diff options
-rw-r--r-- | rules.js | 20 |
1 files changed, 9 insertions, 11 deletions
@@ -162,6 +162,8 @@ function remove_from_array(array, item) { } function set_active(new_active) { + if (game.active !== new_active) + clear_undo(); game.active = new_active; update_aliases(); } @@ -681,8 +683,6 @@ function check_player_leverage(p) { if (game.players[p].hand.length + game.players[p].court.length === 0) { game.players[p].coins = 0; } else { - if (game.active !== p) - clear_undo(); logbr(); set_active(p); game.state = 'leverage'; @@ -718,6 +718,7 @@ states.leverage = { player.coins = 0; }, next() { + push_undo(); check_leverage(); } } @@ -805,7 +806,6 @@ states.bribe = { end_bribe(); }, beg() { - clear_undo(); let p = game.bribe; log(`Asked ${player_names[p]} to waive the bribe for #${game.card}.`); game.state = 'waive'; @@ -931,7 +931,6 @@ function resume_actions() { } function goto_next_player() { - clear_undo(); game.phasing = next_player(game.phasing); set_active(game.phasing); goto_actions(); @@ -2185,8 +2184,6 @@ function check_player_safe_house(p) { for (let i = x; i < x + 10; ++i) { if (game.pieces[x] === Safe_House) { if (player_has_safe_house(p)) { - if (game.active !== p) - clear_undo(); set_active(p); logbr(); game.state = 'safe_house'; @@ -2230,7 +2227,6 @@ states.safe_house = { function check_insurrection() { let prince = which_player_has_insurrection(); if (prince >= 0) { - clear_undo(); logbr(); log(`Prince Akbar Khan`); game.count = 2; @@ -2270,7 +2266,7 @@ states.insurrection = { game.selected = select_available_block(); }, next() { - clear_undo(); + push_undo(); end_dominance_check(); } } @@ -2357,6 +2353,7 @@ states.cleanup_hand = { remove_from_array(player.hand, c); }, next() { + push_undo(); goto_discard_events(); } } @@ -2373,7 +2370,6 @@ function do_discard_event(row, c) { } function goto_discard_events() { - clear_undo(); if (is_event_card(game.market_cards[0][0])) { do_discard_event(0, game.market_cards[0][0]); } else if (is_event_card(game.market_cards[1][0])) { @@ -2676,8 +2672,10 @@ states.other_persuasive_methods = { } function do_other_persuasive_methods(p) { - // TODO: clear_undo instead? - push_undo(); + if (game.open) + push_undo(); + else + clear_undo(); // No undo if closed hands. log(`${player_names[game.active]} exchanged hands with ${player_names[p]}.`); let swap = game.players[game.active].hand; game.players[game.active].hand = game.players[p].hand; |