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-rw-r--r--rules.js12
1 files changed, 6 insertions, 6 deletions
diff --git a/rules.js b/rules.js
index 0b60ecc..96394d7 100644
--- a/rules.js
+++ b/rules.js
@@ -3337,7 +3337,7 @@ function end_levy_muster() {
}
states.levy_muster = {
- inactive: "Levy",
+ inactive: "Muster",
prompt() {
view.prompt = "Levy: Muster with your Lords."
@@ -3380,7 +3380,7 @@ function resume_levy_muster_lord() {
}
states.levy_muster_lord = {
- inactive: "Levy",
+ inactive: "Muster",
prompt() {
if (game.count === 1)
view.prompt = `Levy: ${lord_name[game.who]} has ${game.count} action.`
@@ -3488,7 +3488,7 @@ states.levy_muster_lord = {
}
states.muster_lord_at_seat = {
- inactive: "Levy",
+ inactive: "Muster",
prompt() {
view.prompt = `Muster: Select Seat for ${lord_name[game.who]}.`
for_each_seat(game.who, seat => {
@@ -3518,7 +3518,7 @@ function resume_muster_lord_transport() {
}
states.muster_lord_transport = {
- inactive: "Levy",
+ inactive: "Muster",
prompt() {
if (game.state === "veliky_knyaz")
view.prompt = `Veliky Knyaz: Select Transport for ${lord_name[game.who]}.`
@@ -3642,7 +3642,7 @@ function can_muster_capability() {
}
states.muster_capability = {
- inactive: "Levy",
+ inactive: "Muster",
prompt() {
let deck = list_deck()
view.prompt = `Muster: Select a new Capability for ${lord_name[game.who]}.`
@@ -3679,7 +3679,7 @@ states.muster_capability = {
}
states.muster_capability_discard = {
- inactive: "Levy",
+ inactive: "Muster",
prompt() {
view.prompt = `Muster: Remove a Capability from ${lord_name[game.who]}.`
gen_action_card(get_lord_capability(game.who, 0))