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authorTor Andersson <tor@ccxvii.net>2023-01-21 13:58:19 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 13:02:39 +0100
commitd487ffa16f86e1cc2b4b9acac77042a46ecfb837 (patch)
tree7bdf6e8365b2a891c304feb3d2c3de03a0060232
parent1ec1c63a723ae2eb18938aaa63e74385c57d636b (diff)
downloadnevsky-d487ffa16f86e1cc2b4b9acac77042a46ecfb837.tar.gz
Log improvements
-rw-r--r--rules.js74
1 files changed, 60 insertions, 14 deletions
diff --git a/rules.js b/rules.js
index 92e354a..36930f8 100644
--- a/rules.js
+++ b/rules.js
@@ -4605,8 +4605,10 @@ function march_with_group_2() {
let loot = count_group_assets(LOOT)
let laden = loot > 0 || prov > transport
- if (group_has_teutonic_converts())
+ if (group_has_teutonic_converts()) {
+ log("Converts.")
spend_march_action(0)
+ }
else if (laden)
spend_march_action(2)
else
@@ -8770,8 +8772,7 @@ function end_battle() {
// losses
// spoils
- log_br()
- log(`${game.battle.loser} lost.`)
+ log_h3(`${game.battle.loser} Lost`)
if ((game.battle.sally || game.battle.relief) && game.battle.attacker === game.battle.loser) {
log("Raid removed Siege markers.")
@@ -9196,17 +9197,26 @@ function end_ransom_battle_remove() {
// === ENDING THE BATTLE: LOSSES ===
+function has_battle_losses() {
+ for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
+ if (lord_has_routed_units(lord))
+ return true
+ return false
+}
+
function goto_battle_losses() {
+ clear_undo()
set_active(P1)
+ game.who = NOBODY
+ if (has_battle_losses())
+ log_h3("Teutonic Losses")
resume_battle_losses()
}
function resume_battle_losses() {
game.state = "battle_losses"
- for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord)
- if (lord_has_routed_units(lord))
- return
- goto_battle_losses_remove()
+ if (!has_battle_losses())
+ goto_battle_losses_remove()
}
function action_losses(lord, type) {
@@ -9226,13 +9236,18 @@ function action_losses(lord, type) {
target = 1
}
+ if (game.who !== lord) {
+ log(`L${lord}`)
+ game.who = lord
+ }
+
let die = roll_die()
if (die <= target) {
- log(`L${lord} ${FORCE_TYPE_NAME[type]} ${die} <= ${target}`)
+ logi(`${FORCE_TYPE_NAME[type]} ${die} <= ${target}`)
add_lord_routed_forces(lord, type, -1)
add_lord_forces(lord, type, 1)
} else {
- log(`L${lord} ${FORCE_TYPE_NAME[type]} ${die} > ${target}`)
+ logi(`${FORCE_TYPE_NAME[type]} ${die} > ${target}`)
add_lord_routed_forces(lord, type, -1)
if (type === SERFS)
game.pieces.smerdi++
@@ -9297,11 +9312,15 @@ function goto_battle_losses_remove() {
}
function end_battle_losses_remove() {
+ game.who = NOBODY
set_active_enemy()
- if (game.active === P2)
+ if (game.active === P2) {
+ if (has_battle_losses())
+ log_h3("Russian Losses")
resume_battle_losses()
- else
+ } else {
goto_battle_spoils()
+ }
}
states.battle_losses_remove = {
@@ -9331,6 +9350,23 @@ function end_ransom_battle_losses_remove() {
// === ENDING THE BATTLE: SPOILS ===
+function log_spoils() {
+ if (game.spoils[PROV] > 0)
+ logi(game.spoils[PROV] + " Prov")
+ if (game.spoils[COIN] > 0)
+ logi(game.spoils[COIN] + " Coin")
+ if (game.spoils[LOOT] > 0)
+ logi(game.spoils[LOOT] + " Loot")
+ if (game.spoils[CART] > 0)
+ logi(game.spoils[CART] + " Cart")
+ if (game.spoils[SLED] > 0)
+ logi(game.spoils[SLED] + " Sled")
+ if (game.spoils[BOAT] > 0)
+ logi(game.spoils[BOAT] + " Boat")
+ if (game.spoils[SHIP] > 0)
+ logi(game.spoils[SHIP] + " Ship")
+}
+
function find_lone_friendly_lord_at(loc) {
let who = NOBODY
let n = 0
@@ -9348,6 +9384,8 @@ function find_lone_friendly_lord_at(loc) {
function goto_battle_spoils() {
set_active_victor()
if (has_any_spoils()) {
+ log_h3("Spoils")
+ log_spoils()
game.state = "battle_spoils"
game.who = find_lone_friendly_lord_at(game.battle.where)
} else {
@@ -9393,10 +9431,12 @@ states.battle_spoils = {
function goto_battle_service() {
set_active_loser()
- if (game.battle.retreated)
+ if (game.battle.retreated) {
+ log_h3("Service")
resume_battle_service()
- else
+ } else {
goto_battle_aftermath()
+ }
}
function resume_battle_service() {
@@ -9421,6 +9461,7 @@ states.battle_service = {
add_lord_service(lord, -2)
else if (die <= 6)
add_lord_service(lord, -3)
+ log(`Shifted L${lord} to ${get_lord_service(lord)}.`)
set_delete(game.battle.retreated, lord)
set_lord_moved(lord, 1)
resume_battle_service()
@@ -9581,11 +9622,13 @@ states.feed = {
},
prov(lord) {
push_undo()
+ log(`Fed L${lord}.`)
add_lord_assets(lord, PROV, -1)
feed_lord(lord)
},
loot(lord) {
push_undo()
+ log(`Fed L${lord}.`)
add_lord_assets(lord, LOOT, -1)
feed_lord(lord)
},
@@ -9597,6 +9640,7 @@ states.feed = {
service_bad(lord) {
push_undo()
add_lord_service(lord, -1)
+ log(`Unfed L${lord} to ${get_lord_service(lord)}.`)
set_lord_unfed(lord, 0)
},
end_feed() {
@@ -9627,12 +9671,14 @@ states.feed_lord_shared = {
},
prov(lord) {
push_undo()
+ log(`Fed L${lord}.`)
add_lord_assets(lord, PROV, -1)
feed_lord(game.who)
resume_feed_lord_shared()
},
loot(lord) {
push_undo()
+ log(`Fed L${lord}.`)
add_lord_assets(lord, LOOT, -1)
feed_lord(game.who)
resume_feed_lord_shared()
@@ -9785,12 +9831,12 @@ function disband_lord(lord, permanently = false) {
set_lord_locale(lord, NOWHERE)
set_lord_service(lord, NEVER)
} else {
- log(`Disbanded L${lord}.`)
if (is_levy_phase())
set_lord_locale(lord, CALENDAR + turn + data.lords[lord].service)
else
set_lord_locale(lord, CALENDAR + turn + data.lords[lord].service + 1)
set_lord_service(lord, NEVER)
+ log(`Disbanded L${lord} to ${get_lord_calendar(lord)}.`)
}
if (game.scenario === "Pleskau" || game.scenario === "Pleskau (Quickstart)") {