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authorTor Andersson <tor@ccxvii.net>2023-01-17 16:00:28 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 13:02:39 +0100
commit81765167835c1f547bc5e11a3259698b20e6b220 (patch)
tree80200917709ac61a8965d5271348814df8a573b7 /rules.js
parentfbafa84adfb0c4b024dd3bd00f026fb4c2457213 (diff)
downloadnevsky-81765167835c1f547bc5e11a3259698b20e6b220.tar.gz
SA without RD flank D, so no hit redirection.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js8
1 files changed, 6 insertions, 2 deletions
diff --git a/rules.js b/rules.js
index af57c35..5685266 100644
--- a/rules.js
+++ b/rules.js
@@ -7862,17 +7862,21 @@ function for_each_target(fn) {
fn(game.battle.array[target])
- // If strikers flank target, target must take all hits
+ // If any striker flanks target, target must take all hits
for (let striker of game.battle.strikers)
if (flanks_position(striker, target))
return
+ // SA without RD flank all D (target must take all hits)
+ if ((target === D1 || target === D2 || target === D3) && is_sa_without_rd())
+ return
+
// If other lord flanks all strikers, he may take hits instead
for (let flanker of ARRAY_FLANKS[target])
if (filled(flanker) && flanks_all_positions(flanker, game.battle.strikers))
fn(game.battle.array[flanker])
- // SA without RD flank all D equally closely
+ // SA without RD flank all D (and can thus take hits from A)
if ((target === A1 || target === A2 || target === A3) && is_sa_without_rd()) {
if (filled(SA1)) fn(game.battle.array[SA1])
if (filled(SA2)) fn(game.battle.array[SA2])