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authorTor Andersson <tor@ccxvii.net>2023-01-23 13:42:02 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 13:02:39 +0100
commit52fcba417ffdb99f1395228fe9e45ee7f02c9905 (patch)
tree459631327bb93ea3010dd451743d33bfec837b11 /info/rules.html
parent035eac223347ab0e69ccfb41fec1294f9f70ed3b (diff)
downloadnevsky-52fcba417ffdb99f1395228fe9e45ee7f02c9905.tar.gz
WIP rulebook
Living 2ED rules. Playbook without examples.
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@@ -52,6 +52,28 @@ div.imglist div { text-align: center; }
RULES OF PLAY
</h1>
+<p style="text-align:center">
+<mark>Second Edition 2023-01-21</mark>
+
+<blockquote>
+<mark>
+NEVSKY Second Edition Changes
+<br>1.6 Forces for Hermann and Knud & Abel are weaker.
+<br>3.1.2-3.1.3 Arts of War "No" cards depart the game when drawn.
+<br>3.3.2 Disband on Campaign counts Servicefrom next Levy.
+<br>3.4.1 Levy Lords drops the exception for Andrey.
+<br>3.4.2 Advanced Vassal Service is streamlined.
+<br>3.5.2 Novgorod Veche can shift a Lord by two boxes.
+<br>4.4.1-4.4.2 Battle clarifies Array, Relief Sally, and Flanking.
+<br>4.5.2 Garrisons for Bishoprics and Castles are weaker.
+<br>4.5.2 Storm limits each Lord to six Melee Hits.
+<br>4.6 Supply requires one Transport per Provender per Way.
+<br>4.7.2 Ravage costs two actions if an Unbesieged enemy Lord is adjacent.
+<br>4.9.1 Growth removes some Ravaged after Rasputitsa.
+<br>6.0 Scenarios are adjusted for better balance.
+</mark>
+</blockquote>
+
<h2>
TABLE OF CONTENTS
</h2>
@@ -177,7 +199,7 @@ A complete set of Nevsky includes the following:
<li> Twelve Lord mats (<a href="#1.5.2">1.5.2</a>)
<li> One Battle/Storm mat (<a href="#4.4.1">4.4.1</a>)
<li> 56 Horse wedges (28 silver [Knights], 9 steel [Sergeants], 9 brown [Light Horse], 10 buff [Asiatic Horse]; <a href="#1.6">1.6</a>)
-<li> 66 Foot bars (36 steel [Men-at-Arms], 24 brown [Militia], 6 tan [Serfs]; <a href="#1.6">1.6</a>)
+<li> 66 Foot bars (<mark>34</mark> steel [Men-at-Arms], <mark>26</mark> brown [Militia], 6 tan [Serfs]; <a href="#1.6">1.6</a>)
<li> Three sheets of markers and counters (<a href="#1.6">1.6</a>, <a href="#1.7">1.7</a>, <a href="#1.8">1.8</a>)
<li> Four decks of 21 each Russian and Teutonic Arts of War and Command cards (<a href="#1.9">1.9</a>)
<li> Two player aid foldouts (summarizing Sequence of Play, Commands, Forces, and Battles)
@@ -369,7 +391,7 @@ rule, Vassals) must Disband. It shows eight Seasons in two rows,
Summer 1240 to Rasputitsa 1242, each Season divided into two
40-Days boxes. It lists reminders about Command cards (<a href="#4.1">4.1</a>),
usable Transport (<a href="#1.7.4">1.7.4</a>), the <var>Crusade</var> card (<a href="#3.4.2">3.4.2</a>), and exchanging
-Carts and Sleds (<a href="#4.9.2">4.9.2</a>).
+Carts and Sleds (<a href="#4.9.3">4.9.3</a>).
<aside class="note">
DESIGN NOTE: The Russian word rasputitsa means a muddy season hindering travel. Rasputitsa in the game portrays the great spring thaw (though autumn rains also brought mud). The game breaks the freeze into two Seasons, Early and Late Winter.
@@ -817,7 +839,7 @@ a bowl (<a href="#2.1.1">2.1.1</a>).
<ul>
<li>
If a Lord ever remains Mustered without Forces on his mat, he
-immediately Disbands as per <a href="#3.3">3.3</a>.
+immediately Disbands as per <a href="#3.3">3.3<mark>.2</mark></a>.
</ul>
<aside class="note">
@@ -935,7 +957,7 @@ Winter. They can be used on all Ways.
<li>
Carts are usable only in Summer and only on Trackways.
Sleds and Carts automatically convert into the other type at the end
-of Summer and Late Winter, with losses (<a href="#4.9.2">4.9.2</a>). Unusable Transport
+of Summer and Late Winter, with losses (<a href="#4.9.3">4.9.3</a>). Unusable Transport
otherwise remains with its Lord for future use.
</ul>
@@ -1041,7 +1063,7 @@ the Capability. Some cards say "This Lord" and attach to individual
Lords; a few of these are duplicates, and no Lord may have more
than one of that Capability. Capabilities remain in effect unless
discarded under certain conditions (Disbanding Lord <a href="#3.3">3.3</a>, Capability
-Discard <a href="#4.0">4.0</a>, Reset <a href="#4.9.4">4.9.4</a>).
+Discard <a href="#4.0">4.0</a>, Reset <a href="#4.9.5">4.9.5</a>).
<p>
PLAY NOTE: Since Events and Capabilities are on the same cards, the draw of an Event might delay Levy of that card's Capability; likewise, an Event on a Capability in play cannot be drawn (<a href="#3.1.3">3.1.3</a>, <a href="#3.4.4">3.4.4</a>).
@@ -1052,8 +1074,9 @@ NO EVENT/NO CAPABILITY: Three cards in each Arts of War
deck yield no effect if drawn (<a href="#3.1">3.1</a>).
<p>
-CARD VERSUS RULES: Whenever text on a card contradicts
+CARD <mark>USE</mark>: Whenever text on a card contradicts
these rules, card text takes precedence.
+<mark>The player of an Event or owner of a Capability decides how to implement card text within what is specified.</mark>
<p>
<img class="square" src="../images/marker_castle_teutonic.png" align="right">
@@ -1065,7 +1088,8 @@ Teutonic <var>Stonemasons</var> and
Russian <var>Stone Kremlin</var> Capabilities enable that side to
place Castle and Walls +1 markers, respectively, onto the map, no
more than one per Locale. Castle markers change their Locale from
-Fort or Town into a Castle (leaving any other markers there), add
+Fort or Town into a Castle (<mark>removing Walls +1 and</mark>
+leaving any other markers there), add
to Victory, and can flip to enemy possession but not be removed.
A Walls +1 marker adds to a Stronghold's protection against Storm
and is removed if Sacked. Place a Sea Trade Blocked marker on
@@ -1300,6 +1324,8 @@ that side's map edge or Lord mats (<a href="#3.4.4">3.4.4</a>).
<ul>
<li>
+<mark>Remove from play any No Capability card drawn.</mark>
+<li>
Any No Capability card and any This Lord card that cannot be
assigned (<a href="#3.4.2">3.4.2</a>) to a Lord who is Mustered adds no Capability.
</ul>
@@ -1311,15 +1337,19 @@ assigned (<a href="#3.4.2">3.4.2</a>) to a Lord who is Mustered adds no Capabili
<p>
If it is the second or any later Levy, the Teutonic
then the Russian player each draws and implements two cards'
-Events in the order drawn (the upper half of each card, <a href="#1.9.1">1.9.1</a>). A
-No Event card means there is no effect. Except as specified below, reveal Events immediately and return the revealed cards to
-the deck after this Events segment. Bold-italic card text specifies
-certain Event types:
+Events in the order drawn (the upper half of each card, <a href="#1.9.1">1.9.1</a>).
+
+<p>
+<mark>Except</mark> as specified below, reveal Events immediately and return the revealed cards to
+the deck after this Events segment.
<ul>
+<li>
+<mark>Remove from play any No Event card drawn.</mark>
<li>
-"This Levy" and "This Campaign" Events are in effect for
+<mark>Events with "This Levy" and "This Campaign" (in bold-italic)<mark>
+are in effect for
the entire ensuing Levy or Campaign, respectively, and are
NOT returned to their deck until the end of both sides' Levy or
Campaign activities. (Yes, that means that the Capability on the
@@ -1333,6 +1363,11 @@ that Lord's mat, so that the Event text shows.
</ul>
+<p class="note">
+<mark>
+NOTE: The Pleskau short scenario does not use No Event cards (<a href="#6.0">6.0</a>).
+</mark>
+
<h4>
<a href="#3.1.4" id="3.1.4">3.1.4 Greed</a>
</h4>
@@ -1341,7 +1376,7 @@ that Lord's mat, so that the Event text shows.
Players may not discard (as opposed to use) cards
unless permitted by a rule.
<i class="example">
-EXAMPLE: Hold Events only return to their deck once used per the text on the card or if selected for discard at the end of a Campaign (<a href="#4.9.4">4.9.4</a>).
+EXAMPLE: Hold Events only return to their deck once used per the text on the card or if selected for discard at the end of a Campaign (<a href="#4.9.5">4.9.5</a>).
</i>
<p class="note">
@@ -1432,8 +1467,7 @@ Return any "This Lord" Capability cards (<a href="#3.4.4">3.4.4</a>) at that Lor
mat to that side's Arts of War deck.
<li>
-Remove his cylinder(s), Service markers, mat, and Command
-cards from the game.
+Remove his cylinder(s), Service markers, <mark>and</mark> mat from the game.
</ul>
@@ -1443,7 +1477,7 @@ cards from the game.
<p>
Lords with Service markers in the same
-40-Days box as the Levy marker must Disband but may Muster
+40-Days box as the Levy <mark>or Campaign</mark> marker must Disband but may Muster
again in a later Levy.
<ul>
@@ -1451,7 +1485,8 @@ again in a later Levy.
<li>
Place such a Lord's cylinder onto the Calendar (even if under
Siege, <a href="#4.3.5">4.3.5</a>), a number of 40-Days boxes to the right of the
-current box equal to that Lord's Service Rating (<a href="#1.5.3">1.5.3</a>).
+current box <mark>if Levy, or <u>next</u> box if Campaign (<a href="#4.8.2">4.8.2</a>),</mark>
+equal to that Lord's Service Rating (<a href="#1.5.3">1.5.3</a>).
<li>
Return his Forces and Assets to their pools and discard cards at
@@ -1498,11 +1533,11 @@ Lord to roll for Muster. The rolling Lord must be Ready (cylinder
in a 40-Days box at or left of the Levy marker, <a href="#2.2">2.2</a>) and must have
a Seat free (see below). If a Muster roll fails, the Levying Lord
may take added Levy actions (within the limits of his Lordship)
-to keep trying to Muster the same Lord. EXCEPTIONS: No Lord
-may Muster Aleksandr, and only Aleksandr may muster Andrey.
+to keep trying to Muster the same Lord. <mark>EXCEPTION</mark>: No Lord
+may Muster <mark>Aleksandr.</mark>
<aside class="important">
-<b>Important&mdash;</b>The only way that the Russian player can Levy Aleksandr is with the Novgorod Veche during Call to Arms (<a href="#3.5.2">3.5.2</a>). Either Aleksandr or the Veche can Levy Aleksandr's brother Andrey.
+<b>Important&mdash;</b>The only way that the Russian player can Levy Aleksandr is with the Novgorod Veche during Call to Arms <mark>(<a href="#3.5.2">3.5.2</a>)</mark>.
</aside>
<p>
@@ -1539,7 +1574,7 @@ right (ahead) of current box (where the Levy marker is; if beyond
</ul>
<p class="example">
-EXAMPLE: A Lord with Service Mustering in Summer 1241 (Levy marker in box 9) would place his Service marker three ahead into 40-Days box 12.
+EXAMPLE: A Lord with Service [3] Mustering in Summer 1241 (Levy marker in box 9) would place his Service marker three ahead into 40-Days box 12.
<aside class="important">
<b>Important&mdash;</b>A newly arrived Lord cannot use his Lordship that same Muster segment. He may be able to do so during that Levy's Call to Arms (<a href="#3.5">3.5</a>).
@@ -1601,6 +1636,14 @@ Unready, because they Disbanded this Levy (see below)&mdash;may
not Muster.
<li>
+<mark>
+Instead of keeping a Mustering Vassal’s Service marker on
+its mat, place it on the Calendar per the Vassal’s Service
+Rating (just as for a Lord, <a href="#3.4.1">3.4.1</a>) <u>if</u>
+that would put the markerleft of that Lord’s Service marker.
+</mark>
+
+<li>
Place a Mustering Vassal's Service marker right of the Levy
marker by a number of 40-Days boxes equal to the Vassal's
Service Rating (just as for a Lord, <a href="#3.4.1">3.4.1</a>) and put its Forces
@@ -1686,7 +1729,7 @@ may Levy any number of such Capabilities.
</ul>
<aside class="important">
-<b>Important&mdash;</b>A Lord with more than two "This Lord" Capability cards under his mat may Levy more but must immediately discard down to two. A side with more Capabilities at its board edge than Lords on the map discards excess cards at Campaign's start (<a href="#4.0">4.0</a>).
+<b>Important&mdash;</b>A Lord with <mark>two</mark> "This Lord" Capability cards under his mat may Levy more but must immediately discard down to two. A side with more Capabilities at its board edge than Lords on the map discards excess cards at Campaign's start (<a href="#4.0">4.0</a>).
</aside>
<aside class="note">
@@ -1765,7 +1808,7 @@ the following things:
<li>
Remove one 1VP Conquered marker from the Novgorod Veche
box (adjust white Victory on Calendar) to slide one Lord cylinder
-on the Calendar by one box left, OR
+on the Calendar by <mark>two boxes</mark> left, OR
<li>
Remove one 1VP marker from the box to automatically Levy
@@ -1793,7 +1836,7 @@ DESIGN NOTE: The VP represent Novgorod showing its independence from the Grand P
EXAMPLE: It is Call to Arms of 40-Days box 7; Andrey and Aleksandr are in box 5. The Russian player per the last bullet above declines both Lords, sliding their cylinders to box 8 and adding a 1VP Conquered marker to the Veche box.
<p class="note">
-NOTE: Only the Veche Levies Aleksandr, and only the Veche or Aleksandr Levy Andrey (<a href="#3.4.1">3.4.1</a>).
+NOTE: Only the Veche Levies <mark>Aleksandr</mark> (<a href="#3.4.1">3.4.1</a>).
<h4>
<a href="#3.5.3" id="3.5.3">3.5.3 Discard Events</a>
@@ -2218,7 +2261,7 @@ as players prefer.
Attackers position their Lords, then Defenders do.
<li>
-A side may have a Lord each in up to three possible Front
+A side <mark>must as able</mark> have a Lord each in up to three possible Front
positions: left, center, and right. Other Lords start in Reserve.
<li>
@@ -2228,8 +2271,7 @@ each, if any, and put any remaining Lords in Reserve.
<li>
The Defender must put one Lord directly opposite each Front
-Attacking Lord, first in the center, then left and/or right. Any
-remaining Lords go in Reserve.
+Attacking Lord, first in the center, then left and/or right<mark>, as able.</mark>
</ul>
@@ -2252,15 +2294,24 @@ EVENTS: Attacking then Defending sides then may play applicable
Held Events (<a href="#3.1.3">3.1.3</a>) as desired.
<p>
-RELIEF SALLY: When a side Approaches (<a href="#4.3.4">4.3.4</a>) a Locale where
-it is also Besieged, any Besieged Lords may join any Attack for no
-added Command actions. Array Sallying Attackers as above but
-behind the Defenders; Array any Reserve Defenders as if Front
-Defenders, facing the Sallying Attackers. Sallying Lords Attack
-Reserve Defenders or, if none, Front Defenders as if Flanking them
-(<a href="#4.4.2">4.4.2</a>). Siegeworks benefits (<a href="#4.5.3">4.5.3</a>) apply to Strikes by Sallying
-Attackers only. If the Attackers lose, Withdraw Sallying Lords back
-into the Stronghold and reduce Siege markers there to one (<a href="#4.5.3">4.5.3</a>).
+RELIEF SALLY:
+<mark>
+When a side Approaches (<a href="#4.3.4">4.3.4</a>) a Locale where it is also Besieged,
+any Besieged Lords may join any Attack for no added Command actions.
+Array Sallying Attackers in a row as above but behind the Defenders.
+Any Defending Lords in Reserve instead position as above opposite Sallying Attackers to fight them as a Rearguard row.
+If no Rearguard, Sallying Lords fight Front Defenders as if Flanking them all equally closely (<a href="#4.4.2">4.4.2</a>).
+Siegeworks (<a href="#4.5.3">4.5.3</a>) protect against Strikes by Sallying Attackers only (round separately).</mark>
+If the Attackers lose, Withdraw Sallying Lords back into the Stronghold (<a href="#4.4.3">4.4.3</a>)
+and reduce Siege markers there to one (<a href="#4.5.3">4.5.3</a>).
+
+<p>
+<img src="images/relief_sally_array.png">
+
+<p>
+<mark>
+Relief Sally Array
+</mark>
<h4>
<a href="#4.4.2" id="4.4.2">4.4.2 Rounds</a>
@@ -2304,38 +2355,53 @@ reposition Lords as follows (in this order).
<ul>
<li>
-Rout. Remove Routed Lords from the Battle Array. They no
-longer occupy any Array position nor participate further in the
-Battle until its Aftermath.
+Rout. Remove Routed Lords from the Battle Array. They
+<mark>participate no further until Ending the Battle (<a href="#4.4.3">4.4.3</a>).
+
+<li>
+<mark>
+Adjust Rows.
+If Relief Sally (<a href="#4.4.1">4.4.1</a>) and all of any row Routed,
+advance or reface rows: if no Sallying Lords remain, Rearguard
+becomes Reserve; if no Rearguard, Sallying Lords Flank Defenders;
+if no Front Defenders, Rearguard faces about as Front;
+if no Front Attackers, Rearguard becomes Front against Sally (<a href="#4.5.3">4.5.3</a>)
+and original Front Defenders face about as Reserve.
<li>
-Advance. Slide any Unrouted Lords in Reserve into any empty
+Advance <mark>Lords</mark>. <mark>Attacker then Defender</mark>
+slide any Unrouted Lords in Reserve into any empty
Front positions (one each).
<li>
-Center. If a Front center position remains empty, first the Attacker
+Center. If a <mark>center</mark> position remains empty, first the Attacker
then the Defender must select and slide one of that side's Lords
-from either left or right front to fill its empty Front-center
+from either <mark>left or right</mark> to fill its empty <mark>center</mark>
position.
</ul>
-STRIKE: The Forces of Lords in Front Strike the Forces of the
-Lord directly opposite them or&mdash;if Flanking&mdash;those of the closest
-Front enemy Lord.
+STRIKE: The Forces of <mark>each Lord Strikes those</mark> of the
+Lord directly opposite them or&mdash;if Flanking&mdash;<mark>of</mark> the closest
+enemy Lord <mark>in that row</mark>.
<ul>
<li>
-Flanking. Whenever a Lord at Front has no enemy Lord directly
-opposite, he Strikes the closest Front enemy Lord: left or right
-Strikes center, if any; center chooses left or right. Total all Hits
-from Flanking Lords plus the directly opposed Lord, then round
-up. A Flanking Lord may absorb Hits from a Flanked Lord.
+Flanking. Whenever a Lord <mark>facing an enemy row</mark>
+has no enemy Lord directly opposite, he <mark>Flanks and</mark>
+Strikes the closest <mark>enemy Lord in that row</mark>.
+Center <mark>Flanks</mark> left and right <mark>and</mark> chooses <mark>one to strike</mark>.
+Total all Hits from Flanking Lords plus the directly opposed Lord, then round
+up.
+A Flanking Lord may absorb Hits from <mark>a Lord he Flanks if no enemies Flank the target Lord.</mark>
<li>
Initiative. Lords Strike step by step in the order show below; each
-letter designates a separate step. Resolve all Hits, Protection rolls,
+letter designates a separate step.
+<mark>Within each step, Striking Lords choose the order of Strike, Lord by Lord (or Lord with Flanking Lord[s]). Then any Flanking Lords choose
+whether to absorb Strikes before opposed Lords.</mark>
+Resolve all Hits, Protection rolls,
and Rout before Striking in the next step, not simultaneously.
<i class="example">
EXAMPLE: Attackers take Hits from Defending Archery before Attacking Archers Strike.
@@ -2390,6 +2456,7 @@ Round all fractions up by step.
<p>
APPLY HITS TO LORDS: Hits apply to the Forces of the opposed,
Flanked, or Flanking enemy Lord. A Player with a Flanking Lord
+<mark>where no enemies are Flanking the target</mark>
selects either the Flanking or directly opposed Lord to take Hits.
Whenever a Lord Routs to create a new Flanking situation, apply
remaining Hits accordingly.
@@ -2472,7 +2539,8 @@ Hits in that Battle.
<li>
A Lord Routs at the moment that his last Unrouted unit Routs.
Remove him from the Array. A new Flanking situation may
-immediately result.
+immediately result <mark>among Lords facing each other.
+When an entire row Routs, ignore remaining Hits against that row.</mark>
</ul>
@@ -2521,7 +2589,7 @@ Attackers used to Approach the Locale.
<li>
Marching Attackers who Retreat must return to the Locale from
-which they Approached (<a href="#4.3.4">4.3.4</a>).
+which they Approached (<a href="#4.3.4">4.3.4</a><mark>, not Withdraw into a Stronghold</mark>).
<li>
Sallying Attackers must Withdraw back into their Stronghold.
@@ -2745,9 +2813,9 @@ STRONGHOLD EFFECTS:
<ul>
<li>
-The Besieged side receives that Stronghold's Garrison Forces
-(one-to-three Men-at-Arms units and sometimes a Knights unit,
-see below).
+The Besieged side receives
+<mark>the Garrison units shown for that type of Stronghold on the Strogholds table</mark>
+(one-to-three Men-at-Arms units and sometimes a Knights <mark>unit</mark>).
<li>
The Besieged side uses that Stronghold's Walls (<a href="#4.4.2">4.4.2</a> and the
@@ -2765,25 +2833,16 @@ Battle and Storm chart).
The Attacking side must absorb Hits with any Armored units
before doing so with other units.
+<li>
+<mark>
+Each Lord of each side in Storm adds no more than <u>six</u> Hits in Melee. (Archery is unlimited.)
+
</ul>
<p>
GARRISONS: Certain added units as shown on the Strongholds
chart help Defend during Storm.
-<ul>
-
-<li>
-Novgorod, City: three Men-at-Arms.
-<li>
-Bishopric: three Men-at-Arms plus one Knights.
-<li>
-Castle: two Men-at-Arms plus one Knights.
-<li>
-Fort: one Men-at-Arms.
-
-</ul>
-
<p>
GARRISON FORCES DURING STORM:
@@ -2831,7 +2890,7 @@ EXAMPLE: Lords Storming with three Siege markers would benefit from Walls 1-3.
<p>
ENDING THE STORM: A Storm ends once the number of Rounds
completed equals the number of Siege markers there, or earlier if a
-side loses because all its Lords there Rout or the Attacker Concedes.
+side loses because all its <mark>Forces</mark> there Rout or the Attacker Concedes.
<ul>
@@ -2952,15 +3011,22 @@ PLAY NOTE: Teutons may use a Seaport in Rus as a Supply Source if not blocked pe
</aside>
<p>
-TRANSPORT: To use a Supply Source, the Active Lord must have
-or Share at least one usable Transport (<a href="#1.7.4">1.7.4</a>) for each intervening
-Way crossed along the Route to that Source, if any.
+TRANSPORT: To <mark>add Provender</mark>, the Active Lord must have
+or Share at least one usable Transport (<a href="#1.7.4">1.7.4</a>)
+<mark>per Provender</mark>
+for each intervening Way crossed <mark>(if any)</mark> along <mark>any</mark>
+Route to <mark>a Source</mark>.
<i class="note">
NOTE: A Lord at a Supply Source would not need Transport to have a Route to that Source.
</i>
<aside class="important">
-<b>Important&mdash;</b>Assess each Source and Route separately: A Lord can use a given Transport to support multiple Sources' Routes, as long as he has enough to cover each Way along any one Route.
+<b>Important&mdash;</b>
+<mark>
+To draw multiple Provender per Supply action, a
+Lord must have one usable Transport for each Provender
+along each Way used by each Route from each Source.
+</mark>
</aside>
<p>
@@ -2982,7 +3048,9 @@ or to a Seaport (for the Teutons) as a Supply Source. The Lord may
add less Provender than entitled, if desired.
<p class="note">
-NOTE: During Winter, only Seats provide Supply, because Ships are not usable (<a href="#1.7.4">1.7.4</a>)
+NOTE:
+<mark>A Lord may have at most eight Provender (<a href="#1.7.3">1.7.3</a>).</mark>
+During Winter, only Seats provide Supply, because Ships are not usable (<a href="#1.7.4">1.7.4</a>)
<h3>
<a href="#4.7" id="4.7">4.7 Other Commands</a>
@@ -3028,7 +3096,12 @@ Lord. Adjust VP (<a href="#2.2.5">2.2.5</a>, <a href="#5.1">5.1</a>).
<ul>
<li>
-Add one Provender to that Lord's mat; if the Locale is any type
+<mark>
+Ravage requires <u>two</u> Command actions if an Unbesieged enemy Lord is adjacent to the Locale.
+</mark>
+
+<li>
+Add one Provender to <mark>the Ravaging</mark> Lord's mat; if the Locale is any type
other than Region (a Stronghold, Town, or Trade Route), add
one Loot also.
</ul>
@@ -3174,7 +3247,18 @@ After revealing all Command cards in both sides' Plan stacks, end
this 40 Days.
<h4>
-<a href="#4.9.1" id="4.9.1">4.9.1 Game End</a>
+<mark>
+<a href="#4.9.1" id="4.9.1">4.9.1 Grow</a>
+</mark>
+</h4>
+
+<p>
+<mark>
+First, if turn 8 or 16 (end of each Rasputitsa), Teutons then Russians remove enemy Ravaged markers down to half their number, rounded up.
+</mark>
+
+<h4>
+<a href="#4.9.2" id="4.9.2">4.9.2 Game End</a>
</h4>
<p>
@@ -3183,7 +3267,7 @@ scenario's final 40 Days, the game ends: highest VP wins (<a href="#5.3">5.3</a>
Otherwise proceed.
<h4>
-<a href="#4.9.2" id="4.9.2">4.9.2 Plow and Reap</a>
+<a href="#4.9.3" id="4.9.3">4.9.3 Plow and Reap</a>
</h4>
<p>
@@ -3201,7 +3285,7 @@ DESIGN NOTE: Teams of draft and pack animals could serve in summer or winter but
</aside>
<h4>
-<a href="#4.9.3" id="4.9.3">4.9.3 Wastage</a>
+<a href="#4.9.4" id="4.9.4">4.9.4 Wastage</a>
</h4>
<p>
@@ -3219,7 +3303,7 @@ his mat must discard one item because of the two Boats; the owning
player could choose to discard a Boat, the Provender, or the card.
<h4>
-<a href="#4.9.4" id="4.9.4">4.9.4 Reset</a>
+<a href="#4.9.5" id="4.9.5">4.9.5 Reset</a>
</h4>
<p>
@@ -3324,7 +3408,7 @@ If neither side has won by the end of the final Campaign of a scenario, the side
<p>
Agree on whether to use the Hidden Mats option (<a href="#1.5.2">1.5.2</a>), the
optional unit counters (<a href="#1.6">1.6</a>), the advanced Vassal Service rule
-(<a href="#3.4.2">3.4.2</a>), and/or the No Horseback Archery variant (below). Set up
+(<a href="#3.4.2">3.4.2</a>), <mark>bidding,</mark> and/or the No Horseback Archery variant (below). Set up
the table layout per <a href="#2.1">2.1</a>, then choose and set up a scenario from
the following pages.
@@ -3355,6 +3439,17 @@ Lords' mats.
BEGIN PLAY: Commence the first Levy by shuffling each side's
Arts of War decks and drawing random Capabilities (<a href="#3.1.1">3.1.1</a>-<a href="#3.1.2">3.1.2</a>).
+<p>
+<mark>
+BIDDING FOR SIDES:
+If preferred for balance, after choosing a scenario but before assigning sides,
+bid to play the Russians. Players each put zero, one, or more dice under a
+cupped hand. Reveal simultaneously: total pips showing is the bid. The player
+with the lower bid takes the Russians and adds 1VP markers equal in number to
+that bid to the Veche box (adjust Victory). If bids tied, add that number of
+1VP markers and assign sides randomly.
+</mark>
+
<aside class="option">
<h4>
@@ -3438,10 +3533,11 @@ Box 4 has Hermann and Gavrilo Service.
<p>
Remove from Play: Cylinders, mats, and Service markers of all
other Lords.
+<mark>Also, remove each side's three "No Event" Arts of War cards from their decks.</mark>
<p>
-Victory: Earn 1VP each time an enemy
-Lord Disbands or is removed. Record
+Victory: Earn 1VP each time an enemy
+Lord Disbands or is removed. Record
each on the Calendar with round markers provided.
<p>
@@ -3494,6 +3590,10 @@ Russians&mdash;
<ul>
<li>
Domash at Novgorod
+<li>
+<mark>
+Vladislav at Ladoga
+</mark>
</ul>
<p>
@@ -3505,14 +3605,13 @@ Calendar:
<li>
Box 1 has white Victory.
<li>
-Box 4 has black Victory, Levy, and Heinrich, Rudolf, Vladislav,
-and Karelians cylinders.
+Box 4 has black Victory, Levy, and <mark>Rudolf and Karelians</mark> cylinders.
<li>
Box 5 has Andrey cylinder and Yaroslav Service.
<li>
-Box 6 has Knud &amp; Abel Service.
+Box 6 has Knud &amp; Abel <mark>and Vladislav</mark> Service.
<li>
-Box 7 has Aleksandr cylinder and Andreas and Domash Service.
+Box 7 has <mark>Heinrich and</mark> Aleksandr cylinder and Andreas and Domash Service.
<li>
Box 8 has Hermann cylinder.
</ul>
@@ -3522,7 +3621,12 @@ Remove from Play: Gavrilo cylinder, mat, and Service markers.
(He fell in Summer 1240.)
<p>
-<img class="big" src="images/setup_watland_1241.png">
+<mark>
+WORK IN PROGRESS
+</mark>
+
+<p>
+<img class="big" src="images/setup_watland_1241_UPDATE.png">
<br>
"Watland" Calendar setup and scenario span.
@@ -3582,7 +3686,7 @@ Calendar:
Box 3 has white Victory.
<li>
Box 9 has black Victory, Levy, and Hermann, Rudolf, Yaroslav,
-Andrey, and Karelians cylinders.
+Andrey, <mark>Gavrilo,</mark> and Karelians cylinders.
<li>
Box 10 has Vladislav cylinder.
<li>
@@ -3590,12 +3694,13 @@ Box 11 has Heinrich, Knud &amp; Abel, and Domash cylinders.
<li>
Box 12 has Andreas Service.
<li>
-Box 13 has Gavrilo cylinder. (Gavrilo fell in Summer 1240 but
-here represents a potential rallying of pro-Aleksandr Pskovans.)
-<li>
Box 14 has Aleksandr Service.
</ul>
+<p class="note">
+<mark>NOTE:</mark> Gavrilo fell in Summer 1240 but
+here represents a potential rallying of pro-Aleksandr Pskovans.
+
<p>
<img class="big" src="images/setup_return_of_the_prince.png">
<br>
@@ -3814,7 +3919,7 @@ and Domash cylinders.
<li>
Box 2 has Yaroslav Service.
<li>
-Box 3 has Karelians cylinder and Knud &amp; Abel and Vladislav
+Box 3 has <mark>Andreas and</mark> Karelians cylinder and Knud &amp; Abel and Vladislav
Service.
<li>
Box 4 has Hermann and Gavrilo Service.
@@ -3823,6 +3928,9 @@ Box 5 has Aleksandr and Andrey cylinders.
</ul>
<p>
+<mark>Arts of War: Do not set aside "No Event/No Capability" cards (<a href="#3.1.2">3.1.2</a>-3).</mark>
+
+<p>
<img class="big" src="images/setup_crusade.png">
<br>
"Crusade on Novgorod" Calendar setup and span.
@@ -3921,6 +4029,7 @@ Box 5 has Aleksandr and Andrey cylinders.
<dt>Rasputitsa<dd>A Season (<a href="#2.2.1">2.2.1</a>).
<dt>Ravage<dd>Command action (<a href="#4.7.2">4.7.2</a>).
<dt>Ready<dd>Able to Muster (<a href="#3.4.1">3.4.1</a>-.2).
+<dt><mark>Rearguard</mark><dd><mark>Relief Sally position (<a href="#4.4.1">4.4.1</a>).</mark>
<dt>Recovery<dd>End to Command actions in aftermath of Battle or Storm (<a href="#4.4.5">4.4.5</a>).
<dt>Region<dd>Locale type (<a href="#1.3.1">1.3.1</a>).
<dt>Relief Sally<dd>Besieged Lords joining an Attack from outside Approach (<a href="#4.4.1">4.4.1</a>).
@@ -3968,7 +4077,7 @@ Box 5 has Aleksandr and Andrey cylinders.
<dt>Vassal<dd>Forces a Lord can Levy (<a href="#1.5.4">1.5.4</a>).
<dt>Veche<dd>Higher Authority (<a href="#1.4.2">1.4.2</a>, <a href="#3.5.2">3.5.2</a>).
<dt>Walls<dd>Overall saving roll (<a href="#4.5.2">4.5.2</a>).
-<dt>Wastage<dd>Asset and VP marker limit (<a href="#1.4.2">1.4.2</a>, <a href="#1.7.3">1.7.3</a>), Asset and Capability erosion (<a href="#4.9.3">4.9.3</a>).
+<dt>Wastage<dd>Asset and VP marker limit (<a href="#1.4.2">1.4.2</a>, <a href="#1.7.3">1.7.3</a>), Asset and Capability erosion (<a href="#4.9.4">4.9.4</a>).
<dt>Waterway<dd>River or lakeshore (<a href="#1.3.1">1.3.1</a>).
<dt>Way<dd>Link between Locales (<a href="#1.3.1">1.3.1</a>).
<dt>Winter<dd>(Early, Late) a Season (<a href="#2.2.1">2.2.1</a>).