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-rw-r--r--rules.js116
1 files changed, 98 insertions, 18 deletions
diff --git a/rules.js b/rules.js
index c8b59b0..aff4d6b 100644
--- a/rules.js
+++ b/rules.js
@@ -7,6 +7,10 @@
// TODO: Lodya capability during supply!
// TODO: 2nd edition supply rule - no reuse of transports
+// TODO: battle mat - optional - either mat in middle, or garrison + siegeworks display
+// TODO: array position - click on mat grid as well
+// TODO: battle event on lord mat (at top) - in client for Bridge and Field Organs
+
// TODO: lift_siege / besieged needs checking!
// TODO: remove_legate_if_endangered needs checking!
// TODO: precompute distance to supply lines for faster supply path rejection
@@ -5168,40 +5172,116 @@ function list_supply_sources(ships) {
return sources
}
+let _supply_stat = 0
+let _supply_stop = new Array(last_locale+1)
+let _supply_seen = new Array(last_locale+1)
+let _supply_reached = new Array(last_locale+1)
+
function filter_reachable_supply_sources(sources, boats, carts, sleds) {
+ _supply_stat = 0
+ _supply_stop.fill(0)
+ _supply_reached.fill(0)
+
+ for (let here = 0; here <= last_locale; ++here) {
+ if (has_unbesieged_enemy_lord(here))
+ _supply_stop[here] = 1
+ else if (is_unbesieged_enemy_stronghold(here))
+ _supply_stop[here] = 1
+ else if (is_friendly_territory(here) && has_conquered_marker(here))
+ if (!has_siege_marker(here))
+ _supply_stop[here] = 1
+ }
+
+ switch (current_season()) {
+ case SUMMER:
+ _supply_seen.fill(0)
+ search_supply_reachable_summer(sources, get_lord_locale(game.command), boats, carts)
+ break
+ case EARLY_WINTER:
+ case LATE_WINTER:
+ search_supply_reachable_winter(get_lord_locale(game.command), sleds)
+ break
+ case RASPUTITSA:
+ search_supply_reachable_rasputitsa(get_lord_locale(game.command), boats)
+ break
+ }
+
let result = []
- search_supply_reachable(result, [], sources, get_lord_locale(game.command), boats, carts, sleds)
+ for (let here of sources)
+ if (_supply_reached[here])
+ set_add(result, here)
+ console.log("SUPPLY SEARCH", _supply_stat, sources, result, _supply_reached.join(""))
return result
}
-function search_supply_reachable(result, seen, sources, here, boats, carts, sleds) {
- if (set_has(seen, here))
- return
+function has_reached_all_supply_sources(sources) {
+ for (let loc of sources)
+ if (!_supply_reached[loc])
+ return false
+ return true
+}
- if (has_unbesieged_enemy_lord(here))
+function search_supply_reachable_summer(sources, here, boats, carts) {
+ if (_supply_seen[here])
return
- if (is_unbesieged_enemy_stronghold(here))
+ if (_supply_stop[here])
return
- if (is_friendly_territory(here) && has_conquered_marker(here))
- if (!has_siege_marker(here))
- return
- set_add(seen, here)
+ _supply_stat++
- if (set_has(sources, here))
- set_add(result, here)
+ _supply_reached[here] = 1
+
+ if (has_reached_all_supply_sources(sources))
+ return
+
+ _supply_seen[here] = 1
if (boats > 0)
for (let next of data.locales[here].adjacent_by_waterway)
- search_supply_reachable(result, seen, sources, next, boats - 1, carts, sleds)
+ search_supply_reachable_summer(sources, next, boats - 1, carts)
if (carts > 0)
for (let next of data.locales[here].adjacent_by_trackway)
- search_supply_reachable(result, seen, sources, next, boats, carts - 1, sleds)
- if (sleds > 0)
- for (let next of data.locales[here].adjacent)
- search_supply_reachable(result, seen, sources, next, boats, carts, sleds - 1)
+ search_supply_reachable_summer(sources, next, boats, carts - 1)
+
+ _supply_seen[here] = 0
+}
+
+function search_supply_reachable_winter(start, sleds) {
+ if (_supply_stop[start])
+ return
+ let queue = [[start, 0]]
+ _supply_reached[start] = 1
+ if (0 < sleds) {
+ while (queue.length > 0) {
+ let [ here, d ] = queue.shift()
+ for (let next of data.locales[here].adjacent) {
+ if (!_supply_reached[next] && !_supply_stop[next]) {
+ _supply_reached[next] = 1
+ if (d + 1 < sleds)
+ queue.push([ next, d + 1 ])
+ }
+ }
+ }
+ }
+}
- set_delete(seen, here)
+function search_supply_reachable_rasputitsa(start, boats) {
+ if (_supply_stop[start])
+ return
+ let queue = [[start, 0]]
+ _supply_reached[start] = 1
+ if (0 < boats) {
+ while (queue.length > 0) {
+ let [ here, d ] = queue.shift()
+ for (let next of data.locales[here].adjacent_by_waterway) {
+ if (!_supply_reached[next] && !_supply_stop[next]) {
+ _supply_reached[next] = 1
+ if (d + 1 < boats)
+ queue.push([ next, d + 1 ])
+ }
+ }
+ }
+ }
}
function filter_usable_supply_seats(reachable) {