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authorTor Andersson <tor@ccxvii.net>2022-12-31 14:17:54 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 13:02:38 +0100
commit359a82e545f2c97066c33fb866733d22d5625431 (patch)
tree41e14304dc58649779e0ed67316fce548271577a /rules.js
parentaafa4fa2d156d69f588f1dba263dab97a013f6fb (diff)
downloadnevsky-359a82e545f2c97066c33fb866733d22d5625431.tar.gz
Do campaign reset for Teutons then Russians.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js103
1 files changed, 67 insertions, 36 deletions
diff --git a/rules.js b/rules.js
index ababb11..949c5e8 100644
--- a/rules.js
+++ b/rules.js
@@ -5,13 +5,12 @@
// TODO: choose crossbow/normal hit application order
// TODO: precompute distance to supply lines for faster supply path rejection
+// TODO - precompute possible supply lines for faster rejections
// Use BFS for winter/rasputitsa supply
// TODO: Lodya capability during supply!
// TODO: 2nd edition supply rule - no reuse of transports
-// TODO - precompute possible supply lines for faster rejections
-
// TODO: show command lord different from selected lord (inactive player)
// TODO: show siegeworks + walls on battle mat for protection indication?
@@ -40,6 +39,7 @@ const FEED_PAY_DISBAND = true // feed, pay, disband in one go
const WASTAGE_DISCARD = true // wastage, discard in one go
// option ACTIVE_FEED_FIRST // active card feeds first (instead of P1 always first)
// option DELAY_PAY_IF_NO_FEED_OR_DISBAND
+// TODO service shift before spoils
// option SERVICE_BEFORE_SPOILS
const DIE_HIT = "01234567"
@@ -842,6 +842,20 @@ function is_no_event_card(c) {
return false
}
+function is_p1_card(c) {
+ return c <= last_p1_card_no_event
+}
+
+function is_p2_card(c) {
+ return c >= first_p2_card
+}
+
+function is_friendly_card(c) {
+ if (game.active === P1)
+ return is_p1_card(c)
+ return is_p2_card(c)
+}
+
function can_discard_card(c) {
if (set_has(game.hand1, c))
return true
@@ -1188,7 +1202,6 @@ function has_conquered_stronghold(loc) {
function is_friendly_stronghold_locale(loc) {
if (is_stronghold(loc) || has_friendly_castle(loc))
- // TODO: use full "is friendly locale" check here, or just color of stronghold?
return is_friendly_locale(loc)
return false
}
@@ -1502,6 +1515,18 @@ function discard_events(when) {
}
}
+function discard_friendly_events(when) {
+ for (let i = 0; i < game.events.length; ) {
+ let c = game.events[i]
+ if (is_friendly_card(c) && data.cards[c].when === when) {
+ array_remove(game.events, i)
+ discard_card(c)
+ } else {
+ ++i
+ }
+ }
+}
+
exports.setup = function (seed, scenario, options) {
game = {
seed,
@@ -2099,7 +2124,6 @@ function discard_global_capability(c) {
}
if (c === AOW_RUSSIAN_SMERDI) {
- // TODO: remove serfs from lord mats?
game.pieces.smerdi = 0
}
@@ -5320,9 +5344,13 @@ states.concede_storm = {
// === BATTLE: REPOSITION ===
-// If all SA routed, RD to reserve
-// If all empty front D, all RD to front
-// If all empty front A, all SA to A, RD to reserve (resume as if sally)
+// If all SA routed, send RD back to reserve (end sally).
+// If all D routed, advance RD to front.
+// If all A routed, advance SA to front (to regular sally).
+// Advance from reserve to A.
+// Advance from reserve to D.
+// Center A.
+// Center D.
function send_to_reserve(pos) {
if (game.battle.array[pos] !== NOBODY) {
@@ -7892,25 +7920,45 @@ states.wastage = {
function end_wastage() {
if (WASTAGE_DISCARD) {
push_undo()
- goto_reset_discard()
+ goto_reset()
} else {
clear_undo()
set_active_enemy()
if (game.active === P2)
goto_plow_and_reap()
else
- goto_reset_discard()
+ goto_reset()
}
}
-// === END CAMPAIGN: DISCARD ARTS OF WAR ===
+// === END CAMPAIGN: RESET (DISCARD ARTS OF WAR) ===
+
+function reset_serfs() {
+}
+
+function goto_reset() {
+ game.state = "reset"
+
+ // Unstack Lieutenants and Lower Lords
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
+ remove_lieutenant(lord)
-function goto_reset_discard() {
- game.state = "reset_discard"
+ // Remove all Serfs to the Smerdi card
+ if (game.active === RUSSIANS) {
+ for (let lord = first_p2_lord; lord <= last_p2_lord; ++lord)
+ set_lord_forces(lord, SERFS, 0)
+ if (has_global_capability(AOW_RUSSIAN_SMERDI))
+ game.pieces.smerdi = 6
+ else
+ game.pieces.smerdi = 0
+ }
+
+ // Discard "This Campaign" events from play.
+ discard_friendly_events("this_campaign")
}
-states.reset_discard = {
+states.reset = {
prompt() {
view.prompt = "Reset: You may discard any Arts of War cards desired."
if (game.active === P1) {
@@ -7945,46 +7993,29 @@ states.reset_discard = {
}
},
end_discard() {
- end_reset_discard()
+ end_reset()
},
}
-function end_reset_discard() {
+function end_reset() {
if (WASTAGE_DISCARD) {
clear_undo()
set_active_enemy()
if (game.active === P2)
goto_plow_and_reap()
else
- goto_reset()
+ goto_advance_campaign()
} else {
clear_undo()
set_active_enemy()
if (game.active === P2)
- goto_reset_discard()
- else
goto_reset()
+ else
+ goto_advance_campaign()
}
}
-// === END CAMPAIGN: RESET ===
-
-function goto_reset() {
- // Unstack Lieutenants and Lower Lords
- game.pieces.lieutenants = []
-
- // Remove all Serfs to the Smerdi card
- if (has_global_capability(AOW_RUSSIAN_SMERDI)) {
- for (let lord = first_p2_lord; lord <= last_p2_lord; ++lord)
- set_lord_forces(lord, SERFS, 0)
- game.pieces.smerdi = 6
- }
-
- // Discard "This Campaign" events from play.
- discard_events("this_campaign")
-
- goto_advance_campaign()
-}
+// === END CAMPAIGN: RESET (ADVANCE CAMPAIGN) ===
function goto_advance_campaign() {
game.turn++