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author | Tor Andersson <tor@ccxvii.net> | 2023-01-21 13:58:19 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-02-18 13:02:39 +0100 |
commit | d487ffa16f86e1cc2b4b9acac77042a46ecfb837 (patch) | |
tree | 7bdf6e8365b2a891c304feb3d2c3de03a0060232 | |
parent | 1ec1c63a723ae2eb18938aaa63e74385c57d636b (diff) | |
download | nevsky-d487ffa16f86e1cc2b4b9acac77042a46ecfb837.tar.gz |
Log improvements
-rw-r--r-- | rules.js | 74 |
1 files changed, 60 insertions, 14 deletions
@@ -4605,8 +4605,10 @@ function march_with_group_2() { let loot = count_group_assets(LOOT) let laden = loot > 0 || prov > transport - if (group_has_teutonic_converts()) + if (group_has_teutonic_converts()) { + log("Converts.") spend_march_action(0) + } else if (laden) spend_march_action(2) else @@ -8770,8 +8772,7 @@ function end_battle() { // losses // spoils - log_br() - log(`${game.battle.loser} lost.`) + log_h3(`${game.battle.loser} Lost`) if ((game.battle.sally || game.battle.relief) && game.battle.attacker === game.battle.loser) { log("Raid removed Siege markers.") @@ -9196,17 +9197,26 @@ function end_ransom_battle_remove() { // === ENDING THE BATTLE: LOSSES === +function has_battle_losses() { + for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) + if (lord_has_routed_units(lord)) + return true + return false +} + function goto_battle_losses() { + clear_undo() set_active(P1) + game.who = NOBODY + if (has_battle_losses()) + log_h3("Teutonic Losses") resume_battle_losses() } function resume_battle_losses() { game.state = "battle_losses" - for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) - if (lord_has_routed_units(lord)) - return - goto_battle_losses_remove() + if (!has_battle_losses()) + goto_battle_losses_remove() } function action_losses(lord, type) { @@ -9226,13 +9236,18 @@ function action_losses(lord, type) { target = 1 } + if (game.who !== lord) { + log(`L${lord}`) + game.who = lord + } + let die = roll_die() if (die <= target) { - log(`L${lord} ${FORCE_TYPE_NAME[type]} ${die} <= ${target}`) + logi(`${FORCE_TYPE_NAME[type]} ${die} <= ${target}`) add_lord_routed_forces(lord, type, -1) add_lord_forces(lord, type, 1) } else { - log(`L${lord} ${FORCE_TYPE_NAME[type]} ${die} > ${target}`) + logi(`${FORCE_TYPE_NAME[type]} ${die} > ${target}`) add_lord_routed_forces(lord, type, -1) if (type === SERFS) game.pieces.smerdi++ @@ -9297,11 +9312,15 @@ function goto_battle_losses_remove() { } function end_battle_losses_remove() { + game.who = NOBODY set_active_enemy() - if (game.active === P2) + if (game.active === P2) { + if (has_battle_losses()) + log_h3("Russian Losses") resume_battle_losses() - else + } else { goto_battle_spoils() + } } states.battle_losses_remove = { @@ -9331,6 +9350,23 @@ function end_ransom_battle_losses_remove() { // === ENDING THE BATTLE: SPOILS === +function log_spoils() { + if (game.spoils[PROV] > 0) + logi(game.spoils[PROV] + " Prov") + if (game.spoils[COIN] > 0) + logi(game.spoils[COIN] + " Coin") + if (game.spoils[LOOT] > 0) + logi(game.spoils[LOOT] + " Loot") + if (game.spoils[CART] > 0) + logi(game.spoils[CART] + " Cart") + if (game.spoils[SLED] > 0) + logi(game.spoils[SLED] + " Sled") + if (game.spoils[BOAT] > 0) + logi(game.spoils[BOAT] + " Boat") + if (game.spoils[SHIP] > 0) + logi(game.spoils[SHIP] + " Ship") +} + function find_lone_friendly_lord_at(loc) { let who = NOBODY let n = 0 @@ -9348,6 +9384,8 @@ function find_lone_friendly_lord_at(loc) { function goto_battle_spoils() { set_active_victor() if (has_any_spoils()) { + log_h3("Spoils") + log_spoils() game.state = "battle_spoils" game.who = find_lone_friendly_lord_at(game.battle.where) } else { @@ -9393,10 +9431,12 @@ states.battle_spoils = { function goto_battle_service() { set_active_loser() - if (game.battle.retreated) + if (game.battle.retreated) { + log_h3("Service") resume_battle_service() - else + } else { goto_battle_aftermath() + } } function resume_battle_service() { @@ -9421,6 +9461,7 @@ states.battle_service = { add_lord_service(lord, -2) else if (die <= 6) add_lord_service(lord, -3) + log(`Shifted L${lord} to ${get_lord_service(lord)}.`) set_delete(game.battle.retreated, lord) set_lord_moved(lord, 1) resume_battle_service() @@ -9581,11 +9622,13 @@ states.feed = { }, prov(lord) { push_undo() + log(`Fed L${lord}.`) add_lord_assets(lord, PROV, -1) feed_lord(lord) }, loot(lord) { push_undo() + log(`Fed L${lord}.`) add_lord_assets(lord, LOOT, -1) feed_lord(lord) }, @@ -9597,6 +9640,7 @@ states.feed = { service_bad(lord) { push_undo() add_lord_service(lord, -1) + log(`Unfed L${lord} to ${get_lord_service(lord)}.`) set_lord_unfed(lord, 0) }, end_feed() { @@ -9627,12 +9671,14 @@ states.feed_lord_shared = { }, prov(lord) { push_undo() + log(`Fed L${lord}.`) add_lord_assets(lord, PROV, -1) feed_lord(game.who) resume_feed_lord_shared() }, loot(lord) { push_undo() + log(`Fed L${lord}.`) add_lord_assets(lord, LOOT, -1) feed_lord(game.who) resume_feed_lord_shared() @@ -9785,12 +9831,12 @@ function disband_lord(lord, permanently = false) { set_lord_locale(lord, NOWHERE) set_lord_service(lord, NEVER) } else { - log(`Disbanded L${lord}.`) if (is_levy_phase()) set_lord_locale(lord, CALENDAR + turn + data.lords[lord].service) else set_lord_locale(lord, CALENDAR + turn + data.lords[lord].service + 1) set_lord_service(lord, NEVER) + log(`Disbanded L${lord} to ${get_lord_calendar(lord)}.`) } if (game.scenario === "Pleskau" || game.scenario === "Pleskau (Quickstart)") { |