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-rw-r--r--rules.js59
1 files changed, 37 insertions, 22 deletions
diff --git a/rules.js b/rules.js
index 0e066b3..f6ebf2c 100644
--- a/rules.js
+++ b/rules.js
@@ -4216,11 +4216,17 @@ states.campaign_plan = {
let last = current === P1 ? last_p1_lord : last_p2_lord
let upper = plan_selected_lieutenant(first, last)
- view.prompt = "Plan: Designate Lieutenants and build a Plan."
view.plan = plan
view.who = upper
view.actions.plan = []
+ if (plan.length === 0)
+ view.prompt = "Plan: Designate Lieutenants and build a Plan."
+ else if (plan.length === max_plan_length())
+ view.prompt = "Plan: All done."
+ else
+ view.prompt = "Plan: Build a Plan."
+
if (plan.length < max_plan_length()) {
view.actions.end_plan = 0
if (count_cards_in_plan(plan, NOBODY) < 3)
@@ -4234,20 +4240,23 @@ states.campaign_plan = {
view.actions.end_plan = 1
}
- if (upper !== NOBODY)
- gen_action_lord(upper)
+ // Designate Lieutenants only if no plan started.
+ if (plan.length === 0) {
+ if (upper !== NOBODY)
+ gen_action_lord(upper)
- for (let lord = first; lord <= last; ++lord) {
- if (is_marshal(lord) || is_lord_besieged(lord))
- continue
- if (is_upper_lord(lord) || is_lower_lord(lord))
- continue
- if (upper === NOBODY) {
- if (plan_can_make_lieutenant(plan, lord, first, last))
- gen_action_lord(lord)
- } else {
- if (get_lord_locale(upper) === get_lord_locale(lord))
- gen_action_lord(lord)
+ for (let lord = first; lord <= last; ++lord) {
+ if (is_marshal(lord) || is_lord_besieged(lord))
+ continue
+ if (is_upper_lord(lord) || is_lower_lord(lord))
+ continue
+ if (upper === NOBODY) {
+ if (plan_can_make_lieutenant(plan, lord, first, last))
+ gen_action_lord(lord)
+ } else {
+ if (get_lord_locale(upper) === get_lord_locale(lord))
+ gen_action_lord(lord)
+ }
}
}
@@ -4277,15 +4286,21 @@ states.campaign_plan = {
},
undo(_, current) {
if (current === P1) {
- for (let lord = first_p1_lord; lord <= last_p1_lord; ++lord)
- if (is_upper_lord(lord))
- remove_lieutenant(lord)
- game.plan1.length = 0
+ if (game.plan1.length > 0) {
+ game.plan1.pop()
+ } else {
+ for (let lord = first_p1_lord; lord <= last_p1_lord; ++lord)
+ if (is_upper_lord(lord))
+ remove_lieutenant(lord)
+ }
} else {
- for (let lord = first_p2_lord; lord <= last_p2_lord; ++lord)
- if (is_upper_lord(lord))
- remove_lieutenant(lord)
- game.plan2.length = 0
+ if (game.plan2.length > 0) {
+ game.plan2.pop()
+ } else {
+ for (let lord = first_p2_lord; lord <= last_p2_lord; ++lord)
+ if (is_upper_lord(lord))
+ remove_lieutenant(lord)
+ }
}
},
end_plan(_, current) {