diff options
-rw-r--r-- | data.js | 2 | ||||
-rw-r--r-- | rules.js | 176 | ||||
-rw-r--r-- | tools/gendata.js | 4 |
3 files changed, 151 insertions, 31 deletions
@@ -133,7 +133,7 @@ ways:[ ], lords:[ {"side":"Teutonic","name":"Andreas","full_name":"Andreas von Felben","title":"Landmeister in Livonia","seats":[9,13],"marshal":2,"fealty":2,"service":4,"lordship":3,"command":3,"forces":{"knights":1,"sergeants":2,"men_at_arms":1},"assets":{"transport":2,"prov":2},"ships":1,"vassals":[0,1,2],"image":0}, -{"side":"Teutonic","name":"Heinrich","full_name":"Heinrich","title":"Bishop of Ösel-Wiek","seats":[8],"marshal":0,"fealty":3,"service":4,"lordship":2,"command":1,"forces":{"knights":1,"sergeants":1,"men_at_arms":1},"assets":{"ship":1,"coin":2,"prov":1},"ships":1,"vassals":[3,4],"image":1}, +{"side":"Teutonic","name":"Heinrich","full_name":"Heinrich","title":"Bishop of Ösel-Wiek","seats":[8],"marshal":0,"fealty":3,"service":4,"lordship":2,"command":1,"forces":{"knights":1,"sergeants":1,"men_at_arms":1},"assets":{"coin":1,"ship":2,"prov":1},"ships":1,"vassals":[3,4],"image":1}, {"side":"Teutonic","name":"Hermann","full_name":"Hermann","title":"Bishop of Dorpat","seats":[7,12],"marshal":1,"fealty":4,"service":4,"lordship":3,"command":3,"forces":{"knights":1,"sergeants":1,"men_at_arms":1,"militia":1},"assets":{"transport":1,"coin":1,"prov":1},"ships":0,"vassals":[5,6,7],"image":2}, {"side":"Teutonic","name":"Knud & Abel","full_name":"Knud & Abel","title":"Princes of Denmark","seats":[0,null],"marshal":0,"fealty":2,"service":3,"lordship":3,"command":2,"forces":{"knights":1,"sergeants":1,"men_at_arms":2,"militia":1},"assets":{"ship":2,"prov":2},"ships":1,"vassals":[8,9,10],"image":3}, {"side":"Teutonic","name":"Rudolf","full_name":"Rudolf von Kassel","title":"Castellan of Wenden","seats":[13],"marshal":0,"fealty":5,"service":2,"lordship":1,"command":3,"forces":{"knights":1,"sergeants":1,"men_at_arms":1},"assets":{"transport":1,"prov":1},"ships":0,"vassals":[11,12,13],"image":4}, @@ -340,6 +340,10 @@ function set_lord_vassal_service(lord, n, x) { // === GAME STATE HELPERS === +function roll_die() { + return random(6) + 1 +} + function count_lord_forces(lord) { return get_lord_forces(lord, KNIGHTS) + get_lord_forces(lord, SERGEANTS) @@ -358,6 +362,38 @@ function is_levy_phase() { return (game.turn & 1) === 0 } +function max_plan_length() { + switch (current_season()) { + case SUMMER: return 6 + case EARLY_WINTER: return 4 + case LATE_WINTER: return 4 + case RASPUTITSA: return 5 + } +} + +function count_cards_in_plan(plan, lord) { + let n = 0 + for (let c of plan) + if (c === lord) + ++n + return n +} + +function is_marshal(lord) { + switch (lord) { + case LORD_ANDREAS: return true + case LORD_HERMANN: return is_lord_on_map(LORD_ANDREAS) + case LORD_ALEKSANDR: return true + case LORD_ANDREY: return is_lord_on_map(LORD_ALEKSANDR) + default: return false + } +} + +function is_lord_besieged(lord) { + // TODO + return false +} + function is_card_in_use(c) { if (set_has(game.events, c)) return true @@ -423,8 +459,46 @@ function can_add_transport(who, what) { return get_lord_assets(who, what) < 8 } -function roll_die() { - return random(6) + 1 +function is_upper_lord(lord) { + for (let i = 0; i < game.lords.lieutenants.length; i += 2) + if (game.lords.lieutenants[i] === lord) + return true + return false +} + +function is_lower_lord(lord) { + for (let i = 1; i < game.lords.lieutenants.length; i += 2) + if (game.lords.lieutenants[i] === lord) + return true + return false +} + +function get_lower_lord(upper) { + for (let i = 0; i < game.lords.lieutenants.length; i += 2) + if (game.lords.lieutenants[i] === upper) + return game.lords.lieutenants[i+1] + return NOBODY +} + +function set_lower_lord(upper, lower) { + for (let i = 0; i < game.lords.lieutenants.length; i += 2) + if (game.lords.lieutenants[i] === upper) + return game.lords.lieutenants[i+1] = lower +} + +function add_lieutenant(upper) { + game.lords.lieutenants.push(upper) + game.lords.lieutenants.push(NOBODY) +} + +function remove_lieutenant(upper) { + for (let i = 0; i < game.lords.lieutenants.length; i += 2) { + if (game.lords.lieutenants[i] === upper) { + array_remove(game.lords.lieutenants, i) + array_remove(game.lords.lieutenants, i) + return + } + } } // === SETUP === @@ -1144,12 +1218,13 @@ states.muster_lord_at_seat = { set_lord_moved(game.who, 1) muster_lord(game.who, loc) game.state = 'muster_lord_transport' - game.count = data.lords[game.who].assets.transport + game.count = data.lords[game.who].assets.transport | 0 + resume_muster_lord_transport() }, } function resume_muster_lord_transport() { - if (--game.count === 0) + if (game.count === 0) pop_state() if (game.state === 'levy_muster_lord') resume_levy_muster_lord() @@ -1175,24 +1250,28 @@ states.muster_lord_transport = { push_undo() logii("Ship") add_lord_assets(game.who, SHIP, 1) + --game.count resume_muster_lord_transport() }, boat() { push_undo() logii("Boat") add_lord_assets(game.who, BOAT, 1) + --game.count resume_muster_lord_transport() }, cart() { push_undo() logii("Cart") add_lord_assets(game.who, CART, 1) + --game.count resume_muster_lord_transport() }, sled() { push_undo() logii("Sled") add_lord_assets(game.who, SLED, 1) + --game.count resume_muster_lord_transport() }, } @@ -1315,59 +1394,91 @@ function goto_campaign_plan() { game.state = 'campaign_plan' game.p1_plan = [] game.p2_plan = [] - - // TODO: define lieutenants } -function max_plan_length() { - switch (current_season()) { - case SUMMER: return 6 - case EARLY_WINTER: return 4 - case LATE_WINTER: return 4 - case RASPUTITSA: return 5 - } +function plan_get_upper_lord(first, last) { + for (let lord = first; lord <= last; ++lord) + if (is_upper_lord(lord) && get_lower_lord(lord) === NOBODY) + return lord + return NOBODY } -function count_cards_in_plan(plan, lord) { - let n = 0 - for (let c of plan) - if (c === lord) - ++n - return n +function plan_has_upper_lord(first, last) { + for (let lord = first; lord <= last; ++lord) + if (is_upper_lord(lord)) + return true + return false } states.campaign_plan = { prompt(current) { - view.prompt = "Create your plan." + view.prompt = "Build a Plan and designate Lieutenants." let plan = (current === P1) ? game.p1_plan : game.p2_plan + let first = (current === P1) ? first_p1_lord : first_p2_lord + let last = (current === P1) ? last_p1_lord : last_p2_lord + let upper = plan_get_upper_lord(first, last) + view.plan = plan + view.who = upper + if (plan.length < max_plan_length()) { view.actions.end_plan = 0 if (count_cards_in_plan(plan, -1) < 3) gen_action_plan(-1) - for (let lord = 0; lord <= last_lord; ++lord) { - if (lord >= first_p1_lord && lord <= last_p1_lord && current !== P1) - continue - if (lord >= first_p2_lord && lord <= last_p2_lord && current !== P2) - continue + for (let lord = first; lord <= last; ++lord) { if (is_lord_on_map(lord) && count_cards_in_plan(plan, lord) < 3) gen_action_plan(lord) } } else { - view.actions.end_plan = 1 + if (upper === NOBODY) + view.actions.end_plan = 1 + } + + if (upper !== NOBODY) + gen_action_lord(upper) + + for (let lord = first; lord <= last; ++lord) { + if (is_marshal(lord) || is_lord_besieged(lord)) + continue + if (is_upper_lord(lord) || is_lower_lord(lord)) + continue + if (upper === NOBODY) { + gen_action_lord(lord) + } else { + if (get_lord_locale(upper) === get_lord_locale(lord)) + gen_action_lord(lord) + } } - if (plan.length > 0) + + if (plan.length > 0 || plan_has_upper_lord(first, last)) view.actions.undo = 1 else view.actions.undo = 0 }, + lord(lord, current) { + let first = (current === P1) ? first_p1_lord : first_p2_lord + let last = (current === P1) ? last_p1_lord : last_p2_lord + let upper = plan_get_upper_lord(first, last) + if (lord === upper) + remove_lieutenant(upper) + else if (upper === NOBODY) + add_lieutenant(lord) + else + set_lower_lord(upper, lord) + }, plan(lord, current) { let plan = (current === P1) ? game.p1_plan : game.p2_plan plan.push(lord) }, undo(_, current) { let plan = (current === P1) ? game.p1_plan : game.p2_plan - plan.length-- + let first = (current === P1) ? first_p1_lord : first_p2_lord + let last = (current === P1) ? last_p1_lord : last_p2_lord + game.lords.lieutenants = [] + for (let lord = first; lord <= last; ++lord) + if (is_upper_lord(lord)) + remove_lieutenant(lord) + plan.length = 0 }, end_plan(_, current) { console.log("active", game.active) @@ -1383,6 +1494,15 @@ states.campaign_plan = { } function end_campaign_plan() { + if (game.lords.lieutenants.length > 0) { + log(`Lieutenants`) + for (let i = 0; i < game.lords.lieutenants.length; i += 2) { + let upper = game.lords.lieutenants[i] + let lower = game.lords.lieutenants[i+1] + log(`>${lord_name[upper]} over ${lord_name[lower]}`) + } + } + set_active(P1) goto_command_activation() } diff --git a/tools/gendata.js b/tools/gendata.js index 53e65a7..43ee50d 100644 --- a/tools/gendata.js +++ b/tools/gendata.js @@ -346,8 +346,8 @@ let lords = [ men_at_arms: 1, }, assets: { - ship: 1, - coin: 2, + coin: 1, + ship: 2, prov: 1, }, ships: 1, |