diff options
Diffstat (limited to 'play.js')
-rw-r--r-- | play.js | 40 |
1 files changed, 5 insertions, 35 deletions
@@ -520,27 +520,10 @@ const ui = { court2_header: document.getElementById("court2_header"), court1: document.getElementById("court1"), court2: document.getElementById("court2"), - battle_attacker_reserves: document.getElementById("mat_attacker_reserves"), - battle_defender_reserves: document.getElementById("mat_defender_reserves"), - garrison: document.getElementById("mat_garrison"), + garrison: document.getElementById("garrison"), battle_panel: document.getElementById("battle_panel"), battle_header: document.getElementById("battle_header"), - pursuit: document.getElementById("mat_pursuit"), - battle_mat: document.getElementById("battle_mat"), - battle_mat_array: [ - document.getElementById("mat_a1"), - document.getElementById("mat_a2"), - document.getElementById("mat_a3"), - document.getElementById("mat_d1"), - document.getElementById("mat_d2"), - document.getElementById("mat_d3"), - document.getElementById("mat_sa1"), - document.getElementById("mat_sa2"), - document.getElementById("mat_sa3"), - document.getElementById("mat_rd1"), - document.getElementById("mat_rd2"), - document.getElementById("mat_rd3"), - ], + pursuit: document.getElementById("pursuit"), battle_grid: document.getElementById("battle_grid"), battle_grid_array: [ document.getElementById("grid_a1"), @@ -1398,25 +1381,12 @@ function update_battle() { ui.pursuit.className = "hide" } - ui.battle_attacker_reserves.replaceChildren() - ui.battle_defender_reserves.replaceChildren() - for (let lord of view.battle.reserves) { - if (is_attacking_lord(lord)) - ui.battle_attacker_reserves.appendChild(ui.battle_cylinder[lord]) - else - ui.battle_defender_reserves.appendChild(ui.battle_cylinder[lord]) - } - for (let i = 0; i < array.length; ++i) { let lord = array[i] - ui.battle_mat_array[i].replaceChildren() - if (lord >= 0) - ui.battle_mat_array[i].appendChild(ui.battle_cylinder[lord]) - ui.battle_mat_array[i].classList.toggle("action", is_battle_array_action(i)) - ui.battle_grid_array[i].replaceChildren() if (lord >= 0) ui.battle_grid_array[i].appendChild(ui.lord_mat[lord]) + ui.battle_grid_array[i].classList.toggle("action", is_battle_array_action(i)) } for (let lord = 0; lord < 12; ++lord) { @@ -1890,8 +1860,8 @@ function build_map() { build_plan() for (let i = 0; i < 12; ++i) { - ui.battle_mat_array[i].my_id = i - ui.battle_mat_array[i].addEventListener("mousedown", on_click_array) + ui.battle_grid_array[i].my_id = i + ui.battle_grid_array[i].addEventListener("mousedown", on_click_array) } for (let c = 0; c < 21; ++c) |