summaryrefslogtreecommitdiff
path: root/rules.js
diff options
context:
space:
mode:
authorTor Andersson <tor@ccxvii.net>2022-11-30 11:35:01 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 13:02:37 +0100
commitea86df143b5fd3235557657405cd810de4e3dfb3 (patch)
tree44f9cba6ad2717ccd714168f5d6db79c2988f767 /rules.js
parentdf9e37a3d63b48c4c4f44191eafd3a26269db148 (diff)
downloadnevsky-ea86df143b5fd3235557657405cd810de4e3dfb3.tar.gz
Rename game.lords -> game.pieces
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js78
1 files changed, 39 insertions, 39 deletions
diff --git a/rules.js b/rules.js
index a0e5285..544578e 100644
--- a/rules.js
+++ b/rules.js
@@ -279,35 +279,35 @@ function enemy_player() {
}
function get_lord_locale(lord) {
- return game.lords.locale[lord]
+ return game.pieces.locale[lord]
}
function get_lord_service(lord) {
- return game.lords.service[lord]
+ return game.pieces.service[lord]
}
function get_lord_capability(lord, n) {
- return game.lords.cards[(lord << 1) + n]
+ return game.pieces.capabilities[(lord << 1) + n]
}
function set_lord_capability(lord, n, x) {
- game.lords.cards[(lord << 1) + n] = x
+ game.pieces.capabilities[(lord << 1) + n] = x
}
function get_lord_assets(lord, n) {
- return pack4_get(game.lords.assets[lord], n)
+ return pack4_get(game.pieces.assets[lord], n)
}
function get_lord_forces(lord, n) {
- return pack4_get(game.lords.forces[lord], n)
+ return pack4_get(game.pieces.forces[lord], n)
}
function get_lord_routed_forces(lord, n) {
- return pack4_get(game.lords.routed[lord], n)
+ return pack4_get(game.pieces.routed[lord], n)
}
function set_lord_locale(lord, locale) {
- game.lords.locale[lord] = locale
+ game.pieces.locale[lord] = locale
}
function set_lord_service(lord, service) {
@@ -315,7 +315,7 @@ function set_lord_service(lord, service) {
service = 0
if (service > 17)
service = 17
- game.lords.service[lord] = service
+ game.pieces.service[lord] = service
}
function add_lord_service(lord, n) {
@@ -327,7 +327,7 @@ function set_lord_assets(lord, n, x) {
x = 0
if (x > 8)
x = 8
- game.lords.assets[lord] = pack4_set(game.lords.assets[lord], n, x)
+ game.pieces.assets[lord] = pack4_set(game.pieces.assets[lord], n, x)
}
function add_lord_assets(lord, n, x) {
@@ -339,7 +339,7 @@ function set_lord_forces(lord, n, x) {
x = 0
if (x > 15)
x = 15
- game.lords.forces[lord] = pack4_set(game.lords.forces[lord], n, x)
+ game.pieces.forces[lord] = pack4_set(game.pieces.forces[lord], n, x)
}
function add_lord_forces(lord, n, x) {
@@ -351,7 +351,7 @@ function set_lord_routed_forces(lord, n, x) {
x = 0
if (x > 15)
x = 15
- game.lords.routed[lord] = pack4_set(game.lords.routed[lord], n, x)
+ game.pieces.routed[lord] = pack4_set(game.pieces.routed[lord], n, x)
}
function add_lord_routed_forces(lord, n, x) {
@@ -373,15 +373,15 @@ function set_lord_vassal_service(lord, n, x) {
}
function clear_lords_moved() {
- game.lords.moved = 0
+ game.pieces.moved = 0
}
function get_lord_moved(lord) {
- return pack2_get(game.lords.moved, lord)
+ return pack2_get(game.pieces.moved, lord)
}
function set_lord_moved(lord, x) {
- game.lords.moved = pack2_set(game.lords.moved, lord, x)
+ game.pieces.moved = pack2_set(game.pieces.moved, lord, x)
}
function set_lord_unfed(lord, n) {
@@ -475,7 +475,7 @@ function is_card_in_use(c) {
return true
if (set_has(game.capabilities, c))
return true
- if (game.lords.cards.includes(c))
+ if (game.pieces.capabilities.includes(c))
return true
if (c === 18 || c === 19 || c === 20)
return true
@@ -490,15 +490,15 @@ function is_lord_on_map(lord) {
}
function is_lord_besieged(lord) {
- return pack1_get(game.lords.besieged, lord)
+ return pack1_get(game.pieces.besieged, lord)
}
function is_lord_unbesieged(lord) {
- return !pack1_get(game.lords.besieged, lord)
+ return !pack1_get(game.pieces.besieged, lord)
}
function set_lord_besieged(lord, x) {
- game.lords.besieged = pack1_set(game.lords.besieged, lord, x)
+ game.pieces.besieged = pack1_set(game.pieces.besieged, lord, x)
}
function is_lord_on_calendar(lord) {
@@ -634,39 +634,39 @@ function can_add_transport(who, what) {
}
function is_upper_lord(lord) {
- return map_has(game.lords.lieutenants, lord)
+ return map_has(game.pieces.lieutenants, lord)
}
function is_lower_lord(lord) {
- for (let i = 1; i < game.lords.lieutenants.length; i += 2)
- if (game.lords.lieutenants[i] === lord)
+ for (let i = 1; i < game.pieces.lieutenants.length; i += 2)
+ if (game.pieces.lieutenants[i] === lord)
return true
return false
}
function get_upper_lord(lower) {
- for (let i = 0; i < game.lords.lieutenants.length; i += 2)
- if (game.lords.lieutenants[i+1] === lower)
+ for (let i = 0; i < game.pieces.lieutenants.length; i += 2)
+ if (game.pieces.lieutenants[i+1] === lower)
return i
return NOBODY
}
function get_lower_lord(upper) {
- return map_get(game.lords.lieutenants, upper, NOBODY)
+ return map_get(game.pieces.lieutenants, upper, NOBODY)
}
function set_lower_lord(upper, lower) {
- map_set(game.lords.lieutenants, upper, lower)
+ map_set(game.pieces.lieutenants, upper, lower)
}
function add_lieutenant(upper) {
- map_set(game.lords.lieutenants, upper, NOBODY)
+ map_set(game.pieces.lieutenants, upper, NOBODY)
}
function remove_lieutenant(lord) {
- for (let i = 0; i < game.lords.lieutenants.length; i += 2) {
- if(game.lords.lieutenants[i] === lord || game.lords.lieutenants[i+1] === lord) {
- array_remove_pair(game.lords.lieutenants, i)
+ for (let i = 0; i < game.pieces.lieutenants.length; i += 2) {
+ if(game.pieces.lieutenants[i] === lord || game.pieces.lieutenants[i+1] === lord) {
+ array_remove_pair(game.pieces.lieutenants, i)
return
}
}
@@ -750,7 +750,7 @@ exports.setup = function (seed, scenario, options) {
assets: Array(lord_count).fill(0),
forces: Array(lord_count).fill(0),
routed: Array(lord_count).fill(0),
- cards: Array(lord_count << 1).fill(NOTHING),
+ capabilities: Array(lord_count << 1).fill(NOTHING),
moved: 0,
besieged: 0,
lieutenants: [],
@@ -1667,11 +1667,11 @@ states.campaign_plan = {
}
function end_campaign_plan() {
- if (game.lords.lieutenants.length > 0) {
+ if (game.pieces.lieutenants.length > 0) {
log(`Lieutenants`)
- for (let i = 0; i < game.lords.lieutenants.length; i += 2) {
- let upper = game.lords.lieutenants[i]
- let lower = game.lords.lieutenants[i + 1]
+ for (let i = 0; i < game.pieces.lieutenants.length; i += 2) {
+ let upper = game.pieces.lieutenants[i]
+ let lower = game.pieces.lieutenants[i + 1]
log(`>L${upper} over L${lower}`)
}
}
@@ -2203,9 +2203,9 @@ function disband_lord(lord) {
set_lord_capability(lord, 0, NOTHING)
set_lord_capability(lord, 1, NOTHING)
- game.lords.assets[lord] = 0
- game.lords.forces[lord] = 0
- game.lords.routed[lord] = 0
+ game.pieces.assets[lord] = 0
+ game.pieces.forces[lord] = 0
+ game.pieces.routed[lord] = 0
set_lord_besieged(lord, 0)
set_lord_moved(lord, 0)
@@ -2390,7 +2390,7 @@ exports.view = function (state, current) {
log: game.log,
turn: game.turn,
- lords: game.lords,
+ pieces: game.pieces,
vassals: game.vassals,
events: game.events,
capabilities: game.capabilities,