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authorTor Andersson <tor@ccxvii.net>2022-04-30 19:49:21 +0200
committerTor Andersson <tor@ccxvii.net>2023-02-18 12:31:29 +0100
commit8b6e8a7fbfcf57e634151e6718fad4759e661a75 (patch)
tree5b94c2cbe4cf3d99171dba2ae644c30ad5a9537e
parent764dabb34033d6fb8b3134d68281c2b73291bd98 (diff)
downloadpax-pamir-8b6e8a7fbfcf57e634151e6718fad4759e661a75.tar.gz
Events.
-rw-r--r--rules.js307
1 files changed, 282 insertions, 25 deletions
diff --git a/rules.js b/rules.js
index 8b482f9..fa80d97 100644
--- a/rules.js
+++ b/rules.js
@@ -4,7 +4,10 @@
// TODO: check all card data
// TODO: safe house passive
-// TODO: events
+
+// TODO: nation building - player or global?
+// TODO: nationalism - move and battle with tribes
+// TODO: confidence failure
let cards = require("./cards.js");
@@ -40,6 +43,8 @@ const Safehouse = 500;
const first_region = 201;
const last_region = 206;
+const PUBLIC_WITHDRAWAL = 111;
+
const player_names = [
"Gray",
"Blue",
@@ -433,6 +438,8 @@ function market_cost(col, c) {
function is_favored_suit(c) {
if (cards[c].suit === game.favored)
return true;
+ if (player.events.new_tactics && cards[c].suit === Military)
+ return true;
if (c === 91) return true; // Savvy Operator
if (c === 99) return true; // Irregulars
}
@@ -454,6 +461,7 @@ function pay_action_cost(count) {
ra = rightmost_card(0, ra-1);
rb = rightmost_card(1, rb-1);
}
+ public_withdrawal();
}
function player_with_most_spies(c) {
@@ -690,9 +698,15 @@ states.bribe = {
if (player.coins - game.reserve >= game.count)
gen_action('pay');
gen_action('beg');
+ if (player.events.courtly_manners)
+ gen_action('courtly_manners');
if (game.undo.length === 0)
gen_action('refuse');
},
+ courtly_manners() {
+ log(`${player_names[p]} chooses not to pay bribe.`);
+ end_bribe();
+ },
pay() {
let p = ruler_of_region(cards[game.card].region);
game.players[p].coins += game.count;
@@ -852,7 +866,7 @@ states.actions = {
for (let row = 0; row < 2; ++row) {
for (let col = 0; col < 6; ++col) {
let c = game.market_cards[row][col];
- if (c && market_cost(col, c) <= player.coins && !game.used_cards.includes(c))
+ if (c && market_cost(col, c) <= player.coins && !game.used_cards.includes(c) && c !== PUBLIC_WITHDRAWAL)
gen_action('purchase', c);
}
}
@@ -906,6 +920,7 @@ states.actions = {
game.used_cards.push(game.market_cards[1-row][i]);
}
}
+ public_withdrawal();
logbr();
@@ -934,8 +949,7 @@ states.actions = {
resume_actions();
} else if (is_event_card(c)) {
log(`Purchased event ${cards[c].if_purchased}.`);
- log(`TODO: ${cards[c].if_purchased}`);
- resume_actions();
+ events_if_purchased[cards[c].if_purchased]();
} else {
log(`Purchased ${cards[c].name}.`);
player.hand.push(c);
@@ -967,7 +981,7 @@ function do_play_1(c, side) {
push_undo();
game.card = c;
game.where = side;
- if (!active_has_charismatic_courtiers()) {
+ if (!active_has_charismatic_courtiers() && !game.events.disregard_for_customs) {
let ruler = ruler_of_region(cards[c].region);
if (ruler >= 0 && ruler !== game.active) {
game.state = 'bribe';
@@ -1182,7 +1196,7 @@ function goto_play_leveraged() {
function goto_play_climate() {
// TODO: manual click?
let card = cards[game.card];
- if (card.climate) {
+ if (card.climate && !game.events.pashtunwali_values) {
log(`Favored suit to ${card.climate}.`);
game.favored = card.climate;
}
@@ -1232,7 +1246,7 @@ function do_card_action_1(c, what, reserve) {
push_undo();
game.card = c;
game.where = what;
- if (!active_has_civil_service_reforms()) {
+ if (!active_has_civil_service_reforms() && !game.events.disregard_for_customs) {
let who = player_with_most_spies(c);
if (who >= 0 && who !== game.active) {
game.state = 'bribe';
@@ -1783,11 +1797,11 @@ states.battle = {
game.where = where;
game.count = Math.min(game.count, count_active_spies_on_card(where));
},
- space(where) {
+ space(s) {
push_undo();
- log(`${player_names[game.active]} starts battle in ${region_names[where]}.`);
- game.where = where;
- game.count = Math.min(game.count, count_active_armies_in_region(where));
+ log(`${player_names[game.active]} starts battle in ${region_names[s]}.`);
+ game.where = s;
+ game.count = Math.min(game.count, count_active_armies_in_region(s));
},
piece(x) {
push_undo();
@@ -1885,6 +1899,8 @@ states.blackmail = {
},
}
+// PASSIVE: SAFEHOUSE (TODO)
+
// CLEANUP
function player_court_size() {
@@ -1976,11 +1992,12 @@ function do_discard_event(row, c) {
logbr();
log(`Discarded event\n${cards[c].if_discarded}.`);
logbr();
- if (is_dominance_check(c))
+ if (is_dominance_check(c)) {
do_dominance_check();
- else
- log(`TODO: ${cards[c].if_discarded}`);
- goto_discard_events();
+ goto_discard_events();
+ } else {
+ events_if_discarded[cards[c].if_discarded](row);
+ }
}
function goto_discard_events() {
@@ -2054,6 +2071,231 @@ function goto_refill_market() {
goto_next_player();
}
+// EVENTS: IF DISCARDED
+
+const events_if_discarded = {
+
+ "Military" () {
+ game.favor = Military;
+ goto_discard_events();
+ },
+
+ "Embarrassment of Riches" () {
+ game.events.embarrassment_of_riches = 1;
+ goto_discard_events();
+ },
+
+ "Disregard for Customs" () {
+ game.events.disregard_for_customs = 1;
+ goto_discard_events();
+ },
+
+ "Failure to Impress" () {
+ for (let p = 0; p < game.players.length; ++p)
+ game.players[p].prizes = 0;
+ goto_discard_events();
+ },
+
+ "Riots in Punjab" () {
+ remove_all_tribes_and_armies(Punjab);
+ goto_discard_events();
+ },
+
+ "Riots in Herat" () {
+ remove_all_tribes_and_armies(Herat);
+ goto_discard_events();
+ },
+
+ "No effect" () {
+ goto_discard_events();
+ },
+
+ "Riots in Kabul" () {
+ remove_all_tribes_and_armies(Kabul);
+ goto_discard_events();
+ },
+
+ "Riots in Persia" () {
+ remove_all_tribes_and_armies(Persia);
+ goto_discard_events();
+ },
+
+ "Confidence Failure" () {
+ game.state = 'confidence_failure';
+ },
+
+ "Intelligence" () {
+ game.favored = Intelligence;
+ goto_discard_events();
+ },
+
+ "Political" () {
+ game.favored = Political;
+ goto_discard_events();
+ },
+
+}
+
+function remove_all_tribes_and_armies(where) {
+ for (let i = 0; i < game.pieces.length; ++i)
+ if (game.pieces[i] === where)
+ game.pieces[i] = 0;
+}
+
+// EVENTS: IF PURCHASED
+
+const events_if_purchased = {
+
+ "New Tactics" () {
+ player.events.new_tactics = 1;
+ end_action();
+ },
+
+ "Koh-i-noor Recovered" () {
+ player.events.koh_i_noor = 1;
+ end_action();
+ },
+
+ "Courtly Manners" () {
+ player.events.courtly_manners = 1;
+ end_action();
+ },
+
+ "Rumor" () {
+ game.state = 'rumor';
+ },
+
+ "Conflict Fatigue" () {
+ game.events.conflict_fatigue = 1;
+ end_action();
+ },
+
+ "Nationalism" () {
+ player.events.nationalism = 1;
+ end_action();
+ },
+
+ "Public Withdrawal" () {
+ throw new Error("cannot purchase");
+ },
+
+ "Nation Building" () {
+ player.events.nation_building = 1;
+ end_action();
+ },
+
+ "Backing of Persian Aristocracy" () {
+ player.coins += 3;
+ end_action();
+ },
+
+ "Other Persuasive Methods" () {
+ game.state = 'other_persuasive_methods';
+ },
+
+ "Pashtunwali Values" () {
+ game.state = 'pashtunwali_values';
+ },
+
+ "Rebuke" () {
+ game.state = 'rebuke';
+ },
+
+}
+
+// TODO: other_persuasive_methods
+// TODO: pashtunwali_values
+// TODO: rebuke
+
+function public_withdrawal() {
+ // Remove any money placed on card "Public Withdrawal" from the game.
+ for (let row = 0; row < 2; ++row)
+ for (let col = 0; col < 6; ++col)
+ if (game.market_cards[row][col] === PUBLIC_WITHDRAWAL)
+ game.market_coins[row][col] = 0;
+}
+
+states.rumor = {
+ prompt() {
+ view.prompt = `Rumor \u2014 choose a player.`;
+ for (let p = 0; p < game.players.length; ++p)
+ if (p !== game.active)
+ gen_action('player_' + p);
+ },
+ player_0() { do_rumor(0); },
+ player_1() { do_rumor(1); },
+ player_2() { do_rumor(2); },
+ player_3() { do_rumor(3); },
+ player_4() { do_rumor(4); },
+}
+
+function do_rumor(p) {
+ push_undo();
+ log(`${player_names[game.active]} chose ${player_names[p]}.`);
+ game.players[p].events.rumor = 1;
+ end_action();
+}
+
+states.other_persuasive_methods = {
+ prompt() {
+ view.prompt = `Other Persuasive Methods \u2014 exchange your hand with another player.`;
+ for (let p = 0; p < game.players.length; ++p)
+ if (p !== game.active)
+ gen_action('player_' + p);
+ },
+ player_0() { do_other_persuasive_methods(0); },
+ player_1() { do_other_persuasive_methods(1); },
+ player_2() { do_other_persuasive_methods(2); },
+ player_3() { do_other_persuasive_methods(3); },
+ player_4() { do_other_persuasive_methods(4); },
+}
+
+function do_other_persuasive_methods(p) {
+ // TODO: clear_undo instead?
+ push_undo();
+ log(`${player_names[game.active]} exchanged hands with ${player_names[p]}.`);
+ let swap = game.players[game.active].hand;
+ game.players[game.active].hand = game.players[p].hand;
+ game.players[p].hand = swap;
+ end_action();
+}
+
+states.pashtunwali_values = {
+ prompt() {
+ view.prompt = `Pashtunwali Values \u2014 choose a suit to favor.`;
+ gen_action('suit_political');
+ gen_action('suit_intelligence');
+ gen_action('suit_economic');
+ gen_action('suit_military');
+ },
+ suit_political() { do_pashtunwali_values(Political); },
+ suit_intelligence() { do_pashtunwali_values(Intelligence); },
+ suit_economic() { do_pashtunwali_values(Economic); },
+ suit_military() { do_pashtunwali_values(Military); },
+}
+
+function do_pashtunwali_values(suit) {
+ log(`Favored suit to ${suit}.`);
+ game.favored = suit;
+ game.events.pashtunwali_values = 1;
+ end_action();
+}
+
+states.rebuke = {
+ prompt() {
+ view.prompt = `Rebuke \u2014 remove all tribes and armies in a single region.`;
+ for (let s = first_region; s <= last_region; ++s)
+ // TODO: can pick empty region?
+ gen_action('space', s);
+ },
+ space(s) {
+ push_undo();
+ log(`Removed all tribes and armies in ${region_names[s]}.`);
+ remove_all_tribes_and_armies(s);
+ end_action();
+ },
+}
+
// DOMINANCE CHECK
function count_cylinders_in_play(p) {
@@ -2068,13 +2310,21 @@ function count_cylinders_in_play(p) {
function count_influence_points(p) {
let n = 1 + game.players[p].prizes;
let x = player_cylinders(p);
- for (let i = x; i < x + 10; ++i)
- if (game.pieces[i] === Gift)
- ++n;
- let court = game.players[p].court;
- for (let i = 0; i < court.length; ++i)
- if (cards[court[i]].patriot)
- ++n;
+
+ if (!game.events.embarrassment_of_riches) {
+ let gv = game.players[p].events.koh_i_noor ? 2 : 1;
+ for (let i = x; i < x + 10; ++i)
+ if (game.pieces[i] === Gift)
+ n += gv;
+ }
+
+ if (!game.players[p].events.rumor) {
+ let court = game.players[p].court;
+ for (let i = 0; i < court.length; ++i)
+ if (cards[court[i]].patriot)
+ ++n;
+ }
+
return n;
}
@@ -2121,6 +2371,7 @@ function do_dominance_check() {
let n_british = 0;
let n_russian = 0;
let success = null;
+
for (let i = 0; i < 12; ++i) {
if (game.pieces[i] > 0)
n_afghan ++;
@@ -2130,11 +2381,12 @@ function do_dominance_check() {
n_russian ++;
}
- if (n_afghan >= n_british+4 && n_afghan >= n_russian+4)
+ let limit = game.events.conflict_fatigue ? 2 : 4;
+ if (n_afghan >= n_british+limit && n_afghan >= n_russian+limit)
success = Afghan;
- else if (n_british >= n_afghan+4 && n_british >= n_russian+4)
+ else if (n_british >= n_afghan+limit && n_british >= n_russian+limit)
success = British;
- else if (n_russian >= n_british+4 && n_russian >= n_afghan+4)
+ else if (n_russian >= n_british+limit && n_russian >= n_afghan+limit)
success = Russian;
let final = is_final_dominance_check();
@@ -2186,6 +2438,10 @@ function do_dominance_check() {
if (final)
goto_game_over();
+
+ game.events = {};
+ for (let p = 0; p < game.players.length; ++p)
+ game.players[p].events = {};
}
function vp_tie(pp) {
@@ -2297,6 +2553,7 @@ exports.setup = function (seed, scenario, options) {
coins: 4,
hand: [],
court: [],
+ events: {},
}
}