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authorteisuru <31881306+teisuru@users.noreply.github.com>2023-12-23 07:33:15 +0100
committerteisuru <31881306+teisuru@users.noreply.github.com>2023-12-23 07:33:15 +0100
commit1c54b1957e50d7a9c852ca7fa7e306cdf0643e0a (patch)
tree1893b4466ec3192d4bf76ca6dbc9042090771e63
parentb4807c887915a2298049e1705d68c2abc3d4e0dc (diff)
downloadplantagenet-1c54b1957e50d7a9c852ca7fa7e306cdf0643e0a.tar.gz
Event Y4, Y16
-rw-r--r--play.js1
-rw-r--r--rules.js262
2 files changed, 229 insertions, 34 deletions
diff --git a/play.js b/play.js
index e7069ca..53db117 100644
--- a/play.js
+++ b/play.js
@@ -1656,6 +1656,7 @@ function on_update() {
action_button("port", "Port")
// Pay or Disband
+ action_button("pay_all", "Pay All")
action_button("pay", "Pay")
action_button("disband", "Disband")
action_button("pillage", "Pillage")
diff --git a/rules.js b/rules.js
index d944517..fb8768d 100644
--- a/rules.js
+++ b/rules.js
@@ -501,11 +501,7 @@ const EVENT_YORK_FLANK_ATTACK = Y2 // TODO
// Hold event. Play during the intercept state EXCEPT when Y12 or L20 Parliament truce is active. Automatic success. Instant battle with playing side as attacker
const EVENT_YORK_ESCAPE_SHIP = [ Y3, Y9 ] // TODO
// Hold event. Play during the game state death_or_disband if battle locale is friendly and has a route of friendly locales (like supply) to a friendly port
-const EVENT_YORK_JACK_CADE = Y4 // TODO
-// Each yorkist lord adjacent to dominated areas (inside tides_calc - you can probably add function about
-// directly checking if a region is dominated rather than checking individual cases.
-// The bottom line is that capability affects the Domination status
-// ( adds 2 free successful parleys (no influence cost exceot if EVENT_YORK_AN_HONEST_TALE_SPEEDS_BEST active)
+const EVENT_YORK_JACK_CADE = Y4
const EVENT_YORK_SUSPICION = Y5 // TODO
// Hold Event. Play at start of Battle AFTER ARRAY. Chose one friendly lord.
// then choose enemy lord with Lower MODIFIED influence rating
@@ -535,8 +531,7 @@ const EVENT_YORK_ASPIELLES = Y13 // TODO
// select one of enemy's Lord mats to show it to you. Perhaps write those in the log ?
const EVENT_YORK_RICHARD_OF_YORK = Y14
const EVENT_YORK_LONDON_FOR_YORK = Y15
-const EVENT_YORK_THE_COMMONS = Y16 // TODO
-// This Levy Same as other add X events. Never mandatory
+const EVENT_YORK_THE_COMMONS = Y16
const EVENT_YORK_SHEWOLF_OF_FRANCE = Y17
const EVENT_YORK_SUCCESSION = Y18
const EVENT_YORK_CALTROPS = Y19 // TODO
@@ -1865,7 +1860,9 @@ exports.setup = function (seed, scenario, options) {
london_for_york:0,
surprise_landing:0,
parliament_votes:0,
- succession:0
+ succession:0,
+ jack_cade:0,
+ commons_militia:0
},
command: NOBODY,
@@ -2162,10 +2159,10 @@ function is_event_in_play(c) {
function is_leeward_battle_line_in_play() {
if (is_archery_step()) {
- if (game.active === LANCASTER)
- return is_event_in_play(EVENT_LANCASTER_LEEWARD_BATTLE_LINE)
- if (game.active === YORK)
+ if (game.active === LANCASTER && !is_event_in_play(EVENT_LANCASTER_LEEWARD_BATTLE_LINE))
return is_event_in_play(EVENT_YORK_LEEWARD_BATTLE_LINE)
+ if (game.active === YORK && !is_event_in_play(EVENT_LANCASTER_LEEWARD_BATTLE_LINE))
+ return is_event_in_play(EVENT_LANCASTER_LEEWARD_BATTLE_LINE)
}
return false
}
@@ -2192,6 +2189,98 @@ function is_swift_maneuver_in_play() {
return is_event_in_play(EVENT_YORK_SWIFT_MANEUVER)
}
+function is_york_dominating_north() {
+ let dom = 0
+ for (let loc of data.locales) {
+ if (loc.region === "North") {
+ if (has_favoury_marker(loc)) {
+ dom++
+ }
+ }
+ }
+ if (dom > 5)
+ return true
+
+ return false
+}
+
+function is_york_dominating_south() {
+ let dom = 0
+ for (let loc of data.locales) {
+ if (loc.region === "South") {
+ if (has_favoury_marker(loc)) {
+ dom++
+ }
+ }
+ }
+ if (dom > 9)
+ return true
+ if (dom > 4
+ && (lord_has_capability(LORD_MARCH, AOW_YORK_SOUTHERNERS)
+ || lord_has_capability(LORD_RUTLAND, AOW_YORK_SOUTHERNERS)
+ || lord_has_capability(LORD_YORK, AOW_YORK_SOUTHERNERS)))
+ return true
+
+ return false
+}
+
+function is_york_dominating_wales() {
+ let dom = 0
+ for (let loc of data.locales) {
+ if (loc.region === "Wales") {
+ if (has_favoury_marker(loc)) {
+ dom++
+ }
+ }
+ }
+ if (dom > 5)
+ return true
+ if (dom > 2
+ && (lord_has_capability(LORD_MARCH, AOW_YORK_WELSHMEN)
+ || lord_has_capability(LORD_YORK, AOW_YORK_WELSHMEN)))
+ return true
+
+ return false
+}
+
+function is_adjacent_to_north(lord) {
+ for (let loc of data.locales[get_lord_locale(lord)].adjacent) {
+ if (data.locales[loc].region === "North") {
+ return true
+ }
+ }
+ return false
+}
+
+function is_adjacent_to_south(lord) {
+ for (let loc of data.locales[get_lord_locale(lord)].adjacent) {
+ if (data.locales[loc].region === "South") {
+ return true
+ }
+ }
+ return false
+}
+function is_adjacent_to_wales(lord) {
+ for (let loc of data.locales[get_lord_locale(lord)].adjacent) {
+ if (data.locales[loc].region === "Wales") {
+ return true
+ }
+ }
+ return false
+}
+
+function is_jack_cade_eligible(lord) {
+ if (!is_event_in_play(EVENT_YORK_JACK_CADE))
+ return false
+ if (is_york_dominating_south() && (is_adjacent_to_south(lord) || is_lord_in_south(lord)))
+ return true
+ if (is_york_dominating_north() && (is_adjacent_to_north(lord) || is_lord_in_north(lord)))
+ return true
+ if (is_york_dominating_wales() && (is_adjacent_to_wales(lord) || is_lord_in_wales(lord)))
+ return true
+ return false
+}
+
function goto_immediate_event(c) {
switch (c) {
// This Levy / Campaign
@@ -2229,9 +2318,9 @@ function goto_immediate_event(c) {
set_add(game.events, c)
return end_immediate_event()
- /*case EVENT_YORK_JACK_CADE:
+ case EVENT_YORK_JACK_CADE:
set_add(game.events, c)
- return end_immediate_event()*/
+ return end_immediate_event()
case EVENT_YORK_SEAMANSHIP:
set_add(game.events, c)
return end_immediate_event()
@@ -2244,9 +2333,9 @@ function goto_immediate_event(c) {
case EVENT_YORK_RICHARD_OF_YORK:
set_add(game.events, c)
return end_immediate_event()
- /*case EVENT_YORK_THE_COMMONS:
+ case EVENT_YORK_THE_COMMONS:
set_add(game.events, c)
- return end_immediate_event()*/
+ return end_immediate_event()
case EVENT_YORK_SUCCESSION:
set_add(game.events, c)
return end_immediate_event()
@@ -3830,6 +3919,9 @@ function lordship_effects(lord) {
if (is_lancaster_lord(lord) && is_event_in_play(EVENT_LANCASTER_PARLIAMENT_VOTES)) {
game.flags.parliament_votes = 1
}
+ if (is_york_lord(lord) && is_jack_cade_eligible(lord)) {
+ game.flags.jack_cade = 2
+ }
if (is_york_lord(lord) && is_event_in_play(EVENT_YORK_SUCCESSION)) {
game.flags.succession = 1
}
@@ -4010,6 +4102,10 @@ function end_levy_muster() {
goto_levy_discard_events()
}
+function reset_flags() {
+ game.flags.jack_cade = 0
+}
+
function can_lord_muster(lord) {
// already mustered (except free levy)!
if (get_lord_moved(lord)
@@ -4036,7 +4132,6 @@ states.levy_muster = {
view.prompt = "Levy: Muster with your Lords."
prompt_held_event()
-
let done = true
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
if (can_lord_muster(lord)) {
@@ -4055,6 +4150,7 @@ states.levy_muster = {
push_state("levy_muster_lord")
game.who = lord
game.count = data.lords[lord].lordship
+ reset_flags()
lordship_effects(lord)
},
end_muster() {
@@ -4066,7 +4162,7 @@ states.levy_muster = {
function resume_levy_muster_lord() {
--game.count
- if (game.count === 0 && game.flags.free_levy === 0 && can_add_troops(game.who, get_lord_locale(game.who))) {
+ if (game.count === 0 && game.flags.jack_cade === 0 && game.flags.free_levy === 0 && can_add_troops(game.who, get_lord_locale(game.who))) {
set_lord_moved(game.who, 1)
pop_state()
}
@@ -4133,6 +4229,9 @@ states.levy_muster_lord = {
if (game.count === 0 && game.flags.free_parley_gloucester > 0 && (game.who === LORD_GLOUCESTER_2 || game.who === LORD_GLOUCESTER_1)) {
view.actions.parley = 1
}
+ if (game.count === 0 && game.flags.jack_cade > 0) {
+ view.actions.parley = 1
+ }
} else {
// Can only Parley if locale is not friendly.
@@ -4208,6 +4307,11 @@ states.levy_muster_lord = {
++game.count
game.flags.free_levy = 0
}
+ if (is_event_in_play(EVENT_YORK_THE_COMMONS)) {
+ push_undo()
+ game.flags.commons_militia = 2
+ game.state = "the_commons"
+ }
resume_levy_muster_lord()
},
@@ -4257,6 +4361,27 @@ function chamberlains_eligible_levy(locale) {
}
+states.the_commons = {
+ inactive: "The Commons",
+ prompt() {
+ view.prompt = `Add up to ${game.flags.commons_militia} Militias.`
+ if (game.flags.commons_militia > 0) {
+ gen_action("add_militia")
+ }
+
+ view.actions.done = 1
+ },
+ add_militia() {
+ push_undo()
+ add_lord_forces(game.who, MILITIA, 1)
+ --game.flags.commons_militia
+ },
+ done() {
+ resume_levy_muster_lord()
+ }
+}
+
+
states.soldier_of_fortune = {
inactive: "Levy Troops",
prompt() {
@@ -4332,6 +4457,7 @@ function end_soldiers_of_fortune() {
pop_state()
resume_levy_muster_lord()
}
+
states.muster_lord_at_seat = {
inactive: "Muster",
prompt() {
@@ -4882,6 +5008,10 @@ function automatic_success(lord, score) {
&& game.state === "parley")
score = 6
if (game.active === YORK
+ && game.flags.jack_cade > 0
+ && game.state === "parley")
+ score = 6
+ if (game.active === YORK
&& game.flags.succession === 1
&& game.state === "parley")
score = 6
@@ -4943,6 +5073,10 @@ function count_influence_cost() {
&& game.state === "parley") {
return 0
}
+ if (is_levy_phase()
+ && game.flags.jack_cade > 0) {
+ return 0
+ }
return game.check.reduce((p, c) => p + c.cost, 0)
}
@@ -5098,8 +5232,9 @@ function list_parley_command() {
function can_action_parley_levy() {
if (game.count <= 0
&& (!game.who === LORD_HENRY_VI || game.flags.free_parley_henry === 0)
- && ((!game.who === LORD_GLOUCESTER_1 && !game.who === LORD_GLOUCESTER_2) || game.flags.free_parley_gloucester === 0))
- return false
+ && ((!game.who === LORD_GLOUCESTER_1 && !game.who === LORD_GLOUCESTER_2) || game.flags.free_parley_gloucester === 0)
+ && (!game.flags.jack_cade))
+ return true
let here = get_lord_locale(game.who)
if (can_parley_at(here))
return true
@@ -5153,6 +5288,10 @@ function end_parley() {
--game.flags.free_parley_gloucester
++game.count
}
+ if (game.flags.jack_cade > 0) {
+ --game.flags.jack_cade
+ ++game.count
+ }
end_influence_check()
if (is_campaign_phase()) {
if (game.active === YORK && is_event_in_play(EVENT_LANCASTER_NEW_ACT_OF_PARLIAMENT))
@@ -5191,11 +5330,14 @@ states.parley = {
let results = do_influence_check()
if (game.flags.parliament_votes === 1) {
- log(`Parley at ${game.where}. Automatic Success. C${EVENT_LANCASTER_PARLIAMENT_VOTES}.`)
+ log(`Parley at ${data.locales[game.where].name}. Automatic Success. C${EVENT_LANCASTER_PARLIAMENT_VOTES}.`)
game.flags.parliament_votes = 0
}
- if (game.flags.succession === 1) {
- log(`Parley at ${game.where}. Automatic Success. C${EVENT_YORK_SUCCESSION}.`)
+ else if (game.flags.jack_cade > 0) {
+ log(`Parley at ${data.locales[game.where].name}. Automatic Success. C${EVENT_YORK_JACK_CADE}.`)
+ }
+ else if (game.flags.succession === 1) {
+ log(`Parley at ${data.locales[game.where].name}. Automatic Success. C${EVENT_YORK_SUCCESSION}.`)
game.flags.succession = 0
}
else if (is_campaign_phase()
@@ -6379,10 +6521,16 @@ states.tow_extra_ip = {
inactive: "We done needs of charity",
prompt() {
let done = true
+ let loc = 0
view.prompt = "We done deeds of charity, spend one or two Provender to add one or two influence points"
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
+ if (lord_has_capability(lord, AOW_YORK_WE_DONE_DEEDS_OF_CHARITY)) {
+ loc = get_lord_locale(lord)
+ }
+ }
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
let here = get_lord_locale(lord)
- if (game.flags.charity < 2 && get_lord_locale(lord) === here && (get_lord_assets(lord, PROV) > 0)) {
+ if (game.flags.charity < 2 && get_lord_locale(lord) === loc && (get_lord_assets(lord, PROV) > 0)) {
gen_action_prov(lord)
}
}
@@ -7083,7 +7231,7 @@ function can_play_battle_events() {
function prompt_battle_events() {
// both attacker and defender events
- /* if (game.active === LANCASTER) {
+ if (game.active === LANCASTER) {
gen_action_card_if_held(EVENT_LANCASTER_LEEWARD_BATTLE_LINE)
gen_action_card_if_held(EVENT_LANCASTER_SUSPICION)
gen_action_card_if_held(EVENT_LANCASTER_FOR_TRUST_NOT_HIM)
@@ -7097,7 +7245,7 @@ function prompt_battle_events() {
gen_action_card_if_held(EVENT_YORK_REGROUP)
gen_action_card_if_held(EVENT_YORK_SWIFT_MANEUVER)
gen_action_card_if_held(EVENT_YORK_PATRICK_DE_LA_MOTE)
- } */
+ }
view.actions.done = 1
}
@@ -7149,7 +7297,7 @@ function action_battle_events(c) {
set_delete(current_hand(), c)
set_add(game.events, c)
switch (c) {
- /* case EVENT_LANCASTER_LEEWARD_BATTLE_LINE:
+ case EVENT_LANCASTER_LEEWARD_BATTLE_LINE:
case EVENT_LANCASTER_SUSPICION:
game.state = "suspicion"
case EVENT_LANCASTER_FOR_TRUST_NOT_HIM:
@@ -7157,10 +7305,11 @@ function action_battle_events(c) {
case EVENT_LANCASTER_RAVINE:
game.state = "ravine"
case EVENT_YORK_LEEWARD_BATTLE_LINE:
+ case EVENT_YORK_SUSPICION:
game.state = "suspicion"
case EVENT_YORK_CALTROPS:
case EVENT_YORK_REGROUP:
- case EVENT_YORK_SWIFT_MANEUVER:*/
+ case EVENT_YORK_SWIFT_MANEUVER:
}
}
@@ -7409,6 +7558,8 @@ function count_archery_hits(lord) {
hits += get_lord_forces(lord, BURGUNDIANS) << 2
hits += get_lord_forces(lord, MILITIA)
hits += get_lord_forces(lord, MERCENARIES)
+ if (is_leeward_battle_line_in_play())
+ hits = hits/2
return hits
}
@@ -8708,7 +8859,7 @@ states.pay_lords = {
view.prompt = "Pay Lords in Influence or Disband them."
prompt_held_event()
let done = true
-
+ game.count = 0
if (game.who === NOBODY) {
for (let lord = first_friendly_lord; lord <= last_friendly_lord; lord++) {
if (is_lord_on_map(lord) && is_lord_unfed(lord)) {
@@ -8716,15 +8867,15 @@ states.pay_lords = {
done = false
}
}
-
if (done) {
view.actions.done = 1
}
+ if (!done)
+ view.actions.pay_all = 1
} else {
view.actions.disband = 1
view.actions.pay = 1
- }
- },
+ } },
lord(lord) {
game.who = lord
},
@@ -8739,6 +8890,21 @@ states.pay_lords = {
set_lord_moved(game.who, 0)
game.who = NOBODY
},
+ pay_all() {
+ push_undo()
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; lord++) {
+ if (is_lord_on_map(lord) && is_lord_unfed(lord)) {
+ ++game.count
+ set_lord_moved(lord, 0)
+ if (is_exile(get_lord_locale(lord))) {
+ ++game.count
+ }
+ }
+ }
+ reduce_influence(game.count)
+ game.who = NOBODY
+
+ },
done() {
end_pay_lords()
},
@@ -8793,12 +8959,15 @@ states.pay_vassals = {
if (done) {
view.actions.done = 1
}
+ if (!done)
+ view.actions.pay_all = 1
} else {
view.actions.pay = 1
view.actions.disband = 1
}
},
vassal(v) {
+ push_undo()
game.what = v
},
pay() {
@@ -8807,6 +8976,17 @@ states.pay_vassals = {
reduce_influence(1)
game.what = NOBODY
},
+ pay_all() {
+ push_undo()
+ for (let v = first_vassal; v <= last_vassal; v++) {
+ if (is_vassal_mustered_with_friendly_lord(v)
+ && get_vassal_service(v) === current_turn()) {
+ pay_vassal(v)
+ reduce_influence(1)
+ game.what = NOBODY
+ }
+ }
+ },
disband() {
push_undo()
disband_vassal(game.what)
@@ -9293,6 +9473,20 @@ states.reset = {
inactive: "Reset",
prompt() {
view.prompt = "Reset: You may discard any held Arts of War cards desired."
+ if (game.active === YORK) {
+ for (let c = first_york_card; c <= last_york_card; ++c) {
+ if (set_has(game.hand_y, c)) {
+ gen_action_card(c)
+ }
+ }
+ }
+ if (game.active === LANCASTER) {
+ for (let c = first_lancaster_card; c <= last_lancaster_card; ++c) {
+ if (set_has(game.hand_l, c)) {
+ gen_action_card(c)
+ }
+ }
+ }
view.actions.end_discard = 1
},
card(c) {
@@ -9478,18 +9672,18 @@ function tides_calc() {
// WALES
if (domwl === 5) {
- log(`South Domination 2 Influence for Lancaster`)
+ log(`Wales Domination 2 Influence for Lancaster`)
doml += 2
}
if (domwy === 5) {
- log(`South Domination 2 Influence for York`)
+ log(`Wales Domination 2 Influence for York`)
domy += 2
} else if (
domwy >= 3 &&
(lord_has_capability(LORD_MARCH, AOW_YORK_WELSHMEN) || lord_has_capability(LORD_YORK, AOW_YORK_WELSHMEN))
) {
- log(`South Domination 2 Influence for York`)
+ log(`Wales Domination 2 Influence for York`)
domy += 2
}