diff options
author | Tor Andersson <tor@ccxvii.net> | 2023-01-17 17:13:01 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-02-18 13:02:39 +0100 |
commit | 870773529094615d66759b272b3fd870a494690e (patch) | |
tree | dd713c14c8f15c4708880117ac6a59c260b172b4 | |
parent | 0e9f582c1f9dbb125c9911a1b2364502d6abc535 (diff) | |
download | nevsky-870773529094615d66759b272b3fd870a494690e.tar.gz |
Feed/Pay/Disband current lord first during campaign.
-rw-r--r-- | about.html | 1 | ||||
-rw-r--r-- | info/notes.html | 28 | ||||
-rw-r--r-- | rules.js | 83 |
3 files changed, 61 insertions, 51 deletions
@@ -23,4 +23,5 @@ Copyright © 2019 <li><a href="/nevsky/info/pac.html">Reference Sheets</a> <li><a href="/nevsky/info/cards.html">Arts of War</a> <li><a href="/nevsky/info/lords.html">Lord Mats</a> +<li><a href="/nevsky/info/notes.html">Implementation Notes</a> </ul> diff --git a/info/notes.html b/info/notes.html new file mode 100644 index 0000000..b88e5ea --- /dev/null +++ b/info/notes.html @@ -0,0 +1,28 @@ +<!DOCTYPE html> +<head> +<title>Nevsky - Notes</title> +<link rel="stylesheet" href="/fonts/fonts.css"> +<link rel="stylesheet" href="/style.css"> +<style>h1{text-align:center}body{max-width:50rem;margin:0 auto;}</style> +</head> +<body> +<article> + +<h1> +Nevsky: Implementation Notes</h1> + +<hr> + +<p> + +<p> +Sequence of play changes for expediency: + +<ul> +<li> One side does all of Feed, Pay, and Disband before next side. +<li> Russians Feed, Pay, and Disband first after a Russian command card. +<li> One side does both Wastage and Discard before next side. +</ul> + +<hr> +<p style="font-style:normal;font-size:36px;text-align:center;margin:0">❦</p> @@ -35,14 +35,7 @@ const RUSSIANS = "Russians" const P1 = TEUTONS const P2 = RUSSIANS -// NOTE: With Hidden Mats option, the player order of feed/pay may matter. -const FEED_PAY_DISBAND = true // feed, pay, disband in one go -const WASTAGE_DISCARD = true // wastage, discard in one go -// option ACTIVE_FEED_FIRST // active card feeds first (instead of P1 always first) -// option DELAY_PAY_IF_NO_FEED_OR_DISBAND -// TODO service shift before spoils -// option SERVICE_BEFORE_SPOILS -// option AUTO_SELECT_STRIKE_GROUPS +// TODO: service shift before spoils ? const DIE_HIT = "01234567" const DIE_MISS = "01234567" @@ -4219,6 +4212,20 @@ function goto_command_activation() { // === CAMPAIGN: ACTIONS === +function set_active_command() { + if (game.command >= first_p1_lord && game.command <= last_p1_lord) + set_active(P1) + else + set_active(P2) +} + +function is_active_command() { + if (game.command >= first_p1_lord && game.command <= last_p1_lord) + return game.active === P1 + else + return game.active === P2 +} + function is_first_action() { return game.flags.first_action } @@ -4286,8 +4293,6 @@ function spend_all_actions() { function end_actions() { log_br() - set_active(P1) - game.command = NOBODY game.group = 0 game.pieces.legate_selected = 0 @@ -4296,6 +4301,8 @@ function end_actions() { game.flags.teutonic_raiders = 0 game.flags.famine = 0 + // NOTE: Feed currently acting side first for expedience. + set_active_command() goto_feed() } @@ -9047,15 +9054,7 @@ states.feed_lord_shared = { function end_feed() { clear_undo() - if (FEED_PAY_DISBAND) { - goto_pay() - } else { - set_active_enemy() - if (game.active === P2) - goto_feed() - else - goto_pay() - } + goto_pay() } // === LEVY & CAMPAIGN: PAY === @@ -9271,16 +9270,16 @@ function end_disband() { return set_active_enemy() - if (game.active === P2) { - if (FEED_PAY_DISBAND) - goto_feed() + if (is_campaign_phase()) { + if (is_active_command()) + goto_remove_markers() else - goto_pay() + goto_feed() } else { - if (is_levy_phase()) + if (game.active === P1) goto_levy_muster() else - goto_remove_markers() + goto_feed() } } @@ -9681,17 +9680,8 @@ states.wastage = { } function end_wastage() { - if (WASTAGE_DISCARD) { - push_undo() - goto_reset() - } else { - clear_undo() - set_active_enemy() - if (game.active === P2) - goto_plow_and_reap() - else - goto_reset() - } + push_undo() + goto_reset() } // === END CAMPAIGN: RESET (DISCARD ARTS OF WAR) === @@ -9757,21 +9747,12 @@ states.reset = { } function end_reset() { - if (WASTAGE_DISCARD) { - clear_undo() - set_active_enemy() - if (game.active === P2) - goto_plow_and_reap() - else - goto_advance_campaign() - } else { - clear_undo() - set_active_enemy() - if (game.active === P2) - goto_reset() - else - goto_advance_campaign() - } + clear_undo() + set_active_enemy() + if (game.active === P2) + goto_plow_and_reap() + else + goto_advance_campaign() } // === END CAMPAIGN: RESET (ADVANCE CAMPAIGN) === |