diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 122 |
1 files changed, 60 insertions, 62 deletions
@@ -4721,6 +4721,7 @@ states.avoid_battle = { if (could_enemy_play_ambush()) { game.march.ambush_lords = [] game.march.ambush_assets = game.pieces.assets.slice() + game.march.ambush_besieged = game.pieces.besieged } } @@ -4835,63 +4836,7 @@ function avoid_battle_2() { function end_avoid_battle() { game.group = game.march.group // restore group game.march.group = 0 - goto_march_ambush() -} - -// === ACTION: MARCH - AMBUSH === - -function could_enemy_play_ambush() { - if (game.active === TEUTONS) - return could_play_card(EVENT_RUSSIAN_AMBUSH) - else - return could_play_card(EVENT_TEUTONIC_AMBUSH) -} - -function goto_march_ambush() { - if (game.march.ambush_lords && game.march.ambush_lords.length > 0) { - clear_undo() - set_active_enemy() - game.state = "march_ambush" - } else { - // TODO: clear_undo here too? - goto_march_withdraw() - } -} - -states.march_ambush = { - prompt() { - view.prompt = "Avoid Battle: You may play Ambush if you have it." - if (has_card_in_hand(EVENT_TEUTONIC_AMBUSH)) - gen_action_card(EVENT_TEUTONIC_AMBUSH) - if (has_card_in_hand(EVENT_RUSSIAN_AMBUSH)) - gen_action_card(EVENT_RUSSIAN_AMBUSH) - view.actions.pass = 1 - }, - card(c) { - set_active_enemy() - play_held_event(c) - - // Restore assets and spoils - game.pieces.assets = game.march.ambush_assets - game.spoils = 0 - - // Restore lords who avoided - for (let lord of game.march.ambush_lords) { - console.log("lord", lord, game.march.to) - set_lord_locale(lord, game.march.to) - set_lord_moved(lord, 0) - } - - game.march.ambush_lords = 0 - game.march.ambush_assets = 0 - goto_march_withdraw() - }, - pass() { - set_active_enemy() - game.march.ambush_lords = 0 - game.march.ambush_assets = 0 - goto_march_withdraw() - }, + goto_march_withdraw() } // === ACTION: MARCH - WITHDRAW === @@ -4954,8 +4899,61 @@ states.march_withdraw = { function end_march_withdraw() { clear_undo() set_active_enemy() - game.stack = [] // XXX ??? - goto_spoils_after_avoid_battle() + goto_march_ambush() +} + +// === ACTION: MARCH - AMBUSH === + +function could_enemy_play_ambush() { + if (game.active === TEUTONS) + return could_play_card(EVENT_RUSSIAN_AMBUSH) + else + return could_play_card(EVENT_TEUTONIC_AMBUSH) +} + +function goto_march_ambush() { + if (game.march.ambush_lords && game.march.ambush_lords.length > 0) + game.state = "march_ambush" + else + goto_spoils_after_avoid_battle() +} + +states.march_ambush = { + prompt() { + view.prompt = "Avoid Battle: You may play Ambush if you have it." + if (has_card_in_hand(EVENT_TEUTONIC_AMBUSH)) + gen_action_card(EVENT_TEUTONIC_AMBUSH) + if (has_card_in_hand(EVENT_RUSSIAN_AMBUSH)) + gen_action_card(EVENT_RUSSIAN_AMBUSH) + view.actions.pass = 1 + }, + card(c) { + play_held_event(c) + + // Restore assets and spoils and withdrawn lords + game.pieces.assets = game.march.ambush_assets + game.pieces.besieged = game.march.besieged + game.spoils = 0 + + // Restore lords who avoided battle + for (let lord of game.march.ambush_lords) { + set_lord_locale(lord, game.march.to) + set_lord_moved(lord, 0) + } + + set_active_enemy() + game.march.ambush_lords = 0 + game.march.ambush_assets = 0 + game.march.ambush_besieged = 0 + goto_march_withdraw() + }, + pass() { + set_active_enemy() + game.march.ambush_lords = 0 + game.march.ambush_assets = 0 + game.march.ambush_besieged = 0 + goto_spoils_after_avoid_battle() + }, } // === ACTION: MARCH - DIVIDE SPOILS AFTER AVOID BATTLE === @@ -7436,9 +7434,9 @@ states.rear_strike_choice = { if (filled(SA1)) view.group.push(SA1) if (filled(SA2)) view.group.push(SA2) if (filled(SA3)) view.group.push(SA3) - if (filled(D1)) gen_action_lord(array[D1]) - if (filled(D2)) gen_action_lord(array[D2]) - if (filled(D3)) gen_action_lord(array[D3]) + if (filled(D1)) gen_action_lord(game.battle.array[D1]) + if (filled(D2)) gen_action_lord(game.battle.array[D2]) + if (filled(D3)) gen_action_lord(game.battle.array[D3]) } } else { if (game.active === game.battle.attacker) |