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-rw-r--r--rules.js52
1 files changed, 43 insertions, 9 deletions
diff --git a/rules.js b/rules.js
index 1308a35..1396f9d 100644
--- a/rules.js
+++ b/rules.js
@@ -181,13 +181,21 @@ const LOC_ZHELTSY = find_locale("Zheltsy")
const LOC_TESOVO = find_locale("Tesovo")
const LOC_SABLIA = find_locale("Sablia")
-const AOW_TEUTONIC_RAIDERS = AOW_T2
-const AOW_RUSSIAN_RAIDERS = [ AOW_R12, AOW_R14 ]
+// Capability usage tracking flags
+const FLAG_TEUTONIC_RAIDERS = 1 << 0
+const FLAG_TEUTONIC_CONVERTS = 1 << 1
+const FLAG_TEUTONIC_WARRIOR_MONKS = 1 << 2
+const FLAG_TEUTONIC_HILLFORTS = 1 << 3
+const FLAG_RUSSIAN_LODYA_BOATS = 1 << 4
+const FLAG_RUSSIAN_LODYA_SHIPS = 1 << 5
+const AOW_TEUTONIC_RAIDERS = AOW_T2
const AOW_TEUTONIC_COGS = AOW_T18
const AOW_TEUTONIC_CONVERTS = AOW_T3
const AOW_TEUTONIC_BALISTARII = [ AOW_T4, AOW_T5, AOW_T6 ]
+const AOW_RUSSIAN_RAIDERS = [ AOW_R12, AOW_R14 ]
+
// TODO: advanced service
const VASSAL_UNAVAILABLE = 0
const VASSAL_READY = 1
@@ -541,6 +549,18 @@ function is_card_in_use(c) {
return false
}
+function has_flag(bit) {
+ return game.flags & bit > 0
+}
+
+function set_flag(bit) {
+ game.flags |= bit
+}
+
+function clear_flag(bit) {
+ game.flags &= ~bit
+}
+
function is_lord_on_map(lord) {
let loc = get_lord_locale(lord)
return loc !== NOWHERE && loc < CALENDAR
@@ -882,11 +902,6 @@ function is_located_with_legate(lord) {
return get_lord_locale(lord) === game.call_to_arms.legate
}
-function is_first_march() {
- // TODO: more robust check?
- return game.group === 0
-}
-
function for_each_group_lord(fn) {
fn(game.who)
if (game.group)
@@ -1062,6 +1077,7 @@ exports.setup = function (seed, scenario, options) {
what: NOTHING,
approach: 0,
count: 0,
+ flags: 0,
}
update_aliases()
@@ -2046,6 +2062,10 @@ function end_actions() {
game.command = NOBODY
game.who = NOBODY
game.group = 0
+
+ clear_flag(FLAG_TEUTONIC_RAIDERS)
+ clear_flag(FLAG_TEUTONIC_CONVERTS)
+
goto_feed()
}
@@ -2109,6 +2129,10 @@ states.actions = {
// === ACTION: MARCH ===
+function is_first_march() {
+ return has_flag(FLAG_TEUTONIC_CONVERTS)
+}
+
function group_has_teutonic_converts() {
if (game.active === TEUTONS) {
if (group_has_capability(AOW_TEUTONIC_CONVERTS))
@@ -2275,6 +2299,8 @@ function march_with_group_2(laden) {
let way = game.approach
let to = game.where
+ set_flag(FLAG_TEUTONIC_CONVERTS)
+
if (data.ways[way].name)
log(`Marched via ${data.ways[way].name} to %${to}.`)
else
@@ -2355,10 +2381,15 @@ function do_action_forage() {
// === ACTION: RAVAGE ===
+function has_not_used_teutonic_raiders() {
+ return !has_flag(FLAG_TEUTONIC_RAIDERS)
+}
+
function this_lord_has_teutonic_raiders() {
if (game.active === TEUTONS)
- if (lord_has_capability(game.who, AOW_TEUTONIC_RAIDERS))
- return count_lord_horses(game.who) > 0
+ if (has_not_used_teutonic_raiders())
+ if (lord_has_capability(game.who, AOW_TEUTONIC_RAIDERS))
+ return count_lord_horses(game.who) > 0
return false
}
@@ -2443,6 +2474,9 @@ function ravage_location(here, there) {
add_ravaged_marker(there)
add_lord_assets(game.who, PROV, 1)
+ if (here !== there && game.active === TEUTONS)
+ set_flag(FLAG_TEUTONIC_RAIDERS)
+
if (!is_region(there)) {
// R12 Raiders - take no loot from adjacent
if (here === there || game.active !== RUSSIANS)