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authorTor Andersson <tor@ccxvii.net>2023-02-09 10:32:34 +0100
committerTor Andersson <tor@ccxvii.net>2023-02-18 13:02:40 +0100
commit518e57949dc9601c06f4d146f6ff52246c2c5dd2 (patch)
treeb0597dd0e5fc74fcb06a0f337da46c3700f2c8a8
parent01b99a18db90d77eaa5ce539dc1786d1710a80fc (diff)
downloadnevsky-518e57949dc9601c06f4d146f6ff52246c2c5dd2.tar.gz
Remove some debugging messages.
-rw-r--r--rules.js4
1 files changed, 0 insertions, 4 deletions
diff --git a/rules.js b/rules.js
index 59c76ef..948a43b 100644
--- a/rules.js
+++ b/rules.js
@@ -4645,7 +4645,6 @@ function release_besieged_lords(loc) {
}
function lift_sieges() {
-console.log("LIFT SIEGE CHECK!")
for (let i = 0; i < game.pieces.sieges.length; i += 2) {
let loc = game.pieces.sieges[i]
if (is_enemy_stronghold(loc)) {
@@ -5884,7 +5883,6 @@ function search_summer_path_pass2(path, here, end, boats, carts, gate) {
return
if (here === end) {
- console.log(" path", path.map(wl=>data.locales[wl>>8].name).join(","), boats, carts)
let out1 = game.supply.path
for (let i = 0; i < path.length; ++i) {
let wayloc = path[i]
@@ -8951,8 +8949,6 @@ function rout_lord(lord) {
// Strike left or right or defender
-console.log("ROUT LORD", pos)
-
if (pos >= A1 && pos <= A3) {
game.battle.fc = strike_left_or_right(D2, A1, A2, A3)
}