANCASTER_MY_FATHERS_BLOOD)) || lord_has_capability(lord, AOW_LANCASTER_EDWARD) || (lord_has_capability(lord, AOW_LANCASTER_MARGARET) && get_lord_locale(LORD_MARGARET) === here)) + else if (lord_has_capability(lord, AOW_LANCASTER_ANDREW_TROLLOPE || lord_has_capability(lord, AOW_LANCASTER_MY_FATHERS_BLOOD)) || lord_has_capability(lord, AOW_LANCASTER_EDWARD) || (lord_has_capability(lord, AOW_LANCASTER_LOYAL_SOMERSET) && get_lord_locale(LORD_MARGARET) === here)) game.battle.valour[lord] = data.lords[lord].valour + 1 else game.battle.valour[lord] = data.lords[lord].valour @@ -4479,7 +4539,10 @@ function count_melee_hits(lord) { let hits = 0 hits += /*retinue*/ 3 << 1 //hits += get_vassals_with_lord(lord).length << 2 - hits += get_lord_forces(lord, MEN_AT_ARMS) << 1 + if (lord_has_capability(lord, AOW_LANCASTER_CHEVALIERS)) + hits += get_lord_forces(lord, MEN_AT_ARMS) << 2 + else + hits += get_lord_forces(lord, MEN_AT_ARMS) << 1 hits += get_lord_forces(lord, MILITIA) hits += get_lord_forces(lord, MERCENARIES) hits += get_lord_forces(lord, BURGUNDIANS) << 1 @@ -4940,35 +5003,39 @@ function spend_valour(lord) { game.battle.valour[lord] = game.battle.valour[lord] - 1 } -function action_assign_hits(lord, type, special) { - let protection = FORCE_PROTECTION[type] - - if (type === MEN_AT_ARMS) { - if (lord_has_capability(lord, AOW_LANCASTER_CHURCH_BLESSINGS)) { +function check_protection_capabilities(protection) { + if (game.what === MEN_AT_ARMS) { + if (lord_has_capability(game.who, AOW_LANCASTER_CHURCH_BLESSINGS)) { protection += 1 } } - if (type === RETINUE) { - if (lord_has_capability(lord, AOW_LANCASTER_MONTAGU)) + if (game.what === RETINUE) { + if (lord_has_capability(game.who, AOW_LANCASTER_MONTAGU)) protection += 1 } - if (type === MEN_AT_ARMS) { - if (lord_has_capability(lord, AOW_YORK_BARRICADES) && has_favoury_marker(here)) + if (game.what === MEN_AT_ARMS) { + if (lord_has_capability(game.who, AOW_YORK_BARRICADES) && has_favoury_marker(here)) protection += 1 } - if (type === MILITIA || type === LONGBOWMEN) { - if (lord_has_capability(lord, AOW_YORK_BARRICADES) && has_favoury_marker(here)) + if (game.what === MEN_AT_ARMS) { + if (lord_has_capability(game.who, AOW_LANCASTER_CHEVALIERS) && is_archery_step()) { + protection -= 1 + } + } + if (game.what === MILITIA || game.what === LONGBOWMEN) { + if (lord_has_capability(game.who, AOW_YORK_BARRICADES) && has_favoury_marker(here)) protection += 1 } + return protection +} - - +function action_assign_hits(lord, type, special) { if (game.who !== lord) { game.who = lord log(`L${lord}`) } - + let protection = check_protection_capabilities(FORCE_PROTECTION[type]) let extra = "" if (assign_hit_roll(get_force_name(lord, type), protection, extra)) { @@ -5013,9 +5080,11 @@ states.spend_valour = { finish_action_assign_hits(game.who) }, valour() { + let protection = check_protection_capabilities(FORCE_PROTECTION[game.what]) + spend_valour(game.who) log(`Reroll:`) - if (assign_hit_roll(get_force_name(game.who, game.what), FORCE_PROTECTION[game.what], "")) { + if (assign_hit_roll(get_force_name(game.who, game.what), protection, "")) { rout_unit(game.who, game.what) finish_action_assign_hits(game.who) } else { |