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-rw-r--r--rules.js20
1 files changed, 9 insertions, 11 deletions
diff --git a/rules.js b/rules.js
index 42aed83..b4e9be7 100644
--- a/rules.js
+++ b/rules.js
@@ -162,6 +162,8 @@ function remove_from_array(array, item) {
}
function set_active(new_active) {
+ if (game.active !== new_active)
+ clear_undo();
game.active = new_active;
update_aliases();
}
@@ -681,8 +683,6 @@ function check_player_leverage(p) {
if (game.players[p].hand.length + game.players[p].court.length === 0) {
game.players[p].coins = 0;
} else {
- if (game.active !== p)
- clear_undo();
logbr();
set_active(p);
game.state = 'leverage';
@@ -718,6 +718,7 @@ states.leverage = {
player.coins = 0;
},
next() {
+ push_undo();
check_leverage();
}
}
@@ -805,7 +806,6 @@ states.bribe = {
end_bribe();
},
beg() {
- clear_undo();
let p = game.bribe;
log(`Asked ${player_names[p]} to waive the bribe for #${game.card}.`);
game.state = 'waive';
@@ -931,7 +931,6 @@ function resume_actions() {
}
function goto_next_player() {
- clear_undo();
game.phasing = next_player(game.phasing);
set_active(game.phasing);
goto_actions();
@@ -2185,8 +2184,6 @@ function check_player_safe_house(p) {
for (let i = x; i < x + 10; ++i) {
if (game.pieces[x] === Safe_House) {
if (player_has_safe_house(p)) {
- if (game.active !== p)
- clear_undo();
set_active(p);
logbr();
game.state = 'safe_house';
@@ -2230,7 +2227,6 @@ states.safe_house = {
function check_insurrection() {
let prince = which_player_has_insurrection();
if (prince >= 0) {
- clear_undo();
logbr();
log(`Prince Akbar Khan`);
game.count = 2;
@@ -2270,7 +2266,7 @@ states.insurrection = {
game.selected = select_available_block();
},
next() {
- clear_undo();
+ push_undo();
end_dominance_check();
}
}
@@ -2357,6 +2353,7 @@ states.cleanup_hand = {
remove_from_array(player.hand, c);
},
next() {
+ push_undo();
goto_discard_events();
}
}
@@ -2373,7 +2370,6 @@ function do_discard_event(row, c) {
}
function goto_discard_events() {
- clear_undo();
if (is_event_card(game.market_cards[0][0])) {
do_discard_event(0, game.market_cards[0][0]);
} else if (is_event_card(game.market_cards[1][0])) {
@@ -2676,8 +2672,10 @@ states.other_persuasive_methods = {
}
function do_other_persuasive_methods(p) {
- // TODO: clear_undo instead?
- push_undo();
+ if (game.open)
+ push_undo();
+ else
+ clear_undo(); // No undo if closed hands.
log(`${player_names[game.active]} exchanged hands with ${player_names[p]}.`);
let swap = game.players[game.active].hand;
game.players[game.active].hand = game.players[p].hand;