diff options
-rw-r--r-- | rules.js | 26 |
1 files changed, 19 insertions, 7 deletions
@@ -2182,8 +2182,7 @@ states.tempest = { ship(lord) { let n = 0 if (lord_has_capability(lord, AOW_TEUTONIC_COGS)) { - logcap(AOW_TEUTONIC_COGS) - log(`Removed half Ships from L${lord}.`) + log(`Removed half Ships from L${lord} (C${AOW_TEUTONIC_COGS}).`) n = get_lord_assets(lord, SHIP) >> 1 } else { log(`Removed all Ships from L${lord}.`) @@ -4606,6 +4605,19 @@ states.command = { // === ACTION: MARCH === +function format_group_move() { + if (game.group.length > 1 || game.pieces.legate_selected) { + let list = [] + for (let lord of game.group) + if (lord !== game.command) + list.push("L" + lord) + if (game.pieces.legate_selected) + list.push("Legate") + return " with " + list.join(" and ") + } + return "" +} + function toggle_legate_selected() { if (game.pieces.legate_selected) game.pieces.legate_selected = 0 @@ -4777,9 +4789,9 @@ function march_with_group_2() { spend_march_action(1) if (data.ways[way].name) - log(`Marched to %${to} via W${way}.`) + log(`Marched to %${to} via W${way}${format_group_move()}.`) else - log(`Marched to %${to}.`) + log(`Marched to %${to}${format_group_move()}.`) for (let lord of game.group) { set_lord_locale(lord, to) @@ -6480,7 +6492,7 @@ states.sail = { loot: drop_loot, locale(to) { push_undo() - log(`Sailed to %${to}.`) + log(`Sailed to %${to}${format_group_move()}.`) let from = get_lord_locale(game.command) @@ -8946,13 +8958,13 @@ function action_assign_hits(lord, type) { let crossbow = 0 if (is_armored_force(type) && game.battle.xhits > 0) { - extra += " (-2 Crossbow)" + extra += " (-2\xa0Crossbow)" crossbow = 2 } if (type === SERGEANTS || type === MEN_AT_ARMS) { if (lord_has_capability(lord, AOW_TEUTONIC_HALBBRUDER)) { - extra += ` (C${which_lord_capability(lord, AOW_TEUTONIC_HALBBRUDER)})` + extra += ` (+1\xa0C${which_lord_capability(lord, AOW_TEUTONIC_HALBBRUDER)})` protection += 1 } } |