diff options
Diffstat (limited to 'play.js')
-rw-r--r-- | play.js | 89 |
1 files changed, 79 insertions, 10 deletions
@@ -1,5 +1,8 @@ "use strict" +// TODO: put card elements in capability containers, not c1/c2 specials +// TODO: held events, this_turn events + const MAP_DPI = 75 const round = Math.round @@ -49,6 +52,22 @@ function max_plan_length() { } } +function set_has(set, item) { + let a = 0 + let b = set.length - 1 + while (a <= b) { + let m = (a + b) >> 1 + let x = set[m] + if (item < x) + b = m - 1 + else if (item > x) + a = m + 1 + else + return true + } + return false +} + function pack1_get(word, n) { return (word >>> n) & 1 } @@ -155,7 +174,7 @@ function count_vp2() { } function is_card_in_use(c) { - if (view.global_cards.includes(c)) + if (view.capabilities.includes(c)) return true if (view.lords.cards.includes(c)) return true @@ -242,6 +261,7 @@ const locale_xy = [] const ui = { locale: [], locale_extra: [], + locale_markers: [], lord_cylinder: [], lord_service: [], lord_mat: [], @@ -261,8 +281,8 @@ const ui = { plan_action_cards: [], arts_of_war_dialog: document.getElementById("arts_of_war"), arts_of_war_list: document.getElementById("arts_of_war_list"), - p1_global: document.getElementById("p1_global"), - p2_global: document.getElementById("p2_global"), + p1_capabilities: document.getElementById("p1_capabilities"), + p2_capabilities: document.getElementById("p2_capabilities"), command: document.getElementById("command"), turn: document.getElementById("turn"), vp1: document.getElementById("vp1"), @@ -588,6 +608,47 @@ function update_locale(loc) { ui.locale[loc].classList.toggle("action", is_locale_action(loc)) if (ui.locale_extra[loc]) ui.locale_extra[loc].classList.toggle("action", is_locale_action(loc)) + + ui.locale_markers[loc].replaceChildren() + + if (set_has(view.ravaged, loc)) { + let cn + if (is_p1_locale(loc)) + cn = "marker small ravaged russian" + else + cn = "marker small ravaged teutonic" + ui.locale_markers[loc].appendChild(get_cached_element(cn)) + } + + if (set_has(view.conquered, loc)) { + let cn + if (is_p1_locale(loc)) + cn = "marker square conquered russian" + else + cn = "marker square conquered teutonic" + for (let i = 0; i < data.locales[loc].vp; ++i) + ui.locale_markers[loc].appendChild(get_cached_element(cn)) + } + + if (set_has(view.castles, loc)) { + let cn + if (is_p1_locale(loc)) + cn = "marker rectangle castle russian" + else + cn = "marker rectangle castle teutonic" + ui.locale_markers[loc].appendChild(get_cached_element(cn)) + } + + if (view.sieges[loc]) { + let cn + // TODO: castle? + if (is_p1_locale(loc)) + cn = "marker square siege russian" + else + cn = "marker square siege teutonic" + for (let i = 0; i < view.sieges[loc]; ++i) + ui.locale_markers[loc].appendChild(get_cached_element(cn)) + } } function update_plan() { @@ -662,16 +723,16 @@ function update_arts_of_war() { } } - ui.p1_global.replaceChildren() + ui.p1_capabilities.replaceChildren() for_each_teutonic_arts_of_war(c => { - if (view.global_cards.includes(c)) - ui.p1_global.appendChild(ui.arts_of_war[c]) + if (view.capabilities.includes(c)) + ui.p1_capabilities.appendChild(ui.arts_of_war[c]) }) - ui.p2_global.replaceChildren() + ui.p2_capabilities.replaceChildren() for_each_russian_arts_of_war(c => { - if (view.global_cards.includes(c)) - ui.p2_global.appendChild(ui.arts_of_war[c]) + if (view.capabilities.includes(c)) + ui.p2_capabilities.appendChild(ui.arts_of_war[c]) }) for (let ix = 0; ix < data.lords.length; ++ix) { @@ -892,6 +953,15 @@ function build_map() { e.addEventListener("mouseleave", on_blur) document.getElementById("locales").appendChild(e) } + + e = ui.locale_markers[ix] = document.createElement("div") + e.className = "locale_markers " + locale.type + " " + region + x = (locale.box.x + locale.box.w / 2) * MAP_DPI / 300 - 196/2 + y = (locale.box.y + locale.box.h * 0) * MAP_DPI / 300 - 8 + e.style.top = y + "px" + e.style.left = x + "px" + e.style.width = 196 + "px" + document.getElementById("pieces").appendChild(e) }) let x = 160 @@ -954,5 +1024,4 @@ function build_map() { build_map() // drag_element_with_mouse("#battle", "#battle_header") drag_element_with_mouse("#arts_of_war", "#arts_of_war_header") -drag_element_with_mouse("#plan", "#plan_header") scroll_with_middle_mouse("main") |