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authorTor Andersson <tor@ccxvii.net>2022-12-18 17:19:10 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 13:02:38 +0100
commit0046b05221e91324ec3dacaf49fa8b8dbf6ca625 (patch)
tree4d21e7b8e162503341e58cba11754f8d7fc45ff7 /rules.js
parenta3782cd051b4a5c10c3a41062c7b4d6063bc6a60 (diff)
downloadnevsky-0046b05221e91324ec3dacaf49fa8b8dbf6ca625.tar.gz
Hillforts.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js57
1 files changed, 52 insertions, 5 deletions
diff --git a/rules.js b/rules.js
index 4f50b86..136d94c 100644
--- a/rules.js
+++ b/rules.js
@@ -15,6 +15,9 @@
// TODO: Ransom (R)
// TODO: Hillforts
+// TODO: Surrender
+// TODO: Spoils
+
// TODO: BATTLE + STORM + SALLY
// TODO: remove push_state/pop_state stuff - use explicit substates with common functions instead
@@ -531,6 +534,11 @@ function is_lord_unfed(lord) {
return get_lord_moved(lord)
}
+function feed_lord_skip(lord) {
+ // reuse "moved" flag for hunger
+ set_lord_moved(lord, 0)
+}
+
function feed_lord(lord) {
// reuse "moved" flag for hunger
set_lord_moved(lord, get_lord_moved(lord) - 1)
@@ -2226,6 +2234,7 @@ function goto_levy_call_to_arms() {
}
function end_levy_call_to_arms() {
+ clear_lords_moved()
set_active_enemy()
if (game.active === P2)
goto_levy_call_to_arms()
@@ -2399,7 +2408,7 @@ function goto_black_sea_trade() {
states.black_sea_trade = {
prompt() {
- view.prompt = "Call to Arms: Black Sea Trade"
+ view.prompt = "Call to Arms: Black Sea Trade."
view.actions.veche = 1
},
veche() {
@@ -2425,7 +2434,7 @@ function goto_baltic_sea_trade() {
states.baltic_sea_trade = {
prompt() {
- view.prompt = "Call to Arms: Baltic Sea Trade"
+ view.prompt = "Call to Arms: Baltic Sea Trade."
view.actions.veche = 1
},
veche() {
@@ -3464,6 +3473,7 @@ function goto_divide_spoils_after_avoid_battle() {
states.divide_spoils_after_avoid_battle = {
prompt() {
+ view.prompt = "Spoils: TODO"
view.actions.end_spoils = 1
},
end_spoils() {
@@ -4282,6 +4292,21 @@ function has_friendly_lord_who_must_feed() {
return false
}
+function can_lord_use_hillforts(lord) {
+ return is_lord_unfed(lord) && !is_lord_besieged(lord) && is_in_livonia(get_lord_locale(lord))
+}
+
+function can_use_hillforts() {
+ if (game.active === TEUTONS) {
+ if (has_global_capability(AOW_TEUTONIC_HILLFORTS)) {
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
+ if (can_lord_use_hillforts(lord))
+ return true
+ }
+ }
+ return false
+}
+
function goto_feed() {
// Count how much food each lord needs
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
@@ -4295,9 +4320,32 @@ function goto_feed() {
}
}
- game.state = "feed"
- if (!has_friendly_lord_who_must_feed())
+ if (has_friendly_lord_who_must_feed()) {
+ if (can_use_hillforts())
+ game.state = "hillforts"
+ else
+ game.state = "feed"
+ } else {
end_feed()
+ }
+}
+
+states.hillforts = {
+ prompt() {
+ view.prompt = "Hillforts: Skip feeding one unbesieged lord in Livonia."
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
+ if (can_lord_use_hillforts(lord))
+ gen_action_lord(lord)
+ },
+ lord(lord) {
+ push_undo()
+ log(`Hillforts fed L${lord}.`)
+ feed_lord_skip(lord)
+ if (has_friendly_lord_who_must_feed())
+ game.state = "feed"
+ else
+ end_feed()
+ },
}
states.feed = {
@@ -4374,7 +4422,6 @@ states.feed = {
set_lord_unfed(lord, 0)
},
end_feed() {
- clear_undo()
end_feed()
},
}