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-rw-r--r--rules.js75
1 files changed, 67 insertions, 8 deletions
diff --git a/rules.js b/rules.js
index b844a7e..2e3c13e 100644
--- a/rules.js
+++ b/rules.js
@@ -37,12 +37,14 @@ const Kabul_Punjab = 308;
const Kandahar_Punjab = 309;
const Gift = 400;
-const Safehouse = 500;
+const Safe_House = 500;
const first_region = 201;
const last_region = 206;
const PUBLIC_WITHDRAWAL = 111;
+const SAFE_HOUSE_1 = 41;
+const SAFE_HOUSE_2 = 72;
const player_names = [
"Gray",
@@ -297,6 +299,7 @@ function player_has_bodyguards(p) { return player_has_court_card(p, 15) || playe
function player_has_indispensable_advisors(p) { return player_has_court_card(p, 1); }
function player_has_citadel_in_kabul(p) { return player_has_court_card(p, 17); }
function player_has_citadel_in_transcaspia(p) { return player_has_court_card(p, 97); }
+function player_has_safe_house(p) { return player_has_court_card(p, 41) || player_has_court_card(p, 72); }
function any_player_has_insurrection(p) { return any_player_has_court_card(p, 3); }
@@ -466,7 +469,7 @@ function pay_action_cost(count) {
ra = rightmost_card(0, ra-1);
rb = rightmost_card(1, rb-1);
}
- public_withdrawal();
+ check_public_withdrawal();
}
function remove_all_tribes_and_armies(where) {
@@ -611,7 +614,7 @@ function check_leverage() {
for (let p = 0; p < first; ++p)
if (check_player_leverage(p))
return;
- resume_actions();
+ check_safe_house();
}
function check_player_leverage(p) {
@@ -938,7 +941,7 @@ states.actions = {
game.used_cards.push(game.market_cards[1-row][i]);
}
}
- public_withdrawal();
+ check_public_withdrawal();
logbr();
@@ -991,6 +994,7 @@ states.actions = {
play_right(c) { do_play_1(c, 1); },
pass() {
+ logbr();
log(`Passed.`);
goto_cleanup_court();
},
@@ -1836,7 +1840,7 @@ states.battle = {
for (let p = 0; p < game.players.length; ++p) {
if (p !== game.active && !player_has_indispensable_advisors(p)) {
let x = player_cylinders(p);
- for (let i = 0; i < 10; ++i)
+ for (let i = x; i < x + 10; ++i)
if (game.pieces[i] === where)
gen_action('piece', i);
}
@@ -1867,11 +1871,13 @@ states.battle = {
else
log(`Removed ${piece_owner(x)} road from ${border_names[where]}.`);
} else {
+ let p = Math.floor((x - 36) / 10);
if (where <= 100) {
log(`Removed ${piece_owner(x)} spy from ${cards[where].name}.`);
+ if (player_has_safe_house(p))
+ game.pieces[x] = Safe_House;
} else {
log(`Removed ${piece_owner(x)} tribe from ${region_names[where]}.`);
- let p = Math.floor((x - 36) / 10);
check_region_overthrow(p, where);
}
}
@@ -1953,7 +1959,60 @@ states.blackmail = {
},
}
-// PASSIVE: SAFEHOUSE (TODO)
+// PASSIVE: SAFEHOUSE
+
+function check_safe_house() {
+ let first = game.phasing;
+ for (let p = first; p < game.players.length; ++p)
+ if (check_player_safe_house(p))
+ return;
+ for (let p = 0; p < first; ++p)
+ if (check_player_safe_house(p))
+ return;
+ resume_actions();
+}
+
+function check_player_safe_house(p) {
+ let x = player_cylinders(p);
+ for (let i = x; i < x + 10; ++i) {
+ if (game.pieces[x] === Safe_House) {
+ if (player_has_safe_house(p)) {
+ if (game.active !== p)
+ clear_undo();
+ set_active(p);
+ game.state = 'safe_house';
+ game.selected = x;
+ return true;
+ } else {
+ game.pieces[x] = 0;
+ }
+ }
+ }
+ return false;
+}
+
+states.safe_house = {
+ prompt() {
+ view.prompt = `Safe House \u2014 you may place your killed spy on a Safe House.`;
+ if (player.court.indexOf(SAFE_HOUSE_1) >= 0)
+ gen_action('card', SAFE_HOUSE_1);
+ if (player.court.indexOf(SAFE_HOUSE_2) >= 0)
+ gen_action('card', SAFE_HOUSE_2);
+ gen_action('pass');
+ },
+ card(c) {
+ push_undo();
+ game.pieces[game.selected] = c;
+ game.selected = -1;
+ check_safe_house();
+ },
+ pass() {
+ push_undo();
+ game.pieces[game.selected] = 0;
+ game.selected = -1;
+ check_safe_house();
+ },
+}
// CLEANUP
@@ -2284,7 +2343,7 @@ const events_if_purchased = {
// TODO: pashtunwali_values
// TODO: rebuke
-function public_withdrawal() {
+function check_public_withdrawal() {
// Remove any money placed on card "Public Withdrawal" from the game.
for (let row = 0; row < 2; ++row)
for (let col = 0; col < 6; ++col)