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authorTor Andersson <tor@ccxvii.net>2022-12-17 13:03:21 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 13:02:38 +0100
commitb55212891e228ffa3123f1a50112f6aca03aaf1d (patch)
treec7583bf7ef493fca5e39a1496ec0ddba4d01717d
parentbf4e77c7d4fe7f9bc79e07700ca0a1e9a42ebc37 (diff)
downloadnevsky-b55212891e228ffa3123f1a50112f6aca03aaf1d.tar.gz
Arts of War panel instead of dialog.
-rw-r--r--play.html100
-rw-r--r--play.js16
-rw-r--r--rules.js13
3 files changed, 78 insertions, 51 deletions
diff --git a/play.html b/play.html
index a4f1dc8..18a6111 100644
--- a/play.html
+++ b/play.html
@@ -43,56 +43,53 @@ header.your_turn { background-color: orange; }
font-variant-numeric: tabular-nums;
}
+/* PANELS */
+
+.panel {
+ user-select: none;
+ max-width: 1275px;
+ margin: 36px auto;
+ //box-shadow: 0px 0px 4px #0008;
+}
+
+.panel_header {
+ font-weight: bold;
+ text-align: center;
+ padding: 3px 1em;
+}
+
/* ARTS OF WAR */
#arts_of_war {
- background-color: white;
- border: 1px solid black;
- position: fixed;
- top: 80px;
- left: 36px;
- box-shadow: 0px 5px 10px 0px rgba(0,0,0,0.5);
- z-index: 50;
- user-select: none;
+ background-color: slategray;
}
#arts_of_war_header {
- font-weight: bold;
- cursor: move;
- border-bottom: 1px solid black;
background-color: lightsteelblue;
- padding: 3px 1em;
}
#arts_of_war_list {
- padding: 12px;
- width: calc(186px * 4 + 12px * 3 + 12px);
- height: 400px;
- background-color: slategray;
+ min-height: 260px;
display: flex;
justify-content: center;
flex-wrap: wrap;
- overflow-y: scroll;
+ padding: 18px;
gap: 12px;
}
/* PLAN */
#plan {
- user-select: none;
- max-width: 1275px;
- margin: 36px auto;
+ background-color: #555;
}
#plan_header {
- font-weight: bold;
- text-align: center;
background-color: #444;
color: white;
- padding: 3px 1em;
}
#plan_list {
+ min-height: 260px;
display: flex;
flex-wrap: wrap;
justify-content: center;
@@ -101,6 +98,8 @@ header.your_turn { background-color: orange; }
}
#plan_actions {
+ background-color: #444;
+ min-height: 130px;
display: flex;
flex-wrap: wrap;
justify-content: center;
@@ -109,15 +108,6 @@ header.your_turn { background-color: orange; }
flex-wrap: wrap;
}
-#plan_list {
- background-color: #555;
-}
-
-#plan_actions {
- //border-top: 2px dotted white;
- background-color: #444;
-}
-
body.Russians #plan_actions .teutonic { display: none }
body.Teutons #plan_actions .russian { display: none }
@@ -493,11 +483,15 @@ body.shift .mustered_vassals {
flex-wrap: wrap;
justify-content: center;
align-items: center;
- min-height: 350px;
+ min-height: 260px;
max-width: 1275px;
gap: 16px;
}
+.hand:empty {
+ display: none;
+}
+
.card {
background-size: 186px 260px;
width: 186px;
@@ -518,6 +512,9 @@ body.shift .mustered_vassals {
filter: grayscale(100%) brightness(66%);
}
+.card.selected.teutonic { background-color: #e1e6e8; box-shadow: 0 0 0 1px #666a6c, 0 0 0 3px yellow; }
+.card.selected.russian { background-color: #e1d6c1; box-shadow: 0 0 0 1px #665c4a, 0 0 0 3px yellow; }
+
/* MAP */
#mapwrap {
@@ -806,14 +803,20 @@ body.shift .mustered_vassals {
position: absolute;
}
-.service_marker.teutonic.lord.action,
+.service_marker.teutonic.lord.action {
+ box-shadow: 0 0 0 1px #111, 0 0 0 3px red;
+}
+
+.service_marker.russian.lord.action {
+ box-shadow: 0 0 0 1px #555, 0 0 0 3px red;
+}
+
.service_marker.teutonic.vassal.action {
- box-shadow: 0 0 0 3px red;
+ box-shadow: 0 0 0 1px #0f0d0d, 0 0 0 3px white;
}
-.service_marker.russian.lord.action,
.service_marker.russian.vassal.action {
- box-shadow: 0 0 0 3px red;
+ box-shadow: 0 0 0 1px #736e5e, 0 0 0 3px white;
}
.service_marker.teutonic.lord.selected,
@@ -1030,11 +1033,6 @@ body.shift .mustered_vassals {
</head>
<body>
-<div id="arts_of_war" class="hide">
-<div id="arts_of_war_header">Arts of War</div>
-<div id="arts_of_war_list"></div>
-</div>
-
<header>
<div id="toolbar">
<div class="menu">
@@ -1085,6 +1083,9 @@ body.shift .mustered_vassals {
</aside>
<main>
+
+<div id="center">
+
<div id="mapwrap">
<div id="map">
@@ -1116,18 +1117,25 @@ body.shift .mustered_vassals {
<div id="events"></div>
-<div id="plan" class="hide">
-<div id="plan_header">~ Plan ~</div>
+<div id="arts_of_war" class="panel hide">
+<div id="arts_of_war_header" class="panel_header">~ Arts of War ~</div>
+<div id="arts_of_war_list"></div>
+</div>
+
+<div id="plan" class="panel hide">
+<div id="plan_header" class="panel_header">~ Plan ~</div>
<div id="plan_list"></div>
<div id="plan_actions"></div>
</div>
+<div id="hand" class="hand"></div>
+
+</div>
+
<div id="court1" class="court"></div>
<div id="court2" class="court"></div>
-<div id="hand" class="hand"></div>
-
</main>
<footer id="status"></footer>
diff --git a/play.js b/play.js
index 680db16..8939fd2 100644
--- a/play.js
+++ b/play.js
@@ -1119,13 +1119,24 @@ function update_plan() {
}
function update_cards() {
- if (view.show_arts_of_war) {
+ if (Array.isArray(view.show_arts_of_war)) {
+ ui.arts_of_war_dialog.classList.remove("hide")
+ ui.arts_of_war_list.replaceChildren()
+ for (let c of view.show_arts_of_war) {
+ let elt = ui.cards[c]
+ ui.arts_of_war_list.appendChild(ui.cards[c])
+ elt.classList.toggle("selected", c === view.what)
+ elt.classList.toggle("action", is_card_action(c))
+ elt.classList.remove("disabled")
+ }
+ } else if (view.show_arts_of_war === 1) {
ui.arts_of_war_dialog.classList.remove("hide")
ui.arts_of_war_list.replaceChildren()
for_each_friendly_card(c => {
if (!is_card_in_use(c)) {
let elt = ui.cards[c]
ui.arts_of_war_list.appendChild(elt)
+ elt.classList.toggle("selected", c === view.what)
elt.classList.toggle("action", is_card_action(c))
elt.classList.toggle("disabled", !is_card_action(c))
}
@@ -1134,8 +1145,9 @@ function update_cards() {
ui.arts_of_war_dialog.classList.add("hide")
for (let c = 0; c < 42; ++c) {
let elt = ui.cards[c]
+ elt.classList.toggle("selected", false)
elt.classList.toggle("action", is_card_action(c))
- elt.classList.remove("disabled")
+ elt.classList.toggle("disabled", false)
}
}
diff --git a/rules.js b/rules.js
index f153cba..722adb2 100644
--- a/rules.js
+++ b/rules.js
@@ -2,6 +2,8 @@
// TODO: delay pay step if there is no feed or disband to be done
+// TODO: discard too many global capabilities
+
// TODO: Lodya capability during supply!
// TODO: 2nd edition supply rule - no reuse of transports
// TODO: 2nd edition ravage cost
@@ -1619,10 +1621,10 @@ function resume_levy_arts_of_war_first() {
end_levy_arts_of_war_first()
}
-// TODO: show and assign capabilities simultaneously
states.levy_arts_of_war_first = {
prompt() {
let c = game.what[0]
+ view.show_arts_of_war = game.what
view.what = c
if (data.cards[c].this_lord) {
view.prompt = `Arts of War: Assign ${data.cards[c].capability} to a Lord.`
@@ -1644,18 +1646,21 @@ states.levy_arts_of_war_first = {
}
},
lord(lord) {
+ push_undo()
let c = game.what.shift()
logi(`C${c} - L${lord}`)
add_lord_capability(lord, c)
resume_levy_arts_of_war_first()
},
deploy() {
+ push_undo()
let c = game.what.shift()
logi(`C${c}`)
set_add(game.capabilities, c)
resume_levy_arts_of_war_first()
},
discard() {
+ push_undo()
let c = game.what.shift()
logi(`C${c} - discarded`)
resume_levy_arts_of_war_first()
@@ -1663,6 +1668,7 @@ states.levy_arts_of_war_first = {
}
function end_levy_arts_of_war_first() {
+ clear_undo()
game.what = NOTHING
set_active_enemy()
if (game.active === P2)
@@ -2414,12 +2420,13 @@ states.actions = {
prompt_march(avail)
+ if (can_action_supply(avail))
+ view.actions.supply = 1
+
if (can_action_siege(avail))
view.actions.siege = 1
if (can_action_storm(avail))
view.actions.storm = 1
- if (can_action_supply(avail))
- view.actions.supply = 1
if (can_action_forage(avail))
view.actions.forage = 1
if (can_action_ravage(avail))