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-rw-r--r--rules.js581
1 files changed, 513 insertions, 68 deletions
diff --git a/rules.js b/rules.js
index cfea486..e8ea2ee 100644
--- a/rules.js
+++ b/rules.js
@@ -268,6 +268,17 @@ const LOC_ZHELTSY = find_locale("Zheltsy")
const LOC_TESOVO = find_locale("Tesovo")
const LOC_SABLIA = find_locale("Sablia")
+const LOC_OSTROV = find_locale("Ostrov")
+const LOC_UZMEN = find_locale("Uzmen")
+const LOC_SOROT_RIVER = find_locale("Sorot River")
+const LOC_VELIKAYA_RIVER = find_locale("Velikaya River")
+const LOC_ZHELCHA_RIVER = find_locale("Zhelcha River")
+
+const LOC_ROSITTEN = find_locale("Rositten")
+const LOC_LETTGALLIA = find_locale("Lettgallia")
+const LOC_TOLOWA = find_locale("Tolowa")
+
+
// Misc tracking flags
const FLAG_FIRST_ACTION = 1 << 0
const FLAG_FIRST_MARCH = 1 << 1
@@ -420,6 +431,10 @@ function is_in_livonia(loc) {
return data.locales[loc].region === "Crusader Livonia"
}
+function is_in_estonia(loc) {
+ return data.locales[loc].region === "Danish Estonia"
+}
+
function is_commandery(loc) {
return (
loc === LOC_ADSEL ||
@@ -2032,34 +2047,65 @@ function goto_immediate_event(c) {
// This Levy / Campaign
case EVENT_TEUTONIC_FAMINE:
case EVENT_RUSSIAN_FAMINE:
+ set_add(game.events, c)
// No immediate effects
return end_immediate_event()
case EVENT_RUSSIAN_DEATH_OF_THE_POPE:
+ set_add(game.events, c)
return goto_event_death_of_the_pope()
case EVENT_RUSSIAN_VALDEMAR:
- return goto_event_russian_valdemar()
+ set_add(game.events, c)
+ return goto_russian_event_valdemar()
case EVENT_RUSSIAN_DIETRICH_VON_GRUNINGEN:
- return goto_event_russian_dietrich()
+ set_add(game.events, c)
+ return goto_russian_event_dietrich()
- // Immediate
- case EVENT_TEUTONIC_GRAND_PRINCE:
- case EVENT_TEUTONIC_TORZHOK:
+ // Add to capabilities...
case EVENT_TEUTONIC_POPE_GREGORY:
+ set_add(game.capabilities, c)
+ return goto_teutonic_event_pope_gregory()
+
+ // Discard
+ case EVENT_TEUTONIC_GRAND_PRINCE:
+ discard_card(c)
+ return goto_teutonic_event_grand_prince()
case EVENT_TEUTONIC_KHAN_BATY:
- case EVENT_TEUTONIC_BOUNTIFUL_HARVEST:
- case EVENT_TEUTONIC_MINDAUGAS:
+ discard_card(c)
+ return goto_teutonic_event_khan_baty()
case EVENT_TEUTONIC_SWEDISH_CRUSADE:
-
- // Immediate
+ discard_card(c)
+ return goto_teutonic_event_swedish_crusade()
case EVENT_RUSSIAN_OSILIAN_REVOLT:
+ discard_card(c)
+ return goto_russian_event_osilian_revolt()
case EVENT_RUSSIAN_BATU_KHAN:
- case EVENT_RUSSIAN_MINDAUGAS:
+ discard_card(c)
+ return goto_russian_event_batu_khan()
case EVENT_RUSSIAN_PRUSSIAN_REVOLT:
- case EVENT_RUSSIAN_TEMPEST:
+ discard_card(c)
+ return goto_russian_event_prussian_revolt()
+ case EVENT_TEUTONIC_BOUNTIFUL_HARVEST:
+ discard_card(c)
+ return goto_event_bountiful_harvest()
case EVENT_RUSSIAN_BOUNTIFUL_HARVEST:
+ discard_card(c)
+ return goto_event_bountiful_harvest()
+ case EVENT_TEUTONIC_MINDAUGAS:
+ discard_card(c)
+ return goto_teutonic_event_mindaugas()
+ case EVENT_RUSSIAN_MINDAUGAS:
+ discard_card(c)
+ return goto_russian_event_mindaugas()
+ case EVENT_TEUTONIC_TORZHOK:
+ discard_card()
+ return goto_teutonic_event_torzhok()
+ case EVENT_RUSSIAN_TEMPEST:
+ discard_card()
+ return goto_russian_event_tempest()
default:
log("TODO")
+ discard_card(c)
return end_immediate_event()
}
}
@@ -2069,6 +2115,8 @@ function end_immediate_event() {
resume_levy_arts_of_war()
}
+// === EVENTS: UNIQUE IMMEDIATE EVENTS ===
+
function goto_event_death_of_the_pope() {
if (has_global_capability(AOW_TEUTONIC_WILLIAM_OF_MODENA))
game.state = "death_of_the_pope"
@@ -2082,26 +2130,368 @@ states.death_of_the_pope = {
gen_action_card(AOW_TEUTONIC_WILLIAM_OF_MODENA)
},
card(card) {
+ logi(`Discarded C${card}.`)
discard_global_capability(AOW_TEUTONIC_WILLIAM_OF_MODENA)
end_immediate_event()
},
}
-// === EVENTS: SHIFT LORD OR SERVICE ===
+function goto_teutonic_event_torzhok() {
+ if (is_lord_on_map(LORD_DOMASH)) {
+ game.who = LORD_DOMASH
+ game.count = 3
+ game.state = "torzhok"
+ } else if (game.pieces.veche_coin > 0) {
+ game.who = NOBODY
+ game.count = 3
+ game.state = "torzhok"
+ } else {
+ end_immediate_event()
+ }
+}
+
+function torzhok_action(lord, asset) {
+ push_undo()
+ logi(`Removed ${ASSET_TYPE_NAME[type]} from L${lord}.`)
+ add_lord_assets(lord, type, -1)
+ game.count--
+}
+
+states.torzhok = {
+ prompt() {
+ view.prompt = "Torzhok: Remove up to 3 Assets from Domash or up to 3 Coin from Veche."
+ if (game.count > 0) {
+ if (game.count === 3 || game.who === NOBODY) {
+ if (game.pieces.veche_coin > 0)
+ view.actions.veche_coin = 1
+ }
+ if (game.count === 3 || game.who === LORD_DOMASH) {
+ if (get_lord_assets(LORD_DOMASH, PROV) > 0)
+ gen_action_prov(LORD_DOMASH)
+ if (get_lord_assets(LORD_DOMASH, COIN) > 0)
+ gen_action_coin(LORD_DOMASH)
+ if (get_lord_assets(LORD_DOMASH, LOOT) > 0)
+ gen_action_loot(LORD_DOMASH)
+ if (get_lord_assets(LORD_DOMASH, CART) > 0)
+ gen_action_cart(LORD_DOMASH)
+ if (get_lord_assets(LORD_DOMASH, SLED) > 0)
+ gen_action_sled(LORD_DOMASH)
+ if (get_lord_assets(LORD_DOMASH, BOAT) > 0)
+ gen_action_boat(LORD_DOMASH)
+ if (get_lord_assets(LORD_DOMASH, SHIP) > 0)
+ gen_action_ship(LORD_DOMASH)
+ }
+ }
+ view.actions.done = 1
+ },
+ prov(lord) { action_torzhok(lord, PROV) },
+ coin(lord) { action_torzhok(lord, COIN) },
+ loot(lord) { action_torzhok(lord, LOOT) },
+ cart(lord) { action_torzhok(lord, CART) },
+ sled(lord) { action_torzhok(lord, SLED) },
+ boat(lord) { action_torzhok(lord, BOAT) },
+ ship(lord) { action_torzhok(lord, SHIP) },
+ veche_coin() {
+ push_undo()
+ logi(`Removed Coin from Veche.`)
+ view.actions.veche_coin -= 1
+ game.count--
+ },
+ done() {
+ clear_undo()
+ game.who = NOBODY
+ game.count = 0
+ end_immediate_event()
+ },
+}
+
+function goto_russian_event_tempest() {
+ game.state = "tempest"
+ for (let lord = first_enemy_lord; lord <= last_enemy_lord; ++lord)
+ if (get_lord_assets(lord, SHIP) > 0)
+ return
+ end_immediate_event()
+}
-function goto_event_russian_dietrich() {
- if (is_lord_in_play(LORD_ANDREAS) || is_lord_in_play(LORD_RUDOLF)) {
- game.state = "dietrich_von_gruningen"
- game.count = 1
+states.tempest = {
+ prompt() {
+ view.prompt = "Remove all Ships from a Teutonic Lord (half if he has Cogs)."
+ for (let lord = first_enemy_lord; lord <= last_enemy_lord; ++lord)
+ if (get_lord_assets(lord, SHIP) > 0)
+ gen_action_ship(lord)
+ },
+ ship(lord) {
+ logi(`Removed ships from L${lord}.`)
+ let n = 0
+ if (lord_has_capability(AOW_TEUTONIC_COGS))
+ n = Math.ceil(get_lord_assets(lord, SHIP) / 2)
+ set_lord_assets(lord, SHIP, n)
+ end_immediate_event()
+ },
+}
+
+function goto_event_bountiful_harvest() {
+ game.state = "bountiful_harvest"
+ for (let loc of game.pieces.ravaged)
+ if (is_friendly_territory(loc))
+ return
+ end_immediate_event()
+}
+
+states.bountiful_harvest = {
+ prompt() {
+ if (game.active === TEUTONS)
+ view.prompt = "Bountiful Harvest: Remove 1 Ravaged marker from Livonia or Estonia."
+ else
+ view.prompt = "Bountiful Harvest: Remove 1 Ravaged marker from Rus."
+ for (let loc of game.pieces.ravaged)
+ if (is_friendly_territory(loc))
+ gen_action_locale(loc)
+ },
+ locale(loc) {
+ logi(`Removed Ravaged from %${loc}.`)
+ remove_ravaged_marker(loc)
+ end_immediate_event()
+ },
+}
+
+const TEUTONIC_MINDAUGAS = [
+ LOC_OSTROV,
+ LOC_DUBROVNO,
+ LOC_UZMEN,
+ LOC_SOROT_RIVER,
+ LOC_VELIKAYA_RIVER,
+ LOC_ZHELCHA_RIVER,
+]
+
+const RUSSIAN_MINDAUGAS = [
+ LOC_ROSITTEN,
+ LOC_LETTGALLIA,
+ LOC_TOLOWA,
+]
+
+function goto_teutonic_event_mindaugas() {
+ game.state = "teutonic_mindaugas"
+ for (let loc of TEUTONIC_MINDAUGAS)
+ if (!has_enemy_lord(loc) && !is_enemy_stronghold(loc))
+ return
+ end_immediate_event()
+}
+
+function goto_russian_event_mindaugas() {
+ game.state = "russian_mindaugas"
+ for (let loc of RUSSIAN_MINDAUGAS)
+ if (!has_enemy_lord(loc) && !is_enemy_stronghold(loc))
+ return
+ end_immediate_event()
+}
+
+states.teutonic_mindaugas = {
+ prompt() {
+ view.prompt = "Mindaugas: Place Ravaged..."
+ for (let loc of TEUTONIC_MINDAUGAS)
+ if (!has_enemy_lord(loc) && !is_enemy_stronghold(loc))
+ gen_action_locale(loc)
+ },
+ locale(loc) {
+ logi(`Ravaged %${loc}.`)
+ add_ravaged_marker(loc)
+ end_immediate_event()
+ },
+}
+
+states.russian_mindaugas = {
+ prompt() {
+ view.prompt = "Mindaugas: Place Ravaged..."
+ for (let loc of RUSSIAN_MINDAUGAS)
+ if (!has_enemy_lord(loc) && !is_enemy_stronghold(loc))
+ gen_action_locale(loc)
+ },
+ locale(loc) {
+ logi(`Ravaged %${loc}.`)
+ add_ravaged_marker(loc)
+ end_immediate_event()
+ },
+}
+
+function goto_teutonic_event_pope_gregory() {
+ game.state = "pope_gregory"
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
+ if (is_lord_on_calendar(lord))
+ return
+ end_immediate_event()
+}
+
+states.pope_gregory = {
+ prompt() {
+ view.prompt = "Pope Gregory: On Calendar, slide 1 Teuton cylinder 1 box left."
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
+ if (is_lord_on_calendar(lord))
+ gen_action_lord_on_calendar(lord)
+ if (game.who !== NOBODY)
+ gen_action_calendar(get_lord_calendar(game.who) - 1)
+ },
+ lord(lord) { game.who = lord },
+ calendar(turn) {
+ set_lord_calendar(game.who, turn)
+ game.who = NOBODY
+ end_immediate_event()
+ },
+}
+
+function is_nothing_at_riga() {
+ // No pieces or markers
+ return !(
+ has_friendly_lord(LOC_RIGA) ||
+ has_enemy_lord(LOC_RIGA) ||
+ game.pieces.legate === LOC_RIGA ||
+ has_conquered_marker(LOC_RIGA) ||
+ has_ravaged_marker(LOC_RIGA)
+ )
+}
+
+function goto_russian_event_prussian_revolt() {
+ if (is_lord_on_map(LORD_ANDREAS) && !is_lord_besieged(LORD_ANDREAS) && is_nothing_at_riga()) {
+ game.who = LORD_ANDREAS
+ game.state = "prussian_revolt"
+ } else if (is_lord_on_calendar(LORD_ANDREAS)) {
+ game.who = LORD_ANDREAS
+ game.state = "prussian_revolt"
+ } else {
+ end_immediate_event()
+ }
+}
+
+states.prussian_revolt = {
+ prompt() {
+ if (is_lord_on_calendar(game.who)) {
+ view.prompt = "Prussian Revolt: Shift Andreas 2 right."
+ gen_action_calendar(get_lord_calendar(game.who) + 2)
+ } else {
+ view.prompt = "Prussian Revolt: Place Andreas at Riga."
+ gen_action_locale(LOC_RIGA)
+ }
+ },
+ locale(loc) {
+ logi(`Placed L${game.who} at %${LOC_RIGA}.`)
+ set_lord_locale(game.who, LOC_RIGA)
+ game.who = NOBODY
+ end_immediate_event()
+ },
+ calendar(turn) {
+ logi(`Shifted L${game.who} to Calendar ${turn}.`)
+ set_lord_calendar(game.who, turn)
+ game.who = NOBODY
+ end_immediate_event()
+ },
+}
+
+// === EVENTS: SHIFT LORD OR SERVICE (IMMEDIATE) ===
+
+function goto_teutonic_event_grand_prince() {
+ if (is_lord_in_play(LORD_ALEKSANDR) || is_lord_in_play(LORD_ANDREY))
+ game.state = "grand_prince"
+ else
+ end_immediate_event()
+}
+
+states.grand_prince = {
+ prompt() {
+ view.prompt = "Grand Prince: On Calendar, shift Aleksandr or Andrey or furthest right service of either 2 boxes."
+ if (is_lord_on_calendar(LORD_ALEKSANDR))
+ gen_action_lord(LORD_ALEKSANDR)
+ if (is_lord_on_calendar(LORD_ANDREY))
+ gen_action_lord(LORD_ANDREY)
+ if (is_lord_on_map(LORD_ALEKSANDR) && is_lord_on_map(LORD_ANDREY)) {
+ let aleksandr = get_lord_service(LORD_ALEKSANDR)
+ let andrey = get_lord_service(LORD_ANDREY)
+ if (aleksandr >= andrey)
+ gen_action_service(LORD_ALEKSANDR)
+ if (andrey >= aleksandr)
+ gen_action_service(LORD_ANDREY)
+ }
+ if (game.who !== NOBODY) {
+ gen_action_calendar(get_lord_calendar(game.who) - 2)
+ gen_action_calendar(get_lord_calendar(game.who) + 2)
+ }
+ },
+ lord(lord) { game.who = lord },
+ service(lord) { game.who = lord },
+ calendar(turn) {
+ set_lord_calendar(game.who, turn)
+ game.who = NOBODY
+ end_immediate_event()
+ },
+}
+
+function goto_teutonic_event_khan_baty() {
+ if (is_lord_in_play(LORD_ALEKSANDR) || is_lord_in_play(LORD_ANDREY))
+ game.state = "khan_baty"
+ else
+ end_immediate_event()
+}
+
+states.khan_baty = {
+ prompt() {
+ view.prompt = "Khan Baty: On Calendar, shift Aleksandr or Andrey or service of either 2 boxes."
+ if (is_lord_in_play(LORD_ALEKSANDR))
+ gen_action_lord_on_calendar(LORD_ALEKSANDR)
+ if (is_lord_in_play(LORD_ANDREY))
+ gen_action_lord_on_calendar(LORD_ANDREY)
+ if (game.who !== NOBODY) {
+ gen_action_calendar(get_lord_calendar(game.who) - 2)
+ gen_action_calendar(get_lord_calendar(game.who) + 2)
+ }
+ },
+ lord(lord) { game.who = lord },
+ service(lord) { game.who = lord },
+ calendar(turn) {
+ set_lord_calendar(game.who, turn)
+ game.who = NOBODY
+ end_immediate_event()
+ },
+}
+
+function goto_teutonic_event_swedish_crusade() {
+ if (is_lord_in_play(LORD_VLADISLAV) || is_lord_in_play(LORD_KARELIANS)) {
+ game.state = "swedish_crusade"
+ game.count = 0
+ if (is_lord_in_play(LORD_VLADISLAV))
+ game.count |= (1 << LORD_VLADISLAV)
+ if (is_lord_in_play(LORD_KARELIANS))
+ game.count |= (1 << LORD_KARELIANS)
} else {
end_immediate_event()
}
}
-function goto_event_russian_valdemar() {
+states.swedish_crusade = {
+ prompt() {
+ view.prompt = "Swedish Crusade: On Calendar, shift Vladislav and Karelians each 1 box."
+ if (game.count & (1 << LORD_VLADISLAV))
+ gen_action_lord_on_calendar(LORD_VLADISLAV)
+ if (game.count & (1 << LORD_KARELIANS))
+ gen_action_lord_on_calendar(LORD_KARELIANS)
+ if (game.who !== NOBODY) {
+ gen_action_calendar(get_lord_calendar(game.who) - 1)
+ gen_action_calendar(get_lord_calendar(game.who) + 1)
+ }
+ },
+ lord(lord) { game.who = lord },
+ service(lord) { game.who = lord },
+ calendar(turn) {
+ game.count ^= (1 << game.who)
+ set_lord_calendar(game.who, turn)
+ game.who = NOBODY
+ if (game.count === 0)
+ end_immediate_event()
+ },
+}
+
+function goto_russian_event_valdemar() {
if (is_lord_in_play(LORD_KNUD_ABEL)) {
+ game.who = LORD_KNUD_ABEL
game.state = "valdemar"
- game.count = 1
} else {
end_immediate_event()
}
@@ -2109,66 +2499,110 @@ function goto_event_russian_valdemar() {
states.valdemar = {
prompt() {
- view.prompt = "Valdemar: On Calendar, shift Knud & Abel or their Service up to one box."
- prompt_shift_lord(LORD_KNUD_ABEL)
- view.actions.pass = 1
+ view.prompt = "Valdemar: On Calendar, shift Knud & Abel up to 1 box."
+ gen_action_calendar(get_lord_calendar(game.who) - 1)
+ gen_action_calendar(get_lord_calendar(game.who) + 1)
+ view.actions.pass = 1 // up to
+ },
+ lord(lord) { game.who = lord },
+ service(lord) { game.who = lord },
+ calendar(turn) {
+ set_lord_calendar(game.who, turn)
+ game.who = NOBODY
+ end_immediate_event()
+ },
+ pass() {
+ end_immediate_event()
},
- lord: action_shift_lord,
- service: action_shift_lord,
- pass: end_immediate_event,
}
+function goto_russian_event_osilian_revolt() {
+ if (is_lord_on_map(LORD_ANDREAS) || is_lord_on_map(LORD_HEINRICH)) {
+ game.state = "osilian_revolt"
+ game.count = 2
+ } else {
+ end_immediate_event()
+ }
+}
-states.dietrich_von_gruningen = {
+states.osilian_revolt = {
prompt() {
- view.prompt = "Dietrich von GrĂ¼ningen: On Calendar, shift Andreas or Rudolf or their Service."
- prompt_shift_lord(LORD_ANDREAS)
- prompt_shift_lord(LORD_RUDOLF)
- view.actions.pass = 1
+ view.prompt = "Osilian Revolt: On Calendar, shift Service of Andreas or Heinrich 2 boxes left."
+ // Note: Service only!
+ if (is_lord_on_map(LORD_ANDREAS))
+ gen_action_service(LORD_ANDREAS)
+ if (is_lord_on_map(LORD_RUDOLF))
+ gen_action_service(LORD_RUDOLF)
+ if (game.who !== NOBODY)
+ gen_action_calendar(get_lord_calendar(game.who) - 2)
+ },
+ service(lord) { game.who = lord },
+ calendar(turn) {
+ set_lord_calendar(game.who, turn)
+ game.who = NOBODY
+ end_immediate_event()
},
- lord: action_shift_lord,
- service: action_shift_lord,
- pass: end_immediate_event,
}
-function prompt_shift_lord(lord) {
- if (is_lord_in_play(lord)) {
- if (is_lord_on_calendar(lord))
- gen_action_lord(lord)
- else
- gen_action_service(lord)
+function goto_russian_event_batu_khan() {
+ if (is_lord_in_play(LORD_ANDREAS)) {
+ game.who = LORD_ANDREAS
+ game.state = "batu_khan"
+ } else {
+ end_immediate_event()
}
}
-function action_shift_lord(lord) {
- push_undo()
- push_state("shift_lord")
- game.who = lord
-}
-
-states.shift_lord = {
+states.batu_khan = {
prompt() {
- view.prompt = `Shift ${lord_name[game.who]} up to ${game.count}.`
- let here = get_lord_calendar(game.who)
- for (let i = here - game.count; i <= here + game.count; ++i)
- if (i >= 0 && i <= 17 && i !== here)
- gen_action_calendar(i)
- view.actions.done = 1
- },
+ view.prompt = "Batu Khan: On Calendar, shift Andreas up to 2 boxes."
+ gen_action_calendar(get_lord_calendar(game.who) - 2)
+ gen_action_calendar(get_lord_calendar(game.who) - 1)
+ gen_action_calendar(get_lord_calendar(game.who) + 1)
+ gen_action_calendar(get_lord_calendar(game.who) + 2)
+ view.actions.pass = 1 // up to
+ },
+ lord(lord) { game.who = lord },
+ service(lord) { game.who = lord },
calendar(turn) {
- log(`Shifted L${game.who} to ${turn}.`)
set_lord_calendar(game.who, turn)
game.who = NOBODY
- game.count = 0
end_immediate_event()
},
- done() {
+}
+
+function goto_russian_event_dietrich() {
+ if (is_lord_in_play(LORD_ANDREAS) || is_lord_in_play(LORD_RUDOLF))
+ game.state = "dietrich_von_gruningen"
+ else
+ end_immediate_event()
+}
+
+states.dietrich_von_gruningen = {
+ prompt() {
+ view.prompt = "Dietrich von GrĂ¼ningen: On Calendar, shift Andreas or Rudolf 1 box."
+ if (is_lord_in_play(LORD_ANDREAS))
+ gen_action_lord_on_calendar(LORD_ANDREAS)
+ if (is_lord_in_play(LORD_RUDOLF))
+ gen_action_lord_on_calendar(LORD_RUDOLF)
+ if (game.who !== NOBODY) {
+ gen_action_calendar(get_lord_calendar(game.who) - 1)
+ gen_action_calendar(get_lord_calendar(game.who) + 1)
+ }
+ },
+ lord(lord) { game.who = lord },
+ service(lord) { game.who = lord },
+ calendar(turn) {
+ set_lord_calendar(game.who, turn)
game.who = NOBODY
- game.count = 0
end_immediate_event()
},
}
+// === EVENTS: SHIFT CYLINDER OR LORDSHIP (HELD) ===
+
+// TODO
+
// === CAPABILITIES ===
function can_deploy_global_capability(c) {
@@ -2348,10 +2782,7 @@ states.levy_arts_of_war = {
},
play() {
let c = game.what.shift()
- discard_card(c)
log(`Played E${c}`)
- if (data.cards[c].when === "this_levy" || data.cards[c].when === "this_campaign")
- set_add(game.events, c)
goto_immediate_event(c)
},
hold() {
@@ -5449,11 +5880,6 @@ function can_play_battle_events() {
return false
}
-function gen_action_card_if_held(c) {
- if (has_card_in_hand(c))
- gen_action_card(c)
-}
-
function prompt_battle_events() {
// both attacker and defender events
if (game.active === TEUTONS) {
@@ -8560,18 +8986,37 @@ function gen_action(action, argument) {
set_add(view.actions[action], argument)
}
-function gen_action_way(way) {
- gen_action("way", way)
+function gen_action_card_if_held(c) {
+ if (has_card_in_hand(c))
+ gen_action_card(c)
}
-function gen_action_locale(locale) {
- gen_action("locale", locale)
+function gen_action_lord_on_calendar(lord) {
+ if (lord !== game.who) {
+ if (is_lord_on_calendar(lord))
+ gen_action_lord(lord)
+ else
+ gen_action_service(lord)
+ }
}
function gen_action_calendar(calendar) {
+ if (calendar < 0)
+ calendar = 0
+ if (calendar > 17)
+ calendar = 17
gen_action("calendar", calendar)
}
+
+function gen_action_way(way) {
+ gen_action("way", way)
+}
+
+function gen_action_locale(locale) {
+ gen_action("locale", locale)
+}
+
function gen_action_laden_march(locale) {
gen_action("laden_march", locale)
}