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-rw-r--r--rules.js41
1 files changed, 28 insertions, 13 deletions
diff --git a/rules.js b/rules.js
index 72c97cc..463962d 100644
--- a/rules.js
+++ b/rules.js
@@ -16,6 +16,7 @@ const P2 = RUSSIANS
// NOTE: With Hidden Mats option, the player order of feed/pay may matter.
const FEED_PAY_DISBAND = true // feed, pay, disband in one go
+const AUTO_TAX = false
let game = null
let view = null
@@ -893,6 +894,7 @@ exports.setup = function (seed, scenario, options) {
who: NOBODY,
where: NOWHERE,
what: NOTHING,
+ approach: 0,
count: 0,
}
@@ -1920,7 +1922,7 @@ states.actions = {
pass() {
clear_undo()
log("Passed.")
- end_actions()
+ use_all_actions() // TODO: maybe only one action?
},
done() {
clear_undo()
@@ -1939,6 +1941,7 @@ function do_action_march() {
game.state = 'march'
}
+// TODO: rename 'road' to something better
function get_road(from, to) {
for (let road of data.locales[from].ways)
if (road[0] === to)
@@ -1968,7 +1971,7 @@ states.march = {
game.state = 'march_way'
game.where = to
} else {
- march_lord(game.who, road[1], to)
+ march_with_lord(game.who, road[1], to)
}
},
}
@@ -1988,17 +1991,20 @@ states.march_way = {
let from = get_lord_locale(game.who)
let to = game.where
game.where = NOWHERE
- march_lord(game.who, way, to)
+ march_with_lord(game.who, way, to)
},
}
-function march_lord(lord, way, to) {
+function march_with_lord(lord, way, to) {
+ let from = get_lord_locale(game.who)
+ let road = get_road(from, to)
+
+ game.approach = way
+
// TODO: laden/unladen discard prov and loot
// game.state = 'march_laden'
- let from = get_lord_locale(game.who)
-
- if (data.ways[way].name)
+ if (road.length > 2 && data.ways[way].name)
log(`Marched via ${data.ways[way].name} to %${to}.`)
else
log(`Marched to %${to}.`)
@@ -2178,7 +2184,11 @@ function can_action_tax() {
function do_action_tax() {
push_undo()
- game.state = "tax"
+ if (AUTO_TAX) {
+ tax_with_lord(game.who)
+ } else {
+ game.state = "tax"
+ }
}
states.tax = {
@@ -2188,13 +2198,18 @@ states.tax = {
gen_action_locale(here)
},
locale(loc) {
- log(`Taxed %${loc}.`)
- add_lord_assets(game.who, COIN, 1)
- use_all_actions()
- game.state = "actions"
+ tax_with_lord(game.who)
},
}
+function tax_with_lord(lord) {
+ let here = get_lord_locale(lord)
+ log(`Taxed %${here}.`)
+ add_lord_assets(lord, COIN, 1)
+ use_all_actions()
+ game.state = "actions"
+}
+
// === ACTION: SAIL ===
function drop_prov(lord) {
@@ -2416,7 +2431,7 @@ states.feed = {
},
loot(lord) {
push_undo()
- log(`Fed L${game.who} with Loot.`)
+ log(`Fed L${lord} with Loot.`)
add_lord_assets(lord, LOOT, -1)
feed_lord(lord)
},