diff options
-rw-r--r-- | rules.js | 154 |
1 files changed, 48 insertions, 106 deletions
@@ -2265,6 +2265,21 @@ states.actions = { view.prompt = `${lord_name[game.command]} has ${avail}x actions.` + view.group = game.group + + // 4.3.2 Marshals MAY take other lords + if (is_marshal(game.command)) { + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) + if (lord !== game.command && !is_lower_lord(lord)) + if (get_lord_locale(lord) === here) + gen_action_lord(lord) + } + + // 1.4.1 Teutonic lords MAY take the Legate + if (game.active === TEUTONS && is_located_with_legate(game.command)) { + view.actions.legate = 1 + } + if (avail > 0) view.actions.pass = 1 else @@ -2372,24 +2387,8 @@ function group_has_teutonic_converts() { function march_prompt(avail) { if (avail > 0 || group_has_teutonic_converts()) { let here = get_lord_locale(game.command) - - for (let [ to ] of data.locales[here].ways) + for (let to of data.locales[here].adjacent) gen_action_locale(to) - - view.group = game.group - - // 4.3.2 Marshals MAY take other lords - if (is_marshal(game.command)) { - for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) - if (lord !== game.command && !is_lower_lord(lord)) - if (get_lord_locale(lord) === here) - gen_action_lord(lord) - } - - // 1.4.1 Teutonic lords MAY take the Legate - if (game.active === TEUTONS && is_located_with_legate(game.command)) { - view.actions.legate = 1 - } } } @@ -2483,12 +2482,8 @@ states.march_laden = { }) } }, - prov(lord) { - drop_prov(lord) - }, - loot(lord) { - drop_loot(lord) - }, + prov: drop_prov, + loot: drop_loot, march: march_with_group_2, locale: march_with_group_2, laden_march: march_with_group_2, @@ -3203,6 +3198,17 @@ function count_lord_ships(lord) { return ships } +function count_shared_cogs() { + let n = 0 + if (game.active === TEUTONS) { + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) + if (lord_has_capability(lord, AOW_TEUTONIC_COGS)) + if (!set_has(game.group, lord)) // not already counted for + n += get_lord_assets(lord, SHIP) * 2 + } + return n +} + function count_lord_boats(lord) { let boats = get_lord_assets(lord, BOAT) @@ -3221,35 +3227,14 @@ function count_lord_boats(lord) { } function has_enough_available_ships_for_horses() { - let here = get_lord_locale(game.command) + let ships = count_group_ships() + count_shared_cogs() + let horses = count_group_horses() - let horse_size = 1 + let needed_ships = horses if (game.active === RUSSIANS) - horse_size = 2 - - let ships = count_lord_ships(game.command) - let horses = count_lord_horses(game.command) * horse_size - - let lower = get_lower_lord(game.command) - if (lower !== NOBODY) { - ships += count_lord_ships(lower) - horses += count_lord_horses(lower) * horse_size - } + needed_ships = horses * 2 - if (is_marshal(game.command)) { - for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { - if (lord !== game.command && !is_lower_lord(lord) && get_lord_locale(lord) === here) { - let extra_ships = count_lord_ships(lord) - let extra_horses = count_lord_horses(lord) * horse_size - if (extra_ships >= extra_horses) - ships += extra_ships - extra_horses - } - } - } - - // TODO: share Cogs anywhere - - return ships >= horses + return needed_ships <= ships } function can_action_sail(avail) { @@ -3272,7 +3257,6 @@ function can_action_sail(avail) { return false // TODO: and a valid destination - return true } @@ -3286,35 +3270,19 @@ states.sail = { view.group = game.group let here = get_lord_locale(game.command) - let ships = count_group_ships() + let ships = count_group_ships() + count_shared_cogs() let horses = count_group_horses() let prov = count_group_assets(PROV) let loot = count_group_assets(LOOT) - // TODO: share Cogs anywhere - let overflow = 0 - let min_overflow = 0 - if (game.active === TEUTONS) { + if (game.active === TEUTONS) overflow = (horses + loot * 2 + prov) - ships - min_overflow = horses - ships - } - if (game.active === RUSSIANS) { + if (game.active === RUSSIANS) overflow = (horses * 2 + loot * 2 + prov) - ships - min_overflow = horses * 2 - ships - } - - if (overflow <= 0) { - view.prompt = `Sail: Choose a destination Seaport.` - for (let to of data.seaports) { - if (to === here) - continue - if (!has_enemy_lord(to)) - gen_action_locale(to) - } - } else if (min_overflow <= 0) { - view.prompt = `Sail: Discard Loot or Provender.` + if (overflow > 0) { + view.prompt = `Sailing with ${ships} ships and ${horses} horses. Discard loot or provender.` // TODO: how strict is greed? if (loot > 0 || prov > 0) { for_each_group_lord(lord => { @@ -3327,43 +3295,17 @@ states.sail = { }) } } else { - view.prompt = `Sail: Too few ships to carry all the horses!` - } - - // 4.3.2 Marshals MAY take other lords - if (is_marshal(game.command)) { - for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) - if (lord !== game.command && !is_lower_lord(lord)) - if (get_lord_locale(lord) === here) - // TODO: toggle instead of undo, but then no discarding? - if (!set_has(game.group, lord)) - gen_action_lord(lord) - } - - // 1.4.1 Teutonic lords MAY take the Legate - if (game.active === TEUTONS && is_located_with_legate(game.command)) { - view.actions.legate = 1 + view.prompt = `Sail: Choose a destination Seaport.` + for (let to of data.seaports) { + if (to === here) + continue + if (!has_enemy_lord(to)) + gen_action_locale(to) + } } - - }, - lord(lord) { - // TODO: toggle instead of undo, unless we discarded loot/prov - push_undo() - set_toggle(game.group, lord) - if (is_upper_lord(lord)) - set_toggle(game.group, get_lower_lord(lord)) - }, - legate() { - set_toggle(game.group, LEGATE) - }, - prov(lord) { - push_undo() - drop_prov(lord) - }, - loot(lord) { - push_undo() - drop_loot(lord) }, + prov: drop_prov, + loot: drop_loot, locale(to) { push_undo() log(`Sailed to %${to}.`) |