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-rw-r--r--rules.js412
1 files changed, 375 insertions, 37 deletions
diff --git a/rules.js b/rules.js
index c3ceb2a..d3c36d2 100644
--- a/rules.js
+++ b/rules.js
@@ -1,12 +1,13 @@
"use strict"
// TODO: lift_siege / besieged needs checking!
+// TODO: remove_legate_if_endangered needs checking!
// TODO: hit remainders
// TODO: choose crossbow/normal hit application order
-// TODO: Bridge
-// kn, sgt, 1x lh, maa, militia, serf, lh
+// TODO: Ambush
+// TODO: Bridge - kn, sgt, 1x lh, maa, militia, serf, lh, ah
// TODO: precompute distance to supply lines for faster supply path rejection
// TODO - precompute possible supply lines for faster rejections
@@ -399,15 +400,15 @@ const COMMANDERIES = [
]
function is_in_rus(loc) {
- return data.locales[loc].region === "Novgorodan Rus"
+ return loc >= 0 && loc < last_locale && data.locales[loc].region === "Novgorodan Rus"
}
function is_in_livonia(loc) {
- return data.locales[loc].region === "Crusader Livonia"
+ return loc >= 0 && loc <= last_locale && data.locales[loc].region === "Crusader Livonia"
}
function is_in_estonia(loc) {
- return data.locales[loc].region === "Danish Estonia"
+ return loc >= 0 && loc <= last_locale && data.locales[loc].region === "Danish Estonia"
}
function is_commandery(loc) {
@@ -1684,7 +1685,6 @@ exports.setup = function (seed, scenario, options) {
setup_pleskau_quickstart()
break
case "Test":
- setup_pleskau_quickstart()
setup_test()
break
}
@@ -1901,27 +1901,19 @@ function setup_pleskau_quickstart() {
}
function setup_test() {
- muster_lord(LORD_HEINRICH, LOC_FELLIN)
- set_lord_locale(LORD_HERMANN, LOC_FELLIN)
- set_lord_locale(LORD_KNUD_ABEL, LOC_FELLIN)
-
- set_lord_locale(LORD_YAROSLAV, LOC_ODENPAH)
- set_lord_locale(LORD_RUDOLF, LOC_ODENPAH)
-
- muster_lord(LORD_ANDREY, LOC_IZBORSK)
- muster_lord(LORD_ALEKSANDR, LOC_IZBORSK)
- set_lord_locale(LORD_GAVRILO, LOC_IZBORSK)
- set_lord_locale(LORD_VLADISLAV, LOC_IZBORSK)
- set_lord_locale(LORD_DOMASH, LOC_IZBORSK)
-
- game.plan1 = [ LORD_HERMANN, LORD_HERMANN, LORD_HERMANN, LORD_YAROSLAV, LORD_RUDOLF, LORD_KNUD_ABEL ]
- game.plan2 = [ LORD_ALEKSANDR, LORD_ANDREY, LORD_DOMASH, LORD_GAVRILO, LORD_DOMASH, LORD_DOMASH ]
-
- game.hand1 = [ EVENT_TEUTONIC_MARSH, EVENT_TEUTONIC_HILL, EVENT_TEUTONIC_BRIDGE, EVENT_TEUTONIC_FIELD_ORGAN ]
- game.hand2 = [ EVENT_RUSSIAN_MARSH, EVENT_RUSSIAN_HILL, EVENT_RUSSIAN_BRIDGE, EVENT_RUSSIAN_RAVENS_ROCK ]
-
- game.hand1.sort((a,b)=>a-b)
- game.hand2.sort((a,b)=>a-b)
+ setup_crusade_on_novgorod()
+ for (let c = first_p1_card; c <= last_p1_card; ++c) {
+ if (data.cards[c].when === "hold") {
+ game.hand1.push(c)
+ set_delete(game.deck1, c)
+ }
+ }
+ for (let c = first_p2_card; c <= last_p2_card; ++c) {
+ if (data.cards[c].when === "hold") {
+ game.hand2.push(c)
+ set_delete(game.deck2, c)
+ }
+ }
}
states.setup_lords = {
@@ -2027,7 +2019,7 @@ function goto_immediate_event(c) {
return end_immediate_event()
case EVENT_RUSSIAN_DEATH_OF_THE_POPE:
set_add(game.events, c)
- return goto_event_death_of_the_pope()
+ return goto_russian_event_death_of_the_pope()
case EVENT_RUSSIAN_VALDEMAR:
set_add(game.events, c)
return goto_russian_event_valdemar()
@@ -2092,7 +2084,7 @@ function end_immediate_event() {
// === EVENTS: UNIQUE IMMEDIATE EVENTS ===
-function goto_event_death_of_the_pope() {
+function goto_russian_event_death_of_the_pope() {
if (has_global_capability(AOW_TEUTONIC_WILLIAM_OF_MODENA))
game.state = "death_of_the_pope"
else
@@ -2548,12 +2540,12 @@ states.batu_khan = {
function goto_russian_event_dietrich() {
if (is_lord_in_play(LORD_ANDREAS) || is_lord_in_play(LORD_RUDOLF))
- game.state = "dietrich_von_gruningen"
+ game.state = "russian_dietrich_von_gruningen"
else
end_immediate_event()
}
-states.dietrich_von_gruningen = {
+states.russian_dietrich_von_gruningen = {
prompt() {
view.prompt = "Dietrich von GrĂ¼ningen: On Calendar, shift Andreas or Rudolf 1 box."
if (is_lord_in_play(LORD_ANDREAS))
@@ -2574,9 +2566,333 @@ states.dietrich_von_gruningen = {
},
}
-// === EVENTS: SHIFT CYLINDER OR LORDSHIP (HELD) ===
+// === EVENTS: HOLD ===
+
+function prompt_held_event_lordship() {
+ for (let c of current_hand())
+ if (can_play_held_event_lordship(c))
+ gen_action_card(c)
+}
+
+function can_play_held_event_lordship(c) {
+ switch (c) {
+ case EVENT_TEUTONIC_TVERDILO:
+ return game.who === LORD_HERMANN || game.who === LORD_YAROSLAV
+ case EVENT_TEUTONIC_TEUTONIC_FERVOR:
+ return game.who === LORD_RUDOLF
+ case EVENT_TEUTONIC_DIETRICH_VON_GRUNINGEN:
+ return game.who === LORD_ANDREAS || game.who === LORD_RUDOLF
+ case EVENT_RUSSIAN_PRINCE_OF_POLOTSK:
+ return (
+ game.who === LORD_ALEKSANDR ||
+ game.who === LORD_ANDREY ||
+ game.who === LORD_DOMASH ||
+ game.who === LORD_GAVRILO ||
+ game.who === LORD_KARELIANS ||
+ game.who === LORD_VLADISLAV
+ )
+ case EVENT_RUSSIAN_PELGUI:
+ return game.who === LORD_VLADISLAV || game.who === LORD_KARELIANS
+ }
+ return false
+}
+
+function action_held_event_lordship(c) {
+ log(`Played E${c}.`)
+ set_delete(current_hand(), c)
+ discard_card(c)
+ game.what = c
+ game.count += 2
+}
+
+function prompt_held_event_levy() {
+ for (let c of current_hand())
+ if (can_play_held_event_levy(c))
+ gen_action_card(c)
+}
+
+function prompt_held_event_campaign() {
+ for (let c of current_hand())
+ if (can_play_held_event_campaign(c))
+ gen_action_card(c)
+}
+
+function can_play_held_event_levy(c) {
+ switch (c) {
+ case EVENT_TEUTONIC_TVERDILO:
+ return is_lord_on_calendar(LORD_HERMANN) || is_lord_on_calendar(LORD_YAROSLAV)
+ case EVENT_TEUTONIC_TEUTONIC_FERVOR:
+ return is_lord_on_calendar(LORD_RUDOLF)
+ case EVENT_TEUTONIC_DIETRICH_VON_GRUNINGEN:
+ return is_lord_on_calendar(LORD_ANDREAS) || is_lord_on_calendar(LORD_RUDOLF)
+ case EVENT_RUSSIAN_PRINCE_OF_POLOTSK:
+ return (
+ is_lord_on_calendar(LORD_ALEKSANDR) ||
+ is_lord_on_calendar(LORD_ANDREY) ||
+ is_lord_on_calendar(LORD_DOMASH) ||
+ is_lord_on_calendar(LORD_GAVRILO) ||
+ is_lord_on_calendar(LORD_KARELIANS) ||
+ is_lord_on_calendar(LORD_VLADISLAV)
+ )
+ case EVENT_RUSSIAN_PELGUI:
+ return is_lord_on_calendar(LORD_VLADISLAV) || is_lord_on_calendar(LORD_KARELIANS)
+ }
+ return false
+}
+
+function can_play_held_event_campaign(c) {
+ switch (c) {
+ case EVENT_TEUTONIC_HEINRICH_SEES_THE_CURIA:
+ return can_play_heinrich_sees_the_curia()
+ case EVENT_TEUTONIC_VODIAN_TREACHERY:
+ return can_play_vodian_treachery()
+ case EVENT_RUSSIAN_POGOST:
+ return can_play_pogost()
+ }
+ return false
+}
+
+function action_held_event_levy(c) {
+ log(`Played E${c}.`)
+ set_delete(current_hand(), c)
+ discard_card(c)
+ game.what = c
+ switch (c) {
+ case EVENT_TEUTONIC_TVERDILO:
+ goto_held_event_tverdilo()
+ break
+ case EVENT_TEUTONIC_TEUTONIC_FERVOR:
+ goto_held_event_teutonic_fervor()
+ break
+ case EVENT_TEUTONIC_DIETRICH_VON_GRUNINGEN:
+ goto_held_event_dietrich_von_gruningen()
+ break
+ case EVENT_RUSSIAN_PRINCE_OF_POLOTSK:
+ goto_held_event_prince_of_polotsk()
+ break
+ case EVENT_RUSSIAN_PELGUI:
+ goto_held_event_pelgui()
+ break
+ }
+}
+
+function action_held_event_campaign(c) {
+ log(`Played E${c}.`)
+ set_delete(current_hand(), c)
+ discard_card(c)
+ game.what = c
+ switch (c) {
+ case EVENT_TEUTONIC_HEINRICH_SEES_THE_CURIA:
+ push_state("heinrich_sees_the_curia")
+ break
+ case EVENT_TEUTONIC_VODIAN_TREACHERY:
+ push_state("vodian_treachery")
+ break
+ case EVENT_RUSSIAN_POGOST:
+ push_state("pogost")
+ break
+ }
+}
+
+// === EVENTS: HOLD - UNIQUE ===
+
+function can_play_pogost() {
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
+ if (is_in_rus(get_lord_locale(lord)))
+ return true
+ return false
+}
+
+states.pogost = {
+ prompt() {
+ view.prompt = "Pogost: Add 4 Provender to a Lord in Rus."
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
+ if (is_in_rus(get_lord_locale(lord)))
+ gen_action_lord(lord)
+ },
+ lord(lord) {
+ add_lord_assets(lord, PROV, 4)
+ pop_state()
+ },
+}
+
+function can_play_vodian_treachery() {
+ // TODO
+ return false
+}
+
+function can_play_heinrich_sees_the_curia() {
+ return is_lord_on_map(LORD_HEINRICH)
+}
+
+states.heinrich_sees_the_curia = {
+ prompt() {
+ view.prompt = "Heinrich Sees the Curia: Disband Heinrich to add 4 Assets each to 2 Lords."
+ gen_action_lord(LORD_HEINRICH)
+ },
+ lord(lord) {
+ disband_lord(LORD_HEINRICH)
+ game.state = "heinrich_sees_the_curia_1"
+ game.who = NOBODY
+ game.count = 2
+ },
+}
+
+states.heinrich_sees_the_curia_1 = {
+ prompt() {
+ view.prompt = `Heinrich Sees the Curia: Add 4 Assets each to ${game.count} Lords.`
+ if (game.count > 0) {
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
+ if (is_lord_on_map(lord))
+ gen_action_lord(lord)
+ }
+ view.actions.done = 1
+ },
+ lord(lord) {
+ push_undo()
+ push_state("heinrich_sees_the_curia_2")
+ game.count = 4
+ game.who = lord
+ },
+ done() {
+ end_heinrich_sees_the_curia()
+ },
+}
+
+states.heinrich_sees_the_curia_2 = {
+ prompt() {
+ view.prompt = `Heinrich Sees the Curia: Add ${game.count} Assets.`
+ if (game.count > 0) {
+ view.actions.take_prov = 1
+ view.actions.take_coin = 1
+ view.actions.take_ship = 1
+ view.actions.take_boat = 1
+ view.actions.take_cart = 1
+ view.actions.take_sled = 1
+ }
+ view.actions.done = 1
+ },
+ take_prov() { take_asset(PROV) },
+ take_coin() { take_asset(COIN) },
+ take_ship() { take_asset(SHIP) },
+ take_boat() { take_asset(BOAT) },
+ take_cart() { take_asset(CART) },
+ take_sled() { take_asset(SLED) },
+ done() {
+ pop_state()
+ if (--game.count === 0)
+ end_heinrich_sees_the_curia()
+ },
+}
+
+function take_asset(type) {
+ log(`L${game.who} took ${ASSET_TYPE_NAME[type]}.`)
+ add_lord_assets(game.who, type, 1)
+ if (--game.count === 0) {
+ pop_state()
+ if (--game.count === 0)
+ end_heinrich_sees_the_curia()
+ }
+}
+
+function end_heinrich_sees_the_curia() {
+ pop_state()
+ if (game.command === LORD_HEINRICH) {
+ spend_all_actions()
+ resume_actions()
+ }
+}
+
+// === EVENTS: HOLD - SHIFT CYLINDER ===
+
+function goto_held_event_tverdilo() {
+ push_state("tverdilo")
+ game.who = NOBODY
+}
+
+function goto_held_event_teutonic_fervor() {
+ push_state("teutonic_fervor")
+ game.who = NOBODY
+}
+
+function goto_held_event_dietrich_von_gruningen() {
+ push_state("teutonic_dietrich_von_gruningen")
+ game.who = NOBODY
+}
+
+function goto_held_event_prince_of_polotsk() {
+ push_state("prince_of_polotsk")
+ game.who = NOBODY
+}
+
+function goto_held_event_pelgui() {
+ push_state("pelgui")
+ game.who = NOBODY
+}
+
+function prompt_shift_cylinder(list, boxes) {
+ let names
+ if (game.what === EVENT_RUSSIAN_PRINCE_OF_POLOTSK)
+ names = "a Russian Lord"
+ else
+ names = list.filter(lord => is_lord_on_calendar(lord)).map(lord => lord_name[lord]).join(" or ")
+ if (boxes === 1)
+ view.prompt = `${data.cards[game.what].event}: Shift ${names} 1 Calendar box.`
+ else
+ view.prompt = `${data.cards[game.what].event}: Shift ${names} 2 Calendar boxes.`
+ for (let lord of list) {
+ if (is_lord_on_calendar(lord) && lord !== game.who)
+ gen_action_lord(lord)
+ }
+ if (game.who !== NOBODY) {
+ gen_action_calendar(get_lord_calendar(game.who) - boxes)
+ gen_action_calendar(get_lord_calendar(game.who) + boxes)
+ }
+}
-// TODO
+function action_shift_cylinder_lord(lord) {
+ game.who = lord
+}
+
+function action_shift_cylinder_calendar(turn) {
+ set_lord_calendar(game.who, turn)
+ game.who = NOBODY
+ pop_state()
+}
+
+states.tverdilo = {
+ prompt() { prompt_shift_cylinder([ LORD_HERMANN, LORD_YAROSLAV ], 2) },
+ lord: action_shift_cylinder_lord,
+ calendar: action_shift_cylinder_calendar,
+}
+
+states.teutonic_fervor = {
+ prompt() { prompt_shift_cylinder([ LORD_RUDOLF ], 2) },
+ lord: action_shift_cylinder_lord,
+ calendar: action_shift_cylinder_calendar,
+}
+
+states.teutonic_dietrich_von_gruningen = {
+ prompt() { prompt_shift_cylinder([ LORD_ANDREAS, LORD_RUDOLF ], 2) },
+ lord: action_shift_cylinder_lord,
+ calendar: action_shift_cylinder_calendar,
+}
+
+states.prince_of_polotsk = {
+ prompt() {
+ prompt_shift_cylinder([
+ LORD_ALEKSANDR, LORD_ANDREY, LORD_DOMASH, LORD_GAVRILO, LORD_KARELIANS, LORD_VLADISLAV
+ ], 1)
+ },
+ lord: action_shift_cylinder_lord,
+ calendar: action_shift_cylinder_calendar,
+}
+
+states.pelgui = {
+ prompt() { prompt_shift_cylinder([ LORD_VLADISLAV, LORD_KARELIANS ], 2) },
+ lord: action_shift_cylinder_lord,
+ calendar: action_shift_cylinder_calendar,
+}
// === CAPABILITIES ===
@@ -2807,7 +3123,10 @@ function end_levy_muster() {
states.levy_muster = {
prompt() {
- view.prompt = "Levy: Muster your Lords."
+ view.prompt = "Levy: Muster with your Lords."
+
+ prompt_held_event_levy()
+
let done = true
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
if (is_lord_at_friendly_locale(lord) && !get_lord_moved(lord)) {
@@ -2822,6 +3141,10 @@ states.levy_muster = {
view.actions.end_muster = 1
}
},
+ card(c) {
+ push_undo()
+ action_held_event_levy(c)
+ },
lord(lord) {
push_undo()
log_h3(`L${lord} at %${get_lord_locale(lord)}`)
@@ -2845,7 +3168,9 @@ function resume_levy_muster_lord() {
states.levy_muster_lord = {
prompt() {
- view.prompt = `Levy: Muster ${lord_name[game.who]}.`
+ view.prompt = `Levy: Muster with ${lord_name[game.who]}.`
+
+ prompt_held_event_lordship()
if (game.count > 0) {
let season = current_season()
@@ -2895,6 +3220,11 @@ states.levy_muster_lord = {
view.actions.done = 1
},
+ card(c) {
+ push_undo()
+ action_held_event_lordship(c)
+ },
+
lord(other) {
clear_undo()
let die = roll_die()
@@ -3348,7 +3678,7 @@ states.summer_crusaders = {
},
}
-// === LEVY: CALL TO ARMS - NOVGOROD VECHE ===
+// === LEVY: CALL TO ARMS - NOVGOROD VECHE ===
function count_all_teutonic_ships() {
let n = 0
@@ -3861,6 +4191,8 @@ states.actions = {
let here = get_lord_locale(game.command)
+ prompt_held_event_campaign()
+
// 4.3.2 Marshals MAY take other lords
if (is_marshal(game.command)) {
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
@@ -3919,6 +4251,11 @@ states.actions = {
}
},
+ card(c) {
+ push_undo()
+ action_held_event_campaign(c)
+ },
+
use_legate() {
push_undo()
log(`Used Legate for +1 Command.`)
@@ -5072,7 +5409,7 @@ function can_action_tax() {
return is_lord_at_seat(game.command);
}
-function goto_tax() {
+function goto_tax() {
push_undo()
let here = get_lord_locale(game.command)
@@ -8430,6 +8767,7 @@ function disband_lord(lord, permanently = false) {
for (let v of data.lords[lord].vassals)
game.pieces.vassals[v] = VASSAL_UNAVAILABLE
+ remove_legate_if_endangered(here)
lift_sieges()
}