diff options
-rw-r--r-- | rules.js | 109 |
1 files changed, 62 insertions, 47 deletions
@@ -1251,15 +1251,13 @@ function restore_lord_forces(lord, type, count) { function restore_vassal_forces(lord, vassal) { let info = data.vassals[vassal] - let restored = 0 - restored |= restore_lord_forces(lord, KNIGHTS, info.forces.knights | 0) - restored |= restore_lord_forces(lord, SERGEANTS, info.forces.sergeants | 0) - restored |= restore_lord_forces(lord, LIGHT_HORSE, info.forces.light_horse | 0) - restored |= restore_lord_forces(lord, ASIATIC_HORSE, info.forces.asiatic_horse | 0) - restored |= restore_lord_forces(lord, MEN_AT_ARMS, info.forces.men_at_arms | 0) - restored |= restore_lord_forces(lord, MILITIA, info.forces.militia | 0) - restored |= restore_lord_forces(lord, SERFS, info.forces.serfs | 0) - return restored > 0 + restore_lord_forces(lord, KNIGHTS, info.forces.knights | 0) + restore_lord_forces(lord, SERGEANTS, info.forces.sergeants | 0) + restore_lord_forces(lord, LIGHT_HORSE, info.forces.light_horse | 0) + restore_lord_forces(lord, ASIATIC_HORSE, info.forces.asiatic_horse | 0) + restore_lord_forces(lord, MEN_AT_ARMS, info.forces.men_at_arms | 0) + restore_lord_forces(lord, MILITIA, info.forces.militia | 0) + restore_lord_forces(lord, SERFS, info.forces.serfs | 0) } function muster_lord(lord, locale, service) { @@ -1846,7 +1844,6 @@ function deploy_global_capability(c) { if (c === AOW_TEUTONIC_CRUSADE) { for (let v of data.summer_crusaders) game.pieces.vassals[v] = VASSAL_READY - muster_summer_crusaders() } if (c === AOW_RUSSIAN_SMERDI) { @@ -2062,9 +2059,6 @@ function end_levy_arts_of_war() { function goto_levy_muster() { log_h2(game.active + " Muster") game.state = "levy_muster" - - restore_summer_crusaders() - muster_summer_crusaders() } function end_levy_muster() { @@ -2237,7 +2231,6 @@ states.muster_lord_at_seat = { // TODO: clean up these transitions set_lord_moved(game.who, 1) muster_lord(game.who, loc) - muster_summer_crusaders() game.state = "muster_lord_transport" game.count = data.lords[game.who].assets.transport | 0 resume_muster_lord_transport() @@ -2437,7 +2430,7 @@ function goto_teutonic_call_to_arms() { game.state = "papal_legate_active" } else { log("Skipped.") - end_levy_call_to_arms() + end_papal_legate() } } @@ -2512,7 +2505,6 @@ states.papal_legate_active = { // TODO: clean up these transitions muster_lord(lord, here) - muster_summer_crusaders() push_state("muster_lord_transport") game.who = lord game.count = data.lords[lord].assets.transport | 0 @@ -2533,7 +2525,7 @@ states.papal_legate_active = { }, end_call_to_arms() { clear_undo() - end_levy_call_to_arms() + end_papal_legate() }, } @@ -2544,7 +2536,59 @@ states.papal_legate_done = { }, end_call_to_arms() { clear_undo() - end_levy_call_to_arms() + end_papal_legate() + }, +} + +function end_papal_legate() { + goto_summer_crusaders() +} + +// === LEVY: SUMMER CRUSADERS (CAPABILITY) === + +function goto_summer_crusaders() { + if (current_season() === SUMMER && has_global_capability(AOW_TEUTONIC_CRUSADE)) { + for (let v of data.summer_crusaders) { + if (can_muster_summer_crusader(v)) { + game.state = "summer_crusaders" + return + } + } + } + end_levy_call_to_arms() +} + +function can_muster_summer_crusader(v) { + let lord = data.vassals[v].lord + if (is_lord_on_map(lord) && is_lord_unbesieged(lord)) { + if (is_vassal_ready(v)) + return true + if (get_lord_forces(lord, KNIGHTS) < data.vassals[v].forces.knights) + return true + } +} + +function muster_summer_crusaders(v) { + let lord = data.vassals[v].lord + if (is_vassal_ready(v)) { + log(`Summer Crusaders mustered.`) + muster_vassal(lord, v) + } else { + log(`Summer Crusaders restored.`) + restore_lord_forces(lord, KNIGHTS, data.vassals[v].forces.knights | 0) + } +} + +states.summer_crusaders = { + prompt() { + view.prompt = "Levy: Summer Crusaders." + for (let v of data.summer_crusaders) + if (can_muster_summer_crusader(v)) + gen_action_vassal(v) + }, + vassal(v) { + muster_summer_crusaders(v) + goto_summer_crusaders() }, } @@ -4697,35 +4741,6 @@ function end_feed() { } } -// === LEVY: SUMMER CRUSADERS === - -function muster_summer_crusaders() { - // TODO: muster as separate state - if (game.active === TEUTONS && current_season() === SUMMER && has_global_capability(AOW_TEUTONIC_CRUSADE)) { - for (let v of data.summer_crusaders) { - let lord = data.vassals[v].lord - if (is_lord_on_map(lord) && is_lord_unbesieged(lord) && is_vassal_ready(v)) { - log(`Mustered L${lord}'s Summer Crusaders.`) - muster_vassal(lord, v) - } - } - } -} - -function restore_summer_crusaders() { - // TODO: restore as separate state - if (game.active === TEUTONS && current_season() === SUMMER && has_global_capability(AOW_TEUTONIC_CRUSADE)) { - for (let v of data.summer_crusaders) { - let lord = data.vassals[v].lord - if (is_lord_on_map(lord) && is_lord_unbesieged(lord) && is_vassal_ready(v)) { - if (restore_vassal_forces(lord, v)) { - log(`Restored L${lord}'s Summer Crusaders.`) - } - } - } - } -} - // === LEVY & CAMPAIGN: PAY === function can_pay_lord(lord) { |