diff options
author | Tor Andersson <tor@ccxvii.net> | 2023-01-22 17:07:11 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-02-18 13:02:39 +0100 |
commit | 0da20d40dd8d8d8f0ffad3c3260062ad788046e9 (patch) | |
tree | 7221a6f8ad0a27f53254b81eac6db3a66d3e840f /rules.js | |
parent | d5dcddaba64662068453dc7e9e37e91b49ef92ce (diff) | |
download | nevsky-0da20d40dd8d8d8f0ffad3c3260062ad788046e9.tar.gz |
Don't ravage ravaged locales with Mindaugas events.
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -2096,7 +2096,7 @@ states.death_of_the_pope = { view.prompt = "Death of the Pope: Discard William of Modena." gen_action_card(AOW_TEUTONIC_WILLIAM_OF_MODENA) }, - card(card) { + card(_) { discard_global_capability(AOW_TEUTONIC_WILLIAM_OF_MODENA) end_immediate_event() }, @@ -2251,7 +2251,7 @@ const RUSSIAN_MINDAUGAS = [ function goto_teutonic_event_mindaugas() { game.state = "teutonic_mindaugas" for (let loc of TEUTONIC_MINDAUGAS) - if (!has_enemy_lord(loc) && !is_enemy_stronghold(loc)) + if (!has_enemy_lord(loc) && !is_enemy_stronghold(loc) && !has_ravaged_marker(loc)) return end_immediate_event() } @@ -2259,7 +2259,7 @@ function goto_teutonic_event_mindaugas() { function goto_russian_event_mindaugas() { game.state = "russian_mindaugas" for (let loc of RUSSIAN_MINDAUGAS) - if (!has_enemy_lord(loc) && !is_enemy_stronghold(loc)) + if (!has_enemy_lord(loc) && !is_enemy_stronghold(loc) && !has_ravaged_marker(loc)) return end_immediate_event() } @@ -2269,7 +2269,7 @@ states.teutonic_mindaugas = { prompt() { view.prompt = "Mindaugas: Place Ravaged near Ostrov." for (let loc of TEUTONIC_MINDAUGAS) - if (!has_enemy_lord(loc) && !is_enemy_stronghold(loc)) + if (!has_enemy_lord(loc) && !is_enemy_stronghold(loc) && !has_ravaged_marker(loc)) gen_action_locale(loc) }, locale(loc) { @@ -2284,7 +2284,7 @@ states.russian_mindaugas = { prompt() { view.prompt = "Mindaugas: Place Ravaged near Rositten." for (let loc of RUSSIAN_MINDAUGAS) - if (!has_enemy_lord(loc) && !is_enemy_stronghold(loc)) + if (!has_enemy_lord(loc) && !is_enemy_stronghold(loc) && !has_ravaged_marker(loc)) gen_action_locale(loc) }, locale(loc) { |