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-rw-r--r--rules.js14
1 files changed, 12 insertions, 2 deletions
diff --git a/rules.js b/rules.js
index 526de83..c38a777 100644
--- a/rules.js
+++ b/rules.js
@@ -4879,9 +4879,8 @@ function march_with_group_3() {
spend_all_actions() // ENCAMP
}
- if (is_trade_route(here)) {
+ if (is_trade_route(here))
conquer_trade_route(here)
- }
game.march = 0
@@ -4993,10 +4992,12 @@ states.avoid_battle = {
// Save Assets and Lords in case Ambush cancels Avoid Battle.
if (!game.march.ambush_lords) {
if (could_enemy_play_ambush()) {
+ // TODO: ambush object...
game.march.ambush_lords = []
game.march.ambush_assets = game.pieces.assets.slice()
game.march.ambush_besieged = game.pieces.besieged
game.march.ambush_sieges = game.pieces.sieges.slice()
+ game.march.ambush_conquered = game.pieces.conquered.slice()
}
}
@@ -5105,6 +5106,9 @@ function avoid_battle_2() {
set_lord_moved(lord, 1)
}
+ if (is_trade_route(to))
+ conquer_trade_route(to)
+
lift_sieges()
game.march.avoid_to = 0
@@ -5215,6 +5219,7 @@ states.march_ambush = {
game.pieces.assets = game.march.ambush_assets
game.pieces.besieged = game.march.ambush_besieged
game.pieces.sieges = game.march.ambush_sieges
+ game.pieces.conquered = game.march.ambush_conquered
game.spoils = 0
// Restore lords who avoided battle
@@ -5228,6 +5233,7 @@ states.march_ambush = {
game.march.ambush_assets = 0
game.march.ambush_besieged = 0
game.march.ambush_sieges = 0
+ game.march.ambush_conquered = 0
goto_march_withdraw()
},
pass() {
@@ -5235,6 +5241,7 @@ states.march_ambush = {
game.march.ambush_assets = 0
game.march.ambush_besieged = 0
game.march.ambush_sieges = 0
+ game.march.ambush_conquered = 0
goto_spoils_after_avoid_battle()
},
}
@@ -9530,6 +9537,9 @@ function retreat_2() {
set_lord_moved(lord, 1)
}
+ if (is_trade_route(to))
+ conquer_trade_route(to)
+
lift_sieges()
remove_legate_if_endangered(game.battle.where)