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-rw-r--r--play.html5
-rw-r--r--play.js19
-rw-r--r--rules.js8
3 files changed, 25 insertions, 7 deletions
diff --git a/play.html b/play.html
index 41e120f..b9d0ed3 100644
--- a/play.html
+++ b/play.html
@@ -32,8 +32,9 @@ header.your_turn { background-color: orange; }
#log > div > .i { padding-left: 12px; }
#log .card_tip { font-style: italic; }
#log .card_tip:hover { text-decoration: underline; }
-#log .locale_tip:hover { cursor: pointer; text-decoration: underline; }
#log .lord_tip:hover { cursor: pointer; text-decoration: underline; }
+#log .locale_tip:hover { cursor: pointer; text-decoration: underline; }
+#log .way_tip:hover { cursor: pointer; text-decoration: underline; }
.action {
cursor: pointer;
@@ -765,7 +766,7 @@ body.shift .mustered_vassals {
.locale.supply_source { border-color: seagreen; background-color: #2e8b5766; }
.locale.supply_source.action { border-color: white; background-color: #2e8b5766; box-shadow: 0 0 0 3px seagreen; }
-.locale.tip, .locale_name.tip {
+.way.tip, .locale.tip, .locale_name.tip {
background-color: #ff08;
box-shadow: 0 0 8px #ff08;
}
diff --git a/play.js b/play.js
index 493b9af..f4d8215 100644
--- a/play.js
+++ b/play.js
@@ -851,6 +851,18 @@ function on_click_locale_tip(loc) {
ui.locale[loc].scrollIntoView({ block:"center", inline:"center", behavior:"smooth" })
}
+function on_focus_way_tip(way) {
+ ui.ways[way].classList.add("tip")
+}
+
+function on_blur_way_tip(way) {
+ ui.ways[way].classList.remove("tip")
+}
+
+function on_click_way(way) {
+ ui.ways[way].scrollIntoView({ block:"center", inline:"center", behavior:"smooth" })
+}
+
function on_focus_lord_tip(lord) {
}
@@ -873,6 +885,12 @@ function sub_lord_name(match, p1) {
return `<span class="lord_tip" onmouseenter="on_focus_lord_tip(${x})" onmouseleave="on_blur_lord_tip(${x})" onclick="on_click_lord_tip(${x})">${n}</span>`
}
+function sub_way_name(match, p1) {
+ let x = p1 | 0
+ let n = data.ways[x].name
+ return `<span class="way_tip" onmouseenter="on_focus_way_tip(${x})" onmouseleave="on_blur_way_tip(${x})" onclick="on_click_way_tip(${x})">${n}</span>`
+}
+
function on_log(text) {
let p = document.createElement("div")
@@ -894,6 +912,7 @@ function on_log(text) {
text = text.replace(/E(\d+)/g, sub_card_event)
text = text.replace(/L(\d+)/g, sub_lord_name)
text = text.replace(/%(\d+)/g, sub_locale_name)
+ text = text.replace(/W(\d+)/g, sub_way_name)
if (text.match(/^\.h1/)) {
text = text.substring(4)
diff --git a/rules.js b/rules.js
index 4c5d482..882f668 100644
--- a/rules.js
+++ b/rules.js
@@ -1,7 +1,5 @@
"use strict"
-// TODO: Bridge - kn, sgt, 1x lh, maa, militia, serf, lh, ah
-
// FIXME: lift_sieges / besieged needs checking! (automatic after disband_lord, manual after move/sail, extra careful manual after battle)
// FIXME: remove_legate_if_endangered needs checking! (automatic after disband_lord, manual after move/sail, manual after battle)
@@ -4602,7 +4600,7 @@ function march_with_group_2() {
spend_march_action(1)
if (data.ways[way].name)
- log(`Marched via ${data.ways[way].name} to %${to}.`)
+ log(`Marched via W${way} to %${to}.`)
else
log(`Marched to %${to}.`)
@@ -4860,7 +4858,7 @@ function avoid_battle_2() {
let way = game.march.avoid_way
if (data.ways[way].name)
- log(`Avoided Battle via ${data.ways[way].name} to %${to}.`)
+ log(`Avoided Battle via W${way} to %${to}.`)
else
log(`Avoided Battle to %${to}.`)
@@ -9103,7 +9101,7 @@ function retreat_2() {
let way = game.battle.retreat_way
if (data.ways[way].name)
- log(`Retreated via ${data.ways[way].name} to %${to}.`)
+ log(`Retreated via W${way} to %${to}.`)
else
log(`Retreated to %${to}.`)