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|
"use strict"
var game, view
// piece list:
// generals, trains, and hussars - have location (loc)
// generals - have strength (str)
// space list:
// objective/fortress have control (0 or power)
const data = require("./data")
let objectives = {}
let anti_objectives = { Austria: [], "Pragmatic Army": [], France: [], Prussia: [] }
let prot_objectives = { Austria: [], "Pragmatic Army": [], France: [], Prussia: [] }
let whose_objective = {
Austria: [ "France", "Prussia" ],
Bavaria: [ "Austria" ],
France: [ "Austria", "Pragmatic Army" ],
Netherlands: [ "France" ],
Prussia: [ "Austria" ],
Saxony: [ "Austria" ],
Silesia: [ "Austria", "Prussia" ],
HRE: [ "Austria", "Pragmatic Army", "France" ],
}
let protect_objective = {
Austria: [ "Austria" ],
Bavaria: [ "France" ],
France: [ "France" ],
Netherlands: [ "Pragmatic Army" ],
Prussia: [ "Prussia" ],
Saxony: [ "Prussia" ],
Silesia: [ "Austria", "Prussia" ],
HRE: [ "Austria", "Pragmatic Army", "France" ],
}
for (let type of [ "major_fortress", "minor_fortress" ]) {
let group = object_group_by(data.type[type], s => data.cities.country[s])
for (let region in group) {
if (objectives[region] === undefined)
objectives[region] = []
for (let s of group[region]) {
set_add(objectives[region], s)
console.log(region)
for (let list of whose_objective[region])
set_add(anti_objectives[list], s)
for (let list of protect_objective[region])
set_add(prot_objectives[list], s)
}
}
}
for (let x in anti_objectives)
console.log(x, anti_objectives[x].length)
console.log(objectives)
console.log("TAKE", anti_objectives)
console.log("PROT", prot_objectives)
exports.roles = [
"Louis XV",
"Frederick",
"Maria Theresa",
]
exports.scenarios = [ "Standard", "Introductory" ]
const P_AUSTRIA = 0
const P_PRUSSIA = 1
const P_SAXONY = 2
const P_PRAGMATIC = 3
const P_FRANCE = 4
const P_BAVARIA = 5
const PLAYERS = {
"Maria Theresa": [ P_AUSTRIA ],
"Frederick": [ P_PRUSSIA, P_SAXONY, P_PRAGMATIC ],
"Louis XV": [ P_FRANCE, P_BAVARIA ],
}
const MAJOR_POWERS = [ P_AUSTRIA, P_PRUSSIA, P_FRANCE, P_PRAGMATIC ]
const MINOR_POWERS = [ P_BAVARIA, P_SAXONY ]
const ALLIED = [
[ P_FRANCE, P_BAVARIA, P_PRUSSIA, P_SAXONY ],
[ P_AUSTRIA, P_PRAGMATIC ],
]
const COOPERATE = [
[ P_FRANCE, P_BAVARIA ],
[ P_PRUSSIA, P_SAXONY ],
[ P_AUSTRIA, P_PRAGMATIC ],
]
exports.setup = function (seed, scenario, options) {
game = {
seed: seed,
log: [],
undo: [],
active: 0, // player
power: 0, // power
state: "setup",
turn: 1,
step: 0,
ctl: [],
loc: [],
str: [],
}
/* SETUP
Austria 6 Malmedy
Austria T Geel
Austria 1 Austerlitz
Austria 2 Steinamanger
Austria 3 Stuhlweißenburg
Austria 4 Stuhlweißenburg
Austria 5 Trübau
Austria T Hlinsko
Austria T Bruck
Austria H1 Off-map
Austria H2 Off-map
Prussia 1 Steinau
Prussia 2 Steinau
Prussia 3 Sprottau
Prussia 4 Ostpreussen Box
Prussia T Grünberg
Prussia T Silesia Box
Saxony 1 Radeberg
Saxony T Meißen
Bavaria 1 Ergoldsbach
Bavaria T Falkenstein
France 1 Beaune
France T Bar-le-Duc
France 5 Sarreguemines
France 4 Créspy-en-V.
France 2 Schwandorf
France 3 Ergoldsbach
France T Regensburg
Pragmatic T Tilburg
Pragmatic 3 Dordecht
Pragmatic 1 Delfzijl
Pragmatic 2 Delfzijl
*/
return game
}
exports.view = function (state) {
game = state
view = {
log: game.log,
power: game.power,
turn: game.turn,
ctl: game.ctl,
loc: game.loc,
str: game.str, // TODO: redact!
}
return view
}
// === COMMON LIBRARY ===
function clear_undo() {
if (game.undo) {
game.undo.length = 0
}
}
function push_undo() {
if (game.undo) {
let copy = {}
for (let k in game) {
let v = game[k]
if (k === "undo")
continue
else if (k === "log")
v = v.length
else if (typeof v === "object" && v !== null)
v = object_copy(v)
copy[k] = v
}
game.undo.push(copy)
}
}
function pop_undo() {
if (game.undo) {
let save_log = game.log
let save_undo = game.undo
game = save_undo.pop()
save_log.length = game.log
game.log = save_log
game.undo = save_undo
}
}
function random(range) {
// An MLCG using integer arithmetic with doubles.
// https://www.ams.org/journals/mcom/1999-68-225/S0025-5718-99-00996-5/S0025-5718-99-00996-5.pdf
// m = 2**35 − 31
return (game.seed = game.seed * 200105 % 34359738337) % range
}
function random_bigint(range) {
// Largest MLCG that will fit its state in a double.
// Uses BigInt for arithmetic, so is an order of magnitude slower.
// https://www.ams.org/journals/mcom/1999-68-225/S0025-5718-99-00996-5/S0025-5718-99-00996-5.pdf
// m = 2**53 - 111
return (game.seed = Number(BigInt(game.seed) * 5667072534355537n % 9007199254740881n)) % range
}
function shuffle(list) {
// Fisher-Yates shuffle
for (let i = list.length - 1; i > 0; --i) {
let j = random(i + 1)
let tmp = list[j]
list[j] = list[i]
list[i] = tmp
}
}
function shuffle_bigint(list) {
// Fisher-Yates shuffle
for (let i = list.length - 1; i > 0; --i) {
let j = random_bigint(i + 1)
let tmp = list[j]
list[j] = list[i]
list[i] = tmp
}
}
// Fast deep copy for objects without cycles
function object_copy(original) {
if (Array.isArray(original)) {
let n = original.length
let copy = new Array(n)
for (let i = 0; i < n; ++i) {
let v = original[i]
if (typeof v === "object" && v !== null)
copy[i] = object_copy(v)
else
copy[i] = v
}
return copy
} else {
let copy = {}
for (let i in original) {
let v = original[i]
if (typeof v === "object" && v !== null)
copy[i] = object_copy(v)
else
copy[i] = v
}
return copy
}
}
// Array remove and insert (faster than splice)
function array_remove(array, index) {
let n = array.length
for (let i = index + 1; i < n; ++i)
array[i - 1] = array[i]
array.length = n - 1
}
function array_remove_item(array, item) {
let n = array.length
for (let i = 0; i < n; ++i)
if (array[i] === item)
return array_remove(array, i)
}
function array_insert(array, index, item) {
for (let i = array.length; i > index; --i)
array[i] = array[i - 1]
array[index] = item
}
function array_remove_pair(array, index) {
let n = array.length
for (let i = index + 2; i < n; ++i)
array[i - 2] = array[i]
array.length = n - 2
}
function array_insert_pair(array, index, key, value) {
for (let i = array.length; i > index; i -= 2) {
array[i] = array[i-2]
array[i+1] = array[i-1]
}
array[index] = key
array[index+1] = value
}
// Set as plain sorted array
function set_clear(set) {
set.length = 0
}
function set_has(set, item) {
let a = 0
let b = set.length - 1
while (a <= b) {
let m = (a + b) >> 1
let x = set[m]
if (item < x)
b = m - 1
else if (item > x)
a = m + 1
else
return true
}
return false
}
function set_add(set, item) {
let a = 0
let b = set.length - 1
while (a <= b) {
let m = (a + b) >> 1
let x = set[m]
if (item < x)
b = m - 1
else if (item > x)
a = m + 1
else
return
}
array_insert(set, a, item)
}
function set_delete(set, item) {
let a = 0
let b = set.length - 1
while (a <= b) {
let m = (a + b) >> 1
let x = set[m]
if (item < x)
b = m - 1
else if (item > x)
a = m + 1
else {
array_remove(set, m)
return
}
}
}
function set_toggle(set, item) {
let a = 0
let b = set.length - 1
while (a <= b) {
let m = (a + b) >> 1
let x = set[m]
if (item < x)
b = m - 1
else if (item > x)
a = m + 1
else {
array_remove(set, m)
return
}
}
array_insert(set, a, item)
}
function set_union(a, b) {
let out = a.slice()
for (let item of b)
set_add(out, item)
return out
}
// Map as plain sorted array of key/value pairs
function map_clear(map) {
map.length = 0
}
function map_has(map, key) {
let a = 0
let b = (map.length >> 1) - 1
while (a <= b) {
let m = (a + b) >> 1
let x = map[m<<1]
if (key < x)
b = m - 1
else if (key > x)
a = m + 1
else
return true
}
return false
}
function map_get(map, key, missing) {
let a = 0
let b = (map.length >> 1) - 1
while (a <= b) {
let m = (a + b) >> 1
let x = map[m<<1]
if (key < x)
b = m - 1
else if (key > x)
a = m + 1
else
return map[(m<<1)+1]
}
return missing
}
function map_set(map, key, value) {
let a = 0
let b = (map.length >> 1) - 1
while (a <= b) {
let m = (a + b) >> 1
let x = map[m<<1]
if (key < x)
b = m - 1
else if (key > x)
a = m + 1
else {
map[(m<<1)+1] = value
return
}
}
array_insert_pair(map, a<<1, key, value)
}
function map_delete(map, key) {
let a = 0
let b = (map.length >> 1) - 1
while (a <= b) {
let m = (a + b) >> 1
let x = map[m<<1]
if (key < x)
b = m - 1
else if (key > x)
a = m + 1
else {
array_remove_pair(map, m<<1)
return
}
}
}
function object_diff(a, b) {
if (a === b)
return false
if (a !== null && b !== null && typeof a === "object" && typeof b === "object") {
if (Array.isArray(a)) {
if (!Array.isArray(b))
return true
let a_length = a.length
if (b.length !== a_length)
return true
for (let i = 0; i < a_length; ++i)
if (object_diff(a[i], b[i]))
return true
return false
}
for (let key in a)
if (object_diff(a[key], b[key]))
return true
for (let key in b)
if (!(key in a))
return true
return false
}
return true
}
// same as Object.groupBy
function object_group_by(items, callback) {
let groups = {}
if (typeof callback === "function") {
for (let item of items) {
let key = callback(item)
if (key in groups)
groups[key].push(item)
else
groups[key] = [ item ]
}
} else {
for (let item of items) {
let key = item[callback]
if (key in groups)
groups[key].push(item)
else
groups[key] = [ item ]
}
}
return groups
}
|