diff options
author | Tor Andersson <tor@ccxvii.net> | 2022-12-15 14:13:41 +0100 |
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committer | Tor Andersson <tor@ccxvii.net> | 2023-02-18 13:02:38 +0100 |
commit | 342a29554908593fd65fc0af1a61fefa8f216792 (patch) | |
tree | d2981aa9c715dd3bcf6f078e48b73eb01e05fd4e | |
parent | 7d019c80c7051b8a37d7bf9eb4b376b83a3ed8c3 (diff) | |
download | nevsky-342a29554908593fd65fc0af1a61fefa8f216792.tar.gz |
Tweaks.
-rw-r--r-- | play.html | 2 | ||||
-rw-r--r-- | rules.js | 68 |
2 files changed, 39 insertions, 31 deletions
@@ -711,7 +711,7 @@ body.shift .mustered_vassals { .service_marker { transition-property: top, left; - transition-duration: 100ms; + transition-duration: 100ms, 500ms; } #legate { @@ -637,7 +637,7 @@ function is_vassal_available(vassal) { return has_global_capability(AOW_TEUTONIC_CRUSADE) if (cap === "Steppe Warriors") return has_global_capability(AOW_RUSSIAN_STEPPE_WARRIORS) - return false + return true } function is_vassal_unavailable(vassal) { @@ -683,7 +683,7 @@ function for_each_seat(lord, fn) { if (has_global_capability(AOW_TEUTONIC_ORDENSBURGEN)) { for (let commandery of COMMANDERIES) if (!set_has(list, commandery)) - fn(seat) + fn(commandery) } } @@ -804,12 +804,12 @@ function remove_all_siege_markers(loc) { function conquer_trade_route(loc) { if (game.active === RUSSIANS) { if (has_conquered_marker(loc)) { - log(`Conquered %${loc}`) + log(`Conquered %${loc}.`) remove_conquered_marker(loc) } } else { if (!has_conquered_marker(loc)) { - log(`Conquered %${loc}`) + log(`Conquered %${loc}.`) add_conquered_marker(loc) } } @@ -1587,7 +1587,7 @@ states.levy_arts_of_war = { }, discard() { let c = game.what.shift() - log(`Discarded E${c}`) + log(`Discarded E${c}.`) resume_levy_arts_of_war() }, } @@ -1918,7 +1918,7 @@ states.muster_capability_discard = { }, card(c) { push_undo() - logi(`Discarded C${c}`) + logi(`Discarded C${c}.`) discard_lord_capability(game.who, c) add_lord_capability(game.who, game.what) game.what = NOTHING @@ -2324,7 +2324,7 @@ function march_action_locale(to) { } else { game.where = to game.approach = ways[1] - march_with_group() + march_with_group_1() } } @@ -2350,11 +2350,11 @@ states.march_way = { }, way(way) { game.approach = way - march_with_group() + march_with_group_1() }, } -function march_with_group() { +function march_with_group_1() { let way = game.approach let transport = count_group_transport(way) let prov = count_group_assets(PROV) @@ -2393,7 +2393,7 @@ states.march_laden = { gen_action_locale(to) } } else { - view.prompt += " Carrying too much." + view.prompt += " Too much provender." } if (loot > 0 || prov > transport) { @@ -2421,9 +2421,11 @@ states.march_laden = { drop_loot(lord) }, laden_march(to) { + game.state = "actions" march_with_group_2(true) }, locale(to) { + game.state = "actions" march_with_group_2(false) }, } @@ -2433,17 +2435,18 @@ function march_with_group_2(laden) { let way = game.approach let to = game.where + let action_cost = laden ? 2 : 1 + if (group_has_teutonic_converts()) + action_cost = 0 + set_flag(FLAG_TEUTONIC_CONVERTS) + + game.count += action_cost + if (data.ways[way].name) log(`Marched via ${data.ways[way].name} to %${to}.`) else log(`Marched to %${to}.`) - if (is_trade_route(to)) - conquer_trade_route(to) - - if (is_unbesieged_enemy_stronghold(to)) - add_siege_marker(to) - for_each_group_lord(lord => { set_lord_locale(lord, to) set_lord_moved(lord, 1) @@ -2452,20 +2455,25 @@ function march_with_group_2(laden) { game.call_to_arms.legate = to } - if (is_enemy_stronghold(from)) + console.log("MARCH", is_enemy_stronghold(from), is_unbesieged_enemy_stronghold(to)) + + if (is_enemy_stronghold(from)) { remove_all_siege_markers(from) + // TODO: lift siege + } - // TODO: lift siege - // TODO: stop and siege - // TODO: approach + if (is_unbesieged_enemy_stronghold(to)) { + add_siege_marker(to) + log(`Encamped.`) + game.count += get_available_actions() // ENCAMP + } - let action_cost = laden ? 2 : 1 - if (group_has_teutonic_converts()) - action_cost = 0 - set_flag(FLAG_TEUTONIC_CONVERTS) + if (is_trade_route(to)) { + conquer_trade_route(to) + } - game.state = "actions" - game.count += action_cost + // TODO: stop and siege + // TODO: approach } // === ACTION: SIEGE === @@ -2611,7 +2619,7 @@ states.ravage = { } function ravage_location(here, there) { - log(`Ravaged at %${there}`) + log(`Ravaged at %${there}.`) add_ravaged_marker(there) add_lord_assets(game.who, PROV, 1) @@ -2667,12 +2675,12 @@ states.veliky_knyaz = states.muster_lord_transport // === ACTION: SAIL === function drop_prov(lord) { - log("Discarded Provender") + log("Discarded Provender.") add_lord_assets(lord, PROV, -1) } function drop_loot(lord) { - log("Discarded Loot") + log("Discarded Loot.") add_lord_assets(lord, LOOT, -1) } @@ -2864,7 +2872,7 @@ states.sail = { }, locale(to) { push_undo() - log(`Sailed to %${to}`) + log(`Sailed to %${to}.`) if (is_trade_route(to)) conquer_trade_route(to) |