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-rw-r--r--rules.js104
1 files changed, 71 insertions, 33 deletions
diff --git a/rules.js b/rules.js
index 65eab04..0bde619 100644
--- a/rules.js
+++ b/rules.js
@@ -16,7 +16,6 @@ const P2 = RUSSIANS
// NOTE: With Hidden Mats option, the player order of feed/pay may matter.
const FEED_PAY_DISBAND = true // feed, pay, disband in one go
-const AUTO_TAX = false
let game = null
let view = null
@@ -144,6 +143,9 @@ const LOC_ZHELTSY = find_locale("Zheltsy")
const LOC_TESOVO = find_locale("Tesovo")
const LOC_SABLIA = find_locale("Sablia")
+const AOW_TEUTONIC_RAIDERS = find_card("T2")
+const AOW_RUSSIAN_RAIDERS = find_card("R14")
+
const NOBODY = -1
const NOWHERE = -1
const NOTHING = -1
@@ -2260,6 +2262,20 @@ function do_action_forage() {
// === ACTION: RAVAGE ===
+function has_teutonic_raiders(lord) {
+ if (game.active === TEUTONS)
+ if (lord_has_capability(lord, AOW_TEUTONIC_RAIDERS))
+ return count_lord_horses(lord) > 0
+ return false
+}
+
+function has_russian_raiders(lord) {
+ if (game.active === RUSSIANS)
+ if (lord_has_capability(lord, AOW_RUSSIAN_RAIDERS))
+ return get_lord_forces(lord, LIGHT_HORSE) + get_lord_forces(lord, ASIATIC_HORSE) > 0
+ return false
+}
+
function can_ravage_locale(loc) {
return (
is_enemy_territory(loc) &&
@@ -2270,42 +2286,79 @@ function can_ravage_locale(loc) {
}
function can_action_ravage() {
- let where = get_lord_locale(game.who)
+ let here = get_lord_locale(game.who)
- // TODO: cost 2 if enemy lord is adjacent in 2nd ed
- // TODO: adjacent ability
+ // TODO: cost 2 if enemy lord is adjacent (2nd ed)
- if (can_ravage_locale(where))
+ if (can_ravage_locale(here))
return true
+ if (has_teutonic_raiders(game.who)) {
+ for (let there of data.locales[here].adjacent_by_trackway)
+ if (can_ravage_locale(there) && !has_enemy_lord(there))
+ return true
+ }
+
+ if (has_russian_raiders(game.who)) {
+ for (let there of data.locales[here].adjacent_by_trackway)
+ if (can_ravage_locale(there) && !has_enemy_lord(there))
+ return true
+ }
+
return false
}
function do_action_ravage() {
push_undo()
- game.state = "ravage"
+ if (has_teutonic_raiders(game.who) || has_russian_raiders(game.who)) {
+ game.state = "ravage"
+ } else {
+ let here = get_lord_locale(game.who)
+ ravage_location(here, here)
+ }
}
states.ravage = {
prompt() {
view.prompt = `Ravage: Choose enemy territory to ravage!`
- let where = get_lord_locale(game.who)
+ let here = get_lord_locale(game.who)
- // TODO: adjacent from abilities
+ if (can_ravage_locale(here))
+ gen_action_locale(here)
+
+ if (has_teutonic_raiders(game.who)) {
+ for (let there of data.locales[here].adjacent_by_trackway)
+ if (can_ravage_locale(there) && !has_enemy_lord(there))
+ gen_action_locale(there)
+ }
- gen_action_locale(where)
+ if (has_russian_raiders(game.who)) {
+ for (let there of data.locales[here].adjacent_by_trackway)
+ if (can_ravage_locale(there) && !has_enemy_lord(there))
+ gen_action_locale(there)
+ }
},
- locale(loc) {
- log(`Ravaged at %${loc}`)
- add_ravaged_marker(loc)
- add_lord_assets(game.who, PROV, 1)
- if (!is_region(loc))
- add_lord_assets(game.who, LOOT, 1)
- game.count += 1
- game.state = "actions"
+ locale(there) {
+ let here = get_lord_locale(game.who)
+ ravage_location(here, there)
},
}
+function ravage_location(here, there) {
+ log(`Ravaged at %${there}`)
+
+ // TODO: Raiders - ranged ravage with/without loot
+ if (here !== there) {
+ }
+
+ add_ravaged_marker(there)
+ add_lord_assets(game.who, PROV, 1)
+ if (!is_region(there))
+ add_lord_assets(game.who, LOOT, 1)
+ game.count += 1
+ game.state = "actions"
+}
+
// === ACTION: TAX ===
function can_action_tax() {
@@ -2323,22 +2376,7 @@ function can_action_tax() {
function do_action_tax() {
push_undo()
- if (AUTO_TAX) {
- tax_with_lord(game.who)
- } else {
- game.state = "tax"
- }
-}
-
-states.tax = {
- prompt() {
- view.prompt = `Tax: Choose seat to Tax.`
- let here = get_lord_locale(game.who)
- gen_action_locale(here)
- },
- locale(loc) {
- tax_with_lord(game.who)
- },
+ tax_with_lord(game.who)
}
function tax_with_lord(lord) {