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-rw-r--r--rules.js25
1 files changed, 23 insertions, 2 deletions
diff --git a/rules.js b/rules.js
index 5e5f269..3604885 100644
--- a/rules.js
+++ b/rules.js
@@ -1564,7 +1564,7 @@ exports.setup = function (seed, scenario, options) {
game = {
seed,
scenario,
- options,
+ hidden: options.hidden ? 1 : 0,
log: [],
undo: [],
@@ -2096,7 +2096,7 @@ function action_torzhok(lord, asset) {
states.torzhok = {
inactive: "Torzhok",
prompt() {
- // TODO: need to reveal Domash if hidden!
+ view.reveal |= (1 << LORD_DOMASH) // Reveal Domash if hidden mats
if (game.count > 0) {
if (game.count === 3)
view.prompt = "Torzhok: Remove up to 3 Assets from Domash or up to 3 Coin from Veche."
@@ -10890,6 +10890,9 @@ function gen_action_routed_serfs(lord) {
gen_action("routed_serfs", lord)
}
+const P1_LORD_MASK = (1|2|4|8|16|32)
+const P2_LORD_MASK = (1|2|4|8|16|32) << 6
+
exports.view = function (state, current) {
load_state(state)
@@ -10897,6 +10900,7 @@ exports.view = function (state, current) {
prompt: null,
actions: null,
log: game.log,
+ reveal: 0,
turn: game.turn,
end: scenario_last_turn[game.scenario],
@@ -10913,13 +10917,30 @@ exports.view = function (state, current) {
plan: null,
}
+ if (!game.hidden)
+ view.reveal = -1
+
if (current === P1) {
view.hand = game.hand1
view.plan = game.plan1
+ if (game.hidden)
+ view.reveal |= P1_LORD_MASK
}
if (current === P2) {
view.hand = game.hand2
view.plan = game.plan2
+ if (game.hidden)
+ view.reveal |= P2_LORD_MASK
+ }
+
+ if (game.battle) {
+ if (game.battle.array) {
+ for (let lord of game.battle.array)
+ if (lord !== NOBODY)
+ view.reveal |= (1 << lord)
+ }
+ for (let lord of game.battle.reserves)
+ view.reveal |= (1 << lord)
}
if (game.state === "game_over") {