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-rw-r--r--play.js40
1 files changed, 5 insertions, 35 deletions
diff --git a/play.js b/play.js
index 5240608..a30a8a7 100644
--- a/play.js
+++ b/play.js
@@ -520,27 +520,10 @@ const ui = {
court2_header: document.getElementById("court2_header"),
court1: document.getElementById("court1"),
court2: document.getElementById("court2"),
- battle_attacker_reserves: document.getElementById("mat_attacker_reserves"),
- battle_defender_reserves: document.getElementById("mat_defender_reserves"),
- garrison: document.getElementById("mat_garrison"),
+ garrison: document.getElementById("garrison"),
battle_panel: document.getElementById("battle_panel"),
battle_header: document.getElementById("battle_header"),
- pursuit: document.getElementById("mat_pursuit"),
- battle_mat: document.getElementById("battle_mat"),
- battle_mat_array: [
- document.getElementById("mat_a1"),
- document.getElementById("mat_a2"),
- document.getElementById("mat_a3"),
- document.getElementById("mat_d1"),
- document.getElementById("mat_d2"),
- document.getElementById("mat_d3"),
- document.getElementById("mat_sa1"),
- document.getElementById("mat_sa2"),
- document.getElementById("mat_sa3"),
- document.getElementById("mat_rd1"),
- document.getElementById("mat_rd2"),
- document.getElementById("mat_rd3"),
- ],
+ pursuit: document.getElementById("pursuit"),
battle_grid: document.getElementById("battle_grid"),
battle_grid_array: [
document.getElementById("grid_a1"),
@@ -1398,25 +1381,12 @@ function update_battle() {
ui.pursuit.className = "hide"
}
- ui.battle_attacker_reserves.replaceChildren()
- ui.battle_defender_reserves.replaceChildren()
- for (let lord of view.battle.reserves) {
- if (is_attacking_lord(lord))
- ui.battle_attacker_reserves.appendChild(ui.battle_cylinder[lord])
- else
- ui.battle_defender_reserves.appendChild(ui.battle_cylinder[lord])
- }
-
for (let i = 0; i < array.length; ++i) {
let lord = array[i]
- ui.battle_mat_array[i].replaceChildren()
- if (lord >= 0)
- ui.battle_mat_array[i].appendChild(ui.battle_cylinder[lord])
- ui.battle_mat_array[i].classList.toggle("action", is_battle_array_action(i))
-
ui.battle_grid_array[i].replaceChildren()
if (lord >= 0)
ui.battle_grid_array[i].appendChild(ui.lord_mat[lord])
+ ui.battle_grid_array[i].classList.toggle("action", is_battle_array_action(i))
}
for (let lord = 0; lord < 12; ++lord) {
@@ -1890,8 +1860,8 @@ function build_map() {
build_plan()
for (let i = 0; i < 12; ++i) {
- ui.battle_mat_array[i].my_id = i
- ui.battle_mat_array[i].addEventListener("mousedown", on_click_array)
+ ui.battle_grid_array[i].my_id = i
+ ui.battle_grid_array[i].addEventListener("mousedown", on_click_array)
}
for (let c = 0; c < 21; ++c)