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-rw-r--r--rules.js31
1 files changed, 23 insertions, 8 deletions
diff --git a/rules.js b/rules.js
index 23f9cdd..396b527 100644
--- a/rules.js
+++ b/rules.js
@@ -8067,6 +8067,18 @@ function has_garrison() {
return game.battle.storm && game.battle.garrison
}
+function has_garrison_strike() {
+ if (is_defender_step() && has_garrison()) {
+ if (is_archery_step() && game.battle.garrison.men_at_arms > 0)
+ if (has_strike_target(D2))
+ return true
+ if (is_melee_step() && game.battle.garrison.men_at_arms + game.battle.garrison.knights > 0)
+ if (has_strike_target(D2))
+ return true
+ }
+ return false
+}
+
function has_strike_target(S) {
if (is_attacker_step() && has_garrison())
return true
@@ -8471,21 +8483,24 @@ states.strike_group = {
return format_strike_step() + " \u2014 Strike"
},
prompt() {
- if (is_defender_step() && has_garrison() && !filled(D2)) {
- view.prompt = `${format_strike_step()}: Strike with Garrison.`
+ view.prompt = `${format_strike_step()}: Strike.`
+ if (has_garrison_strike()) {
view.actions.garrison = 1
- } else {
- view.prompt = `${format_strike_step()}: Strike.`
- for (let pos of current_strike_positions())
- if (has_strike(pos))
- gen_action_lord(game.battle.array[pos])
+ if (!has_strike(D2))
+ view.prompt = `${format_strike_step()}: Strike with Garrison.`
}
+ for (let pos of current_strike_positions())
+ if (has_strike(pos))
+ gen_action_lord(game.battle.array[pos])
},
lord(lord) {
select_strike_group(get_lord_array_position(lord))
},
garrison() {
- select_strike_group(-1)
+ if (has_strike(D2))
+ select_strike_group(D2)
+ else
+ select_strike_group(-1)
},
}