diff options
author | Tor Andersson <tor@ccxvii.net> | 2023-01-22 11:54:48 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-02-18 13:02:39 +0100 |
commit | 4c0ff4fedd21597839799625f826cd1c716d7f9d (patch) | |
tree | 4ab7199e01b5aae7662e237383e01db98d6e19b0 /rules.js | |
parent | 4a08d90a1665cecce6b528f76abd1aece1c9ad52 (diff) | |
download | nevsky-4c0ff4fedd21597839799625f826cd1c716d7f9d.tar.gz |
Don't select lords to Avoid Battle by default.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 11 |
1 files changed, 1 insertions, 10 deletions
@@ -4832,13 +4832,6 @@ function can_avoid_battle(to, way) { return true } -function select_all_lords(here) { - game.group = [] - for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) - if (get_lord_locale(lord) === here) - set_add(game.group, lord) -} - function goto_avoid_battle() { clear_undo() set_active_enemy() @@ -4851,9 +4844,7 @@ function goto_avoid_battle() { function resume_avoid_battle() { let here = game.march.to if (has_unbesieged_friendly_lord(here)) { - // TODO: select all or no lords? - select_all_lords(here) - // game.group = [] + game.group = [] game.state = "avoid_battle" } else { end_avoid_battle() |