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-rw-r--r--rules.js374
1 files changed, 345 insertions, 29 deletions
diff --git a/rules.js b/rules.js
index 7375a35..bc89759 100644
--- a/rules.js
+++ b/rules.js
@@ -2,11 +2,10 @@
// TODO: delay pay step if there is no feed or disband to be done
-// TODO: discard too many global capabilities
-
// TODO: Lodya capability during supply!
// TODO: 2nd edition supply rule - no reuse of transports
// TODO: 2nd edition ravage cost
+// TODO: 2nd edition disband during campaign
// CAPABILITIES
// TODO: Ransom (T)
@@ -106,6 +105,8 @@ const first_p1_locale = 0
const last_p1_locale = 23
const first_p2_locale = 24
const last_p2_locale = 52
+const first_locale = 0
+const last_locale = 52
const first_p1_card = 0
const last_p1_card = 17
@@ -455,6 +456,10 @@ function set_lord_locale(lord, locale) {
game.lords.locale[lord] = locale
}
+function slide_lord_cylinder(lord, dir) {
+ set_lord_locale(lord, get_lord_locale(lord) + dir)
+}
+
function set_lord_service(lord, service) {
if (service < 0)
service = 0
@@ -1588,6 +1593,8 @@ states.setup_lords = {
lord(lord) {
push_undo()
log(`L${lord} at %${get_lord_locale(lord)}`)
+
+ // TODO: clean up these transitions
push_state("muster_lord_transport")
set_lord_moved(lord, 1)
game.who = lord
@@ -1920,6 +1927,10 @@ states.levy_muster_lord = {
// Muster Ready Vassal Forces
for (let vassal of data.lords[game.who].vassals) {
+ // Crusaders can ONLY muster via special free muster in summer
+ // with AOW_TEUTONIC_CRUSADE capability that is handled elsewhere.
+ if (set_has(data.crusaders, vassal))
+ continue
if (is_vassal_ready(vassal))
gen_action_vassal(vassal)
}
@@ -2014,6 +2025,8 @@ states.muster_lord_at_seat = {
locale(loc) {
push_undo()
logii(`at %${loc}`)
+
+ // TODO: clean up these transitions
set_lord_moved(game.who, 1)
muster_lord(game.who, loc)
game.state = "muster_lord_transport"
@@ -2179,25 +2192,296 @@ states.muster_capability_discard = {
// === LEVY: CALL TO ARMS ===
function goto_levy_call_to_arms() {
- game.state = "levy_call_to_arms"
- end_levy_call_to_arms()
+ if (game.active === TEUTONS)
+ goto_papal_legate()
+ else
+ goto_novgorod_veche()
}
-states.levy_call_to_arms = {}
-
function end_levy_call_to_arms() {
- goto_campaign_plan()
+ set_active_enemy()
+ if (game.active === P2)
+ goto_levy_call_to_arms()
+ else
+ goto_levy_discard_events()
}
-// === CAMPAIGN: PLAN ===
-
-function goto_campaign_plan() {
- game.turn++
+function goto_levy_discard_events() {
// Discard "This Levy" events from play.
if (game.events.length > 0)
game.events = game.events.filter((c) => data.cards[c].when !== "this_levy")
+ set_active(P1)
+ goto_capability_discard()
+}
+
+// === LEVY: CALL TO ARMS - PAPAL LEGATE ===
+
+function goto_papal_legate() {
+ if (has_global_capability(AOW_TEUTONIC_WILLIAM_OF_MODENA)) {
+ log_h2("Call to Arms - Papal Legate")
+ if (game.nevsky.legate === LEGATE_ARRIVED)
+ game.state = "papal_legate_arrives"
+ else
+ game.state = "papal_legate_active"
+ } else {
+ end_levy_call_to_arms()
+ }
+}
+
+states.papal_legate_arrives = {
+ prompt() {
+ view.prompt = "Papal Legate Arrives: Place the Legate at any Bishopric."
+ for (let loc of data.bishoprics)
+ // NOTE: Legate would immediately be removed here per the ENDANGERED rule, so don't allow placing?
+ if (!has_enemy_lord(loc) || has_friendly_lord(loc))
+ gen_action_locale(loc)
+ },
+ locale(loc) {
+ push_undo()
+ log(`Legate arrived at %${loc}.`)
+ game.nevsky.legate = loc
+ game.state = "papal_legate_active"
+ },
+}
+
+states.papal_legate_active = {
+ prompt() {
+ view.prompt = "Papal Legate: You may move or use the Legate."
+
+ view.actions.end_call_to_arms = 1
+
+ let here = game.nevsky.legate
+
+ // Move to friendly locale
+ for (let loc = first_locale; loc <= last_locale; ++loc)
+ if (loc !== here && is_friendly_locale(loc))
+ gen_action_locale(loc)
+
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
+ // Seat of a Ready Lord without rolling
+ if (is_lord_ready(lord)) {
+ gen_action_lord(lord)
+ }
+
+ // Seat of a Lord on the Calendar
+ else if (is_lord_on_calendar(lord)) {
+ if (is_lord_seat(lord, here))
+ gen_action_lord(lord)
+ }
+
+ // At a Friendly Locale with a Lord
+ else if (is_lord_on_map(lord)) {
+ if (get_lord_locale(lord) === here && is_friendly_locale(here))
+ gen_action_lord(lord)
+ }
+ }
+ },
+ locale(loc) {
+ push_undo()
+ log(`Legate moved to %${loc}.`)
+ game.nevsky.legate = loc
+ game.state = "papal_legate_done"
+ },
+ lord(lord) {
+ push_undo()
+
+ game.nevsky.legate = LEGATE_ARRIVED
+ game.state = "papal_legate_done"
+
+ let here = game.nevsky.legate
+
+ if (is_lord_ready(lord)) {
+ log(`Mustered L${lord}`)
+ logii(`at %${here}`)
+
+ // TODO: clean up these transitions
+ muster_lord(lord, here)
+ push_state("muster_lord_transport")
+ game.who = lord
+ game.count = data.lords[lord].assets.transport | 0
+ resume_muster_lord_transport()
+ }
+
+ else if (is_lord_on_calendar(lord)) {
+ log(`Slid L${lord} one box left.`)
+ slide_lord_cylinder(lord, -1)
+ }
+
+ else {
+ log_h3(`L${lord} at %${get_lord_locale(lord)}`)
+ push_state("levy_muster_lord")
+ game.who = lord
+ game.count = data.lords[lord].lordship
+ }
+ },
+ end_call_to_arms() {
+ clear_undo()
+ end_levy_call_to_arms()
+ },
+}
+
+states.papal_legate_done = {
+ prompt() {
+ view.prompt = "Papal Legate: All done."
+ view.actions.end_call_to_arms = 1
+ },
+ end_call_to_arms() {
+ clear_undo()
+ end_levy_call_to_arms()
+ },
+}
+
+// === LEVY: CALL TO ARMS - NOVGOROD VECHE ===
+
+function goto_novgorod_veche() {
+ if (game.nevsky.veche_vp > 0 || is_lord_ready(LORD_ALEKSANDR) || is_lord_ready(LORD_ANDREY)) {
+ log_h2("Call to Arms - Novgorod Veche")
+ game.state = "novgorod_veche"
+ } else {
+ end_levy_call_to_arms()
+ }
+}
+
+states.novgorod_veche = {
+ prompt() {
+ view.prompt = "Novgorod Veche: Take one action with the Veche."
+ view.actions.end_call_to_arms = 1
+
+ if (is_lord_ready(LORD_ALEKSANDR) || is_lord_ready(LORD_ANDREY)) {
+ if (game.nevsky.veche_vp < 8)
+ view.actions.delay = 1
+ }
+
+ if (game.nevsky.veche_vp > 0) {
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
+ if (is_lord_on_calendar(lord) || is_lord_at_friendly_locale(lord))
+ gen_action_lord(lord)
+ }
+ },
+ delay() {
+ push_undo()
+ log("Added 1VP to Veche.")
+ game.state = "novgorod_veche_done"
+
+ view.actions.veche_vp += 1
+ if (is_lord_ready(LORD_ALEKSANDR)) {
+ log(`Delayed L${LORD_ALEKSANDR}.`)
+ slide_lord_cylinder(LORD_ALEKSANDR, 1)
+ }
+ if (is_lord_ready(LORD_ANDREY)) {
+ log(`Delayed L${LORD_ANDREY}.`)
+ slide_lord_cylinder(LORD_ANDREY, 1)
+ }
+ },
+ lord(lord) {
+ push_undo()
+ log("Removed 1VP from Veche.")
+ game.nevsky.veche_vp -= 1
+ game.state = "novgorod_veche_done"
+
+ if (is_lord_ready(lord)) {
+ log(`Mustered L${lord}`)
+ push_state("muster_lord_at_seat")
+ game.who = lord
+ }
+
+ else if (is_lord_on_calendar(lord)) {
+ log(`Slid L${lord} one box left.`)
+ slide_lord_cylinder(lord, -1)
+ }
+
+ else {
+ log_h3(`L${lord} at %${get_lord_locale(lord)}`)
+ push_state("levy_muster_lord")
+ game.who = lord
+ game.count = data.lords[lord].lordship
+ }
+ },
+ end_call_to_arms() {
+ clear_undo()
+ end_levy_call_to_arms()
+ },
+}
+
+states.novgorod_veche_done = {
+ prompt() {
+ view.prompt = "Novgorod Veche: All done."
+ view.actions.end_call_to_arms = 1
+ },
+ end_call_to_arms() {
+ clear_undo()
+ end_levy_call_to_arms()
+ },
+}
+
+// === CAMPAIGN: CAPABILITY DISCARD ===
+
+function count_mustered_lords() {
+ let n = 0
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
+ if (is_lord_on_map(lord))
+ ++n
+ return n
+}
+
+function count_global_capabilities() {
+ let n = 0
+ for (let c of game.capabilities) {
+ if (game.active === P1 && c >= first_p1_card && c <= last_p1_card)
+ ++n
+ if (game.active === P2 && c >= first_p2_card && c <= last_p2_card)
+ ++n
+ }
+ return n
+}
+
+function goto_capability_discard() {
+ if (count_global_capabilities() > count_mustered_lords())
+ game.state = "capability_discard"
+ else
+ end_capability_discard()
+}
+
+states.capability_discard = {
+ prompt() {
+ if (count_global_capabilities() > count_mustered_lords()) {
+ view.prompt = "Discard Capabilities in excess of Mustered Lords."
+ for (let c of game.capabilities) {
+ if (game.active === P1 && c >= first_p1_card && c <= last_p1_card)
+ gen_action_card(c)
+ if (game.active === P2 && c >= first_p2_card && c <= last_p2_card)
+ gen_action_card(c)
+ }
+ } else {
+ view.prompt = "Discard Capabilities: All done."
+ view.actions.end_discard = 1
+ }
+ },
+ card(c) {
+ push_undo()
+ discard_global_capability(c)
+ },
+ end_discard() {
+ clear_undo()
+ end_capability_discard()
+ },
+}
+
+function end_capability_discard() {
+ set_active_enemy()
+ if (game.active === P2)
+ goto_campaign_plan()
+ else
+ goto_capability_discard()
+}
+
+// === CAMPAIGN: PLAN ===
+
+function goto_campaign_plan() {
+ game.turn++
+
log_h1("Campaign " + current_turn_name())
set_active(BOTH)
@@ -2371,14 +2655,6 @@ function goto_command_activation() {
}
}
-function goto_end_campaign() {
- // TODO: end game check
- game.turn++
- log_h1("Levy " + current_turn_name())
- log_h2("Arts of War")
- goto_levy_arts_of_war()
-}
-
// === CAMPAIGN: ACTIONS ===
function is_first_action() {
@@ -2754,6 +3030,8 @@ function march_with_group_2() {
if (is_besieged_enemy_stronghold(from) && !has_friendly_lord(from))
lift_siege(from)
+ remove_legate_if_endangered(from)
+
if (has_unbesieged_enemy_lord(to)) {
goto_avoid_battle()
} else {
@@ -2761,19 +3039,17 @@ function march_with_group_2() {
}
}
-function remove_legate_if_alone_with_russian_lord(here) {
- if (game.active === RUSSIANS) {
- if (game.nevsky.legate === here) {
- log("Legate removed.")
- discard_global_capability(AOW_TEUTONIC_WILLIAM_OF_MODENA)
- }
+function remove_legate_if_endangered(here) {
+ if (game.nevsky.legate === here && has_enemy_lord(here) && !has_friendly_lord(here)) {
+ log("Legate removed.")
+ discard_global_capability(AOW_TEUTONIC_WILLIAM_OF_MODENA)
}
}
function march_with_group_3() {
let to = game.where
- remove_legate_if_alone_with_russian_lord(to)
+ remove_legate_if_endangered(to)
if (is_besieged_friendly_stronghold(to)) {
lift_siege(to)
@@ -3704,7 +3980,7 @@ states.sail = {
if (is_enemy_stronghold(from))
lift_siege(from)
- remove_legate_if_alone_with_russian_lord(from)
+ remove_legate_if_endangered(from)
if (is_unbesieged_enemy_stronghold(to))
add_siege_marker(to)
@@ -4241,12 +4517,52 @@ function end_disband() {
// === CAMPAIGN: REMOVE MARKERS ===
function goto_remove_markers() {
+ clear_lords_moved()
+ goto_command_activation()
+}
+
+// === END CAMPAIGN: RESET ===
+
+function goto_end_campaign() {
+
+ log("TODO: Game End")
+ log("TODO: Grow (2nd ed)")
+ log("TODO: Plow & Reap")
+ log("TODO: Wastage")
+
+ goto_reset()
+}
+
+function goto_reset() {
+ // Unstack Lieutenants and Lower Lords
+ game.lords.lieutenants = []
+
+ // Remove all Serfs to the Smerdi card
+ if (has_global_capability(AOW_RUSSIAN_SMERDI)) {
+ for (let lord = first_p2_lord; lord <= last_p2_lord; ++lord)
+ set_lord_forces(lord, SERFS, 0)
+ game.nevsky.smerdi = 6
+ }
+
// Discard "This Campaign" events from play.
if (game.events.length > 0)
game.events = game.events.filter((c) => data.cards[c].when !== "this_campaign")
- clear_lords_moved()
- goto_command_activation()
+ log("TODO: Discard Arts of War cards")
+
+ goto_advance_campaign()
+}
+
+function goto_advance_campaign() {
+ game.turn++
+
+ log_h1("Levy " + current_turn_name())
+
+ if (current_season() === LATE_WINTER)
+ discard_global_capability(AOW_TEUTONIC_CRUSADE)
+
+ log_h2("Arts of War")
+ goto_levy_arts_of_war()
}
// === GAME OVER ===