diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 42 |
1 files changed, 18 insertions, 24 deletions
@@ -4990,14 +4990,16 @@ states.avoid_battle = { push_undo() // Save Assets and Lords in case Ambush cancels Avoid Battle. - if (!game.march.ambush_lords) { + if (!game.march.ambush) { if (could_enemy_play_ambush()) { // TODO: ambush object... - game.march.ambush_lords = [] - game.march.ambush_assets = game.pieces.assets.slice() - game.march.ambush_besieged = game.pieces.besieged - game.march.ambush_sieges = game.pieces.sieges.slice() - game.march.ambush_conquered = game.pieces.conquered.slice() + game.march.ambush = { + lords: [], + assets: game.pieces.assets.slice(), + sieges: game.pieces.sieges.slice(), + conquered: game.pieces.conquered.slice(), + besieged: game.pieces.besieged, + } } } @@ -5100,8 +5102,8 @@ function avoid_battle_2() { for (let lord of game.group) { log(`L${lord} Avoided Battle to %${to}.`) - if (game.march.ambush_lords) - set_add(game.march.ambush_lords, lord) + if (game.march.ambush) + set_add(game.march.ambush.lords, lord) set_lord_locale(lord, to) set_lord_moved(lord, 1) } @@ -5196,7 +5198,7 @@ function could_enemy_play_ambush() { } function goto_march_ambush() { - if (game.march.ambush_lords && game.march.ambush_lords.length > 0) + if (game.march.ambush && game.march.ambush.lords.length > 0) game.state = "march_ambush" else goto_spoils_after_avoid_battle() @@ -5216,32 +5218,24 @@ states.march_ambush = { play_held_event(c) // Restore assets and spoils and withdrawn lords - game.pieces.assets = game.march.ambush_assets - game.pieces.besieged = game.march.ambush_besieged - game.pieces.sieges = game.march.ambush_sieges - game.pieces.conquered = game.march.ambush_conquered + game.pieces.assets = game.march.ambush.assets + game.pieces.besieged = game.march.ambush.besieged + game.pieces.sieges = game.march.ambush.sieges + game.pieces.conquered = game.march.ambush.conquered game.spoils = 0 // Restore lords who avoided battle - for (let lord of game.march.ambush_lords) { + for (let lord of game.march.ambush.lords) { set_lord_locale(lord, game.march.to) set_lord_moved(lord, 0) } set_active_enemy() - game.march.ambush_lords = 0 - game.march.ambush_assets = 0 - game.march.ambush_besieged = 0 - game.march.ambush_sieges = 0 - game.march.ambush_conquered = 0 + game.march.ambush = 0 goto_march_withdraw() }, pass() { - game.march.ambush_lords = 0 - game.march.ambush_assets = 0 - game.march.ambush_besieged = 0 - game.march.ambush_sieges = 0 - game.march.ambush_conquered = 0 + game.march.ambush = 0 goto_spoils_after_avoid_battle() }, } |