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-rw-r--r--play.js1728
1 files changed, 714 insertions, 1014 deletions
diff --git a/play.js b/play.js
index 29011f8..2983490 100644
--- a/play.js
+++ b/play.js
@@ -1,85 +1,174 @@
"use strict"
// TODO: show strikers and targets highlighting on battle mat?
-// TODO: battle.where marker on map?
-function find_lord(name) {
- return data.lords.findIndex((x) => x.name === name)
+function toggle_pieces() {
+ document.getElementById("pieces").classList.toggle("hide")
+}
+
+// === COMMON LIBRARY ===
+
+function map_has(map, key) {
+ let a = 0
+ let b = (map.length >> 1) - 1
+ while (a <= b) {
+ let m = (a + b) >> 1
+ let x = map[m<<1]
+ if (key < x)
+ b = m - 1
+ else if (key > x)
+ a = m + 1
+ else
+ return true
+ }
+ return false
+}
+
+function map_get(map, key, missing) {
+ let a = 0
+ let b = (map.length >> 1) - 1
+ while (a <= b) {
+ let m = (a + b) >> 1
+ let x = map[m<<1]
+ if (key < x)
+ b = m - 1
+ else if (key > x)
+ a = m + 1
+ else
+ return map[(m<<1)+1]
+ }
+ return missing
+}
+
+function set_has(set, item) {
+ let a = 0
+ let b = set.length - 1
+ while (a <= b) {
+ let m = (a + b) >> 1
+ let x = set[m]
+ if (item < x)
+ b = m - 1
+ else if (item > x)
+ a = m + 1
+ else
+ return true
+ }
+ return false
}
+// === CONSTANTS (matching those in rules.js) ===
+
+function find_lord(name) { return data.lords.findIndex((x) => x.name === name) }
+function find_card(name) { return data.cards.findIndex((x) => x.name === name) }
+
const LORD_ANDREAS = find_lord("Andreas")
const LORD_HERMANN = find_lord("Hermann")
const LORD_ALEKSANDR = find_lord("Aleksandr")
const LORD_ANDREY = find_lord("Andrey")
-function find_card(name) {
- return data.cards.findIndex((x) => x.name === name)
-}
+const first_p1_lord = 0
+const last_p1_lord = 5
+const first_p2_lord = 6
+const last_p2_lord = 11
+
+const first_p1_card = 0
+const last_p1_card = 20
+const first_p2_card = 21
+const last_p2_card = 41
+
+const first_p1_locale = 0
+const last_p1_locale = 23
+const first_p2_locale = 24
+const last_p2_locale = 52
const R1 = find_card("R1")
const T4 = find_card("T4")
const T10 = find_card("T10")
const T14 = find_card("T14")
-
const EVENT_RUSSIAN_BRIDGE = R1
const EVENT_TEUTONIC_BRIDGE = T4
const EVENT_TEUTONIC_FIELD_ORGAN = T10
-
const AOW_TEUTONIC_TREBUCHETS = T14
-const A1 = 0 // attackers
-const A2 = 1
-const A3 = 2
-const D1 = 3 // defenders
-const D2 = 4
-const D3 = 5
-const SA1 = 6 // relief sally: attackers
-const SA2 = 7
-const SA3 = 8
-const RG1 = 9 // relief sally: rearguard
-const RG2 = 10
-const RG3 = 11
-
-const MAP_DPI = 75
-
-const VASSAL_UNAVAILABLE = 0
+const A1 = 0, A2 = 1, A3 = 2, D1 = 3, D2 = 4, D3 = 5, SA1 = 6, SA2 = 7, SA3 = 8, RG1 = 9, RG2 = 10, RG3 = 11
+
+const KNIGHTS = 0, SERGEANTS = 1, LIGHT_HORSE = 2, ASIATIC_HORSE = 3, MEN_AT_ARMS = 4, MILITIA = 5, SERFS = 6
+const force_type_count = 7
+const force_action_name = [ "knights", "sergeants", "light_horse", "asiatic_horse", "men_at_arms", "militia", "serfs" ]
+const routed_force_action_name = [ "routed_knights", "routed_sergeants", "routed_light_horse", "routed_asiatic_horse", "routed_men_at_arms", "routed_militia", "routed_serfs" ]
+
+const COIN = 1
+const asset_type_count = 7
+const asset_action_name = [ "prov", "coin", "loot", "cart", "sled", "boat", "ship" ]
+const asset_type_x3 = [ 1, 1, 1, 0, 0, 0, 0 ]
+
+const VECHE = 100
+const SUMMER = 0, EARLY_WINTER = 1, LATE_WINTER = 2, RASPUTITSA = 3
+const SEASONS = [ null,
+ SUMMER, SUMMER, EARLY_WINTER, EARLY_WINTER, LATE_WINTER, LATE_WINTER, RASPUTITSA, RASPUTITSA,
+ SUMMER, SUMMER, EARLY_WINTER, EARLY_WINTER, LATE_WINTER, LATE_WINTER, RASPUTITSA, RASPUTITSA,
+ null ]
+
const VASSAL_READY = 1
const VASSAL_MUSTERED = 2
-
const NOWHERE = -1
const CALENDAR = 100
-
const LEGATE_INDISPOSED = -2
const LEGATE_ARRIVED = -1
const GARRISON = 100
-const round = Math.round
-const floor = Math.floor
-const ceil = Math.ceil
+// === ACTIONS ===
-const first_p1_lord = 0
-const last_p1_lord = 5
-const first_p2_lord = 6
-const last_p2_lord = 11
+function is_action(action, arg) {
+ if (arg === undefined)
+ return !!(view.actions && view.actions[action] === 1)
+ return !!(view.actions && view.actions[action] && set_has(view.actions[action], arg))
+}
-const first_p1_card = 0
-const last_p1_card = 20
-const first_p2_card = 21
-const last_p2_card = 41
+function on_action(evt) {
+ if (evt.button === 0) {
+ if (evt.target.my_id === undefined) {
+ send_action(evt.target.my_action)
+ if (evt.target.my_action_2)
+ send_action(evt.target.my_action_2)
+ } else {
+ send_action(evt.target.my_action, evt.target.my_id)
+ if (evt.target.my_action_2)
+ send_action(evt.target.my_action_2, evt.target.my_id)
+ }
+ }
+}
-// unit types
-const KNIGHTS = 0
-const SERGEANTS = 1
-const LIGHT_HORSE = 2
-const ASIATIC_HORSE = 3
-const MEN_AT_ARMS = 4
-const MILITIA = 5
-const SERFS = 6
+function register_action(elt, action, id, action_2) {
+ elt.my_id = id
+ elt.my_action = action
+ elt.my_action_2 = action_2
+ elt.onmousedown = on_action
+}
-const force_action_name = [ "knights", "sergeants", "light_horse", "asiatic_horse", "men_at_arms", "militia", "serfs" ]
-const routed_force_action_name = [ "routed_knights", "routed_sergeants", "routed_light_horse", "routed_asiatic_horse", "routed_men_at_arms", "routed_militia", "routed_serfs" ]
+// === TOOLTIPS ===
+
+function register_tooltip(elt, focus, blur) {
+ if (typeof focus === "function")
+ elt.onmouseenter = focus
+ else
+ elt.onmouseenter = () => on_focus(focus)
+ if (blur)
+ elt.onmouseleave = blur
+ else
+ elt.onmouseleave = on_blur
+}
+
+function on_focus(text) {
+ document.getElementById("status").textContent = text
+}
+
+function on_blur() {
+ document.getElementById("status").textContent = ""
+}
-function make_locale_tip(loc, id) {
+function get_locale_tip(id) {
+ let loc = data.locales[id]
let tip = loc.name
if (loc.name !== "Novgorod") {
if (loc.type === "traderoute")
@@ -87,7 +176,6 @@ function make_locale_tip(loc, id) {
else
tip += " - " + loc.type[0].toUpperCase() + loc.type.substring(1)
}
- // if (loc.stronghold) tip += ` [${loc.stronghold}]`
if (data.seaports.includes(id))
tip += " - Seaport"
let list = []
@@ -99,75 +187,46 @@ function make_locale_tip(loc, id) {
if (data.lords[lord].seats.includes(id))
list.push(data.lords[lord].name)
}
+ if (loc.name === "Pskov")
+ list.push("Yaroslav")
if (list.length > 0)
tip += " - " + list.join(", ")
return tip
}
-const locale_tip = data.locales.map(make_locale_tip)
-
-// asset types
-const PROV = 0
-const COIN = 1
-const LOOT = 2
-const CART = 3
-const SLED = 4
-const BOAT = 5
-const SHIP = 6
-
-const VECHE = 100
-
-const on_click_asset = [
- (evt) => evt.button === 0 && send_action('prov', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('coin', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('loot', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('cart', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('sled', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('boat', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('ship', evt.target.my_id),
-]
-
-const on_click_force = [
- (evt) => evt.button === 0 && send_action('knights', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('sergeants', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('light_horse', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('asiatic_horse', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('men_at_arms', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('militia', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('serfs', evt.target.my_id),
-]
-
-const on_click_routed_force = [
- (evt) => evt.button === 0 && send_action('routed_knights', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('routed_sergeants', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('routed_light_horse', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('routed_asiatic_horse', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('routed_men_at_arms', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('routed_militia', evt.target.my_id),
- (evt) => evt.button === 0 && send_action('routed_serfs', evt.target.my_id),
-]
-
-function on_click_veche_coin(evt) {
- if (evt.button === 0)
- send_action('veche_coin')
+function on_focus_cylinder(evt) {
+ let lord = evt.target.my_id
+ let info = data.lords[lord]
+ let loc = view.pieces.locale[lord]
+ let tip = info.name
+ if (loc >= CALENDAR) {
+ if (lord !== LORD_ALEKSANDR)
+ tip += ` - ${info.fealty} Fealty`
+ tip += ` - ${info.service} Service`
+ }
+ on_focus(tip)
}
-function on_click_veche(evt) {
- if (evt.button === 0)
- send_action('veche')
+function on_focus_lord_service_marker(evt) {
+ let lord = evt.target.my_id
+ let info = data.lords[lord]
+ on_focus(`${info.full_name} - ${info.title}`)
+ if (expand_calendar !== view.pieces.service[lord]) {
+ expand_calendar = view.pieces.service[lord]
+ layout_calendar()
+ }
}
-const SUMMER = 0
-const EARLY_WINTER = 1
-const LATE_WINTER = 2
-const RASPUTITSA = 3
+function on_blur_lord_service_marker(evt) {
+ let id = evt.target.my_id
+ on_blur(evt)
+ if (expand_calendar === view.pieces.service[id]) {
+ expand_calendar = -1
+ layout_calendar()
+ }
+}
-const SEASONS = [
- null,
- SUMMER, SUMMER, EARLY_WINTER, EARLY_WINTER, LATE_WINTER, LATE_WINTER, RASPUTITSA, RASPUTITSA,
- SUMMER, SUMMER, EARLY_WINTER, EARLY_WINTER, LATE_WINTER, LATE_WINTER, RASPUTITSA, RASPUTITSA,
- null
-]
+// === GAME STATE ===
function current_season() {
return SEASONS[view.turn >> 1]
@@ -182,68 +241,6 @@ function max_plan_length() {
}
}
-function map_has(map, key) {
- let a = 0
- let b = (map.length >> 1) - 1
- while (a <= b) {
- let m = (a + b) >> 1
- let x = map[m<<1]
- if (key < x)
- b = m - 1
- else if (key > x)
- a = m + 1
- else
- return true
- }
- return false
-}
-
-function map_get(map, key, missing) {
- let a = 0
- let b = (map.length >> 1) - 1
- while (a <= b) {
- let m = (a + b) >> 1
- let x = map[m<<1]
- if (key < x)
- b = m - 1
- else if (key > x)
- a = m + 1
- else
- return map[(m<<1)+1]
- }
- return missing
-}
-
-function set_has(set, item) {
- let a = 0
- let b = set.length - 1
- while (a <= b) {
- let m = (a + b) >> 1
- let x = set[m]
- if (item < x)
- b = m - 1
- else if (item > x)
- a = m + 1
- else
- return true
- }
- return false
-}
-
-function pack1_get(word, n) {
- return (word >>> n) & 1
-}
-
-function pack2_get(word, n) {
- n = n << 1
- return (word >>> n) & 3
-}
-
-function pack4_get(word, n) {
- n = n << 2
- return (word >>> n) & 15
-}
-
function is_p1_lord(lord) {
return lord >= first_p1_lord && lord <= last_p1_lord
}
@@ -255,7 +252,7 @@ function is_p2_lord(lord) {
function is_lord_besieged(lord) {
let besieged = pack1_get(view.pieces.besieged, lord)
// show sallying lords as not besieged
- if (view.battle && view.battle.reserves.includes(lord))
+ if (view.battle && view.battle.array && view.battle.reserves.includes(lord))
return false
return besieged
}
@@ -289,14 +286,6 @@ function is_lord_ambushed(lord) {
return false
}
-function is_teutonic_lord(lord) {
- return lord >= first_p1_lord && lord <= last_p1_lord
-}
-
-function is_russian_lord(lord) {
- return lord >= first_p2_lord && lord <= last_p2_lord
-}
-
function get_lord_moved(lord) {
return pack2_get(view.pieces.moved, lord)
}
@@ -317,130 +306,6 @@ function count_lord_all_forces(lord) {
)
}
-function is_veche_action() {
- return !!(view.actions && view.actions.veche === 1)
-}
-
-function is_garrison_action() {
- return !!(view.actions && view.actions.garrison === 1)
-}
-
-function is_calendar_action(turn) {
- return !!(view.actions && view.actions.calendar && set_has(view.actions.calendar, turn))
-}
-
-function is_lord_action(lord) {
- return !!(view.actions && view.actions.lord && set_has(view.actions.lord, lord))
-}
-
-function is_battle_array_action(ix) {
- return !!(view.actions && view.actions.array && set_has(view.actions.array, ix))
-}
-
-function is_routed_force_action(lord, action) {
- return !!(view.actions && view.actions[action] && set_has(view.actions[action], lord))
-}
-
-function is_force_action(lord, action) {
- return !!(view.actions && view.actions[action] && set_has(view.actions[action], lord))
-}
-
-function is_asset_action(lord, action) {
- return !!(view.actions && view.actions[action] && set_has(view.actions[action], lord))
-}
-
-function is_plan_action(lord) {
- return !!(view.actions && view.actions.plan && set_has(view.actions.plan, lord))
-}
-
-function is_service_action(lord) {
- return !!(view.actions && view.actions.service && set_has(view.actions.service, lord))
-}
-
-function is_service_bad_action(lord) {
- return !!(view.actions && view.actions.service_bad && set_has(view.actions.service_bad, lord))
-}
-
-function is_vassal_action(vassal) {
- return !!(view.actions && view.actions.vassal && set_has(view.actions.vassal, vassal))
-}
-
-function is_locale_action(locale) {
- return !!(view.actions && view.actions.locale && set_has(view.actions.locale, locale))
-}
-
-function is_laden_march_action(locale) {
- return !!(view.actions && view.actions.laden_march && set_has(view.actions.laden_march, locale))
-}
-
-function is_way_action(way) {
- return !!(view.actions && view.actions.way && set_has(view.actions.way, way))
-}
-
-function is_card_action(c) {
- return !!(view.actions && view.actions.card && set_has(view.actions.card, c))
-}
-
-function is_legate_action() {
- return !!(view.actions && view.actions.legate)
-}
-
-function is_legate_selected() {
- return player === "Teutons" && !!view.pieces.legate_selected
-}
-
-function is_levy_phase() {
- return (view.turn & 1) === 0
-}
-
-const force_type_count = 7
-const force_type_name = [ "knights", "sergeants", "light_horse", "asiatic_horse", "men_at_arms", "militia", "serfs" ]
-const force_type_tip = [ "knights", "sergeants", "light horse", "asiatic horse", "men-at-arms", "militia", "serfs" ]
-
-const asset_type_count = 7
-const asset_type_name = [ "prov", "coin", "loot", "cart", "sled", "boat", "ship" ]
-const asset_type_x3 = [ 1, 1, 1, 0, 0, 0, 0 ]
-
-const first_p1_locale = 0
-const last_p1_locale = 23
-const first_p2_locale = 24
-const last_p2_locale = 52
-
-let used_cache = {}
-let unused_cache = {}
-
-function get_cached_element(className) {
- if (!(className in unused_cache)) {
- unused_cache[className] = []
- used_cache[className] = []
- }
- if (unused_cache[className].length > 0) {
- let elt = unused_cache[className].pop()
- used_cache[className].push(elt)
- return elt
- }
- let elt = document.createElement("div")
- elt.className = className
- used_cache[className].push(elt)
- return elt
-}
-
-function restart_cache() {
- for (let k in used_cache) {
- let u = used_cache[k]
- let uu = unused_cache[k]
- while (u.length > 0)
- uu.push(u.pop())
- }
-}
-
-function is_attacking_lord(lord) {
- if (view.battle.attacker === "Teutons")
- return lord < 6
- else
- return lord >= 6
-}
-
function is_p1_locale(loc) {
return loc >= first_p1_locale && loc <= last_p1_locale
}
@@ -483,18 +348,6 @@ function is_lord_on_map(lord) {
return loc !== NOWHERE && loc < CALENDAR
}
-function is_marshal(lord) {
- if (lord === LORD_HERMANN) return !is_lord_on_map(LORD_ANDREAS)
- if (lord === LORD_ANDREY) return !is_lord_on_map(LORD_ALEKSANDR)
-}
-
-function has_global_capability(cap) {
- for (let c of view.capabilities)
- if (data.cards[c].capability === cap)
- return true
- return false
-}
-
function is_vassal_ready(vassal) {
return view.pieces.vassals[vassal] === VASSAL_READY
}
@@ -503,14 +356,12 @@ function is_vassal_mustered(vassal) {
return view.pieces.vassals[vassal] === VASSAL_MUSTERED
}
-function for_each_teutonic_card(fn) {
- for (let i = 0; i < 21; ++i)
- fn(i)
+function is_legate_selected() {
+ return player === "Teutons" && !!view.pieces.legate_selected
}
-function for_each_russian_card(fn) {
- for (let i = 21; i < 42; ++i)
- fn(i)
+function is_levy_phase() {
+ return (view.turn & 1) === 0
}
function is_upper_lord(lord) {
@@ -528,65 +379,144 @@ function get_lower_lord(upper) {
return map_get(view.pieces.lieutenants, upper, -1)
}
-function for_each_friendly_card(fn) {
- if (player === "Teutons")
- for_each_teutonic_card(fn)
- else
- for_each_russian_card(fn)
+function is_lord_in_battle(lord) {
+ if (view.battle && view.battle.array) {
+ for (let i = 0; i < 12; ++i)
+ if (view.battle.array[i] === lord)
+ return true
+ if (view.battle.reserves.includes(lord))
+ return true
+ }
+ return false
}
-function for_each_enemy_card(fn) {
- if (player !== "Teutons")
- for_each_teutonic_card(fn)
- else
- for_each_russian_card(fn)
+function is_lord_command(ix) {
+ return view.command === ix
+}
+
+function is_lord_selected(ix) {
+ if (view.who >= 0)
+ return ix === view.who
+ if (view.group)
+ return view.group.includes(ix)
+ return false
+}
+
+function is_town_locale(loc) {
+ return data.locales[loc].type === "town"
+}
+
+function has_castle_marker(loc) {
+ return (
+ set_has(view.pieces.castles1, loc) ||
+ set_has(view.pieces.castles2, loc)
+ )
+}
+
+function is_castle(loc) {
+ return data.locales[loc].type === "castle" || has_castle_marker(loc)
}
+function is_bishopric(loc) {
+ return data.locales[loc].type === "bishopric"
+}
+
+function has_walls(loc) {
+ return set_has(view.pieces.walls, loc)
+}
+
+function lord_has_unrouted_units(lord) {
+ return view.pieces.forces[lord] !== 0
+}
+
+function get_lord_capability(lord, n) {
+ return view.pieces.capabilities[(lord << 1) + n]
+}
+
+function lord_has_capability_card(lord, c) {
+ let name = data.cards[c].capability
+ let c1 = get_lord_capability(lord, 0)
+ if (c1 >= 0 && data.cards[c1].capability === name)
+ return true
+ let c2 = get_lord_capability(lord, 1)
+ if (c2 >= 0 && data.cards[c2].capability === name)
+ return true
+ return false
+}
+
+function lord_has_capability(lord, card_or_list) {
+ if (Array.isArray(card_or_list)) {
+ for (let card of card_or_list)
+ if (lord_has_capability_card(lord, card))
+ return true
+ return false
+ }
+ return lord_has_capability_card(lord, card_or_list)
+}
+
+function attacker_has_trebuchets() {
+ if (view.battle.attacker === "Teutons") {
+ for (let lord = first_p1_lord; lord <= last_p1_lord; ++lord) {
+ if (get_lord_locale(lord) === view.battle.where && lord_has_unrouted_units(lord)) {
+ if (lord_has_capability(lord, AOW_TEUTONIC_TREBUCHETS))
+ return true
+ }
+ }
+ }
+ return false
+}
+
+function count_siege_markers(loc) {
+ return map_get(view.pieces.sieges, loc, 0)
+}
+
+// === BUILD UI ===
+
const original_boxes = {
- "way crossroads": [1500,4717,462,149],
- "way wirz": [1295,4526,175,350],
- "way peipus-east": [2232,4197,220,480],
- "way peipus-north": [2053,3830,361,228],
- "calendar summer box1": [40,168,598,924],
- "calendar summer box2": [650,168,598,924],
- "calendar winter box3": [1313,168,598,924],
- "calendar winter box4": [1922,168,598,924],
- "calendar winter box5": [2587,168,598,924],
- "calendar winter box6": [3196,168,598,924],
- "calendar rasputitsa box7": [3860,168,598,924],
- "calendar rasputitsa box8": [4470,168,598,924],
- "calendar summer box9": [40,1120,598,924],
- "calendar summer box10": [650,1120,598,924],
- "calendar winter box11": [1313,1120,598,924],
- "calendar winter box12": [1922,1120,598,924],
- "calendar winter box13": [2587,1120,598,924],
- "calendar winter box14": [3196,1120,598,924],
- "calendar rasputitsa box15": [3860,1120,598,924],
- "calendar rasputitsa box16": [4470,1120,598,924],
- "calendar box0": [6,62,1265,89],
- "calendar box17": [3827,2056,1265,86],
+ "way crossroads": [ 375, 1179, 116, 37 ],
+ "way wirz": [ 324, 1132, 44, 88 ],
+ "way peipus-east": [ 558, 1049, 55, 120 ],
+ "way peipus-north": [ 513, 958, 90, 57 ],
+ "calendar summer box1": [ 10, 42, 150, 231 ],
+ "calendar summer box2": [ 163, 42, 150, 231 ],
+ "calendar winter box3": [ 328, 42, 150, 231 ],
+ "calendar winter box4": [ 481, 42, 150, 231 ],
+ "calendar winter box5": [ 647, 42, 150, 231 ],
+ "calendar winter box6": [ 799, 42, 150, 231 ],
+ "calendar rasputitsa box7": [ 965, 42, 150, 231 ],
+ "calendar rasputitsa box8": [ 1118, 42, 150, 231 ],
+ "calendar summer box9": [ 10, 280, 150, 231 ],
+ "calendar summer box10": [ 163, 280, 150, 231 ],
+ "calendar winter box11": [ 328, 280, 150, 231 ],
+ "calendar winter box12": [ 481, 280, 150, 231 ],
+ "calendar winter box13": [ 647, 280, 150, 231 ],
+ "calendar winter box14": [ 799, 280, 150, 231 ],
+ "calendar rasputitsa box15": [ 965, 280, 150, 231 ],
+ "calendar rasputitsa box16": [ 1118, 280, 150, 231 ],
+ "calendar box0": [ 2, 16, 316, 22 ],
+ "calendar box17": [ 957, 514, 316, 22 ],
}
const calendar_xy = [
- [40,8],
- [40,168],
- [650,168],
- [1313,168],
- [1922,168],
- [2587,168],
- [3196,168],
- [3860,168],
- [4470,168],
- [40,1120],
- [650,1120],
- [1313,1120],
- [1922,1120],
- [2587,1120],
- [3196,1120],
- [3860,1120],
- [4470,1120],
- [4462,2068],
-].map(([x,y])=>[x/4|0,y/4|0])
+ [ 10, 2 ],
+ [ 10, 42 ],
+ [ 162, 42 ],
+ [ 328, 42 ],
+ [ 480, 42 ],
+ [ 646, 42 ],
+ [ 799, 42 ],
+ [ 965, 42 ],
+ [ 1117, 42 ],
+ [ 10, 280 ],
+ [ 162, 280 ],
+ [ 328, 280 ],
+ [ 480, 280 ],
+ [ 646, 280 ],
+ [ 799, 280 ],
+ [ 965, 280 ],
+ [ 1117, 280 ],
+ [ 1115, 517 ],
+]
const locale_xy = []
@@ -597,7 +527,6 @@ const ui = {
locale_name: [],
locale_markers: [],
lord_cylinder: [],
- battle_cylinder: [],
lord_service: [],
lord_mat: [],
lord_buttons: [],
@@ -694,150 +623,278 @@ function clean_name(name) {
return name.toLowerCase().replaceAll("&", "and").replaceAll(" ", "_")
}
-const extra_size_OLD = {
- town: [ 45, 32 ],
- castle: [ 45, 32 ],
- fort: [ 54, 32 ],
- traderoute: [ 54, 32 ],
- bishopric: [ 63, 45 ],
- city: [ 100, 54 ],
- novgorod: [ 117, 72 ],
-}
-
-function toggle_pieces() {
- document.getElementById("pieces").classList.toggle("hide")
+function build_div(parent, className) {
+ let e = document.createElement("div")
+ e.className = className
+ if (parent)
+ parent.appendChild(e)
+ return e
}
-function on_click_locale(evt) {
- if (evt.button === 0) {
- let id = evt.target.my_id
- send_action('locale', id)
- send_action('laden_march', id)
- }
+function build_lord_mat(lord, ix, side, name) {
+ let mat = build_div(null, `mat ${side} ${name}`)
+ let bg = build_div(mat, "background")
+ ui.forces[ix] = build_div(bg, "forces")
+ ui.routed[ix] = build_div(bg, "routed")
+ ui.assets[ix] = build_div(bg, "assets")
+ ui.ready_vassals[ix] = build_div(bg, "ready_vassals")
+ ui.mustered_vassals[ix] = build_div(bg, "mustered_vassals")
+ ui.lord_buttons[ix] = build_div(bg, "shield")
+ ui.lord_capabilities[ix] = build_div(mat, "capabilities")
+ ui.lord_events[ix] = build_div(mat, "events")
+ ui.lord_moved1[ix] = build_div(mat, "marker square moved_fought one hide")
+ ui.lord_moved2[ix] = build_div(mat, "marker square moved_fought two hide")
+ ui.lord_feed_x2[ix] = build_div(mat, "marker small feed_x2")
+ ui.lord_mat[ix] = mat
+ register_action(ui.lord_buttons[ix], "lord", ix)
}
-function on_focus_locale(evt) {
- let id = evt.target.my_id
- document.getElementById("status").textContent = locale_tip[id]
+function build_card(side, c) {
+ let card = ui.cards[c] = document.createElement("div")
+ card.className = `card ${side} aow_${c}`
+ register_action(card, "card", c)
}
-function on_click_way(evt) {
- if (evt.button === 0) {
- let id = evt.target.my_id
- send_action('way', id)
+function build_plan() {
+ let elt
+ for (let i = 0; i < 6; ++i) {
+ elt = document.createElement("div")
+ elt.className = "hide"
+ ui.plan_cards.push(elt)
+ ui.plan.appendChild(elt)
}
-}
-
-function on_click_cylinder(evt) {
- if (evt.button === 0) {
- let id = evt.target.my_id
- send_action('lord', id)
+ for (let lord = 0; lord < 12; ++lord) {
+ let side = lord < 6 ? "teutonic" : "russian"
+ elt = document.createElement("div")
+ elt.className = `card ${side} cc_lord_${lord}`
+ register_action(elt, "plan", lord)
+ ui.plan_action_cards.push(elt)
+ ui.plan_actions.appendChild(elt)
}
-}
-function on_click_card(evt) {
- if (evt.button === 0) {
- let id = evt.target.my_id
- send_action('card', id)
- }
-}
+ ui.plan_action_pass_p1 = elt = document.createElement("div")
+ elt.className = `card teutonic cc_pass`
+ register_action(elt, "plan", -1)
+ ui.plan_actions.appendChild(elt)
-function on_click_plan(evt) {
- if (evt.button === 0) {
- let id = evt.target.my_id
- send_action('plan', id)
- }
+ ui.plan_action_pass_p2 = elt = document.createElement("div")
+ elt.className = `card russian cc_pass`
+ register_action(elt, "plan", -1)
+ ui.plan_actions.appendChild(elt)
}
-function on_focus_cylinder(evt) {
- let lord = evt.target.my_id
- let info = data.lords[lord]
- let loc = view.pieces.locale[lord]
- let tip = info.name
- if (loc >= CALENDAR) {
- if (lord !== LORD_ALEKSANDR)
- tip += ` - ${info.fealty} Fealty`
- tip += ` - ${info.service} Service`
- } else {
- /*
- if (view.turn & 1)
- tip += ` - ${info.command} Command`
- else
- tip += ` - ${info.lordship} Lordship`
- */
- }
- document.getElementById("status").textContent = tip
+function build_way(name, sel) {
+ let way = data.ways.findIndex(w => w.name === name)
+ ui.ways[way] = document.querySelector(sel)
+ register_action(ui.ways[way], "way", way)
}
-function on_click_lord_service_marker(evt) {
- if (evt.button === 0) {
- let id = evt.target.my_id
- send_action('service', id)
- send_action('service_bad', id)
- }
+const locale_size = {
+ region: [ 88, 56 ],
+ town: [ 80, 72 ],
+ traderoute: [ 90, 54 ],
+ fort: [ 96, 54 ],
+ castle: [ 96, 56 ],
+ city: [ 126, 80 ],
+ bishopric: [ 106, 72 ],
+ novgorod: [ 144, 86 ],
}
-function on_click_calendar(evt) {
- if (evt.button === 0) {
- let id = evt.target.my_id
- send_action('calendar', evt.target.my_id)
- }
-}
+function build_map() {
+ for (let i = 0; i < data.locales.length; ++i)
+ locale_layout[i] = []
-function on_focus_legate(evt) {
- document.getElementById("status").textContent = "William of Modena"
-}
+ data.locales.forEach((locale, ix) => {
+ let region = clean_name(locale.region)
+ let { x, y, w, h } = locale.box
+ let xc = Math.round(x + w / 2)
+ let yc = Math.round(y + h / 2)
+ let e
-function on_focus_lord_service_marker(evt) {
- let lord = evt.target.my_id
- let info = data.lords[lord]
- document.getElementById("status").textContent = `${info.full_name} - ${info.title}`
- if (expand_calendar !== view.pieces.service[lord]) {
- expand_calendar = view.pieces.service[lord]
- layout_calendar()
- }
-}
+ switch (locale.type) {
+ case "town":
+ locale_xy[ix] = [ xc, y - 24 ]
+ w = locale_size.town[0]
+ h = locale_size.town[1]
+ x = xc - w/2
+ y = y - h + 16
+ break
+ case "region":
+ xc += 2
+ yc -= 3
+ locale_xy[ix] = [ xc, yc - 24 ]
+ w = locale_size.region[0]
+ h = locale_size.region[1]
+ x = xc - w/2
+ y = yc - h/2
+ break
+ default:
+ locale_xy[ix] = [ xc, y - 36 ]
+ break
+ }
-function on_blur_lord_service_marker(evt) {
- let id = evt.target.my_id
- on_blur(evt)
- if (expand_calendar === view.pieces.service[id]) {
- expand_calendar = -1
- layout_calendar()
- }
-}
+ // Main Area
+ e = ui.locale[ix] = document.createElement("div")
+ e.className = "locale " + locale.type + " " + region
+ if (locale.type !== "region" && locale.type !== "town") {
+ let ew = locale_size[locale.type][0]
+ let eh = locale_size[locale.type][1]
+ e.style.top = (y - eh) + "px"
+ e.style.left = (xc - ew/2) + "px"
+ e.style.width = (ew) + "px"
+ e.style.height = (eh) + "px"
+ } else {
+ e.style.left = x + "px"
+ e.style.top = y + "px"
+ e.style.width = w + "px"
+ e.style.height = h + "px"
+ }
+ register_action(e, "locale", ix, "laden_march")
+ register_tooltip(e, get_locale_tip(ix))
+ document.getElementById("locales").appendChild(e)
-function on_click_vassal_service_marker(evt) {
- if (evt.button === 0) {
- let id = evt.target.my_id
- send_action('vassal', id)
+ // Name Plate
+ if (locale.type !== 'region' && locale.type !== 'town') {
+ e = ui.locale_name[ix] = document.createElement("div")
+ e.className = "locale_name " + locale.type + " " + region
+ e.style.left = x + "px"
+ e.style.top = y + "px"
+ e.style.width = w + "px"
+ e.style.height = h + "px"
+ register_action(e, "locale", ix, "laden_march")
+ register_tooltip(e, get_locale_tip(ix))
+ document.getElementById("locales").appendChild(e)
+ }
+
+ // Locale Markers
+ e = ui.locale_markers[ix] = document.createElement("div")
+ e.className = "locale_markers " + locale.type + " " + region
+ x = locale_xy[ix][0] - 196/2
+ y = locale_xy[ix][1] + 36
+ e.style.top = y + "px"
+ e.style.left = x + "px"
+ e.style.width = 196 + "px"
+ document.getElementById("pieces").appendChild(e)
+ })
+
+ data.lords.forEach((lord, ix) => {
+ let e = ui.lord_cylinder[ix] = document.createElement("div")
+ e.className = "cylinder lord " + clean_name(lord.side) + " " + clean_name(lord.name) + " hide"
+ register_action(e, "lord", ix)
+ register_tooltip(e, on_focus_cylinder)
+ document.getElementById("pieces").appendChild(e)
+
+ e = ui.lord_service[ix] = document.createElement("div")
+ e.className = "service_marker lord image" + lord.image + " " + clean_name(lord.side) + " " + clean_name(lord.name) + " hide"
+ register_action(e, "service", ix, "service_bad")
+ register_tooltip(e, on_focus_lord_service_marker, on_blur_lord_service_marker)
+ document.getElementById("pieces").appendChild(e)
+
+ build_lord_mat(lord, ix, clean_name(lord.side), clean_name(lord.name))
+ })
+
+ data.vassals.forEach((vassal, ix) => {
+ let lord = data.lords[vassal.lord]
+ let e = ui.vassal_service[ix] = document.createElement("div")
+ e.className = "service_marker vassal image" + vassal.image + " " + clean_name(lord.side) + " " + clean_name(vassal.name) + " hide"
+ register_action(e, "vassal", ix)
+ register_tooltip(e, data.vassals[ix].name)
+ document.getElementById("pieces").appendChild(e)
+ })
+
+ register_action(ui.legate, "legate")
+ register_tooltip(ui.legate, "William of Modena")
+
+ register_action(ui.veche, "veche")
+
+ for (let name in original_boxes) {
+ let x = original_boxes[name][0]
+ let y = original_boxes[name][1]
+ let w = original_boxes[name][2] - 8
+ let h = original_boxes[name][3] - 8
+ let e = ui.boxes[name] = document.createElement("div")
+ e.className = "box " + name
+ e.style.left = x + "px"
+ e.style.top = y + "px"
+ e.style.width = w + "px"
+ e.style.height = h + "px"
+ document.getElementById("boxes").appendChild(e)
}
-}
-function on_focus_vassal_service_marker(evt) {
- let id = evt.target.my_id
- let vassal = data.vassals[id]
- let lord = data.lords[vassal.lord]
- document.getElementById("status").textContent = `${lord.name} / ${vassal.name}`
-}
+ ui.calendar = [
+ document.querySelector(".calendar.box0"),
+ document.querySelector(".calendar.box1"),
+ document.querySelector(".calendar.box2"),
+ document.querySelector(".calendar.box3"),
+ document.querySelector(".calendar.box4"),
+ document.querySelector(".calendar.box5"),
+ document.querySelector(".calendar.box6"),
+ document.querySelector(".calendar.box7"),
+ document.querySelector(".calendar.box8"),
+ document.querySelector(".calendar.box9"),
+ document.querySelector(".calendar.box10"),
+ document.querySelector(".calendar.box11"),
+ document.querySelector(".calendar.box12"),
+ document.querySelector(".calendar.box13"),
+ document.querySelector(".calendar.box14"),
+ document.querySelector(".calendar.box15"),
+ document.querySelector(".calendar.box16"),
+ document.querySelector(".calendar.box17")
+ ]
-function on_click_legate(evt) {
- if (evt.button === 0)
- send_action('legate')
-}
+ for (let i = 0; i <= 17; ++i)
+ register_action(ui.calendar[i], "calendar", i)
+
+ build_way("Crossroads", ".way.crossroads")
+ build_way("Peipus E", ".way.peipus-east")
+ build_way("Peipus W", ".way.peipus-north")
+ build_way("Wirz", ".way.wirz")
+
+ build_plan()
-function on_click_array(evt) {
- if (evt.button === 0)
- send_action('array', evt.target.my_id)
+ register_action(ui.garrison, "garrison")
+ for (let i = 0; i < 12; ++i)
+ register_action(ui.battle_grid_array[i], "array", i)
+
+ for (let c = first_p1_card; c <= last_p1_card; ++c)
+ build_card("teutonic", c)
+ for (let c = first_p2_card; c <= last_p2_card; ++c)
+ build_card("russian", c)
}
-function on_click_garrison(evt) {
- if (evt.button === 0)
- send_action('garrison')
+// === UPDATE UI ===
+
+let used_cache = {}
+let unused_cache = {}
+
+function get_cached_element(className, action, id) {
+ let key = className
+ if (action !== undefined)
+ key += "/" + action + "/" + id
+ if (!(key in unused_cache)) {
+ unused_cache[key] = []
+ used_cache[key] = []
+ }
+ if (unused_cache[key].length > 0) {
+ let elt = unused_cache[key].pop()
+ used_cache[key].push(elt)
+ return elt
+ }
+ let elt = document.createElement("div")
+ elt.className = className
+ used_cache[key].push(elt)
+ if (action !== undefined)
+ register_action(elt, action, id)
+ return elt
}
-function on_blur(evt) {
- document.getElementById("status").textContent = ""
+function restart_cache() {
+ for (let k in used_cache) {
+ let u = used_cache[k]
+ let uu = unused_cache[k]
+ while (u.length > 0)
+ uu.push(u.pop())
+ }
}
function update_current_card_display() {
@@ -864,141 +921,6 @@ function update_current_card_display() {
}
}
-function on_focus_card_tip(c) {
- if (c <= first_p1_card)
- ui.command.className = `card teutonic aow_${c}`
- else
- ui.command.className = `card russian aow_${c}`
-}
-
-function on_blur_card_tip(c) {
- update_current_card_display()
-}
-
-function sub_card_capability(match, p1) {
- let x = p1 | 0
- return `<span class="card_tip" onmouseenter="on_focus_card_tip(${x})" onmouseleave="on_blur_card_tip(${x})">${data.cards[x].capability}</span>`
-}
-
-function sub_card_event(match, p1) {
- let x = p1 | 0
- return `<span class="card_tip" onmouseenter="on_focus_card_tip(${x})" onmouseleave="on_blur_card_tip(${x})">${data.cards[x].event}</span>`
-}
-
-function on_focus_locale_tip(loc) {
- ui.locale[loc].classList.add("tip")
- if (ui.locale_name[loc])
- ui.locale_name[loc].classList.add("tip")
-}
-
-function on_blur_locale_tip(loc) {
- ui.locale[loc].classList.remove("tip")
- if (ui.locale_name[loc])
- ui.locale_name[loc].classList.remove("tip")
-}
-
-function on_click_locale_tip(loc) {
- ui.locale[loc].scrollIntoView({ block:"center", inline:"center", behavior:"smooth" })
-}
-
-function on_focus_way_tip(way) {
- ui.ways[way].classList.add("tip")
-}
-
-function on_blur_way_tip(way) {
- ui.ways[way].classList.remove("tip")
-}
-
-function on_click_way_tip(way) {
- ui.ways[way].scrollIntoView({ block:"center", inline:"center", behavior:"smooth" })
-}
-
-function on_click_lord_tip(lord) {
- ui.lord_mat[lord].scrollIntoView({ block:"center", inline:"center", behavior:"smooth" })
-}
-
-function sub_locale_name(match, p1) {
- let x = p1 | 0
- let n = data.locales[x].name
- return `<span class="locale_tip" onmouseenter="on_focus_locale_tip(${x})" onmouseleave="on_blur_locale_tip(${x})" onclick="on_click_locale_tip(${x})">${n}</span>`
-}
-
-function sub_lord_name(match, p1) {
- let x = p1 | 0
- let n = data.lords[x].name
- return `<span class="lord_tip" onclick="on_click_lord_tip(${x})">${n}</span>`
-}
-
-function sub_way_name(match, p1) {
- let x = p1 | 0
- let n = data.ways[x].name
- return `<span class="way_tip" onmouseenter="on_focus_way_tip(${x})" onmouseleave="on_blur_way_tip(${x})" onclick="on_click_way_tip(${x})">${n}</span>`
-}
-
-function on_log(text) {
- let p = document.createElement("div")
-
- if (text.match(/^>>/)) {
- text = text.substring(2)
- p.className = "ii"
- }
-
- if (text.match(/^>/)) {
- text = text.substring(1)
- p.className = "i"
- }
-
- text = text.replace(/&/g, "&amp;")
- text = text.replace(/</g, "&lt;")
- text = text.replace(/>/g, "&gt;")
-
- text = text.replace(/C(\d+)/g, sub_card_capability)
- text = text.replace(/E(\d+)/g, sub_card_event)
- text = text.replace(/L(\d+)/g, sub_lord_name)
- text = text.replace(/%(\d+)/g, sub_locale_name)
- text = text.replace(/W(\d+)/g, sub_way_name)
-
- if (text.match(/^\.h1/)) {
- text = text.substring(4)
- p.className = "h1"
- }
- else if (text.match(/^\.h2t/)) {
- text = text.substring(5)
- p.className = "h2 teutonic"
- }
- else if (text.match(/^\.h2r/)) {
- text = text.substring(5)
- p.className = "h2 russian"
- }
- else if (text.match(/^\.h2/)) {
- text = text.substring(4)
- p.className = "h2"
- }
- else if (text.match(/^\.h3t/)) {
- text = text.substring(5)
- p.className = "h3 teutonic"
- }
- else if (text.match(/^\.h3r/)) {
- text = text.substring(5)
- p.className = "h3 russian"
- }
- else if (text.match(/^\.h3/)) {
- text = text.substring(4)
- p.className = "h3"
- }
- else if (text.match(/^\.h4/)) {
- text = text.substring(4)
- p.className = "h4"
- }
- else if (text.match(/^\.h5/)) {
- text = text.substring(4)
- p.className = "h5"
- }
-
- p.innerHTML = text
- return p
-}
-
function layout_locale_item(loc, e, is_upper) {
locale_layout[loc].push([e, is_upper])
e.classList.toggle("lieutenant", is_upper)
@@ -1105,38 +1027,39 @@ function layout_calendar() {
}
function add_force(parent, type, lord, routed) {
- // TODO: reuse pool of elements?
+ let elt
if (routed) {
- if (is_routed_force_action(lord, routed_force_action_name[type]))
- build_div(parent, "action unit " + force_type_name[type], lord, on_click_routed_force[type])
+ if (is_action(routed_force_action_name[type], lord))
+ elt = get_cached_element("action unit " + force_action_name[type], routed_force_action_name[type], lord)
else
- build_div(parent, "unit " + force_type_name[type], lord, on_click_routed_force[type])
+ elt = get_cached_element("unit " + force_action_name[type], routed_force_action_name[type], lord)
} else {
- if (is_force_action(lord, force_action_name[type]))
- build_div(parent, "action unit " + force_type_name[type], lord, on_click_force[type])
+ if (is_action(force_action_name[type], lord))
+ elt = get_cached_element("action unit " + force_action_name[type], force_action_name[type], lord)
else
- build_div(parent, "unit " + force_type_name[type], lord, on_click_force[type])
+ elt = get_cached_element("unit " + force_action_name[type], force_action_name[type], lord)
}
+ parent.appendChild(elt)
}
function add_asset(parent, type, n, lord) {
- // TODO: reuse pool of elements?
+ let elt
if (lord === VECHE) {
- if (view.actions && view.actions.veche_coin)
- build_div(parent, "action asset " + asset_type_name[type] + " x"+n, VECHE, on_click_veche_coin)
+ if (is_action("veche_coin"))
+ elt = get_cached_element("action asset " + asset_action_name[type] + " x"+n, "veche_coin", undefined)
else
- build_div(parent, "asset " + asset_type_name[type] + " x"+n)
+ elt = get_cached_element("asset " + asset_action_name[type] + " x"+n)
} else {
- if (is_asset_action(lord, asset_type_name[type]))
- build_div(parent, "action asset " + asset_type_name[type] + " x"+n, lord, on_click_asset[type])
+ if (is_action(asset_action_name[type], lord))
+ elt = get_cached_element("action asset " + asset_action_name[type] + " x"+n, asset_action_name[type], lord)
else
- build_div(parent, "asset " + asset_type_name[type] + " x"+n)
+ elt = get_cached_element("asset " + asset_action_name[type] + " x"+n)
}
+ parent.appendChild(elt)
}
function add_veche_vp(parent) {
- // TODO: reuse pool of elements?
- build_div(parent, "marker square conquered russian")
+ parent.appendChild(get_cached_element("marker square conquered russian"))
}
function update_forces(parent, forces, lord_ix, routed) {
@@ -1188,7 +1111,7 @@ function update_vassals(ready_parent, mustered_parent, lord_ix) {
else {
e.classList.add("hide")
}
- e.classList.toggle("action", is_vassal_action(v))
+ e.classList.toggle("action", is_action("vassal", v))
}
}
@@ -1216,18 +1139,6 @@ function update_lord_mat(ix) {
ui.lord_moved2[ix].classList.toggle("hide", is_levy_phase() || (m !== 2))
}
-function is_lord_command(ix) {
- return view.command === ix
-}
-
-function is_lord_selected(ix) {
- if (view.who >= 0)
- return ix === view.who
- if (view.group)
- return view.group.includes(ix)
- return false
-}
-
function update_lord(ix) {
let locale = view.pieces.locale[ix]
let service = view.pieces.service[ix]
@@ -1265,10 +1176,10 @@ function update_lord(ix) {
ui.lord_service[ix].classList.add("hide")
}
ui.lord_cylinder[ix].classList.toggle("besieged", is_lord_besieged(ix))
- ui.lord_buttons[ix].classList.toggle("action", is_lord_action(ix))
- ui.lord_cylinder[ix].classList.toggle("action", is_lord_action(ix))
- ui.lord_service[ix].classList.toggle("action", is_service_action(ix) || is_service_bad_action(ix))
- ui.lord_service[ix].classList.toggle("bad", is_service_bad_action(ix))
+ ui.lord_buttons[ix].classList.toggle("action", is_action("lord", ix))
+ ui.lord_cylinder[ix].classList.toggle("action", is_action("lord", ix))
+ ui.lord_service[ix].classList.toggle("action", is_action("service", ix) || is_action("service_bad", ix))
+ ui.lord_service[ix].classList.toggle("bad", is_action("service_bad", ix))
if (ix === LORD_HERMANN)
ui.lord_cylinder[ix].classList.toggle("marshal", !is_lord_on_map(LORD_ANDREAS))
@@ -1291,7 +1202,7 @@ function update_legate() {
ui.legate.classList.add("hide")
} else {
ui.legate.classList.remove("hide")
- ui.legate.classList.toggle("action", is_legate_action())
+ ui.legate.classList.toggle("action", is_action("legate"))
ui.legate.classList.toggle("selected", is_legate_selected())
if (view.pieces.legate === LEGATE_ARRIVED) {
ui.legate.style.top = "1356px"
@@ -1305,7 +1216,7 @@ function update_legate() {
function update_smerdi() {
ui.smerdi.replaceChildren()
for (let i = 0; i < view.pieces.smerdi; ++i)
- build_div(ui.smerdi, "unit serfs")
+ ui.smerdi.appendChild(get_cached_element("unit serfs"))
}
function update_veche() {
@@ -1333,10 +1244,6 @@ function update_veche() {
add_veche_vp(ui.veche)
}
-function is_town_locale(loc) {
- return data.locales[loc].type === "town"
-}
-
function update_castle(elt, loc) {
if (loc === undefined) {
elt.classList.toggle("hide", true)
@@ -1357,16 +1264,22 @@ function update_castle(elt, loc) {
function update_locale(loc) {
layout_locale_cylinders(loc)
- ui.locale[loc].classList.toggle("action", is_locale_action(loc) || is_laden_march_action(loc))
- ui.locale[loc].classList.toggle("laden", is_laden_march_action(loc))
+ ui.locale[loc].classList.toggle("action", is_action("locale", loc) || is_action("laden_march", loc))
+ ui.locale[loc].classList.toggle("laden", is_action("laden_march", loc))
ui.locale[loc].classList.toggle("supply_path", !!(view.supply && view.supply[0] === loc))
ui.locale[loc].classList.toggle("supply_source", !!(view.supply && view.supply[1] === loc))
if (ui.locale_name[loc]) {
- ui.locale_name[loc].classList.toggle("action", is_locale_action(loc) || is_laden_march_action(loc))
+ ui.locale_name[loc].classList.toggle("action", is_action("locale", loc) || is_action("laden_march", loc))
}
ui.locale_markers[loc].replaceChildren()
+ if (view.battle && view.battle.where === loc)
+ if (view.battle.storm)
+ ui.locale_markers[loc].appendChild(get_cached_element("marker circle storm"))
+ else
+ ui.locale_markers[loc].appendChild(get_cached_element("marker circle battle"))
+
if (set_has(view.pieces.ravaged, loc)) {
let cn
if (is_p1_locale(loc))
@@ -1386,11 +1299,8 @@ function update_locale(loc) {
ui.locale_markers[loc].appendChild(get_cached_element(cn))
}
- // TODO: max 4 walls - reuse elements
- if (set_has(view.pieces.walls, loc)) {
- let cn = "marker square walls"
- ui.locale_markers[loc].appendChild(get_cached_element(cn))
- }
+ if (set_has(view.pieces.walls, loc))
+ ui.locale_markers[loc].appendChild(get_cached_element("marker square walls"))
let sieges = map_get(view.pieces.sieges, loc)
if (sieges > 0) {
@@ -1436,7 +1346,7 @@ function update_plan() {
if (is_planning) {
ui.plan_actions.classList.remove("hide")
for (let lord = 0; lord < 12; ++lord) {
- if (is_plan_action(lord)) {
+ if (is_action("plan", lord)) {
ui.plan_action_cards[lord].classList.add("action")
ui.plan_action_cards[lord].classList.remove("disabled")
} else {
@@ -1444,7 +1354,7 @@ function update_plan() {
ui.plan_action_cards[lord].classList.add("disabled")
}
}
- if (is_plan_action(-1)) {
+ if (is_action("plan", -1)) {
ui.plan_action_pass_p1.classList.add("action")
ui.plan_action_pass_p1.classList.remove("disabled")
ui.plan_action_pass_p2.classList.add("action")
@@ -1467,17 +1377,14 @@ function update_cards() {
for (let c = 0; c < 42; ++c) {
let elt = ui.cards[c]
elt.classList.toggle("selected", c === view.what)
- elt.classList.toggle("action", is_card_action(c))
+ elt.classList.toggle("action", is_action("card", c))
}
if (view.arts_of_war) {
ui.arts_of_war_panel.classList.remove("hide")
ui.arts_of_war.replaceChildren()
- for (let c of view.arts_of_war) {
- let elt = ui.cards[c]
- console.log("showin'", c, ui.cards[c])
+ for (let c of view.arts_of_war)
ui.arts_of_war.appendChild(ui.cards[c])
- }
} else {
ui.arts_of_war_panel.classList.add("hide")
}
@@ -1503,19 +1410,16 @@ function update_cards() {
}
ui.capabilities1.replaceChildren()
- for_each_teutonic_card(c => {
- if (view.capabilities.includes(c))
- ui.capabilities1.appendChild(ui.cards[c])
- })
+ for (let i = first_p1_card; i <= last_p1_card; ++i)
+ if (view.capabilities.includes(i))
+ ui.capabilities1.appendChild(ui.cards[i])
ui.capabilities2.replaceChildren()
- for_each_russian_card(c => {
- if (view.capabilities.includes(c))
- ui.capabilities2.appendChild(ui.cards[c])
- })
+ for (let i = first_p2_card; i <= last_p2_card; ++i)
+ if (view.capabilities.includes(i))
+ ui.capabilities2.appendChild(ui.cards[i])
for (let ix = 0; ix < data.lords.length; ++ix) {
- let side = ix < 6 ? "teutonic" : "russian"
ui.lord_capabilities[ix].replaceChildren()
ui.lord_events[ix].replaceChildren()
if (view.reveal & (1 << ix)) {
@@ -1535,70 +1439,6 @@ function update_cards() {
}
}
-function has_castle_marker(loc) {
- return (
- set_has(view.pieces.castles1, loc) ||
- set_has(view.pieces.castles2, loc)
- )
-}
-
-function is_castle(loc) {
- return data.locales[loc].type === "castle" || has_castle_marker(loc)
-}
-
-function is_bishopric(loc) {
- return data.locales[loc].type === "bishopric"
-}
-
-function has_walls(loc) {
- return set_has(view.pieces.walls, loc)
-}
-
-function lord_has_unrouted_units(lord) {
- return view.pieces.forces[lord] !== 0
-}
-
-function get_lord_capability(lord, n) {
- return view.pieces.capabilities[(lord << 1) + n]
-}
-
-function lord_has_capability_card(lord, c) {
- let name = data.cards[c].capability
- let c1 = get_lord_capability(lord, 0)
- if (c1 >= 0 && data.cards[c1].capability === name)
- return true
- let c2 = get_lord_capability(lord, 1)
- if (c2 >= 0 && data.cards[c2].capability === name)
- return true
- return false
-}
-
-function lord_has_capability(lord, card_or_list) {
- if (Array.isArray(card_or_list)) {
- for (let card of card_or_list)
- if (lord_has_capability_card(lord, card))
- return true
- return false
- }
- return lord_has_capability_card(lord, card_or_list)
-}
-
-function attacker_has_trebuchets() {
- if (view.battle.attacker === "Teutons") {
- for (let lord = first_p1_lord; lord <= last_p1_lord; ++lord) {
- if (get_lord_locale(lord) === view.battle.where && lord_has_unrouted_units(lord)) {
- if (lord_has_capability(lord, AOW_TEUTONIC_TREBUCHETS))
- return true
- }
- }
- }
- return false
-}
-
-function count_siege_markers(loc) {
- return map_get(view.pieces.sieges, loc, 0)
-}
-
function update_battle() {
let array = view.battle.array
@@ -1622,20 +1462,15 @@ function update_battle() {
ui.battle_grid_array[i].replaceChildren()
if (lord >= 0)
ui.battle_grid_array[i].appendChild(ui.lord_mat[lord])
- ui.battle_grid_array[i].classList.toggle("action", is_battle_array_action(i))
+ ui.battle_grid_array[i].classList.toggle("action", is_action("array", i))
}
ui.reserves.replaceChildren()
for (let lord of view.battle.reserves)
ui.reserves.appendChild(ui.lord_mat[lord])
- for (let lord = 0; lord < 12; ++lord) {
- ui.battle_cylinder[lord].classList.toggle("action", is_lord_action(lord))
- ui.battle_cylinder[lord].classList.toggle("selected", is_lord_selected(lord))
- }
-
ui.garrison.classList.toggle("hide", !view.battle.storm)
- ui.garrison.classList.toggle("action", is_garrison_action())
+ ui.garrison.classList.toggle("action", is_action("garrison"))
ui.garrison.replaceChildren()
if (view.battle.garrison) {
@@ -1703,17 +1538,6 @@ function update_battle() {
att_ui.appendChild(get_cached_element("marker square russian siege"))
}
-function is_lord_in_battle(lord) {
- if (view.battle && view.battle.array) {
- for (let i = 0; i < 12; ++i)
- if (view.battle.array[i] === lord)
- return true
- if (view.battle.reserves.includes(lord))
- return true
- }
- return false
-}
-
function update_court() {
let tcourt_hdr = (player === "Russians") ? ui.court2_header : ui.court1_header
let rcourt_hdr = (player === "Russians") ? ui.court1_header : ui.court2_header
@@ -1753,7 +1577,7 @@ function on_update() {
}
for (let way = 0; way < ui.ways.length; ++way) {
- if (is_way_action(way))
+ if (is_action("way", way))
ui.ways[way].classList.add("action")
else
ui.ways[way].classList.remove("action")
@@ -1817,7 +1641,7 @@ function on_update() {
update_plan()
update_cards()
- ui.veche.classList.toggle("action", is_veche_action())
+ ui.veche.classList.toggle("action", is_action("veche"))
if (view.battle && view.battle.array) {
ui.reserves_panel.classList.remove("hide")
@@ -1846,7 +1670,7 @@ function on_update() {
update_court()
for (let i = 0; i <= 17; ++i) {
- ui.calendar[i].classList.toggle("action", is_calendar_action(i))
+ ui.calendar[i].classList.toggle("action", is_action("calendar", i))
if (i >= 1 && i <= 16)
ui.calendar[i].classList.toggle("end", i > view.end)
}
@@ -1927,280 +1751,156 @@ function on_update() {
action_button("undo", "Undo")
}
-function build_div(parent, className, id, onclick) {
- let e = document.createElement("div")
- e.className = className
- if (onclick) {
- e.my_id = id
- e.addEventListener("mousedown", onclick)
- }
- if (parent)
- parent.appendChild(e)
- return e
-}
+// === LOG ===
-function build_lord_mat(lord, ix, side, name) {
- let mat = build_div(null, `mat ${side} ${name}`)
- let bg = build_div(mat, "background")
- ui.forces[ix] = build_div(bg, "forces")
- ui.routed[ix] = build_div(bg, "routed")
- ui.assets[ix] = build_div(bg, "assets")
- ui.ready_vassals[ix] = build_div(bg, "ready_vassals")
- ui.mustered_vassals[ix] = build_div(bg, "mustered_vassals")
- ui.lord_buttons[ix] = build_div(bg, "shield", ix, on_click_cylinder)
- ui.lord_capabilities[ix] = build_div(mat, "capabilities")
- ui.lord_events[ix] = build_div(mat, "events")
- ui.lord_moved1[ix] = build_div(mat, "marker square moved_fought one hide")
- ui.lord_moved2[ix] = build_div(mat, "marker square moved_fought two hide")
- ui.lord_feed_x2[ix] = build_div(mat, "marker small feed_x2")
- ui.lord_mat[ix] = mat
+function on_focus_card_tip(c) {
+ if (c <= first_p1_card)
+ ui.command.className = `card teutonic aow_${c}`
+ else
+ ui.command.className = `card russian aow_${c}`
}
-function build_card(side, c) {
- let card = ui.cards[c] = document.createElement("div")
- card.className = `card ${side} aow_${c}`
- card.my_id = c
- card.addEventListener("mousedown", on_click_card)
+function on_blur_card_tip() {
+ update_current_card_display()
}
-function build_plan() {
- let elt
- for (let i = 0; i < 6; ++i) {
- elt = document.createElement("div")
- elt.className = "hide"
- ui.plan_cards.push(elt)
- ui.plan.appendChild(elt)
- }
- for (let lord = 0; lord < 12; ++lord) {
- let side = lord < 6 ? "teutonic" : "russian"
- elt = document.createElement("div")
- elt.className = `card ${side} cc_lord_${lord}`
- elt.my_id = lord
- elt.addEventListener("mousedown", on_click_plan)
- ui.plan_action_cards.push(elt)
- ui.plan_actions.appendChild(elt)
- }
+function sub_card_capability(match, p1) {
+ let x = p1 | 0
+ return `<span class="card_tip" onmouseenter="on_focus_card_tip(${x})" onmouseleave="on_blur_card_tip(${x})">${data.cards[x].capability}</span>`
+}
- ui.plan_action_pass_p1 = elt = document.createElement("div")
- elt.className = `card teutonic cc_pass`
- elt.my_id = -1
- elt.addEventListener("mousedown", on_click_plan)
- ui.plan_actions.appendChild(elt)
+function sub_card_event(match, p1) {
+ let x = p1 | 0
+ return `<span class="card_tip" onmouseenter="on_focus_card_tip(${x})" onmouseleave="on_blur_card_tip(${x})">${data.cards[x].event}</span>`
+}
- ui.plan_action_pass_p2 = elt = document.createElement("div")
- elt.className = `card russian cc_pass`
- elt.my_id = -1
- elt.addEventListener("mousedown", on_click_plan)
- ui.plan_actions.appendChild(elt)
+function on_focus_locale_tip(loc) {
+ ui.locale[loc].classList.add("tip")
+ if (ui.locale_name[loc])
+ ui.locale_name[loc].classList.add("tip")
}
-function build_way(name, sel) {
- let way = data.ways.findIndex(w => w.name === name)
- ui.ways[way] = document.querySelector(sel)
- ui.ways[way].my_id = way
- ui.ways[way].addEventListener("mousedown", on_click_way)
+function on_blur_locale_tip(loc) {
+ ui.locale[loc].classList.remove("tip")
+ if (ui.locale_name[loc])
+ ui.locale_name[loc].classList.remove("tip")
}
-const locale_size = {
- region: [ 88, 56 ],
- town: [ 80, 72 ],
- traderoute: [ 90, 54 ],
- fort: [ 96, 54 ],
- castle: [ 96, 56 ],
- city: [ 126, 80 ],
- bishopric: [ 106, 72 ],
- novgorod: [ 144, 86 ],
+function on_click_locale_tip(loc) {
+ ui.locale[loc].scrollIntoView({ block:"center", inline:"center", behavior:"smooth" })
}
-function build_map() {
- for (let i = 0; i < data.locales.length; ++i)
- locale_layout[i] = []
+function on_focus_way_tip(way) {
+ ui.ways[way].classList.add("tip")
+}
- data.locales.forEach((locale, ix) => {
- let region = clean_name(locale.region)
- let x = floor(locale.box.x * MAP_DPI / 300)
- let y = floor(locale.box.y * MAP_DPI / 300)
- let w = ceil((locale.box.x+locale.box.w) * MAP_DPI / 300) - x
- let h = ceil((locale.box.y+locale.box.h) * MAP_DPI / 300) - y
- let xc = round(x + w / 2)
- let yc = round(y + h / 2)
- let e
+function on_blur_way_tip(way) {
+ ui.ways[way].classList.remove("tip")
+}
- switch (locale.type) {
- case "town":
- locale_xy[ix] = [ xc, y - 24 ]
- w = locale_size.town[0]
- h = locale_size.town[1]
- x = xc - w/2
- y = y - h + 16
- break
- case "region":
- xc += 2
- yc -= 3
- locale_xy[ix] = [ xc, yc - 24 ]
- w = locale_size.region[0]
- h = locale_size.region[1]
- x = xc - w/2
- y = yc - h/2
- break
- default:
- locale_xy[ix] = [ xc, y - 36 ]
- break
- }
+function on_click_way_tip(way) {
+ ui.ways[way].scrollIntoView({ block:"center", inline:"center", behavior:"smooth" })
+}
- // Main Area
- e = ui.locale[ix] = document.createElement("div")
- e.className = "locale " + locale.type + " " + region
- e.my_id = ix
- if (locale.type !== "region" && locale.type !== "town") {
- let ew = locale_size[locale.type][0]
- let eh = locale_size[locale.type][1]
- e.style.top = (y - eh) + "px"
- e.style.left = (xc - ew/2) + "px"
- e.style.width = (ew) + "px"
- e.style.height = (eh) + "px"
- } else {
- e.style.left = x + "px"
- e.style.top = y + "px"
- e.style.width = w + "px"
- e.style.height = h + "px"
- }
- e.addEventListener("mousedown", on_click_locale)
- e.addEventListener("mouseenter", on_focus_locale)
- e.addEventListener("mouseleave", on_blur)
- document.getElementById("locales").appendChild(e)
+function on_click_lord_tip(lord) {
+ ui.lord_mat[lord].scrollIntoView({ block:"center", inline:"center", behavior:"smooth" })
+}
- // Name Plate
- if (locale.type !== 'region' && locale.type !== 'town') {
- e = ui.locale_name[ix] = document.createElement("div")
- e.className = "locale_name " + locale.type + " " + region
- e.style.left = x + "px"
- e.style.top = y + "px"
- e.style.width = w + "px"
- e.style.height = h + "px"
- e.my_id = ix
- e.addEventListener("mousedown", on_click_locale)
- e.addEventListener("mouseenter", on_focus_locale)
- e.addEventListener("mouseleave", on_blur)
- document.getElementById("locales").appendChild(e)
- }
+function sub_locale_name(match, p1) {
+ let x = p1 | 0
+ let n = data.locales[x].name
+ return `<span class="locale_tip" onmouseenter="on_focus_locale_tip(${x})" onmouseleave="on_blur_locale_tip(${x})" onclick="on_click_locale_tip(${x})">${n}</span>`
+}
- // Locale Markers
- e = ui.locale_markers[ix] = document.createElement("div")
- e.className = "locale_markers " + locale.type + " " + region
- x = locale_xy[ix][0] - 196/2
- y = locale_xy[ix][1] + 36
- e.style.top = y + "px"
- e.style.left = x + "px"
- e.style.width = 196 + "px"
- document.getElementById("pieces").appendChild(e)
- })
+function sub_lord_name(match, p1) {
+ let x = p1 | 0
+ let n = data.lords[x].name
+ return `<span class="lord_tip" onclick="on_click_lord_tip(${x})">${n}</span>`
+}
- let x = 160
- let y = 2740
- data.lords.forEach((lord, ix) => {
- let e = ui.lord_cylinder[ix] = document.createElement("div")
- e.className = "cylinder lord " + clean_name(lord.side) + " " + clean_name(lord.name) + " hide"
- e.my_id = ix
- e.addEventListener("mousedown", on_click_cylinder)
- e.addEventListener("mouseenter", on_focus_cylinder)
- e.addEventListener("mouseleave", on_blur)
- document.getElementById("pieces").appendChild(e)
+function sub_way_name(match, p1) {
+ let x = p1 | 0
+ let n = data.ways[x].name
+ return `<span class="way_tip" onmouseenter="on_focus_way_tip(${x})" onmouseleave="on_blur_way_tip(${x})" onclick="on_click_way_tip(${x})">${n}</span>`
+}
- e = ui.battle_cylinder[ix] = document.createElement("div")
- e.className = "cylinder lord " + clean_name(lord.side) + " " + clean_name(lord.name)
- e.my_id = ix
- e.addEventListener("mousedown", on_click_cylinder)
- e.addEventListener("mouseenter", on_focus_cylinder)
- e.addEventListener("mouseleave", on_blur)
- e = ui.lord_service[ix] = document.createElement("div")
- e.className = "service_marker lord image" + lord.image + " " + clean_name(lord.side) + " " + clean_name(lord.name) + " hide"
- e.my_id = ix
- e.addEventListener("mousedown", on_click_lord_service_marker)
- e.addEventListener("mouseenter", on_focus_lord_service_marker)
- e.addEventListener("mouseleave", on_blur_lord_service_marker)
- document.getElementById("pieces").appendChild(e)
+function on_log(text) {
+ let p = document.createElement("div")
- build_lord_mat(lord, ix, clean_name(lord.side), clean_name(lord.name))
+ if (text.match(/^>>/)) {
+ text = text.substring(2)
+ p.className = "ii"
+ }
- x += 70
- })
+ if (text.match(/^>/)) {
+ text = text.substring(1)
+ p.className = "i"
+ }
- data.vassals.forEach((vassal, ix) => {
- let lord = data.lords[vassal.lord]
- let e = ui.vassal_service[ix] = document.createElement("div")
- e.className = "service_marker vassal image" + vassal.image + " " + clean_name(lord.side) + " " + clean_name(vassal.name) + " hide"
- e.my_id = ix
- e.addEventListener("mousedown", on_click_vassal_service_marker)
- e.addEventListener("mouseenter", on_focus_vassal_service_marker)
- e.addEventListener("mouseleave", on_blur)
- document.getElementById("pieces").appendChild(e)
- })
+ text = text.replace(/&/g, "&amp;")
+ text = text.replace(/</g, "&lt;")
+ text = text.replace(/>/g, "&gt;")
- document.getElementById("legate").addEventListener("mouseenter", on_focus_legate)
- document.getElementById("legate").addEventListener("mouseleave", on_blur)
- document.getElementById("legate").addEventListener("mousedown", on_click_legate)
- ui.veche.addEventListener("mousedown", on_click_veche)
+ text = text.replace(/C(\d+)/g, sub_card_capability)
+ text = text.replace(/E(\d+)/g, sub_card_event)
+ text = text.replace(/L(\d+)/g, sub_lord_name)
+ text = text.replace(/%(\d+)/g, sub_locale_name)
+ text = text.replace(/W(\d+)/g, sub_way_name)
- for (let name in original_boxes) {
- let x = round(original_boxes[name][0] * MAP_DPI / 300)
- let y = round(original_boxes[name][1] * MAP_DPI / 300)
- let w = round(original_boxes[name][2] * MAP_DPI / 300) - 8
- let h = round(original_boxes[name][3] * MAP_DPI / 300) - 8
- let e = ui.boxes[name] = document.createElement("div")
- e.className = "box " + name
- e.style.left = x + "px"
- e.style.top = y + "px"
- e.style.width = w + "px"
- e.style.height = h + "px"
- document.getElementById("boxes").appendChild(e)
+ if (text.match(/^\.h1/)) {
+ text = text.substring(4)
+ p.className = "h1"
}
-
- ui.calendar = [
- document.querySelector(".calendar.box0"),
- document.querySelector(".calendar.box1"),
- document.querySelector(".calendar.box2"),
- document.querySelector(".calendar.box3"),
- document.querySelector(".calendar.box4"),
- document.querySelector(".calendar.box5"),
- document.querySelector(".calendar.box6"),
- document.querySelector(".calendar.box7"),
- document.querySelector(".calendar.box8"),
- document.querySelector(".calendar.box9"),
- document.querySelector(".calendar.box10"),
- document.querySelector(".calendar.box11"),
- document.querySelector(".calendar.box12"),
- document.querySelector(".calendar.box13"),
- document.querySelector(".calendar.box14"),
- document.querySelector(".calendar.box15"),
- document.querySelector(".calendar.box16"),
- document.querySelector(".calendar.box17")
- ]
-
- for (let i = 0; i <= 17; ++i) {
- ui.calendar[i].my_id = i
- ui.calendar[i].addEventListener("mousedown", on_click_calendar)
+ else if (text.match(/^\.h2t/)) {
+ text = text.substring(5)
+ p.className = "h2 teutonic"
+ }
+ else if (text.match(/^\.h2r/)) {
+ text = text.substring(5)
+ p.className = "h2 russian"
+ }
+ else if (text.match(/^\.h2/)) {
+ text = text.substring(4)
+ p.className = "h2"
+ }
+ else if (text.match(/^\.h3t/)) {
+ text = text.substring(5)
+ p.className = "h3 teutonic"
+ }
+ else if (text.match(/^\.h3r/)) {
+ text = text.substring(5)
+ p.className = "h3 russian"
+ }
+ else if (text.match(/^\.h3/)) {
+ text = text.substring(4)
+ p.className = "h3"
+ }
+ else if (text.match(/^\.h4/)) {
+ text = text.substring(4)
+ p.className = "h4"
+ }
+ else if (text.match(/^\.h5/)) {
+ text = text.substring(4)
+ p.className = "h5"
}
- build_way("Crossroads", ".way.crossroads")
- build_way("Peipus E", ".way.peipus-east")
- build_way("Peipus W", ".way.peipus-north")
- build_way("Wirz", ".way.wirz")
-
- build_plan()
+ p.innerHTML = text
+ return p
+}
- ui.garrison.addEventListener("mousedown", on_click_garrison)
+function pack1_get(word, n) {
+ return (word >>> n) & 1
+}
- for (let i = 0; i < 12; ++i) {
- ui.battle_grid_array[i].my_id = i
- ui.battle_grid_array[i].addEventListener("mousedown", on_click_array)
- }
+function pack2_get(word, n) {
+ n = n << 1
+ return (word >>> n) & 3
+}
- for (let c = 0; c < 21; ++c)
- build_card("teutonic", c)
- for (let c = 21; c < 42; ++c)
- build_card("russian", c)
+function pack4_get(word, n) {
+ n = n << 2
+ return (word >>> n) & 15
}
build_map()