diff options
-rw-r--r-- | play.html | 4 | ||||
-rw-r--r-- | play.js | 6 | ||||
-rw-r--r-- | rules.js | 3 |
3 files changed, 12 insertions, 1 deletions
@@ -20,7 +20,7 @@ header.your_turn { background-color: orange; } #role_Teutons .role_name { background-color: #e1e6e8; } #role_Russians .role_name { background-color: #e1d6c1; } #turn_info { background-color: gainsboro; } -.role_supply { float: right; } +.role_held { float: right; } #log { background-color: whitesmoke; } #log .h1 { background-color: silver; font-weight: bold; padding-top:2px; padding-bottom:2px; text-align: center; } @@ -1240,12 +1240,14 @@ body.shift .mustered_vassals { <div class="role" id="role_Teutons"> <div class="role_name"> Teutons + <div class="role_held">0 Held</div> <div class="role_user">-</div> </div> </div> <div class="role" id="role_Russians"> <div class="role_name"> Russians + <div class="role_held">0 Held</div> <div class="role_user">-</div> </div> </div> @@ -567,6 +567,9 @@ const ui = { hand_panel: document.getElementById("hand_panel"), hand: document.getElementById("hand"), + held1: document.querySelector("#role_Teutons .role_held"), + held2: document.querySelector("#role_Russians .role_held"), + capabilities1: document.getElementById("capabilities1"), capabilities2: document.getElementById("capabilities2"), command: document.getElementById("command"), @@ -1736,6 +1739,9 @@ function on_update() { else ui.elr2.classList = `marker circle enemy_lords_removed russian hide` + ui.held1.textContent = `${view.held1} Held` + ui.held2.textContent = `${view.held2} Held` + update_plan() update_cards() @@ -10579,6 +10579,9 @@ exports.view = function (state, current) { pieces: game.pieces, battle: game.battle, + held1: game.hand1.length, + held2: game.hand2.length, + command: game.command, hand: null, plan: null, |