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-rw-r--r--play.js89
1 files changed, 79 insertions, 10 deletions
diff --git a/play.js b/play.js
index 44efe00..a986c9a 100644
--- a/play.js
+++ b/play.js
@@ -1,5 +1,8 @@
"use strict"
+// TODO: put card elements in capability containers, not c1/c2 specials
+// TODO: held events, this_turn events
+
const MAP_DPI = 75
const round = Math.round
@@ -49,6 +52,22 @@ function max_plan_length() {
}
}
+function set_has(set, item) {
+ let a = 0
+ let b = set.length - 1
+ while (a <= b) {
+ let m = (a + b) >> 1
+ let x = set[m]
+ if (item < x)
+ b = m - 1
+ else if (item > x)
+ a = m + 1
+ else
+ return true
+ }
+ return false
+}
+
function pack1_get(word, n) {
return (word >>> n) & 1
}
@@ -155,7 +174,7 @@ function count_vp2() {
}
function is_card_in_use(c) {
- if (view.global_cards.includes(c))
+ if (view.capabilities.includes(c))
return true
if (view.lords.cards.includes(c))
return true
@@ -242,6 +261,7 @@ const locale_xy = []
const ui = {
locale: [],
locale_extra: [],
+ locale_markers: [],
lord_cylinder: [],
lord_service: [],
lord_mat: [],
@@ -261,8 +281,8 @@ const ui = {
plan_action_cards: [],
arts_of_war_dialog: document.getElementById("arts_of_war"),
arts_of_war_list: document.getElementById("arts_of_war_list"),
- p1_global: document.getElementById("p1_global"),
- p2_global: document.getElementById("p2_global"),
+ p1_capabilities: document.getElementById("p1_capabilities"),
+ p2_capabilities: document.getElementById("p2_capabilities"),
command: document.getElementById("command"),
turn: document.getElementById("turn"),
vp1: document.getElementById("vp1"),
@@ -588,6 +608,47 @@ function update_locale(loc) {
ui.locale[loc].classList.toggle("action", is_locale_action(loc))
if (ui.locale_extra[loc])
ui.locale_extra[loc].classList.toggle("action", is_locale_action(loc))
+
+ ui.locale_markers[loc].replaceChildren()
+
+ if (set_has(view.ravaged, loc)) {
+ let cn
+ if (is_p1_locale(loc))
+ cn = "marker small ravaged russian"
+ else
+ cn = "marker small ravaged teutonic"
+ ui.locale_markers[loc].appendChild(get_cached_element(cn))
+ }
+
+ if (set_has(view.conquered, loc)) {
+ let cn
+ if (is_p1_locale(loc))
+ cn = "marker square conquered russian"
+ else
+ cn = "marker square conquered teutonic"
+ for (let i = 0; i < data.locales[loc].vp; ++i)
+ ui.locale_markers[loc].appendChild(get_cached_element(cn))
+ }
+
+ if (set_has(view.castles, loc)) {
+ let cn
+ if (is_p1_locale(loc))
+ cn = "marker rectangle castle russian"
+ else
+ cn = "marker rectangle castle teutonic"
+ ui.locale_markers[loc].appendChild(get_cached_element(cn))
+ }
+
+ if (view.sieges[loc]) {
+ let cn
+ // TODO: castle?
+ if (is_p1_locale(loc))
+ cn = "marker square siege russian"
+ else
+ cn = "marker square siege teutonic"
+ for (let i = 0; i < view.sieges[loc]; ++i)
+ ui.locale_markers[loc].appendChild(get_cached_element(cn))
+ }
}
function update_plan() {
@@ -662,16 +723,16 @@ function update_arts_of_war() {
}
}
- ui.p1_global.replaceChildren()
+ ui.p1_capabilities.replaceChildren()
for_each_teutonic_arts_of_war(c => {
- if (view.global_cards.includes(c))
- ui.p1_global.appendChild(ui.arts_of_war[c])
+ if (view.capabilities.includes(c))
+ ui.p1_capabilities.appendChild(ui.arts_of_war[c])
})
- ui.p2_global.replaceChildren()
+ ui.p2_capabilities.replaceChildren()
for_each_russian_arts_of_war(c => {
- if (view.global_cards.includes(c))
- ui.p2_global.appendChild(ui.arts_of_war[c])
+ if (view.capabilities.includes(c))
+ ui.p2_capabilities.appendChild(ui.arts_of_war[c])
})
for (let ix = 0; ix < data.lords.length; ++ix) {
@@ -892,6 +953,15 @@ function build_map() {
e.addEventListener("mouseleave", on_blur)
document.getElementById("locales").appendChild(e)
}
+
+ e = ui.locale_markers[ix] = document.createElement("div")
+ e.className = "locale_markers " + locale.type + " " + region
+ x = (locale.box.x + locale.box.w / 2) * MAP_DPI / 300 - 196/2
+ y = (locale.box.y + locale.box.h * 0) * MAP_DPI / 300 - 8
+ e.style.top = y + "px"
+ e.style.left = x + "px"
+ e.style.width = 196 + "px"
+ document.getElementById("pieces").appendChild(e)
})
let x = 160
@@ -954,5 +1024,4 @@ function build_map() {
build_map()
// drag_element_with_mouse("#battle", "#battle_header")
drag_element_with_mouse("#arts_of_war", "#arts_of_war_header")
-drag_element_with_mouse("#plan", "#plan_header")
scroll_with_middle_mouse("main")