diff options
author | Tor Andersson <tor@ccxvii.net> | 2022-11-29 21:50:30 +0100 |
---|---|---|
committer | Tor Andersson <tor@ccxvii.net> | 2023-02-18 13:02:37 +0100 |
commit | 1f241cb23bbfa7fb27fda5af95e45339b5255d1e (patch) | |
tree | eaa77cccd172ba2d77231d843df54e148204552e /rules.js | |
parent | ede3c94147d8f9bd704f51cb6452fb017cec4e84 (diff) | |
download | nevsky-1f241cb23bbfa7fb27fda5af95e45339b5255d1e.tar.gz |
Feed.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 263 |
1 files changed, 214 insertions, 49 deletions
@@ -10,7 +10,7 @@ const P1 = TEUTONS const P2 = RUSSIANS // NOTE: With Hidden Mats option, the player order of feed/pay may matter. -const FEED_PAY_DISBAND = false // feed, pay, disband in one go +const FEED_PAY_DISBAND = true // feed, pay, disband in one go let game = null let view = null @@ -306,10 +306,6 @@ function get_lord_routed_forces(lord, n) { return pack4_get(game.lords.routed_forces[lord], n) } -function get_lord_moved(lord) { - return pack1_get(game.lords.moved, lord) -} - function set_lord_locale(lord, locale) { game.lords.locale[lord] = locale } @@ -317,8 +313,8 @@ function set_lord_locale(lord, locale) { function set_lord_service(lord, service) { if (service < 0) service = 0 - if (service > 16) - service = 16 + if (service > 17) + service = 17 game.lords.service[lord] = service } @@ -362,10 +358,6 @@ function add_lord_routed_forces(lord, n, x) { set_lord_routed_forces(lord, n, get_lord_routed_forces(lord, n) + x) } -function set_lord_moved(lord, x) { - game.lords.moved = pack1_set(game.lords.moved, lord, x) -} - function get_lord_vassal_count(lord) { return data.lords[lord].vassals.length } @@ -380,6 +372,33 @@ function set_lord_vassal_service(lord, n, x) { game.vassals[v] = x } +function clear_lords_moved() { + game.lords.moved = 0 +} + +function get_lord_moved(lord) { + return pack2_get(game.lords.moved, lord) +} + +function set_lord_moved(lord, x) { + game.lords.moved = pack2_set(game.lords.moved, lord, x) +} + +function set_lord_unfed(lord, n) { + // reuse "moved" flag for hunger + set_lord_moved(lord, n) +} + +function is_lord_unfed(lord) { + // reuse "moved" flag for hunger + return get_lord_moved(lord) +} + +function feed_lord(lord) { + // reuse "moved" flag for hunger + set_lord_moved(lord, get_lord_moved(lord) - 1) +} + // === GAME STATE HELPERS === function roll_die() { @@ -732,9 +751,9 @@ exports.setup = function (seed, scenario, options) { forces: Array(lord_count).fill(0), routed_forces: Array(lord_count).fill(0), cards: Array(lord_count << 1).fill(NOTHING), - lieutenants: [], - besieged: 0, moved: 0, + besieged: 0, + lieutenants: [], }, vassals: Array(vassal_count).fill(0), legate: NOWHERE, @@ -1023,7 +1042,7 @@ states.setup_lords = { } function end_setup_lords() { - game.lords.moved = 0 + clear_lords_moved() set_active_enemy() if (game.active === P1) { log_h1("Levy " + current_turn_name()) @@ -1198,7 +1217,7 @@ function goto_levy_muster() { } function end_levy_muster() { - game.lords.moved = 0 + clear_lords_moved() set_active_enemy() if (game.active === P2) goto_levy_muster() @@ -1712,6 +1731,8 @@ function goto_actions() { function end_actions() { set_active(P1) + game.command = NOBODY + game.who = NOBODY goto_feed() } @@ -1752,6 +1773,7 @@ states.actions = { }, forage: do_action_forage, ravage: do_action_ravage, + march: do_action_march, pass() { clear_undo() end_actions() @@ -1765,7 +1787,13 @@ states.actions = { // === ACTION: MARCH === function can_action_march() { - return false + return true +} + +function do_action_march() { + push_undo() + set_lord_moved(game.who, 1) + ++game.count } // === ACTION: SIEGE === @@ -1892,74 +1920,189 @@ function can_action_sail() { // === CAMPAIGN: FEED === -function has_friendly_lord_who_moved_or_fought() { +function can_feed_own(lord) { + return get_lord_assets(lord, PROV) > 0 || get_lord_assets(lord, LOOT) > 0 +} + +function can_feed_from_shared(lord) { + let loc = get_lord_locale(lord) + return get_shared_assets(loc, PROV) > 0 || get_shared_assets(loc, LOOT) > 0 +} + +function has_friendly_lord_who_must_feed_own() { for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) - if (get_lord_moved(lord)) + if (is_lord_unfed(lord) && can_feed_own(lord)) + return true + return false +} + +function has_friendly_lord_who_must_feed_shared() { + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) + if (is_lord_unfed(lord) && can_feed_from_shared(lord)) return true return false } function goto_feed() { - game.state = "feed" - if (!has_friendly_lord_who_moved_or_fought()) - end_feed() + // Count how much food each lord needs + for (let lord = 0; lord <= last_lord; ++lord) + if (get_lord_moved(lord)) + set_lord_unfed(lord, count_lord_forces(lord) / 6 + 1 | 0) + goto_feed_own() +} + +function goto_feed_own() { + game.state = "feed_own" + if (!has_friendly_lord_who_must_feed_own()) + end_feed_own() +} + +function end_feed_own() { + goto_feed_shared() +} + +function goto_feed_shared() { + game.state = "feed_shared" + if (!has_friendly_lord_who_must_feed_shared()) + end_feed_shared() } -// TODO: feed_self -// TODO: feed_other +function end_feed_shared() { + goto_unfed() +} + +function resume_feed_lord_own() { + if (!is_lord_unfed(game.who) || !can_feed_own(game.who)) + goto_feed_own() +} -states.feed = { +function resume_feed_lord_shared() { + if (!is_lord_unfed(game.who) || !can_feed_from_shared(game.who)) + goto_feed_shared() +} + +states.feed_own = { prompt() { view.prompt = "You must Feed lords who Moved or Fought." - for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) - if (get_lord_moved(lord)) + let done = true + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { + if (is_lord_unfed(lord) && can_feed_own(lord)) { gen_action_lord(lord) - view.actions.end_feed = 1 + done = false + } + } }, lord(lord) { push_undo() game.who = lord - game.count = ((count_lord_forces(lord) / 6) | 0) + 1 - game.state = "feed_lord" + game.state = "feed_lord_own" }, - end_feed() { - clear_undo() - end_feed() +} + +states.feed_shared = { + prompt() { + view.prompt = "You must Feed lords who Moved or Fought (shared)." + let done = true + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { + if (get_lord_moved(lord) > 0 && can_feed_from_shared(lord)) { + gen_action_lord(lord) + done = false + } + } + }, + lord(lord) { + push_undo() + game.who = lord + game.state = "feed_lord_shared" }, } -states.feed_lord = { +states.feed_lord_own = { prompt() { - view.prompt = "You must Feed ${lord_name[game.who]} ${game.count}x Loot or Provender." - // TODO: find loot or prov! - view.actions.unfed = 1 + view.prompt = `You must Feed ${lord_name[game.who]} ${game.count}x own Loot or Provender.` + if (get_lord_assets(game.who, PROV) > 0) + gen_action_prov(game.who) + if (get_lord_assets(game.who, LOOT) > 0) + gen_action_loot(game.who) + }, + prov(lord) { + logi(`Fed L${game.who}.`) + add_lord_assets(lord, PROV, -1) + feed_lord(game.who) + resume_feed_lord_own() }, loot(lord) { - logi(`Fed L${game.who} with Loot from L${lord}.`) + logi(`Fed L${game.who} with Loot.`) add_lord_assets(lord, LOOT, -1) - if (--game.count === 0) - game.state = "feed" + feed_lord(game.who) + resume_feed_lord_own() + }, +} + +states.feed_lord_shared = { + prompt() { + view.prompt = `You must Feed ${lord_name[game.who]} ${game.count}x shared Loot or Provender.` + let loc = get_lord_locale(game.who) + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { + if (get_lord_locale(lord) === loc) { + if (get_lord_assets(lord, PROV) > 0) + gen_action_prov(lord) + if (get_lord_assets(lord, LOOT) > 0) + gen_action_loot(lord) + } + } }, prov(lord) { - logi(`Fed L${game.who} with Provender from L${lord}.`) + logi(`Fed L${game.who} from L${lord}.`) add_lord_assets(lord, PROV, -1) - if (--game.count === 0) - game.state = "feed" + feed_lord(game.who) + resume_feed_lord_shared() }, - unfed() { - logi(`Did not feed L${game.who}.`) + loot(lord) { + logi(`Fed L${game.who} with Loot from L${lord}.`) + add_lord_assets(lord, LOOT, -1) + feed_lord(game.who) + resume_feed_lord_shared() + }, +} + +// === LEVY & CAMPAIGN: FEED (UNFED) === + +function has_friendly_lord_who_is_unfed() { + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) + if (is_lord_unfed(lord)) + return true + return false +} + +function goto_unfed() { + game.state = "unfed" + if (!has_friendly_lord_who_is_unfed()) + end_unfed() +} + +states.unfed = { + prompt() { + view.prompt = "Shift the Service marker for any unfed lords." + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) + if (is_lord_unfed(lord)) + gen_action_service(lord) + }, + service(lord) { + logi(`Unfed L${lord}.`) add_lord_service(game.who, -1) - game.state = "feed" + set_lord_unfed(lord, 0) + goto_unfed() }, } -function end_feed() { +function end_unfed() { if (FEED_PAY_DISBAND) { goto_pay() } else { set_active_enemy() if (game.active === P2) - goto_feed() + goto_feed_own() else goto_pay() } @@ -2093,7 +2236,7 @@ function end_disband() { set_active_enemy() if (game.active === P2) { if (FEED_PAY_DISBAND) - goto_feed() + goto_feed_own() else goto_pay() } else { @@ -2111,7 +2254,7 @@ function goto_remove_markers() { if (game.events.length > 0) game.events = game.events.filter((c) => data.cards[c].when !== "this_campaign") - game.lords.moved = 0 + clear_lords_moved() goto_command_activation() } @@ -2220,6 +2363,18 @@ function gen_action_plan(lord) { gen_action("plan", lord) } +function gen_action_prov(lord) { + gen_action("prov", lord) +} + +function gen_action_coin(lord) { + gen_action("coin", lord) +} + +function gen_action_loot(lord) { + gen_action("loot", lord) +} + exports.view = function (state, current) { load_state(state) @@ -2305,6 +2460,11 @@ function pack1_get(word, n) { return (word >>> n) & 1 } +function pack2_get(word, n) { + n = n << 1 + return (word >>> n) & 3 +} + function pack4_get(word, n) { n = n << 2 return (word >>> n) & 15 @@ -2314,6 +2474,11 @@ function pack1_set(word, n, x) { return (word & ~(1 << n)) | (x << n) } +function pack2_set(word, n, x) { + n = n << 1 + return (word & ~(3 << n)) | (x << n) +} + function pack4_set(word, n, x) { n = n << 2 return (word & ~(15 << n)) | (x << n) |