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-rw-r--r--play.js50
1 files changed, 25 insertions, 25 deletions
diff --git a/play.js b/play.js
index 04afc7b..2b908c6 100644
--- a/play.js
+++ b/play.js
@@ -1776,7 +1776,7 @@ function on_update() {
// Misc
action_button("lordship", "Lordship")
action_button("march", "March")
- action_button("avoid", "Avoid battle")
+ action_button("avoid", "Avoid Battle")
action_button("withdraw", "Withdraw")
action_button("retreat", "Retreat")
action_button("remove", "Remove")
@@ -1801,7 +1801,7 @@ function on_update() {
action_button("supply", "Supply")
// Muster & Spoils
- action_button("take_prov", "Prov")
+ action_button("take_prov", "Provender")
action_button("take_loot", "Loot")
action_button("take_coin", "Coin")
action_button("take_ship", "Ship")
@@ -1820,29 +1820,29 @@ function on_update() {
action_button("concede", "Concede")
action_button("battle", "Battle")
- action_button("end_actions", "End actions")
- action_button("end_array", "End array")
- action_button("end_avoid_battle", "End avoid battle")
- action_button("end_call_to_arms", "End call to arms")
- action_button("end_disband", "End disband")
- action_button("end_discard", "End discard")
- action_button("end_feed", "End feed")
- action_button("end_growth", "End growth")
- action_button("end_levy", "End levy")
- action_button("end_muster", "End muster")
- action_button("end_pay", "End pay")
- action_button("end_plan", "End plan")
- action_button("end_plow_and_reap", "End plow and reap")
- action_button("end_ransom", "End ransom")
- action_button("end_remove", "End remove")
- action_button("end_reposition", "End reposition")
- action_button("end_sack", "End sack")
- action_button("end_sally", "End sally")
- action_button("end_setup", "End setup")
- action_button("end_spoils", "End spoils")
- action_button("end_supply", "End supply")
- action_button("end_wastage", "End wastage")
- action_button("end_withdraw", "End withdraw")
+ action_button("end_actions", "End Actions")
+ action_button("end_array", "End Array")
+ action_button("end_avoid_battle", "End Avoid Battle")
+ action_button("end_call_to_arms", "End Call to Arms")
+ action_button("end_disband", "End Disband")
+ action_button("end_discard", "End Discard")
+ action_button("end_feed", "End Feed")
+ action_button("end_growth", "End Growth")
+ action_button("end_levy", "End Levy")
+ action_button("end_muster", "End Muster")
+ action_button("end_pay", "End Pay")
+ action_button("end_plan", "End Plan")
+ action_button("end_plow_and_reap", "End Plow and Reap")
+ action_button("end_ransom", "End Ransom")
+ action_button("end_remove", "End Remove")
+ action_button("end_reposition", "End Reposition")
+ action_button("end_sack", "End Sack")
+ action_button("end_sally", "End Sally")
+ action_button("end_setup", "End Setup")
+ action_button("end_spoils", "End Spoils")
+ action_button("end_supply", "End Supply")
+ action_button("end_wastage", "End Wastage")
+ action_button("end_withdraw", "End Withdraw")
action_button("pass", "Pass")
action_button("done", "Done")